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Made in us
Slaanesh Havoc with Blastmaster





The Warp

I play 2 armies, Imperial guard and Tyranids. Both lists are 1850 and my friend plays a necron list with 2 squads of 6 wraiths and a fat squad of scarabs and 3 spiders. My Ig list is a vet list with 6 chimeras nothing but melta guns and 3 vendettas and 2 manticores and a russ standard. my nids run 2 tervigons, 6 hive guard a tyrant waith hive commander some stealers the doom and gants. I can't beat Beat him. In fact today I quit at the bottom of turn 1 with my guard because he came across the table and raped my tin cans in a single turn.

Anyone have an idea how to combat the wraiths and scarab farms with these lists?
   
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Scarred Ultramarine Tyrannic War Veteran





Arlington, VA

Contrary to what I see mentioned a bunch, S8 shooting is actually kind of wasted against Wraiths because of the 3++ invulnerable. Drop them with Bolters/Flashlights or tons of CC attacks.

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Sneaky Striking Scorpion





Flamers and force lots of armor saves.
   
Made in ca
Depraved Slaanesh Chaos Lord





With IG, Scarabs drop to templates very quickly, as your opponent should be losing two bases every time you kill one. I guess that it really depends on what list you're running. For example, an IG power blob should be very difficult for your Necron opponent to overcome. Just remember that the Whip Coils don't make the entire unit strike at I1; only the models in B2B contact.
   
Made in us
Fresh-Faced New User





I still like the S8 spam. Nothing can survive forever, and each failed armor save is a dead model.

Barring that, yes, massed firepower is always effective, but sometimes tricky to pull off, especially when your targets can go right through cover.
   
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Tail-spinning Tomb Blade Pilot




New York, USA

I can attest that det bombs work very well on wraiths, nearly lost a squad against guard because of them and "first rank fire, second rank fire"

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Made in us
Slaanesh Havoc with Blastmaster





The Warp

So small arms fire in mass? and/or str 8 massed fire. If i can manage to get a shot off before i get wiped.
   
Made in us
Longtime Dakkanaut





Battle cannons work well on wraiths. Especially with lash. Lash all six of them together, drop battle cannon on their head. Should hit all of them and wound most of them, and any failed save removes a whole model.
   
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Jacksonville, NC

Wraiths die like marines, just hope your opponents dice aren't hot!

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Depraved Slaanesh Chaos Lord





michaelcycle wrote:So small arms fire in mass? and/or str 8 massed fire. If i can manage to get a shot off before i get wiped.

I don't understand how your opponent is able to alpha strike his Wraiths against your IG, unless you are deploying in a very foolish manner.
   
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Decrepit Dakkanaut





Vallejo, CA

I can't say for tyranid, but with mech guard, you can't be afraid to offer up some sacrificial units as speed bumps to allow the rest of your list time to shoot them more. As for wraiths, nobody like AP2 getting shot at them, especially when it's backed up by S7, and last I checked, scarabs were susceptible to instant death.

If you're willing to change your list around a little, this would be a hilarious time to include rough riders.


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Made in no
Boom! Leman Russ Commander






Oslo Norway

Ailaros wrote:I can't say for tyranid, but with mech guard, you can't be afraid to offer up some sacrificial units as speed bumps to allow the rest of your list time to shoot them more. As for wraiths, nobody like AP2 getting shot at them, especially when it's backed up by S7, and last I checked, scarabs were susceptible to instant death.

If you're willing to change your list around a little, this would be a hilarious time to include rough riders.



Wraits are invulnerable3+ and have two wounds with allocation at t4, so plasma is close to useless against them.

Roughriders add nothing against either threat. They are made i1 by the wraits and will be demolished without doing serious damage. They will dent a scarab farm, but will end up eaten.

Wraits are the best necron unit, they flat out ignore so many rules which makes them incredibly reliable. Deploy to give you the most possible shooting at them, split your forces up, do everything in your power to deny multicharges.

You have to focus on one squad at a time, all s8 shooting go into one squad first, then follow up with all other shooting. Cross fingers, chant and curse so your opponent doesnt roll too hot eat the charge you have worked to minimize and then repeat it. Hopefully, you are able to take them out before they totally cripple you. Just keep on minimizing charge damage and focussing on one squad.

Some list changes that may help:
1: countercharge blob. Held in reserve, a blob can come in on turn 2-3, you know, while those damned wraits are ripping through your army, and charge a depleted wraith squad, saving your tanks from death by 1-2 remaining wraits.
2: have an outflanking presence. Something that can threaten those five man scoring units and which can engage the wraits from a totally different position, forcing them to split their attention.

