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Made in us
Confessor Of Sins






Scranton

Sooo... Scarabs are 3 wounds each and Toughness 3... The blood talon dread attacks are str 6 and gain an extra attack for each unsaved wound you inflict. Since each hit causes instant death... do you generate 3 attacks for each unsaved wound? or only 1 since the ONE unsaved wound caused the model to die?

 
   
Made in us
The Hive Mind





Just one.

Each ID counts as 3 for combat resolution, but you only caused one wound.

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Made in us
Blood Angel Terminator with Lightning Claws




Montgomery, AL

As a Blood Angels player, I agree with Rigeld2

On Dakka he was Eldanar. In our area, he was Lee. R.I.P., Lee Guthrie.  
   
Made in us
Shas'o Commanding the Hunter Kadre





Richmond, VA

You only generate an extra attack, the wound is 1 unsaved but causes instant death in this case.

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Frightening Flamer of Tzeentch







I agree with Rigeld 2

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Savage Khorne Berserker Biker





Leesburg, FL

As a "new" blood angel player, i am a little confused by the scenario presented, could someone go into greater detail as to resolving this kind of CC situation, Thanks.

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Made in us
Blood Angel Terminator with Lightning Claws




Montgomery, AL

Necron Scarabs get assault a Dread with Blood Talons. Dread goes first and does 2 wounds. This would cause 2 wounds to be placed on the scarab with has 3W. However since the Dread is Str 6, and the scarab is T3 those are instadeath wounds so 2 whole models must be removed.

The question from the OP was would the Dread get 2 additional attacks or 6. His logic was that 6 wounds were removed from the combat.

However, as explained above the answer is only 2.

On Dakka he was Eldanar. In our area, he was Lee. R.I.P., Lee Guthrie.  
   
Made in us
Savage Khorne Berserker Biker





Leesburg, FL

ok, So how would the rest of the assault be played out? would the other player lose 1 or 2 more scarabs?

It is the 3rd Millennium. For more than a hundred months Games Workshop has sat immobile on the Golden Throne of Nottingham. It is the foremost of wargames by the will of the neckbeards, and master of a million tabletops by the might of their inexhaustible wallets. It is a rotting carcass writhing invisibly with business strategies from the early Industrial Revolution Age. It is the Carrion Lord of the wargaming scene for whom a thousand veteran players are sacrificed every day, so that it may never truly die. Yet even in its deathless state, GW continues its eternal vigilance. Mighty battleforce starter-sets cross the online-store-infested miasma of the internet, the only route between distant countries, their way lit by a draconian retail trade-agreement, the legal manifestation of the GW's will. Vast armies of lawyers give battle in GW's name on uncounted websites. Greatest amongst its soldiers are the Guardians of the IP, the Legal Team, bio-engineered super-donkey-caves. Their comrades in arms are legion: the writing team and countless untested rulebooks, the ever vigilant redshirts, and the writers of White Dwarf, to name only a few. But for all their multitudes, they are barely enough to hold off the ever-present threat from other games, their own incompetence, Based Chinaman - and worse. To support Games Workshop in such times is to spend untold billions. It is to support the cruelest and most dickish company imaginable. These are the tales of those times. Forget the power of sales discounts and Warhammer Fantasy Battle, for so much has been dropped, never to be re-published again. Forget the promise of cheaper digital content and caring about the fanbase, for in the GW HQ there is only profit-seeking, Space Marines and Sigmarines. There is no fun amongst the hobby shops, only an eternity of raging and spending, and the laughter of former employees who left GW to join better companies. 
   
Made in us
The Hive Mind





sub-zero wrote:ok, So how would the rest of the assault be played out? would the other player lose 1 or 2 more scarabs?

First round of attacks from the blender, 2 wounds caused, 2 bases removed, 2 more attacks from the blender.
Let's say only one hits, but it does wound. That's another scarab base gone and another attack gained.
This time the attack hits, but fails to wound. Now the scarabs get to swing back.

At the end of the combat, assuming the scarabs don't kill the dread, the dread has done 9 wounds for combat resolution, and the scarabs have done (some amount). Determine morale results from there.

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Made in us
Heroic Senior Officer





Woodbridge, VA

sub-zero wrote:ok, So how would the rest of the assault be played out? would the other player lose 1 or 2 more scarabs?


Well, that would of course depend on whether or not the dread manages to hit/wound any additional scarabs, doesn't it. To continue jbunny's example, after the first two scarab bases die, the dread gets two more attacks, hits with both but only wounds with one. That's one more dead base. Now one more attack, hits and wounds, one more dead base, and so on until the dread completely whiffs and fails to hit/wound.

Don "MONDO"
www.ironfistleague.com
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Made in us
Fixture of Dakka





Chicago

sub-zero wrote:ok, So how would the rest of the assault be played out? would the other player lose 1 or 2 more scarabs?


1) Dread attacks number for the number of attacks it has, with bonuses (3 or 4 if charging)
2) Roll to hit (needing a 3+)
3) Take all hits and roll to wound (needing 2+, with re-roll)
4) Take each wound and roll saves (no armor saves, and I don't think scarabs can get invul, so auto-fail)
5) Remove 1 base per unsaved wound, due to ID
6) For each unsaved wound, the Dread makes additional attacks equal to the number of unsaved wounds (which is same as the number of bases removed)
7) Repeat steps 2-6 until no attacks remain, or all enemies destroyed
8) At combat resolution, the Dread gets credit for the total number of wounds lost by the scarabs (which will be more than the number of wounds caused by him)

This message was edited 1 time. Last update was at 2012/04/27 17:57:49


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