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Made in gb
Warp-Screaming Noise Marine




England

Hey all i imagine this has been done but i cant find it im looking at making a speed freaks army and im wondering.what are the best tactics? How many units of bikes should i use what units have good synergy with my bikers ?
Cheers all
Mal.
   
Made in gb
Ultramarine Scout with Sniper Rifle




Terra

http://www.miniwargaming.com/content/ork-tactica-fast-attack-warbikers-part-12

not sure if this will help a whole lot, but i found it interesting. very cool site

 
   
Made in us
Battlewagon Driver with Charged Engine




Ye Olde North State

I've seen them used effectively in eights. What I would say, though, is that bikers are a shooty unit, not a choppy one. They drive by real close and lay down a torrent of dakka gun fire and zip away to go prey on wounded squads. They are a mop-up crew. They dakka something to bite-sized pieces and krump it when it's below 50% strength. They are also particularly effective against dark eldar vehicles. The mass of strength 5 fire is fairly effective against AV 10. They are fairly resilient, with a toughness of 4(5), 2 wounds each and a permanent 4+ cover save. They are, however, expensive. A good eight man gang is about 240 points with a pk bp nob, which could be hard to justify for a mop-up crew. They are better than they are often given credit for, but still not ultra-competitive.

My main deterrent from them is that their models are worth their weight in gold, costing a metric ass tonne of cash for a box of just 3 . If you plan on using some, I'd buy black reach koptas, remove the blades and add wheels. Simple, cheap, and it can look really smexy if you do it right.

grendel083 wrote:"Dis is Oddboy to BigBird, come in over."
"BigBird 'ere, go ahead, over."
"WAAAAAAAAAGGGHHHH!!!! over"
"Copy 'dat, WAAAAAAAGGGHHH!!! DAKKADAKKA!!... over"
 
   
Made in us
5th God of Chaos! (Ho-hum)





Curb stomping in the Eye of Terror!

I'm a big fan of ork biker lists..

Look at this discussion... that is my fav list:
http://www.dakkadakka.com/dakkaforum/posts/list/379582.page#3015728

Live Ork, Be Ork. or D'Ork!


 
   
Made in us
Badass "Sister Sin"






Camas, WA

That is a cool list.

I run a smaller nob blog with a squad of grots in a BW and some Kannons.

Looking for great deals on miniatures or have a large pile you are looking to sell off? Checkout Mindtaker Miniatures.
Live in the Pacific NW? Check out http://ordofanaticus.com
 
   
Made in us
Growlin' Guntrukk Driver with Killacannon





Pooler, GA

loota boy wrote:They are fairly resilient, with a toughness of 4(5), 2 wounds each and a permanent 4+ cover save.
The Ork Errata has corrected that Warbikers only have 1 wound.

I don't write the rules. My ego just lives and dies by them one model at a time. 
   
Made in us
Resentful Grot With a Plan





I run them in groups of 7, that point cost fits nicely into my army where larger groups will not. Here is how not to use bikes. I find that more than seven get in the way of each other, or the footprint is too big and more units//blast template hit them than I want to. Bikes will not last long if they are focus fired by two or more units so they are not a spearhead unit even with their T5. In a footslogging list they may have to hold back too many turns to be useful so they don't get isolated and blown to bits. They should rarely assault alone; a controlled assault where most of the enemies attacks will land on regular boyz will prolong the life of your bikers and their twin linked dakkaguns. Bikes are not an awesome counter to monoliths. The portal that sucks them in hurts them the same as boyz.

Three major tactics come to mind.

1. Hold a flank and have a trukk pull up with them to assault (simple, but you get two claws, and weight of shots from the bikes on the way in will wreck most flanks)

2. Turbo boost to stop enemy movement the turn before all your boyz get there. This messes up their charges//movement, and the bikers will draw fire because of their close threat range. Also they will provide a cover screen for most everyone that is running up

3. use them to protect your flanks. I like to tarpit scarabs to protect my battlewagons. One game they also kept a seer council (don't know why) away from the main horde because the player didn't want to have to charge the bikes and then get jumped by 40-60 boyz and not use his flamers.

This message was edited 1 time. Last update was at 2012/05/08 04:21:50


The thing thing about any discussion concerning why orks did something usually ends with because they are orks, and noone seems to argue, or offer further questioning.
 
