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Grey Knights 'Purifier Order' vs Dark Angels 'Death Wing' - 2,000 points  [RSS] Share on facebook Share on Twitter Submit to Reddit
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Made in gb
Tower of Power






Cannock

sual outing at Powerfist last night. Played against Morgan, I've met him several times at a old club I used to go to, though never played against him.

Grey Knights 'Purifier Order' - 2,000 points


HQ


Castellan Crowe

Elite


Venerable Dreadnought - 2 x twin-linked autocannons & psybolt ammo
Venerable Dreadnought - 2 x twin-linked autocannons & psybolt ammo

Troops


5 x Purifiers w/ Rhino - 2 x psycannons, nemesis halberd & nemesis daemon hammer - Justicar w/ master crafted nemesis daemon hammer
5 x Purifiers w/ Rhino - 2 x psycannons, nemesis halberd & nemesis daemon hammer - Justicar w/ master crafted nemesis daemon hammer
5 x Purifiers w/ Rhino - 2 x psycannons, nemesis halberd & nemesis daemon hammer - Justicar w/ master crafted nemesis daemon hammer
5 x Purifiers w/ Rhino - 2 x psycannons, nemesis halberd & nemesis daemon hammer - Justicar w/ master crafted nemesis daemon hammer
5 x Purifiers w/ Rhino - 2 x psycannons, nemesis halberd & nemesis daemon hammer - Justicar w/ master crafted nemesis daemon hammer
5 x Purifiers w/ Rhino - 2 x psycannons, nemesis halberd & nemesis daemon hammer - Justicar w/ master crafted nemesis daemon hammer

Heavy Support


Dreadnought - 2 x twin-linked autocannons & psybolt ammo
Dreadnought - 2 x twin-linked autocannons & psybolt ammo


Dark Angels 'Deathwing' - 2,000 points


Belial
Librarian - terminator armour
Command Squad - 4 x thunder hammers & storm shields - apothecary w/ thunder hammer

Elite


Venerable Dreadnought - multi melta & missile launcher
Venerable Dreadnought - multi melta & missile launcher

Troops


5 x Terminators - assault cannon & chain fist
5 x Terminators - 2 x thunder hammers & storm shields, 2 x lightning claws, chain fist & cyclone missile launcher
5 x Terminators - heavy flamer, 3 x lightning claws & chain fist
5 x Terminators - 4 x lightning claws & chain fist
10 x Tactical Marines - plasma gun & plasma cannon

Pre-Game Analysis


I am expecting a tough game here. There's about 30 Terminators, which are going to be hard to take down with my shooting. I'll have to work on a unit at a time and deplete the unit and then mop up in combat, which will be difficult against units which have storm shields.

Game: Capture & Control + Pitched Battle

Deployment


Morgan wins the roll off and decides to go second, a good choice. I deploy in the centre 12" away from the board edge. I put three Rhinos in a row length ways on and then another three behind. The Dreadnoughts go behind with a Venerable on either flank. Crowe hides behind a bastion on my right. My objective has been placed behind my Rhinos.

Morgan puts the Tactical Squad and assault cannon unit in a ruin on the right flank (his objective is in this ruin). On the left flank he puts the cyclone units in area terrain. Both Venerables support the units on either flank.







[mig]http://images.dakkadakka.com/gallery/2012/4/27/358914_md-.jpg[/img]

* Tactical Notes


Ok, Miorgan has split his force and put two fire bases on either flank with his three Terminator units in reserve. If I can capitalise on this and make a nice dent first turn and then second turn when the Terminators drop down, I should be ok. It will take all my fire power to whitle down a squad, particularly the Command Squad.


First turn I'll move out to make sure I am in range and blast the Tacticals as they will be easier to deal with, plus I can head that way towards the D.A objective and use the centre terrain piece as cover from the typhoon Terminator unit and maybe block LOS. The Dreadnoughts can lay down supporting fire and blast the cyclone unit. I don't have to worry about Morgan's Dreadnoughts just yet.



Turn 1


I move my Rhinos 6" up the board and pop smoke on the one on the bottom left corner. Dreadnoughts hold position. Crowe runs out.

Shooting; psycannons from the front three Rhinos along with storm bolters blast the Tactical Squad and kill two Marines. All autocannons blast the cyclone Terminator unit and kill three of them, pity the cyclone and chain fist remain. That's it for me!

