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![[Post New]](/s/i/i.gif) 2012/04/27 17:34:27
Subject: Short Range Scatter
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Neophyte undergoing Ritual of Detestation
Alaska
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Did some searching on the topic and didn't find anything up to four pages deep, but I highly doubt this is a new idea. I am considering bringing this up with my local group as a proposed house rule:
blast weapons roll 1d6 +scatter if the target is at 1/2 range or less and reduce the scatter dice by 1/2 (rounding up) the model's BS skill.
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![[Post New]](/s/i/i.gif) 2012/04/27 17:38:11
Subject: Short Range Scatter
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Lone Wolf Sentinel Pilot
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Well, makes sense, more sense then shots going backwards at close ranges.
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![[Post New]](/s/i/i.gif) 2012/04/27 18:07:01
Subject: Short Range Scatter
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Been Around the Block
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yeah i made a post about this once, it doesnt make sense that a marine with a missile launcher can hit someone 48 inches away 1/3rd of the time yet someone who's 12 inches away it's possible that he can miss by like a 60 degree angle. I understand scattering 12 inches when you're shooting 48 inches but when the target is 12 inches away and you scatter 12 inches, that means that the guy literally aimed 60 degrees away.
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![[Post New]](/s/i/i.gif) 2012/04/27 18:40:09
Subject: Short Range Scatter
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Courageous Space Marine Captain
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Or when they are a few inches away and the shot lands on the shooter. Did he load it correctly? Or when it goes to the side or even backwards from where the target was. WTF?
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![[Post New]](/s/i/i.gif) 2012/04/27 19:05:48
Subject: Short Range Scatter
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Devastating Dark Reaper
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There could be strong winds? Haha
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![[Post New]](/s/i/i.gif) 2012/04/27 23:24:55
Subject: Short Range Scatter
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Been Around the Block
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i just thought of an amazing idea but it's a little innaccurate, hard to measure. so instead of 2 d6 for scatter, you sort of roll for degrees missed by. it can range from like 30 degrees to the left and 30 degrees to the right. You then measure the distance DIRECTLY from the shooter to the target, thats how long the missile travels before it explodes, then you factor in the degrees and measure that many inches and boom. it is way more accurate yet its not very feasible.
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![[Post New]](/s/i/i.gif) 2012/04/27 23:46:38
Subject: Short Range Scatter
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Lone Wolf Sentinel Pilot
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Deadshot wrote:Or when they are a few inches away and the shot lands on the shooter. Did he load it correctly? Or when it goes to the side or even backwards from where the target was. WTF?
"Sorry man, forgot that my rocket launcher was backwards." or "Woah, looks like we forgot to turn the turret around before firing."
Either that or some really strong winds. Automatically Appended Next Post: kNyne83 wrote:i just thought of an amazing idea but it's a little innaccurate, hard to measure. so instead of 2 d6 for scatter, you sort of roll for degrees missed by. it can range from like 30 degrees to the left and 30 degrees to the right. You then measure the distance DIRECTLY from the shooter to the target, thats how long the missile travels before it explodes, then you factor in the degrees and measure that many inches and boom. it is way more accurate yet its not very feasible.
I don't want to bring a protractor to fire my numerous templates.
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This message was edited 1 time. Last update was at 2012/04/27 23:47:52
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![[Post New]](/s/i/i.gif) 2012/04/30 04:18:02
Subject: Short Range Scatter
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Fireknife Shas'el
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I think at 1/2 range or less scatter should be 2d6 - 2x the firer's BS. or simply d6-BS. It would make scatters have a bit more sense.
Then again, I think that if you're within 10" of your target, your BS should increase by 1. There's nothing quite like missing when your target is 6" away and your men are supposed to be excellent shots.
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![[Post New]](/s/i/i.gif) 2012/04/30 16:33:34
Subject: Short Range Scatter
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Regular Dakkanaut
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McNinja wrote:I think at 1/2 range or less scatter should be 2d6 - 2x the firer's BS. or simply d6- BS. It would make scatters have a bit more sense.
Then again, I think that if you're within 10" of your target, your BS should increase by 1. There's nothing quite like missing when your target is 6" away and your men are supposed to be excellent shots Automatically Appended Next Post: Lightning Shadows wrote:McNinja wrote:I think at 1/2 range or less scatter should be 2d6 - 2x the firer's BS. or simply d6-BS. It would make scatters have a bit more sense.
Then again, I think that if you're within 10" of your target, your BS should increase by 1. There's nothing quite like missing when your target is 6" away and your men are supposed to be excellent shots
How 'bout you roll to hit before scatter then use McNinja's idea above
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This message was edited 1 time. Last update was at 2012/04/30 16:34:45
"Whoever said pain was only temporary?"- Racheuis, Dark Eldar Haemonculus
3000 pts Dark Angels
2000pts Guard
1000 pts Eldar
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![[Post New]](/s/i/i.gif) 2012/04/30 17:26:25
Subject: Re:Short Range Scatter
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Neophyte undergoing Ritual of Detestation
Alaska
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Well, I was thinking if you subtracted full BS instead of 1/2, for MEQ the worst you would ever scatter would be 2", so it seems like it would be a little too reliably accurate when 1/2 range is as long as 24-36"
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![[Post New]](/s/i/i.gif) 2012/04/30 17:50:57
Subject: Short Range Scatter
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Pyro Pilot of a Triach Stalker
Somewhere over the rainbow, way up high
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How about maybe rolling 3d6 at short range, and taking the lowest two? and at long range rolling straight 2d6?
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![[Post New]](/s/i/i.gif) 2012/04/30 18:14:17
Subject: Re:Short Range Scatter
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Neophyte undergoing Ritual of Detestation
Alaska
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That's a good suggestion. You're still gonna get crazy scatters, but it reduces the chances...
I think I'll play-test both
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