   
Made in us
Roarin' Runtherd



Arizona

for number 3 he probably thought they were nOb Bikers
   
Made in us
Battlewagon Driver with Charged Engine




Ye Olde North State

Ghenghis Jon wrote:
loota boy wrote:They are fairly resilient, with a toughness of 4(5), 2 wounds each and a permanent 4+ cover save.
The Ork Errata has corrected that Warbikers only have 1 wound.


Dammit GW, throw 'um a bone!

I can't imagine that they were riciculously broken because of it... I don't see why GW would errata things that aren't even that bad... Like what they did with warptime.. It's not like the world of 40k was being ruined by super-powerfull warptime and biker lists until GW came and saved the day..

Sorry, rant over.

grendel083 wrote:"Dis is Oddboy to BigBird, come in over."
"BigBird 'ere, go ahead, over."
"WAAAAAAAAAGGGHHHH!!!! over"
"Copy 'dat, WAAAAAAAGGGHHH!!! DAKKADAKKA!!... over"
 
   
Made in de
Ork Admiral Kroozin Da Kosmos on Da Hulk






Because Errata means it was an error. That errata exists since the first ork FAQ for the current codex, and newer printings even have that error corrected.

Warbikers were never meant to have two wounds, it was a Copy&Paste error from the nobz' profile.

7 Ork facts people always get wrong:
Ragnar did not win against Thrakka, but suffered two crushing defeats within a few days of each other.
A lasgun is powerful enough to sever an ork's appendage or head in a single, well aimed shot.
Orks meks have a better understanding of electrics and mechanics than most Tech Priests.
Orks actually do not think that purple makes them harder to see. The joke was made canon by Alex Stewart's Caphias Cain books.
Gharkull Blackfang did not even come close to killing the emperor.
Orks can be corrupted by chaos, but few of them have any interest in what chaos offers.
Orks do not have the power of believe. 
   
Made in ca
Grovelin' Grot




I run mine at 4-5 models each, and focus more on getting more squads.. but when I do bikers, I do Waz, and fully commit.

They are really resilient with the 4+ cover and 4+ armor base, but dont expect them to win a lot of CC, they simply lack the attacks, but shooting they perform miracles.
   
Made in us
[ARTICLE MOD]
Fixture of Dakka






Chicago

It's a really hard version of orks to play, and you will have matchups that you simply cannot win.

Wazdakka is overpriced for what he brings to the table, and while he's fun, fun isn't winning a lot of games.

I found that going all bikers was just too unworkable. The list I morphed towards also included a battlewagon with 20 boys (because sometimes, you need the attacks and wounds), a few buggies, and a nob biker unit, with biker boss to provide the CC oopmh that bikers just don't have.

The biggest problem with the bikers is their LD. With a squad of eight, losing two means you're testing and failing too often for such a pricy unit. This was a much better army in the old codex where bikers got to be fearless.

   
Made in gb
Warp-Screaming Noise Marine




England

What type of list would ypu recommend
   
Made in us
Badass "Sister Sin"






Camas, WA

Crimson-King2120 wrote:What type of list would ypu recommend


I generally run something like this:
Warboss
Wazzdakka
5 Nob Bikers (diverse)
2 or 3 Biker squads (5 with PK/BP)
1-2 Warbuggies
1-2 Deffkoptas
2 Kannon Squads
Battlewagon (DR, RPJ, 'AC)
10 Grots
edit: Oh yeah! 3 Squads of Lootas

This message was edited 1 time. Last update was at 2012/05/09 20:44:41


Looking for great deals on miniatures or have a large pile you are looking to sell off? Checkout Mindtaker Miniatures.
Live in the Pacific NW? Check out http://ordofanaticus.com
 
   
Made in us
[ARTICLE MOD]
Fixture of Dakka






Chicago

What is your purpose? Are you trying to make a themed biker army? Are you looking to win competitive games?

I cannot suggest a list without knowing your goal.

If your goal is to have a casual list that will put up a decent fight, maybe read my battle report from last year's adepticon (http://www.dakkadakka.com/dakkaforum/posts/list/358378.page). I did okay, going 2-1-1 in one of the more competitive tournaments, so it has some game, but it's not going to mix it up with the tier-one lists.

Also, I made some choices based on aesthetics, not performance. I think I'd probably trade out the snikrot unit for something else otherwise.

If you're looking for a list to just crack heads with, I'd advise not playing ork bikers, or going with an all nob biker army. But even nob bikers have significant vulnerabilities in the current competitive metagame.