Morgan brings down the three Terminator units he has in reserve for Deathwing assault. The two lightning claw units land by the bastions, near Crowe and the Command Squad with Belial and the Librarian attached land to my left, boxing me in. Though I have noticed Morgan has made a mistake here, Deathwing assault only allows half the units in reserve to deep strike, so Morgan has brought one down more than he should have.

All units on either flank move out from Morgan's table edge, except the Tactical Squad who hold position.

Shooting; missile launchers from Dreadnoughts and cyclones fire along with assault cannon and fail to do anything. I think the plasma cannon scores immobilised on the centre Rhino at the front. Crowe gets shot from storm bolters by the deep striking lightning claw units and takes a wound.

That's it for this turn!







* Tactical Notes


Ok, that wasn't a too bad first turn. The cyclone unit has been depleted and more concentrated fire on those will see them gone soonish, though I've got units on my doorstep which need to be dealt with first.


Next turn I'll fall the Dreadnoughts back and I'll bail out three squads from the Rhinos closest to Belial's unit. Crowe will move up to tarpit a lightning claw unit, I'll use blade shield and hopefully it will hold out.



Turn 2


I bail out three Purifier units closest to Belial and his buddies, I then move the Dreadnoughts back along with the empty Rhinos, the empty Rhinos will stop the Terminators assaulting my Dreadnoughts plus give them cover from the cyclone which is coming down the board. Crowe moves out towards the closest lightning claw Terminator unit.

Shooting; I fire everything as Belial's unit and manage to put two wounds on Belial, one on the Librarian and kill a Terminator.

Assault; all three Purifier units charge the Command Squad, I cast hammerhand with all three units, though Morgan blocks two of them with his psychichood. After the dust has settled I've only managed to put a wound on Belial and kill a Terminator, I then lose several Purifiers to fearless save, bummer. In the madness I also forgot to assault with Crowe.

Morgan's second turn; he moves the two claw units towards Crowe while the two Dreadnoughts, cyclone and assault cannon units come towards me.

Shooting; only the plasma cannon and a missile launcher do any good shooting wise and then only cause weapon destroyed on the immobilised Rhino and stunned on another Rhino.

Assault; my Purifiers get battered and only one remains, which is a bit of a problem as I wanted to shoot at the Command Squad next turn. Claw Terminators charge Crowe, I chose to do the stance where Crowe attacks everyone, to make it easier to wound I cast hammerhand - and roll perils and fail invulnerable, good bye Crowe!



* Tactical Notes


Right, this has gone a bit sour. At first I wasn't happy with the damage I've done on the Command Squad, though Belial lost two wounds, Librarian lost a single wound and a Terminator dropped to shooting, that's four wounds in total, not bad. Just a pity combat didn't turn out well and I didn't do a huge amount of damage. To add to the mix I totally forgot to assault Crowe, plus I've just trapped a nerve in my back and standing up is becoming increasingly hard, damn it.


Next turn I'll use the empty Rhinos to block off the Command Squad, though leave room so I can shoot at them. This will stop them smashing up anymore stuff. I'll blast a single claw unit to bits, along with the assault cannon unit and maybe cyclone. The Dreadnoughts are getting close now so I'll have to deal with them sharpish too.



Turn 3


I move the three empty Rhinos and block off the Command Squad, if they want to come at me, then they need to trash some Rhinos. I move all Dreadnoughts to get LOS on Terminators while remaining Rhinos stay static.

Shooting; a Venerable blasts the claw unit with the heavy flamer, it appears Morgan is having his turn of bad luck as he rolls 4 1's and only the chain fist remains! In time the chain fist is also taken out. Remaining Dreadnoughts blast the Venerables, even with re-rolls I wreck them both. To add more insult to injury, psycannons blast the assault cannon unit and only a chain fist remains in that squad, good times for me!

Assault; lone Justicar gets cut up by the Librarian.

Command Squad moves to assault some Rhinos while the single chain fist to my right moves to attack a Rhino as the full strength lightning claw unit comes up supporting from behind. The single chain fist from the assault cannon unit runs down the board.

Shooting; cyclone fires at a Dreadnought and rolls snake eyes, not sure what the plasma cannon does - that's it for Morgan.

Assault; the claw unit with chain fist rip into the closest Rhino, they auto hit as it hasn't moved and it's wrecked - squad piles out in front of the lone chain fist Terminator. Command Squad charges a Rhino and manages to stun, weapon destroyed and immobilise it - they are still blocked within my Rhino blockade.





