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![[Post New]](/s/i/i.gif) 2012/05/04 21:29:05
Subject: Fluffy Grey Knights?
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Quick-fingered Warlord Moderatus
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Alright, so after eyeing up the cooler models of the grey knights and grey knight terminators, I really want to play grey knights. The problem is I want to use a force in the future thats both fun to play with and against. I once heard someone say that they use the cool models as elites and I was wondering how one would do this.
Now, let me say I almost know nothing about the grey knights codex atm and I kinda dont have a clue who dragio is, but what I defiantly dont want is a psyfleman dred list.
Any help/suggestions for an interested player that doesn't want a lot of  ?
thanks
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413th Lucius Exterminaton Legion- 4,000pts
Atalurnos Fleetbreaker's Akhelian Corps- 2500pts
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![[Post New]](/s/i/i.gif) 2012/05/04 21:31:31
Subject: Fluffy Grey Knights?
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Dakka Veteran
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Tiger9gamer wrote:Alright, so after eyeing up the cooler models of the grey knights and grey knight terminators, I really want to play grey knights. The problem is I want to use a force in the future thats both fun to play with and against. I once heard someone say that they use the cool models as elites and I was wondering how one would do this.
Now, let me say I almost know nothing about the grey knights codex atm and I kinda dont have a clue who dragio is, but what I defiantly dont want is a psyfleman dred list.
Any help/suggestions for an interested player that doesn't want a lot of  ?
thanks
Draigo and 10 Paladins is actually a pretty fluffy list.
Inquistor Valeria with Catachan Henchmen would also be a fluffy list.
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This message was edited 1 time. Last update was at 2012/05/04 21:32:53
"AM are bunch of half human-half robot monkeys who keep tech working by punching it with a wrench And their tech is so sophisticated that you could never get it wrapped it out" thing a LITTLE to seriously. It also goes "Tau tech is so awesome I wish I was Tau and not some stupid Human" thing.
-Brother Coa Sig'd For the Greater Good |
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![[Post New]](/s/i/i.gif) 2012/05/04 21:43:18
Subject: Fluffy Grey Knights?
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Quick-fingered Warlord Moderatus
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is it fun to play against?
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413th Lucius Exterminaton Legion- 4,000pts
Atalurnos Fleetbreaker's Akhelian Corps- 2500pts
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![[Post New]](/s/i/i.gif) 2012/05/04 22:08:54
Subject: Fluffy Grey Knights?
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Insect-Infested Nurgle Chaos Lord
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Depends on what army you are playing, and how you define fluffy
If we're going by Draigo's fluff....welll nuff said...
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The Viletide: Daemons of Nurgle/Deathguard: 7400 pts
Disclples of the Dragon - Ad Mech - about 2000 pts
GSC - about 2000 Pts
Rhulic Mercs - um...many...
Circle Oroboros - 300 Pts or so
Menoth - 300+ pts
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![[Post New]](/s/i/i.gif) 2012/05/04 22:19:38
Subject: Fluffy Grey Knights?
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Lethal Lhamean
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read the codex. the unit descrptions usually mention the role and rarity of the unit, and its history. with that, you should be able to field a fluffy force. although it probally means a NDK in there someplace, and only a single purifier squad. just my 2 bits
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![[Post New]](/s/i/i.gif) 2012/05/04 22:28:45
Subject: Fluffy Grey Knights?
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Dakka Veteran
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Tiger9gamer wrote:is it fun to play against?
Draigo and 10 Paladins is very fun to fight against. When people go all out with insane Dreadnoughts etc it becomes a bit lopsided against "fun" lists. But 10 Paladins and Draigo is 2 troops and an HQ that is cheap, easy to assemble, paint, and finally play. With only 10 guys you can spend lots of time naming them, posing them, giving them awesome back stories, keeping track of big kills they make, etc etc.
Inquisitor Valeria ties into Necron fluff and has a pretty neat rivalry with Trazyn the Infinite. Army wise, she's an Inquisitor and has some neat rules and is fun to play against. Not nearly as hard hitting as Draigo but still pretty fun.
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"AM are bunch of half human-half robot monkeys who keep tech working by punching it with a wrench And their tech is so sophisticated that you could never get it wrapped it out" thing a LITTLE to seriously. It also goes "Tau tech is so awesome I wish I was Tau and not some stupid Human" thing.
-Brother Coa Sig'd For the Greater Good |
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![[Post New]](/s/i/i.gif) 2012/05/04 23:01:06
Subject: Fluffy Grey Knights?
