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Made in us
Neophyte undergoing Ritual of Detestation




Alaska

Did some searching on the topic and didn't find anything up to four pages deep, but I highly doubt this is a new idea. I am considering bringing this up with my local group as a proposed house rule:
blast weapons roll 1d6 +scatter if the target is at 1/2 range or less and reduce the scatter dice by 1/2 (rounding up) the model's BS skill.


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Made in us
Lone Wolf Sentinel Pilot




Well, makes sense, more sense then shots going backwards at close ranges.
   
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Been Around the Block




yeah i made a post about this once, it doesnt make sense that a marine with a missile launcher can hit someone 48 inches away 1/3rd of the time yet someone who's 12 inches away it's possible that he can miss by like a 60 degree angle. I understand scattering 12 inches when you're shooting 48 inches but when the target is 12 inches away and you scatter 12 inches, that means that the guy literally aimed 60 degrees away.
   
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Courageous Space Marine Captain






Glasgow, Scotland

Or when they are a few inches away and the shot lands on the shooter. Did he load it correctly? Or when it goes to the side or even backwards from where the target was. WTF?

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Made in us
Been Around the Block




i just thought of an amazing idea but it's a little innaccurate, hard to measure. so instead of 2 d6 for scatter, you sort of roll for degrees missed by. it can range from like 30 degrees to the left and 30 degrees to the right. You then measure the distance DIRECTLY from the shooter to the target, thats how long the missile travels before it explodes, then you factor in the degrees and measure that many inches and boom. it is way more accurate yet its not very feasible.
   
Made in us
Lone Wolf Sentinel Pilot




Deadshot wrote:Or when they are a few inches away and the shot lands on the shooter. Did he load it correctly? Or when it goes to the side or even backwards from where the target was. WTF?


"Sorry man, forgot that my rocket launcher was backwards." or "Woah, looks like we forgot to turn the turret around before firing."

Either that or some really strong winds.


Automatically Appended Next Post:
kNyne83 wrote:i just thought of an amazing idea but it's a little innaccurate, hard to measure. so instead of 2 d6 for scatter, you sort of roll for degrees missed by. it can range from like 30 degrees to the left and 30 degrees to the right. You then measure the distance DIRECTLY from the shooter to the target, thats how long the missile travels before it explodes, then you factor in the degrees and measure that many inches and boom. it is way more accurate yet its not very feasible.

I don't want to bring a protractor to fire my numerous templates.

This message was edited 1 time. Last update was at 2012/04/27 23:47:52


 
   
Made in us
Fireknife Shas'el





United States

I think at 1/2 range or less scatter should be 2d6 - 2x the firer's BS. or simply d6-BS. It would make scatters have a bit more sense.

Then again, I think that if you're within 10" of your target, your BS should increase by 1. There's nothing quite like missing when your target is 6" away and your men are supposed to be excellent shots.
   
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Regular Dakkanaut






McNinja wrote:I think at 1/2 range or less scatter should be 2d6 - 2x the firer's BS. or simply d6-BS. It would make scatters have a bit more sense.

Then again, I think that if you're within 10" of your target, your BS should increase by 1. There's nothing quite like missing when your target is 6" away and your men are supposed to be excellent shots


Automatically Appended Next Post:
Lightning Shadows wrote:
McNinja wrote:I think at 1/2 range or less scatter should be 2d6 - 2x the firer's BS. or simply d6-BS. It would make scatters have a bit more sense.

Then again, I think that if you're within 10" of your target, your BS should increase by 1. There's nothing quite like missing when your target is 6" away and your men are supposed to be excellent shots


How 'bout you roll to hit before scatter then use McNinja's idea above

This message was edited 1 time. Last update was at 2012/04/30 16:34:45


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Made in us
Neophyte undergoing Ritual of Detestation




Alaska

Well, I was thinking if you subtracted full BS instead of 1/2, for MEQ the worst you would ever scatter would be 2", so it seems like it would be a little too reliably accurate when 1/2 range is as long as 24-36"

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Pyro Pilot of a Triach Stalker





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How about maybe rolling 3d6 at short range, and taking the lowest two? and at long range rolling straight 2d6?

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Made in us
Neophyte undergoing Ritual of Detestation




Alaska

That's a good suggestion. You're still gonna get crazy scatters, but it reduces the chances...

I think I'll play-test both

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