   
Made in gb
Warp-Screaming Noise Marine




England

I like the idea of full bikers but i dont want to be getting my ass kicked every game . I was thinking along the lines of wazzy 3-4 sets of 6-8 bikers a unit of boyz in a bw some buggies/ defkoptas maybe some nob bikers i dont expect to topple tournies but i want to give em a good run for their money
   
Made in us
Badass "Sister Sin"






Camas, WA

The only problem with a list like that is the lack of can openers. You need something to get at the juicy bits in the tanks.

I would suggest Lootas and/or Kannons, along with your buggies and DKs.

Looking for great deals on miniatures or have a large pile you are looking to sell off? Checkout Mindtaker Miniatures.
Live in the Pacific NW? Check out http://ordofanaticus.com
 
   
Made in gb
Warp-Screaming Noise Marine




England

Lol im a biker myself so i to have a soft spot for bikers i use em in my chaos army even though they are terrible


Automatically Appended Next Post:
Yes forgot about the lootas lol of course everyone has pks for cc tin opening

This message was edited 1 time. Last update was at 2012/05/09 20:51:14


 
   
Made in ca
Grovelin' Grot




Um, Ork Biker lists are very competitive if run properly.. ( in relation to other Ork lists, not holisticly) and if you use Boar Boyz instead of bikes, it is a fairly affordable army just takes some time for conversions.

I tend to run depending on point costs
1 Waz
4-5 x (5) Warbiker squads
0-1 Grots (depends on pts)
3 x (3)Kannon Heavy Support
3 x (5) Lootas
2 x Deffkopta w buzzsaw

If I add anything else its a warboss on a bike, but mostly because I have the forgeworld model and I just love it. or a 2nd deffkopta to the squads.
   
Made in us
Water-Caste Negotiator




Don't use Wazzy. He costs to much imo. I run 6-9 bikes in my army deppending on the different trannsports I use with my other squads. Keep them moving. If you get them in Close combat It will hurt 9 times out of 10.

"For the greater good....Of blowing your head off from the comfort of the other side of the map."

















 
   
Made in gb
Warp-Screaming Noise Marine




England

Wazzy is in having a 24 inch objective claimer in turn 5 is awesome
   
Made in us
Decrepit Dakkanaut






Eternal Plague

Bikers are a great additional threat to place on the board.

Nob bikers present the best possible version of the Ork biker, as their wound allocation shenanigans and CC ability really make them difficult to deal with so long as their are enough threats to back them up.

Now depending on point cost (let us say 1.5k- 2k), you could toss into the mix the following:

1 KFF Big Mek
1 Biking Warboss (not Wazdakka)

0-1 Snikrot led Kommandos
0-2 Loota Squads (min sized)
2-3 Battlewagons
0-2 Nob Biker units (maybe 5 bodies total)
0-3 Squads Rokkit Buggies
0-3 Suicide Deffkoptas
Ork Boyz n Gretchin to flesh out the troops.

You want to aim for as many units as you can that pack a punch. The major reason is so that 1 or 2 units of Nob Bikers means little when there are 8-9 other threats zipping right at the enemy.

Here is a sample list complete with point costs for 1850-

HQ Options-

Ork Warboss on Warbike, Powerklaw, Bosspole, Cybork Body, Attack Squig -155 Points

Big Mek with Kustom Force Field- 85 points

Elite Options-

5 Nob Bikers- 2 Powerklaws, 2 Big Choppas, 1 Waaagh! Banner, 1 Bosspole, 1 Painboy, Cybork Bodies-360 points

7 Burnas-105 points

Troop Options-

5 Nob Bikers- 2 Powerklaws, 2 Big Choppas, 1 Waaagh! Banner, 1 Bosspole, 1 Painboy, Cybork Bodies-360 points

19 Ork Boyz with Shootas, Nob with Bosspole and Powerklaw-154 points

20 Ork Boyz with Shootas, Nob with Bosspole and Powerklaw-154 points

Fast Attack Options-

1 Deffkopta with Twin-Linked Rokkit Launcha and Buzzsaw- 70 points

1 Deffkopta with Twin-Linked Rokkit Launcha and Buzzsaw- 70 points

‘eavy Support Options-

1 Battlewagon with Armored Plates, Grot Riggers, Big Shoota-110 points

1 Battlewagon with Armored Plates, Grot Riggers, Big Shoota-110 points

1 Battlewagon with Armored Plates, Grot Riggers, Big Shoota-110 points

Total Points- 1849

   
 
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