   
Made in ca
Avatar of the Bloody-Handed God





Inactive

9 Leman Russ Battle Cannon :'P
Or some melta vets in chimera zipping around when they are in the open.

mass fire force them to save , or str 8+ instant death

This message was edited 1 time. Last update was at 2012/05/04 07:36:38


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Made in us
Slaanesh Havoc with Blastmaster





The Warp

My list is as follows:
5 chimeras full of 3x meltas
Ccs in chimera 4x melta w/ reserve advisors powerfist commander
3x vendettas
2x manticore
1x russ

I could drop a vet squad and tweak some pts here and there for a blob.
   
Made in us
Haemonculi Flesh Apprentice






OK, in your original post you said you quit at bottom of turn one after his turn.... How is he charging you turn one? You are clearly not playing well no offense. I can give you a god hammer of a theory list but you need to play it well to win.

   
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Slaanesh Havoc with Blastmaster





The Warp

I set up to lay some serious fire on him and he siezed the initative. and rolled some more 6's on his runs.

This message was edited 1 time. Last update was at 2012/05/06 20:24:24


 
   
Made in us
Drop Trooper with Demo Charge





Illumini has very good points here and I second all of them. I'm an IG player as well, and I've faced down Necrons and thier confounded wraiths before.

I find that attempting to halt thier momentum will carry the day for you. Throw a blob or a sentinel group at them. Anything that can tie down the wraiths (or any enemy fast-moving close combat oriented squad) will prove most useful. Back everything up with some heavy support choices, and you should be able to bracket the wraiths and any other incoming units with ease.

Slowing them down is the key. Not much you can do if he gets a lucky run though, haha!

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Nihilistic Necron Lord




The best State-Texas

michaelcycle wrote:I set up to lay some serious fire on him and he siezed the initative. and rolled some more 6's on his runs.


Wraiths don't have fleet, so can't Run and charge in the same turn.

Scarabs do however, so nothing you can do if he lunges 24' across the table at you.

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Made in us
Regular Dakkanaut





Hickory NC

I would say don't deploy your guys to the full 12 inches in. Maybe 8 to 10 inches in. That way he can't pull off his little turn one charge and you get to rapid fire him in the face when he does run up. Just fire the big stuff turn one and let him run at you. Then on 2nd turn unload on him with the big stuff and all your little stuff.

 
   
Made in ca
Trustworthy Shas'vre




Reivax - That one may work on the Scarabs, though the Necron Player still couldn't pull the trick he did with the Wraiths anyway - they can't Run and Charge.

Michaelcycle, make sure you let your Necron playing buddy know he's been doing it wrong and use the extra turn to hose his Wraiths with every gun in your army.

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Made in jp
Proud Triarch Praetorian





Jefffar wrote:Reivax - That one may work on the Scarabs, though the Necron Player still couldn't pull the trick he did with the Wraiths anyway - they can't Run and Charge.

Michaelcycle, make sure you let your Necron playing buddy know he's been doing it wrong and use the extra turn to hose his Wraiths with every gun in your army.
In the OP he said they "raped his tin cans", so I'm pretty certain he was talking about the Scarabs in that regard (in which case, no, he was playing them just fine).

michaelcycle wrote:My list is as follows:
5 chimeras full of 3x meltas
Ccs in chimera 4x melta w/ reserve advisors powerfist commander
3x vendettas
2x manticore
1x russ
... why so many Melta? Is your opponent running a lot of vehicles or something?

This message was edited 1 time. Last update was at 2012/05/07 11:52:28


 
   
Made in us
Heroic Senior Officer





Woodbridge, VA

In a standard Pitched Battle deployment, neither wraiths nor scarabs can get off a first turn charge. Both sides must set up morte than 12" from the center line, meaning the two armies are MORE than 24" apart. So you will always get at least one round of shooting at those units.
Hellhounds demolish scarabs, Instakilling two bases for every wound. Mass shooting should put a hurt on the wraiths

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www.ironfistleague.com
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Made in us
Slaanesh Havoc with Blastmaster





The Warp

Melta kills vehicles and infantry armor. Any other infantry i can shoot flashlights at and hide from in my vehicles. The 3+ invulns are my only bane. He placed additional scarab bases( from the spiders 2" up from the front most scarabs on table. That gives an extra 3" to the squad. And i had been up 10/12 up the board on my side so i could fire all my stuff minus las guns and meltas at him he just siezed.
   
 
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