* Tactical Notes


Well, the tables have certainly turned this turn and Morgan has taken a big dent. I've managed to get rid of both Dreadnoughts and depleted a Terminator unit. Add in the Command Squad have been slowed down for the time being.


Next turn I'll blast the cyclone unit, single chain fist in front of me and blast the lightning claw unit.



Turn 4


I move the Rhino blockade a bit so the Command Squad doesn't auto hit my two mobile Rhinos. Everything else remains in position.

*At this point my back is killing me and I am having trouble standing up. I ask Morgan if we can call it a day turn 4, which he agrees.

Shooting; Venerable Dreadnought blasts the cyclone squad and wipes them out. Psycannons now on foot blast the single chain fist and kill him. Dreadnoughts and psycannons fire into the claw unit and Belial's unit, both Belial and the Librarian snuff it while the claw unit remains whole.

Assault; the Terminators still in contact with my Rhino auto hit it as it's immobilised and wreck it.

Morgan's last turn. He moves the now two man Command Squad through the Rhino wreck and claims my objective. The claw Terminators move and assault my Purifiers, combat is a draw as 4 Marines die from each force.

The game ends here as my back is terribad and I've brought my daughter with me and she wants to go home. Morgan picks up the win claiming both objectives.

Summary


I enjoyed that game and it was pretty tough, it's a shame we didn't get to play it all the way through. It's the third time this week I've trapped a nerve in my back, it's getting seriously on my nerves as it's pure pain.

Anyway, enough rabbiting on, Morgan mentioned that if the game would have carried on he would have assault some Dreadnoughts. I expect the chain fist Terminator and Purifier to kill each other. I then would have moved a squad back onto my objective and piled all Dreadnoughts against the Terminators to tarpit them. The remaining squad could have fired at Morgan's Tactical Squad. I would really have expected the game to be a draw, my only chances of winning would have been the Tactical Squad falling back, which is unlikely.

Rematch required!

warhammer 40,000 tactica and hobby blog - www.imperiusdominatus.com

Want list feedback and advice? e-mail imperiusdominatus@live.co.uk

Blood Angels - 2000 Iron Warriors - 2000 Orks -2000 Imperial Guard - 2000
Eldar - 2000 Hive Fleet Krakken - 2000 Dark Eldar - 2000 Necrons - 2000 Grey Knights - 2000 Daemons - 2000 Ravenwing - 2000 
   
Made in us
Painlord Titan Princeps of Slaanesh





Syracuse, NY

Good report, that is a bummer you hurt your back. How eager is your daughter to come along and play 40k with you? I have one who is 6 weeks now (she would probably go play 40k with me but she also has no choice!) and I am hoping for a bright future of father/daughter bonding.

plus I've just trapped a nerve in my back and standing up is becoming increasingly hard, damn it.


Not sure what trapped nerve is, sounds painful but for some reason adding this to the end of the miserable turn you had somehow seemed funny to me...40k injury? I think your opponent had an apothecary nearby....

Daemons Blog - The Mandulian Chapel 
   
Made in ca
Regular Dakkanaut




Man that is some seriously spammy ham your playing.
   
Made in gb
Tower of Power






Cannock

calypso2ts wrote:Good report, that is a bummer you hurt your back. How eager is your daughter to come along and play 40k with you? I have one who is 6 weeks now (she would probably go play 40k with me but she also has no choice!) and I am hoping for a bright future of father/daughter bonding.

plus I've just trapped a nerve in my back and standing up is becoming increasingly hard, damn it.


Not sure what trapped nerve is, sounds painful but for some reason adding this to the end of the miserable turn you had somehow seemed funny to me...40k injury? I think your opponent had an apothecary nearby....


My daughter is just eager to go anywhere I do. She's 3 years old now, if this is your first daughter, then you'll find out that girls are daddies girls.

It's evil dude, just think of constant pain when you move your back and legs. You have to keep moving to ease the pain, it's a double edged sword. Unfortunately I failed my fnp roll with his apothecary :(

blackjack wrote:Man that is some seriously spammy ham your playing.


