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![[Post New]](/s/i/i.gif) 2012/04/28 02:04:24
Subject: 2000pts BT, shooty/assaulty
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Crushing Black Templar Crusader Pilot
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HQ:
Marshall, Termie honors, bolt pistol, PW, Iron Halo, frag, krak
Emperor's Champion, Accept Any Challenge
Troops:
5 Initiates (bolters), LC, PG
5 Initiates (bolters), LC, PG
5 Initiates (bolters), LC
7 Initiates (bolt pistol, CCW), PF, meltagun, 6 frags, drop-pod (emperor's champion and Marshall tagging along)
Elites:
7 Assault Termies, 4 LCs, 3 TH/SS, furious charge, LR crusader, blessed hull, dozer blade, searchlight, smoke launcher
Dreadnought, assault cannon, heavy flamer, searchlight, extra armor, venerable, tank hunter, drop pod
5 Termies, assault cannon, cyclone launcher (don't have the models for 2 cyclone launchers), tank hunter
Fast-Attack:
Land-Speeder, Typhoon Launcher , HB
Land-Speeder, Typhoon Launcher , HB
Land-Speeder, Typhoon Launcher , HB
Somewhat more shooty oriented while having a couple of assault squad to intercept enemies approaching shooters or go after high value targets... Any thoughts? Will this hold its own in a tourny? I know the LRC has a lot of upgrades but I feel it's needed to safely get the Termies accross the board where they can do some damage (lotta dark lances out there...)
Here's a more assaulty army:
HQ:
Marshall, Termie armor, TH/SS, Adamantine Mantle
Emperor's Champion, Accept Any Challenge
Troops:
5 Initiates, LC, PG
5 Initiates, LC, PG
9 Initiates, PW, Flamer, frags, rhino, dozer blade, extra armor, searchlight, smoke launcher
10 Initiates, PF, Meltagun, frags, crusader seal, rhino, dozer blade, extra armor, searchlight, smoke launcher
Elites:
7 Assault Termies, 4 LCs, 3 TH/SS, furious charge, LR crusader, blessed hull, dozer blade, searchlight, smoke launcher
Fast-Attack:
Land-Speeder, Typhoon Launcher , HB
Land-Speeder, Typhoon Launcher , HB
Land-Speeder, Typhoon Launcher , HB
Heavy Suport:
Vindicator, POTMS, dozer blade, extra armor, searchlight, smoke launcher
The rhinos, LRC, and Vindicator can push forward while the Initiates and Land-Speeders snipe in the background...
I would truly appreciate some good feedback, I know the BT codex isn't what it used to be but I wanna know if there is still an edge to be taking advantage of.
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![[Post New]](/s/i/i.gif) 2012/04/28 14:16:43
Subject: 2000pts BT, shooty/assaulty
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Crushing Black Templar Crusader Pilot
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Bueller? Bueller?
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![[Post New]](/s/i/i.gif) 2012/05/21 17:41:37
Subject: 2000pts BT, shooty/assaulty
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Crushing Black Templar Crusader Pilot
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Trying to get some feedback.
Anybody?
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![[Post New]](/s/i/i.gif) 2012/05/21 12:45:09
Subject: Re:2000pts BT, shooty/assaulty
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One Canoptek Scarab in a Swarm
Edinburgh
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Both of those armies are quite similar. I don't see how the second one is more assaulty when there's a vindicator in there. I would have expected a sternguard squad or assault squad. For the assault army ditch the speeders for Assault squad with jump packs. And get the Emperors Champion in a veteran squad and give them a Razorback.
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This message was edited 2 times. Last update was at 2012/05/21 12:47:52
I play Fire Hawks (SM) and Necrons.
"Pulling a tervigon into a Monolith portal is like trying to suck a pig into a vaccum cleaner." |
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![[Post New]](/s/i/i.gif) 2012/05/21 13:30:07
Subject: 2000pts BT, shooty/assaulty
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Sinewy Scourge
Grand ol US of A
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phoenix darkus wrote:
HQ:
Marshall, Termie honors, bolt pistol, PW, Iron Halo, frag, krak
Honestly I wouldn't run him. If you want all of those toys why not just take termi armor and grab a lightning claw and a storm shield. The main reason to take him is for the 2 extra CML that his command squad brings.
phoenix darkus wrote:
Emperor's Champion, Accept Any Challenge
Of course.
phoenix darkus wrote:
Troops:
5 Initiates (bolters), LC, PG
5 Initiates (bolters), LC, PG
5 Initiates (bolters), LC
I would probably drop the last one. Otherwise they are ok.
phoenix darkus wrote:
7 Initiates (bolt pistol, CCW), PF, meltagun, 6 frags, drop-pod (emperor's champion and Marshall tagging along)
Don't run both HQs here. Actually I wouldn't run either. I would take a rhino over the drop pod. Yes you get where you want immediately but loose any mobility afterward and with none of the "new" drop pod assault rules they may not come in until turn 5. Finally as it is now you have to take all frag or none. With some of the points I would take a few neophytes with BP/ CCW for wound allocation tricks.
phoenix darkus wrote:
Elites:
7 Assault Termies, 4 LCs, 3 TH/SS, furious charge, LR crusader, blessed hull, dozer blade, searchlight, smoke launcher
I'm not so sure the searchlight or dozer is neccessary and if you local meta doesn't have a lot of DE or eldar leave the blessed hull alone too. Otherwise it's fine. I would probably attach the EC here.
