I apologize in advance for lack of photos, as games were somewhat rushed and things were hectic. I also apologize for the brevity of the reports, as these games happened three days ago now and I've played seven more games since then, on little sleep.
Going to the Adepticon championships, I brought a sub-optimal list, with a warbiker theme. I didn't have enough ork armies already, so I had to paint another one for this year, and I wanted it to be different than my other ork armies. In past years, I've run green tide orks, kanwall orks, and battlewagon orks, all to top-ten finishes. I have no illusions that this list will fare as well. On the other hand, warbikers are close to my heart as I'm a biker, and I love converting little plastic motorcycles.
A not-the-best photo of the boyz taken in my dark and dingy basement. Click for a thread with some closeups...
My list:
HQ: Wazdakka Gutsmek
HQ: Warboss, bike, powerklaw, cybork body
Troops: 7 warbikers +
PK/bosspole Nob
Troops: 7 warbikers +
PK/bosspole Nob
Troops: 6 nob bikers, all different, including painboy, 2 powerklaws, waaagh banner and bosspole (and some other stuff)
Troops: 19 ork slugga boyz w/ 2 rokkits,
PK/bosspole Nob
Elite: Snikrot, 9 kommandos, 2 burnas
Fast: 2 rokkit buggies
Fast: 1 rokkit kopta
Heavy: Battlewagon, kannon, armour plates, deathrolla, big shoota, grot rigger
Game One
I do not know if it is true, but supposedly, first round pairings were done with the player's home state (or country) taken into consideration, meaning that two players from the same place wouldn't face each other in the first round. Being from Illinois, I got to play Tom Curzi, from right across the border in Wisconsin. We've played several times before in the Adeptus Windy City circuit.
Today, Tom's running Chaos Space Marines:
HQ: Greater Daemon
HQ: Winged Warptime Prince
HQ: Winged Warptime Prince
Troops 5 plague marines, 2 plasma guns, champion w/ icon, rhino w/ havok launcher & dozer blade
Troops 5 plague marines, 2 plasma guns, champion w/ icon, rhino w/ havok launcher & dozer blade
Troops 5 plague marines, champion w/ icon
Elite: 3 terminators w/ 2 meltas, 1 heavy flamer
Elite: 3 terminators w/ 2 meltas, 1 heavy flamer
Heavy: Vindicator, Daemonic Possession
Heavy: Vindicator, Daemonic Possession
Heavy: Land Raider, Daemonic Possession, Dozer Blade
Mission:
Spearhead Deployment
Objectives:
Kill Points
Table Quarters
HQ in table center
I win the roll for first turn, and give it to Tom. He deploys to my right, I then put everything in reserve. He's got his princes closest to the center, and has hunkered down to present a front along the circular deployment area. He takes his first two movement phases to push more to the middle, and his Greater Daemon arrives, fairly far to his right. I can't recall if the terminators showed up or not here.
My turn two, I come on heavily on the left, hoping to draw his princes away from the bulk of his army, so I can handle them separately. Shooting takes a couple of wounds of a prince, and I think I killed a rhino or something too. It's kind of a blur.
Cutting to the chase, his princes went for the bait, although only one was in range to charge. It did, killed a couple of bikers and died to return attacks. His other stuff didn't have much impact - I may have lost a nob biker to a vindicator shot. My bikers shoot and assault the other prince, killing it, I deffrolla some stuff, burn out my slugga boyz in a big fight with two units of plagueys and one terminator unit. His other terminator squad killed my warboss, who had gone off solo, but my other warbiker squad killed his greater daemon, so objective three was out of the question.
I ended up winning on kill points, and snikrot showed up late enough to do nothing but contest the only quarter he was in, giving me two objectives to none, and the game win.
Game Two:
Versus Someone who didn't put their name on their army list's Blood Angels.
Here we have:
HQ: Librarian (Sanguine Sword, Unleash Rage), jump pack
HQ: Librarian (Sanguine Sword, Shield of Sanguinius), jump pack
Elite: 2 Priests (one with jump pack, one without)
Elite: Furioso in Pod, dual blood talons
Troops: 10 assault marines, melta, flamer, power fist, jump packs
Troops: 10 assault marines, melta, flamer, power fist, jump packs
Troops: 6 assault marines, Land Raider Redeemer
Troops: 6 tactical marines, drop pod
Troops: 10 sniper scouts, camo cloaks
Fast Attack: multimelta bike
Fast Attack: multimelta bike
Heavy: Dread w/ multimelta, drop pod
So, I see this, and know I have to play keep away. Either of those assault marine squads will eat any of my units, and together, they've got enough to eat all of my units.
Mission:
Deployment: Pitched Battle
Objectives:
Kill half or more kill points
Tactical Markers (objectives, one in middle, one in each deployment zone)
Recon: get most units entirely in opponent's deployment zone.