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Quick-fingered Warlord Moderatus
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Alright, thanks ^^ I'll keep that in mind, beefcakesoup.
And I just gotta read the codex for those guys, maybe a quiet day at GW
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413th Lucius Exterminaton Legion- 4,000pts
Atalurnos Fleetbreaker's Akhelian Corps- 2500pts
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![[Post New]](/s/i/i.gif) 2012/05/04 23:41:14
Subject: Re:Fluffy Grey Knights?
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Evasive Pleasureseeker
Lost in a blizzard, somewhere near Toronto
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Draigo's backstory may be rather, how to put it, '12yo's fanboyish english writing project' bad/good depending on how you look at it.
If you want to play Paladins, go for it! Just don't abuse the wound allocation shinanigans like you would in a tournament list when you're playing for fun. 2W termies are pretty awsomesauce! 2W termies you need to wound individually 11 times before you kill a single one isn't so much fun for your opponent, espeically if they don't have much in the way of weapons to deal with them. (and some armies do have a noticable lack of S8/ap2 guns to instant kill the buggers)
Same deal goes for playing a Crowe 'Purifyer list'. It's cool, but you just because you can max-out all your I6 halberds & psycannons and add in a techmarine with psycho & rad grenades and pretty much auto-win any assault, doesn't mean you should do that for friendly games!
I think the easiest thing to do is ask yourself, 'would I cry foul/roll my eyes if I got this sprung on me in what is supposed to be a fun game?'
If you think yes, then it's a good indication you should tonne it down a little bit.
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![[Post New]](/s/i/i.gif) 2012/05/05 01:55:08
Subject: Re:Fluffy Grey Knights?
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Quick-fingered Warlord Moderatus
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Experiment 626 wrote:Draigo's backstory may be rather, how to put it, '12yo's fanboyish english writing project' bad/good depending on how you look at it.
If you want to play Paladins, go for it! Just don't abuse the wound allocation shinanigans like you would in a tournament list when you're playing for fun. 2W termies are pretty awsomesauce! 2W termies you need to wound individually 11 times before you kill a single one isn't so much fun for your opponent, espeically if they don't have much in the way of weapons to deal with them. (and some armies do have a noticable lack of S8/ap2 guns to instant kill the buggers)
Same deal goes for playing a Crowe 'Purifyer list'. It's cool, but you just because you can max-out all your I6 halberds & psycannons and add in a techmarine with psycho & rad grenades and pretty much auto-win any assault, doesn't mean you should do that for friendly games!
I think the easiest thing to do is ask yourself, 'would I cry foul/roll my eyes if I got this sprung on me in what is supposed to be a fun game?'
If you think yes, then it's a good indication you should tonne it down a little bit.
Okay, but i'm still a nooby for this >,< is the shooty guys good? and is there anything thats almost like "normal" marines?
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413th Lucius Exterminaton Legion- 4,000pts
Atalurnos Fleetbreaker's Akhelian Corps- 2500pts
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![[Post New]](/s/i/i.gif) 2012/05/05 03:05:00
Subject: Fluffy Grey Knights?
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Mutated Chosen Chaos Marine
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Not really. Every squad has force weapons unless I'm mistaken. They very much went to the extreme of 'small but elite' with this codex.
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Arguing with some people is like playing chess with a pigeon. You can play the best chess in the world, but at the end of the day the pigeon will still knock all the pieces off the board and then gak all over it. |
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![[Post New]](/s/i/i.gif) 2012/05/05 04:01:49
Subject: Re:Fluffy Grey Knights?
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The Conquerer
Waiting for my shill money from Spiral Arm Studios
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Yeah, GKs play like no other Marine army.
The only similaraties are the Statlines and ATSKNF. Otherwise, they are completely different.
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Self-proclaimed evil Cat-person. Dues Ex Felines
Cato Sicarius, after force feeding Captain Ventris a copy of the Codex Astartes for having the audacity to play Deathwatch, chokes to death on his own D-baggery after finding Calgar assembling his new Eldar army.
MURICA!!! IN SPESS!!! |
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![[Post New]](/s/i/i.gif) 2012/05/05 04:43:12
Subject: Fluffy Grey Knights?
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[DCM]
Tilter at Windmills
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The best way to get a fluffy, fun to play against GK army is to take a variety of units. Don't take Crowe or Draigo or Coteaz. Take some Strikes and Terminators (their basic squads), not just Purifiers and Paladins and Henchmen like the common tournament spam lists. Don't load up on any one vehicle, though taking a single psyfleman (or even two) isn't necessarily over the top.