Indeed, but you know what to expect when I put Purifier Order in the post title

warhammer 40,000 tactica and hobby blog - www.imperiusdominatus.com

Want list feedback and advice? e-mail imperiusdominatus@live.co.uk

Blood Angels - 2000 Iron Warriors - 2000 Orks -2000 Imperial Guard - 2000
Eldar - 2000 Hive Fleet Krakken - 2000 Dark Eldar - 2000 Necrons - 2000 Grey Knights - 2000 Daemons - 2000 Ravenwing - 2000 
   
Made in us
Mekboy Hammerin' Somethin'





Its your typical Crowe/Purifiers list. It is a viable build but as you can see it can have trouble at times with certain armies. You'll notice that this serious "HAM" list lost. Good game man, I always enjoy reading your bat reps.
   
Made in gb
Tower of Power






Cannock

Yes, it's a typical Crowe list, nothing fancy about it. It's problem is getting to objectives and elite c.c units.

Thanks about the report .

warhammer 40,000 tactica and hobby blog - www.imperiusdominatus.com

Want list feedback and advice? e-mail imperiusdominatus@live.co.uk

Blood Angels - 2000 Iron Warriors - 2000 Orks -2000 Imperial Guard - 2000
Eldar - 2000 Hive Fleet Krakken - 2000 Dark Eldar - 2000 Necrons - 2000 Grey Knights - 2000 Daemons - 2000 Ravenwing - 2000 
   
Made in us
Haemonculi Flesh Apprentice






I think a dread knight or some interceptors would make the list better. I still think you shouldn't just clone all your units too. A couple warding staff units could remedy your problem with elite CC. Those things are the cats sack.


Automatically Appended Next Post:
Also great game! Thanks for the report!

This message was edited 1 time. Last update was at 2012/04/27 17:58:53


   
Made in gb
Tower of Power






Cannock

A Dreadknight wouldn't suit this list. It would be the sole monstrous creature and would attract a lot of fire power, for their points cost they are not a bullet magnet, plus they don't add anything to this list nor that good full stop.

Interceptors I've used before, handy for getting objectives.

Warding staves are too expensive for a single wound model, usually, en masse, the Purifiers can deal with elite c.c units, just this time the dice was against me.

Glad you liked the report

warhammer 40,000 tactica and hobby blog - www.imperiusdominatus.com

Want list feedback and advice? e-mail imperiusdominatus@live.co.uk

Blood Angels - 2000 Iron Warriors - 2000 Orks -2000 Imperial Guard - 2000
Eldar - 2000 Hive Fleet Krakken - 2000 Dark Eldar - 2000 Necrons - 2000 Grey Knights - 2000 Daemons - 2000 Ravenwing - 2000 
   
Made in us
Fixture of Dakka





San Jose, CA

Don't under-estimate warding staves. They are so good that I normally include 2 in my purifier lists. Why? Because it lets me tarpit enemy assault units that I normally should have no business being in assault with. Units like monstrous creatures, necron overlords, enemy terminators, characters, etc. And it is this tarpitting feature that has won me several games when without it, those enemy uber units/characters would have torn through my grey knights.

You can't always rely on teamwork to kill off the enemy, especially when its your fragile 5-man unit that gets assaulted first. Or oftentimes, your units are already weakened by enemy shooting.

And remember, that 1 surviving warding stave guy can still possibly do a lot of damage with Cleansing Flame each and every turn he survives.

Finally, warding stave can save lives through different initiative attacks. I'll give you an example. My GK terminators got charged by Logan and his wolf guards. Logan does damage, of which my stave saves 1. Then the lightning claws do damage and my stave saves another 1. Finally, the thunderhammers do damage, which my stave saves yet again. It should have been a wipe-out of my terminators, but instead, I still have a few GKT's left to kill more wolf guards with.


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Jy2's 6th Edition Battle Report Thread - Links.....Jy2's 7th Edition Battle Report Thread - Links
 
   
Made in us
Haemonculi Flesh Apprentice






Thanks jy2, this better illustrates my point!

I don't think you should run one every where but two units seems like a very useful trick to have as long as you deploy smart. They really do shut down CC bombs. Sure some games you will go bust and roll a one off the bat, but it's when they buy you extra turns that makes them so great.

About the dread knight, it really is about preference but I think one is still good. I have seen single shunting DK last a long LONG time. I wouldn't compare them to other MC's because what other MC has terminator armor on? That 2+ 5++ is sick... The 30" shunt is more sick... Add in the great weapon options and the fact that he is a psycher and well, there you go.