phoenix darkus wrote:
Dreadnought, assault cannon, heavy flamer, searchlight, extra armor, venerable, tank hunter, drop pod
I don't like our DP since we don't come in as quickly or reliably. I would loose it, the Heavy Flamer, and the extra armor for a ML and a TLLC.
phoenix darkus wrote:
5 Termies, assault cannon, cyclone launcher (don't have the models for 2 cyclone launchers), tank hunter
I get not having the model but trying trading for it or use an IG sentinel ML. Even plasticard one as they aren't that complex. 2 is really nice.
phoenix darkus wrote:
Fast-Attack:
Land-Speeder, Typhoon Launcher , HB
Land-Speeder, Typhoon Launcher , HB
Land-Speeder, Typhoon Launcher , HB
Fine.
phoenix darkus wrote:
Somewhat more shooty oriented while having a couple of assault squad to intercept enemies approaching shooters or go after high value targets... Any thoughts? Will this hold its own in a tourny? I know the LRC has a lot of upgrades but I feel it's needed to safely get the Termies accross the board where they can do some damage (lotta dark lances out there...)
Hybrid lists are tough to run well, but when they are...look out. You have way to much on the LRC, especially if you have a light meta for lances. You will really want that second CML for a tourney though. I would consider attaching them to the Marshal for his Ld boost and the command squad. Giving him a TH over the LC would give him a S9 hammer vs armor values.
phoenix darkus wrote:
HQ:
Marshall, Termie armor, TH/SS, Adamantine Mantle
Emperor's Champion, Accept Any Challenge
Troops:
5 Initiates, LC, PG
5 Initiates, LC, PG
Up to here it is fine.
phoenix darkus wrote:
9 Initiates, PW, Flamer, frags, rhino, dozer blade, extra armor, searchlight, smoke launcher
A) too many bodies. After 7 go with scouts they are cheaper and have similar enough stats. Swap the flamer for a MG since you will have less AT. The EA and especially the searchlight aren't needed.
phoenix darkus wrote:
10 Initiates, PF, Meltagun, frags, crusader seal, rhino, dozer blade, extra armor, searchlight, smoke launcher
Same critique as above for the most part. I wouldn't run the seals either though.
phoenix darkus wrote:
Elites:
7 Assault Termies, 4 LCs, 3 TH/SS, furious charge, LR crusader, blessed hull, dozer blade, searchlight, smoke launcher
Again I wouldn't run the BH unless you see DE or eldar alot. The dozer blade isn't needed as you can avoid terrain rather easily with it and the searchlight isn't that useful. Necrons are the biggest annoynace when it comes to night fighting otherwise you will just get shot for it. If you plan on running the Termi-armored Marshal then run 5 LC and 2 Th/ SS since he will give you the extra shield.
phoenix darkus wrote:
Fast-Attack:
Land-Speeder, Typhoon Launcher , HB
Land-Speeder, Typhoon Launcher , HB
Land-Speeder, Typhoon Launcher , HB
Heavy Suport:
Vindicator, POTMS, dozer blade, extra armor, searchlight, smoke launcher
I still doubt you need searchlights. Yeah they are cheap but you are just asking to get shot in return.
phoenix darkus wrote:
I would truly appreciate some good feedback, I know the BT codex isn't what it used to be but I wanna know if there is still an edge to be taking advantage of.
Actually it looks like you have done some homework on them. While the EC isn't the monster he used to be he isn't a bad choice to take as an HQ by himself. The book still does fine considering it's age. Automatically Appended Next Post: snorri788 wrote:
Both of those armies are quite similar. I don't see how the second one is more assaulty when there's a vindicator in there. I would have expected a sternguard squad or assault squad.
Sternguard? BT don't have Sternguard. The second one is more assaulty since he turned another shooty squad into a CC squad. Vindicators are used all the time in BT assault lists to provide mobile cover to advancing terminators.
snorri788 wrote:
For the assault army ditch the speeders for Assault squad with jump packs. And get the Emperors Champion in a veteran squad and give them a Razorback.
Again this isn't codex marines. We can't take off out assault squad packs. And you should never ditch speeders for almost anything else in the FA slots. The EC doesn't need to be in veterans considering that Sword Brethren are out vets and they are eclipsed by the terminators and dreads. Using him like a super charged sgt is the best option.
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This message was edited 1 time. Last update was at 2012/05/21 13:34:18
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![[Post New]](/s/i/i.gif) 2012/05/25 04:49:43
Subject: 2000pts BT, shooty/assaulty
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Crushing Black Templar Crusader Pilot
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Thanks very much for the feedback Akroma06.
Definitely took some things into considerations and dropped some vehicle upgrades here and there.
I do see quite a few Eldars, DEs and Necrons at the local tourney scene.
Made some adjustments and refined both the "assault" and "shooty" lists.
Had some success with the shooty version against Necrons, although I rushed too much into assault with my Termies thinking "what the hell, they're just Necrons" and his mindshackle scarabs definitely pooped the party. I had also dropped the LR altogether in favor of deepstriking my assault termies, mishapped, rolled a 1...
As an afterthought I also realised that Rites of Battle only work if the Marshall is physically on the board.
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