You can always tweak your army later, changing Strikes to Purifiers, etc, if you find yourself losing games and want to make it nastier later.
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This message was edited 1 time. Last update was at 2012/05/05 04:43:53
Adepticon 2015: Team Tourney Best Imperial Team- Team Ironguts, Adepticon 2014: Team Tourney 6th/120, Best Imperial Team- Cold Steel Mercs 2, 40k Championship Qualifier ~25/226
More 2010-2014 GT/Major RTT Record (W/L/D) -- CSM: 78-20-9 // SW: 8-1-2 (Golden Ticket with SW), BA: 29-9-4 6th Ed GT & RTT Record (W/L/D) -- CSM: 36-12-2 // BA: 11-4-1 // SW: 1-1-1
DT:70S++++G(FAQ)M++B++I+Pw40k99#+D+++A+++/sWD105R+++T(T)DM+++++
A better way to score Sportsmanship in tournaments
The 40K Rulebook & Codex FAQs. You should have these bookmarked if you play this game.
The Dakka Dakka Forum Rules You agreed to abide by these when you signed up.
Maelstrom's Edge! |
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![[Post New]](/s/i/i.gif) 2012/05/05 05:18:02
Subject: Re:Fluffy Grey Knights?
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Lone Wolf Sentinel Pilot
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Field a guard army through the Grey Knights codex, Coteaz with inquisitorial henchmen in chimeras.
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![[Post New]](/s/i/i.gif) 2012/05/05 05:30:53
Subject: Re:Fluffy Grey Knights?
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The Conquerer
Waiting for my shill money from Spiral Arm Studios
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Wait, are you calling my all Purifier list unfluffy? Crowe, 20-30 purifiers, Land Raider for Crowe, and a couple of Psycannon(not Psyfleman) dreadnougths is unfluffy?
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Self-proclaimed evil Cat-person. Dues Ex Felines
Cato Sicarius, after force feeding Captain Ventris a copy of the Codex Astartes for having the audacity to play Deathwatch, chokes to death on his own D-baggery after finding Calgar assembling his new Eldar army.
MURICA!!! IN SPESS!!! |
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![[Post New]](/s/i/i.gif) 2012/05/05 05:42:02
Subject: Fluffy Grey Knights?
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[MOD]
Not as Good as a Minion
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Don't see why it wouldn't be if they had been formed with combatting some super daemon threat in mind, aren't purifiers sometimes used in larger numbers to do that?
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I wish I had time for all the game systems I own, let alone want to own... |
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![[Post New]](/s/i/i.gif) 2012/05/05 05:59:15
Subject: Re:Fluffy Grey Knights?
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[DCM]
Tilter at Windmills
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Grey Templar wrote:Wait, are you calling my all Purifier list unfluffy? Crowe, 20-30 purifiers, Land Raider for Crowe, and a couple of Psycannon(not Psyfleman) dreadnougths is unfluffy?
Your list may be fine. I was giving him quick rules of thumb for avoiding a power list. A Crowe/Purifiers list is fluffy in the sense of according with the backstory of the game. It's not fluffy in the sense that the OP made clear he was looking for- softer and fluffier and fun to play against in the sense of not being a dedicated face-beater list.
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Adepticon 2015: Team Tourney Best Imperial Team- Team Ironguts, Adepticon 2014: Team Tourney 6th/120, Best Imperial Team- Cold Steel Mercs 2, 40k Championship Qualifier ~25/226
More 2010-2014 GT/Major RTT Record (W/L/D) -- CSM: 78-20-9 // SW: 8-1-2 (Golden Ticket with SW), BA: 29-9-4 6th Ed GT & RTT Record (W/L/D) -- CSM: 36-12-2 // BA: 11-4-1 // SW: 1-1-1
DT:70S++++G(FAQ)M++B++I+Pw40k99#+D+++A+++/sWD105R+++T(T)DM+++++
A better way to score Sportsmanship in tournaments
The 40K Rulebook & Codex FAQs. You should have these bookmarked if you play this game.
The Dakka Dakka Forum Rules You agreed to abide by these when you signed up.
Maelstrom's Edge! |
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![[Post New]](/s/i/i.gif) 2012/05/05 06:13:22
Subject: Fluffy Grey Knights?