I don't recall who won the roll for first turn, but I do recall that he had it... He deploys everything to the left side of the field, keeping it all in that priestly bubble. I go in reserve. He puts scouts by both deployment zone objectives. First two turns, he moves up the left side of the table, so that when I roll reserves, he's pretty much at the mid-way point. His empty pods are down, one in the center of the table, to contest that objective, and one in my deployment zone, to contest that objective. Turn 2 - snikrot shows up... alone. I come on to kill the scouts in his deployment zone, hit them with a couple of flame templates, and I don't think I killed any.
So, his last pod comes in, and in case snikrot manages to kill the scouts, it comes in to protect his rear objective. He kinda stays in position this turn, with a little shuffling, and mostly shoots at snikrot's unit, killing all but the burnas and Snikrot himself - but they stay on the table. Must remember to move them up and shoota and kill those scouts...
Turn three, I get most of my stuff coming in. I bring it on to the right side. Battlewagon deffrollas over the pod in my deployment zone, and I shoot bikers at the nearby scouts, killing zero as they go to ground for a terminator save.
It's now turn four. He has to decide, is he going to get his units into my deployment zone, or is he going to try and kill my units. He has more units than me, so if he gets just some of his in my deployment zone, I cannot even contest that objective. He moves his jumpers and land raider in that direction, staying away from my objective which is surrounded by the bulk of my stuff. And he kills snikrot, who I did promptly forget to move and use last turn.
(I'm slightly distracted at this point, which will be explained later).
So, the dance begins. He didn't commit to coming for me, so I'm going to need to get the objectives. My nobs ride into the woods to kill the scouts, and my bikers turbo-boost up the field to feint going for his deployment zone. I don't know if he's done the math to realize that I cannot win that objective, but if I can ensure his guys stay in my corner, it makes the rest of what I need to do easier. I take some potshots with the units that can, but I don't think I did much.
Turn five, he's pretty committed to his position. He takes a couple multimelta (attack biker & land raider) shots at my battlewagon, but from outside of 12", and they fail to make an impact. My nobs clear the pod from the center objective, and the
tac squad that was left there. Other bikers have moved up towards his objectives and the five scouts up there. Shooting claims the attack bike that just shot at my wagon.
Game continues. Turn 6, he moves the land raider up and explodes my battlewagon with the multimelta on it. I clear out the objective in his deployment zone, and the game ends.
He's got the deployment zone objective, I've got the counter objectives, and neither of us killed half the other's scoring units. In fact, we did less than 500 points of damage to each other total, and tie on the victory points as well. That's good for me, because a direct engagement against those guys would almost certainly go against me, so I'm okay with the draw.
Moving on to
Game Three
Versus Dakka celebrity gamer... HulkSmash!
Cool, I get to play against his completely uncompetitive
(according to internet rumour, of course) Tyranids.
He's running:
HQ: Tyranid Primes, dual boneswords
HQ: Tyranid Primes, dual boneswords
Elite: 2 hive guard
Elite: 2 hive guard
Elite: 2 hive guard
Troop: 10 Termagants
Troop: 10 Termagants
Troop: Tervigon, toxin sacs, catalyst, adrenal glands
Troop: Tervigon, toxin sacs, catalyst, adrenal glands
Troop: 17 genestealers
Troop: 17 genestealers
Heavy: Carnifex, 2x devourers
Heavy: Carnifex, 2x devourers
Yeah, I don't think I have any chance against this. Especially not playing against someone known to be a solid player.
Mission:
Deployment: Pitched Battle
Objectives:
Kill Points
5 objective markers
Marked for Termination - kill one unit that you nominate before deployment.
He picks my yellow biker unit. I pick his light-blue crested genestealer unit.
He deploys in a nice solid block in the middle - just like you should do against a fast army. No divide and conquer here. And then I brainfart and say I'm putting my guys in reserve - I'm kind of on auto-pilot at this point (
as stated above, I'm slightly distracted). I realize the mistake before he moved any models, but he's got all those genestealers to infiltrate. I suggest we go get a beer, but he's gracious enough to allow me to deploy and play a real game. My list is so totally not a threat to his.... I put my wagon and nobs in the lower right corner, and reserve the other stuff. He infiltrates the genestealers into two large blocks of area terrain in the middle of the table.
So, my choices:
Shoot genestealers, in cover, with feel no pain
Assault into cover against genestealers
Meanwhile, his shooty guys with brainleach worms will pick off my units easily - and my guy's leadership is their biggest weakness to begin with - and his hiveguard will be instant-killing my nobs.
Cutting to the chase, I concentrate all my force on the one genestealer unit that I had marked for death, to at least salvage one objective from the game, and get tabled. Now 1-1-1. At least
Game Four
My opponent walks up, tells me he really doesn't want to play and I can win. I'm there to play games though, and a "win" when you're 1-1-1 doesn't really matter any more than a loss. He goes and talks to the judge. They say they'd rather he play. He does, but his heart isn't in it, and he makes several decisions based more on not wanting to stand up and move models than on what's smart. I don't know what more to say about that.