Of course while typing this I remembered who I am trying to convince There really is no way you would run a one of anyway ha ha

This message was edited 2 times. Last update was at 2012/04/28 19:04:32


   
Made in us
Frightening Flamer of Tzeentch





I think you would have lost if the game had played out as you seemed to be struggling quite a bit in my opinion. I don't see much value in posting an incomplete batrep. I'd like to have seem this played out to the end. I do hope you're feeling better though.

Do not fear 
   
Made in gb
Tower of Power






Cannock

jy2 wrote:Don't under-estimate warding staves. They are so good that I normally include 2 in my purifier lists. Why? Because it lets me tarpit enemy assault units that I normally should have no business being in assault with. Units like monstrous creatures, necron overlords, enemy terminators, characters, etc. And it is this tarpitting feature that has won me several games when without it, those enemy uber units/characters would have torn through my grey knights.

You can't always rely on teamwork to kill off the enemy, especially when its your fragile 5-man unit that gets assaulted first. Or oftentimes, your units are already weakened by enemy shooting.

And remember, that 1 surviving warding stave guy can still possibly do a lot of damage with Cleansing Flame each and every turn he survives.

Finally, warding stave can save lives through different initiative attacks. I'll give you an example. My GK terminators got charged by Logan and his wolf guards. Logan does damage, of which my stave saves 1. Then the lightning claws do damage and my stave saves another 1. Finally, the thunderhammers do damage, which my stave saves yet again. It should have been a wipe-out of my terminators, but instead, I still have a few GKT's left to kill more wolf guards with.


You do make some good points, sir.

Red Corsair wrote:Thanks jy2, this better illustrates my point!

I don't think you should run one every where but two units seems like a very useful trick to have as long as you deploy smart. They really do shut down CC bombs. Sure some games you will go bust and roll a one off the bat, but it's when they buy you extra turns that makes them so great.

About the dread knight, it really is about preference but I think one is still good. I have seen single shunting DK last a long LONG time. I wouldn't compare them to other MC's because what other MC has terminator armor on? That 2+ 5++ is sick... The 30" shunt is more sick... Add in the great weapon options and the fact that he is a psycher and well, there you go.


Of course while typing this I remembered who I am trying to convince There really is no way you would run a one of anyway ha ha


Haha, good point

-666- wrote:I think you would have lost if the game had played out as you seemed to be struggling quite a bit in my opinion. I don't see much value in posting an incomplete batrep. I'd like to have seem this played out to the end. I do hope you're feeling better though.


You think so? He had two Terminators unengaged with hammers, which he said he would have assaulted a Dreadnought with. He then had a chain fist Terminator engaged with my Justicar. That's all he had my side of the board, three models. The Justicar and chain fist probably would have killed each other and the Dreadnoughts (I would have piled them all into the Terminators) would have piled into the Terminators. I still have a whole Purifier unit left, who would have bailed out and claimed my objective, which would have made it a draw . Three Terminators definitely aren't hard to handle.

Considering the bat rep went to turn 4 and I've gone to the effort to take pictures and remember things, then I do not see what the harm is, however I too would have liked to seen this to the end . And yes, I am doing alright now, thanks

warhammer 40,000 tactica and hobby blog - www.imperiusdominatus.com

Want list feedback and advice? e-mail imperiusdominatus@live.co.uk

Blood Angels - 2000 Iron Warriors - 2000 Orks -2000 Imperial Guard - 2000
Eldar - 2000 Hive Fleet Krakken - 2000 Dark Eldar - 2000 Necrons - 2000 Grey Knights - 2000 Daemons - 2000 Ravenwing - 2000 
   
Made in gb
Regular Dakkanaut






Brilliant game! The Dark Angels were especially well painted

"Whoever said pain was only temporary?"- Racheuis, Dark Eldar Haemonculus
3000 pts Dark Angels
2000pts Guard
1000 pts Eldar
1500 pts White Scars


 
   
Made in gb
Tower of Power






Cannock

Is that you, Morgan?

warhammer 40,000 tactica and hobby blog - www.imperiusdominatus.com

Want list feedback and advice? e-mail imperiusdominatus@live.co.uk

Blood Angels - 2000 Iron Warriors - 2000 Orks -2000 Imperial Guard - 2000
Eldar - 2000 Hive Fleet Krakken - 2000 Dark Eldar - 2000 Necrons - 2000 Grey Knights - 2000 Daemons - 2000 Ravenwing - 2000 
   
 
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