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Insect-Infested Nurgle Chaos Lord
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Given that there are supposedly only about 40 Purifiers to cover the whole galaxy at any given time, barring some inordinately huge chaos incursion, it would be a mite unfluffy IMO to have 3/4 of the galaxy's Purifiers along for a small scuffle against Orks or Tau
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This message was edited 1 time. Last update was at 2012/05/05 06:13:49
The Viletide: Daemons of Nurgle/Deathguard: 7400 pts
Disclples of the Dragon - Ad Mech - about 2000 pts
GSC - about 2000 Pts
Rhulic Mercs - um...many...
Circle Oroboros - 300 Pts or so
Menoth - 300+ pts
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![[Post New]](/s/i/i.gif) 2012/05/05 08:04:32
Subject: Fluffy Grey Knights?
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Dakka Veteran
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Ascalam wrote:Given that there are supposedly only about 40 Purifiers to cover the whole galaxy at any given time, barring some inordinately huge chaos incursion, it would be a mite unfluffy IMO to have 3/4 of the galaxy's Purifiers along for a small scuffle against Orks or Tau
Considering that there is only one Crowe in galaxy at one time, it isn't actually unfluffy at all for him to have large portion of purifiers with him.
Easy enough to construct some backstory how this battle is in their way or how they're after some important artifact or another.
But same can be said for pretty much every SC in existence. Why would Marneus Calgar participate in small battle?
But now to respond for OP:
I assume by "fluffy" you mean not heavily competitive list. Basically, this means I wouldn't do any of the following:
Crowe + Purifiers
Coteaz + Henchmen
Draigo + Paladins with wound allocation shenigans. Paladins w/o wound allocation aren't nearly as strong. (Draigo is very expensive special character who makes Paladins troops)
Ditching psyflemen does mean you will be lacking in long ranged firepower. So you definitely need some options to get close.
You could try something like Mordrak and Ghost Knights as a "hammer", Strikes for troops, one Interceptor squad for taking/contesting objectives and Dreadknights for heavy support.
In objective games, you could Grand Strategy to make Interceptors (and NDK's, if you rolled well enough) scoring.
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![[Post New]](/s/i/i.gif) 2012/05/05 15:19:16
Subject: Re:Fluffy Grey Knights?
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Evasive Pleasureseeker
Lost in a blizzard, somewhere near Toronto
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Also, I'd never, ever use the Warp Quake power, especially against Daemons! You can actually win the game with a single dice roll in that match-up, and have the poor Daemons player likely ready to knock your teeth in as a form of payback...
At most, it should be used to protect things like say a land raider or a bunched-up squad from being savaged by deep striking meltaguns/flamers/etc... Using it as a cheap means to auto-win vs entire armies is likely to earn a TFG title.
The only time I don't wind GK players setting off a warp quake or two is to simply stop me from alpha-striking a 'Flamerbomb' unit on top of something tasty!
(Flamers fyi, can each shoot a template attack that ignors armour saves & always wounds on a 4+! They're damn good and nasty units with a very tiny deepstrike 'footprint', and thus, you'd be well right to fear the damage they can do!)
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This message was edited 1 time. Last update was at 2012/05/05 15:21:09
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![[Post New]](/s/i/i.gif) 2012/05/05 15:49:18
Subject: Re:Fluffy Grey Knights?
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The Conquerer
Waiting for my shill money from Spiral Arm Studios
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Thats all I use Warp Quake for around here. And its normally done by my Interceptor squad.
I just think that nobody thought of the possable consequences of combining Warp Quake with Grand Strategy combined with 1 turn of no Daemons on the board when writing the rules.
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Self-proclaimed evil Cat-person. Dues Ex Felines
Cato Sicarius, after force feeding Captain Ventris a copy of the Codex Astartes for having the audacity to play Deathwatch, chokes to death on his own D-baggery after finding Calgar assembling his new Eldar army.
MURICA!!! IN SPESS!!! |
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![[Post New]](/s/i/i.gif) 2012/05/06 01:23:22
Subject: Re:Fluffy Grey Knights?
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Quick-fingered Warlord Moderatus
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Alright guys, thanks! I'm thinking about couple of strike squads, maybe 5 man in a razorback with psybolts and a 10 man squad with 2 psycannons? and for an Hq, I may just use a regular GK captain or something.
Thanks again!
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413th Lucius Exterminaton Legion- 4,000pts
Atalurnos Fleetbreaker's Akhelian Corps- 2500pts
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![[Post New]](/s/i/i.gif) 2012/05/06 01:27:50
Subject: Re:Fluffy Grey Knights?