He's got a Straken blob list:
HQ: Straken, camo cloaks, medic, astropath, officer of the fleet, bodyguards, vox.
HQ: Inquisitor Lord, 3 mystics, emperor's tarot, psychic hood, psycannon
Elite: Callidus Assassin
Elite: 9 psyker battle squad
Troops:
Platoon 1: Command Squad, 4 lascannon squads, 4 power weapons, commissar w/ power weapon&vox
Platoon 2: Command Squad, 4 lascannon squads, 4 power weapons, commissar w/ power weapon&vox
Platoon 3: AlRahem, 3 meltaguns, 3 squads, 3 power weapons, commissar w/ power weapon&vox
Mission:
Deployment: Dawn of War
Objectives:
Kill Points
Seize Ground (tactical markers in your half of the table)
Take & Hold (tactical markers on opponent's half of the table)
Emperor's Tarot works, he takes first turn.
He puts one blob in the middle, near an interesting hangar-like terrain piece. I initially suggested that it be called impassable, as from my vantage point, it looked like it had walls on four sides, but he pointed out the open side, and suggested it be area terrain instead. Okay. So he deploys up inside it, with some guys behind it (from my perspective). Straken is behind this blob.
The other blob is off in a building on the far right. I shall attempt to ignore them, in spite of the one objective on each half of the table there. If I concentrate the rest of my stuff on the rest of his, I should do okay, cause he's essentially down 400 points that way.
Turn 1, he moves more guys into the hangar.
I roll on everything, not wanting to face the officer of the fleet, and wanting enough turns to do something. I kill some guys inside the hangar. I move one bike squad up to the edge of the hangar, so that he can't roll difficult terrain with that blob and just advance out and fire at me.
Turn 2, he brings in the callidus, and the psyker squad. I knew they were there, but he tells me that the psykers can both run, and use their -leadership power. Not needing to argue this, okay... I'm sure he's right, but it just feels wrong. I'm not sure why this is not considered a psychic shooting attack...
Al-Rahem shows up too. So, this is the big strike. My battlewagon explodes to meltaguns. And the warbiker squad that wazdakka was in gets neurally shredded and goes away. But, the order for the guys in the hangar to first-rank/second-rank fails to do much, as his guys cannot see through the hangar walls. He thought that, because it was area terrain, he'd still be able to shoot if he was in there, but I explained that true-line-of-sight still matters, even with area terrain, and if you can't see through a wall, you can't shoot through it.
So, I lost a unit, a character, and a transport. But then I get to hit back. Snikrot shows up, and his burnas make a mess of Al-Rahem's platoon. This is really the place where my opponent not wanting to move models hurt him. He knew I had the burnas, but rather than spread his men out, he left them on some movement trays, allowing me to burna far more than I would otherwise have been able to. I may still have won an assault though, so who knows. The boyz who were in the battlewagon go and kill Al'Rahem. My surviving warbiker unit moves up and guns down the psykers. Rokkit buggies kill the Callidus (my nob bikers were to shoot on her if she survived that) - leaving the nobs to engage the hangar blob.
Summing up the rest of the battle, the nobs kill the blob and straken's unit. The warboss goes off solo for another platoon command. Snikrot's gang eventually catch up to and kill the rest of Al'rahem's platoon, and the wagon boyz spread out to grab a couple of objectives. The warbikers go shooting at a platoon command, while dodging psycannon fire. One surviving buggy contests the objective near his lascannon blob, and I end up winning all three objectives.
So, I ended up going 2-1-1 with my non-competitive warbikers.
As for the distractions...
My goal in the championship was not to make the finals, it was to win best appearance. I decided to bring warbikers because they're amazingly characterful models, and allow for a lot of customization and converting. Part of playing for appearance is that you have to demonstrate a lot of different skills - modelling, painting, weathering, basing, freehand, and so on. One of the keys is giving the judges more stuff to look at - you want them to see something new each time they look at your models, so you have to have details everywhere.
Anyhow, mid-round two, the judges kept coming back to my table. I'd made the final cut, and they made several trips back and forth between the finalists, to the point that they started looking at the undersides of the models to try and find reasons to make the final choice. This was the first time I'd made the final cut, and so I was kind of in la-la land, worrying that the undersides of my models weren't good enough - and who the other finalists were. There are so many beautiful armies present, and I've been an appearance judge in the past, and picking just one to win it is not easy.
After my goof in deployment against Hulk, I got my head back on - of course, against his army, that hardly mattered anything more than getting one objective from the game.
I did end up winning Best Appearance, and with soft-scores factored in, finished in 21st place out of the 245 participants - good enough to be in the top ten percent. With ork warbikers... But you know, they're not competitive.