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Nasty Nob on Warbike with Klaw
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I don't think playing against a Paladin army is particularly fun because depending on your build its going to be lopsided. Dealing with wound shenanigans, FNP 2 wound Terminators, and 3+ cover save Stormravens can be annoying. If you have a strong AT army you'll decimate them though with a lot of one shots and it won't be fun for either of you.
For fluff I wouldn't even go with a GK army, I'd make a pure Inquisition/IG Henchmen build.
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Read my story at:
http://www.dakkadakka.com/dakkaforum/posts/list/0/515293.page#5420356
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![[Post New]](/s/i/i.gif) 2012/05/06 02:18:28
Subject: Fluffy Grey Knights?
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Stealthy Space Wolves Scout
Auckland, New Zealand
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For myself.
Librarian
5 Paladins
10 Strikes
10 Strikes
10 Terminators
10 Interceptors
Dreadknight with teleporter
Dreadknight with teleporter
Everything would teleport in so no Purifiers or Dreadnoughts.
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 I am Blue/White Take The Magic Dual Colour Test - Beta today! Created with Rum and Monkey's Personality Test Generator.I'm both orderly and rational. I value control, information, and order. I love structure and hierarchy, and will actively use whatever power or knowledge I have to maintain it. At best, I am lawful and insightful; at worst, I am bureaucratic and tyrannical.

I find passive aggressive messages in people's signatures quite amusing. |
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![[Post New]](/s/i/i.gif) 2012/05/06 23:15:48
Subject: Re:Fluffy Grey Knights?
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Quick-fingered Warlord Moderatus
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Alright, so I looked over the Grey knight codex in my spare time at GW (read "not getting my arse handed to me on a platter") and came up with a small idea for an army, even though idk the points atm. Maybe:
brother captain with psycannon w/ psybolts
x5 Strike squad with psycannon w/ psybolts in a razorback with assault cannons with psybolts.
x10 strike squad with 2 psycannons w/ psybolts in a rhino (chimera?)
x5 purgigators with 4 psycannons w/ psybolts in razorback with psybolts.
too shooty?
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413th Lucius Exterminaton Legion- 4,000pts
Atalurnos Fleetbreaker's Akhelian Corps- 2500pts
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![[Post New]](/s/i/i.gif) 2012/05/06 23:29:06
Subject: Fluffy Grey Knights?
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Stealthy Space Wolves Scout
Auckland, New Zealand
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Psybolts don't work with psycannons, just storm bolters, heavy bolters, assault cannon and autocannon.
Strike squads can't take Chimeras.
Brother Captain has nowhere to go, being in terminator armour while the rest are in power armour. Also, Grand Strategy is worth spending the extra 25 points to get a Grand Master.
Take an Inquisitor, give him hammerhand and power armour, stick him in the Razorback.
Psybolts generally aren't worth it on five man squads. Still less so in five man purgation squads where only one guy has a storm bolter.
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 I am Blue/White Take The Magic Dual Colour Test - Beta today! Created with Rum and Monkey's Personality Test Generator.I'm both orderly and rational. I value control, information, and order. I love structure and hierarchy, and will actively use whatever power or knowledge I have to maintain it. At best, I am lawful and insightful; at worst, I am bureaucratic and tyrannical.

I find passive aggressive messages in people's signatures quite amusing. |
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![[Post New]](/s/i/i.gif) 2012/05/06 23:35:32
Subject: Fluffy Grey Knights?
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Quick-fingered Warlord Moderatus
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Freman Bloodglaive wrote:Psybolts don't work with psycannons, just storm bolters, heavy bolters, assault cannon and autocannon.
Strike squads can't take Chimeras.
Brother Captain has nowhere to go, being in terminator armour while the rest are in power armour. Also, Grand Strategy is worth spending the extra 25 points to get a Grand Master.
Take an Inquisitor, give him hammerhand and power armour, stick him in the Razorback.
Psybolts generally aren't worth it on five man squads. Still less so in five man purgation squads where only one guy has a storm bolter.
 whoops. I got excited there for a second. alright,cut down on all the psybolts on most of the guys, take an inquisitor, and now would it be better?
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413th Lucius Exterminaton Legion- 4,000pts
Atalurnos Fleetbreaker's Akhelian Corps- 2500pts
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![[Post New]](/s/i/i.gif) 2012/05/07 00:18:03
Subject: Fluffy Grey Knights?
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Stealthy Space Wolves Scout
Auckland, New Zealand
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It would work. Like most Grey Knights armies it would generally leave the squads outside their vehicles shooting.
Inquisitor, psyker with hammerhand, power armour (no grenades because they're a major cause of complaints about Grey Knights)
5 man Strike Squad, hammer on justicar, psycannon, Razorback with assault cannon, psybolts
10 man Strike Squad, hammer on justicar, 2 psycannon, psybolts, Rhino
5 man Purgation Squad, hammer on justicar, 4 psycannon, Razorback with assault cannon, psybolts
Reasoning behind dual assault cannon Razorbacks is that they can team up to put 8 strength 7 rending shots into units.
I make that 828 points, and it looks like a nice core to an army. It suffers from the problems that Grey Knights are supposed to be affected by, short range and low model count (although 21 MEQ aren't too bad).
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 I am Blue/White Take The Magic Dual Colour Test - Beta today! Created with Rum and Monkey's Personality Test Generator.I'm both orderly and rational. I value control, information, and order. I love structure and hierarchy, and will actively use whatever power or knowledge I have to maintain it. At best, I am lawful and insightful; at worst, I am bureaucratic and tyrannical.

I find passive aggressive messages in people's signatures quite amusing. |
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![[Post New]](/s/i/i.gif) 2012/05/07 00:28:25
Subject: Fluffy Grey Knights?
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Quick-fingered Warlord Moderatus
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Freman Bloodglaive wrote:It would work. Like most Grey Knights armies it would generally leave the squads outside their vehicles shooting.
Inquisitor, psyker with hammerhand, power armour (no grenades because they're a major cause of complaints about Grey Knights)
5 man Strike Squad, hammer on justicar, psycannon, Razorback with assault cannon, psybolts
10 man Strike Squad, hammer on justicar, 2 psycannon, psybolts, Rhino
5 man Purgation Squad, hammer on justicar, 4 psycannon, Razorback with assault cannon, psybolts
Reasoning behind dual assault cannon Razorbacks is that they can team up to put 8 strength 7 rending shots into units.
I make that 828 points, and it looks like a nice core to an army. It suffers from the problems that Grey Knights are supposed to be affected by, short range and low model count (although 21 MEQ aren't too bad).
Alright, thanks! I would *maybe* try it out sometime as a "count as" thing just once. I might make one psyfilemen dred as an anti-tank thing, but as you pointed out I could put a lot of str7 shots on things. Still wouldnt hurt to have one thing sitting in the back, though.
Thanks! I am really wanting something to use after seeing all the cool stuff other armies can take over vanilla marines (necron spiders, Plauge marines, so on, so forth) And I am really sick of other people useing my army as an easy win. A couple times before people wanted to try lists and waited till I came in to try them out
hopefully, revenge will be swift, bloody, and grey.
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This message was edited 1 time. Last update was at 2012/05/07 00:29:00
413th Lucius Exterminaton Legion- 4,000pts
Atalurnos Fleetbreaker's Akhelian Corps- 2500pts
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![[Post New]](/s/i/i.gif) 2012/05/07 04:25:49
Subject: Re:Fluffy Grey Knights?
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Fireknife Shas'el
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Grey Templar wrote:Thats all I use Warp Quake for around here. And its normally done by my Interceptor squad.
I just think that nobody thought of the possable consequences of combining Warp Quake with Grand Strategy combined with 1 turn of no Daemons on the board when writing the rules.
How would that work? There's something I'm not seeing.
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![[Post New]](/s/i/i.gif) 2012/05/07 04:37:15
Subject: Re:Fluffy Grey Knights?
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The Conquerer
Waiting for my shill money from Spiral Arm Studios
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Some cheesy bastards use Grand Strategy to give Scout to some Interceptor/Strike Squads(in Rhinos/Razorbacks)
They then scout them forward on first turn(no daemons yet) and with a normal 12" movement 4 squads can pretty much cover a standard 4x6 table almost completely in Warp Quake zones.
only the exact center and some small areas around the edges are free of the zone.
Then the Daemons come in and unless they land in the free zones(after scatter) they are going to be getting some serious mishaps.
Then the units either get destroyed, the GK player places them where he wants them(right in front of my dudes to get lit up and assaulted), or they get placed back into reserves to repeat the process next turn.
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Self-proclaimed evil Cat-person. Dues Ex Felines
Cato Sicarius, after force feeding Captain Ventris a copy of the Codex Astartes for having the audacity to play Deathwatch, chokes to death on his own D-baggery after finding Calgar assembling his new Eldar army.
MURICA!!! IN SPESS!!! |
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