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![[Post New]](/s/i/i.gif) 2012/05/07 08:23:03
Subject: Make FunCron competitive (Necron 2000pt)
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Longtime Dakkanaut
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Hi dakka,
Just started 40k (my boys got into it and I "had" to join them) and selected Necrons. Using the new battleforce box as a base and adding a couple of extra boxes I ended up with the list I call FunCrons. I play this list purely for fun (as you will see) but things are starting to get more competitive and I'd like to know what I would need to change to make the FunCrons better.
The way I play this list is to have everything but deathmarks on the table. Then I zoom the CCB, Anni Barge and scarabs forward as fast as I can, taking out whatever I can. As soon as I can bring the Deathmarks in (using VoD) I mark a couple of choice units in the opponent backfield then go after them with Deathmarks plus the super Lychguard squad, one target at a time, using vod to move to the other target. This tends to cause anarchy in the opponent backfield (he he). Sometimes, for fun, I'll detach Obyron and send him off to attack something for a bit more confusion. Meanwhile, Nemesor in the ghost ark is moving up shooting stuff, so are the immortals, with one small squad of warrior camped on an objective.
2000 FunCron Army list (actually only 1995!) [EDIT : Updated this list to reflect improvements offered by Dakka - Thanks Dakka!]
**HQ**
Zahndrek, Obyron (350)
Overlord (MSS, Warscythe, Phase Shifter) with CCB (240)
Royal Court (A) (230)
Cryptek (despair, Abyssal Staff,VoD)
Lord (Warscythe, Orb, Phase Shifter,MSS)
Cryptek (Destruction, Lance)
Royal Court (B) (130)
Cryptek (despair, Abyssal Staff,VoD)
Cryptek (Destruction, Lance) X2 [Edit: drop one of these in order to get solar pulse against shooty armies]
**Elites**
5xDeathmark 95 (Cryptek, Despair, VOD here)
5xDeathmark 95 (Cryptek, Despair, VOD here)
5x Lychguard (HS/DS) (225) (Necron Lord and Obyron here)
**Troops**
5xWarrior (65) (Cryptek, Destruction)
8XWarrior with Ghost Ark (219) (Warriors on foot, 2 x Destruction Cryptek take over Ghost Ark)
8xImmortal - tesla (136) (Zahndrek)
**Fast Attack**
8XScarab(120) [can be played as 2x4base units depending]
**Heavy Support**
Annihilation barge (90)
I'm wondering what I would need to change to make the FunCrons more competitive, but I don't want to lose the fun element of being able to drop in and cause havoc in the backfield. These are all the models I have, so I'm expecting to have to buy a couple (!) more models, but not sure what to buy.
Advice please?
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This message was edited 1 time. Last update was at 2012/05/07 23:55:06
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![[Post New]](/s/i/i.gif) 2012/05/07 08:55:04
Subject: Re:Make FunCron competitive (Necron 2000pt)
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Freaky Flayed One
Birmingham
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I'm just starting necrons and this looks like a great start to a 'fun' list that I was looking for  . I have a lot of these models too so may have to try it out haha.
As far as improving it competitively, as I say I've only just started crons so no experience myself, but from advice ive been getting it seems that wraiths are the way to go.
I know you like the fun aspect of obyron and lychguard but by dropping them you could get some wraiths and maybe more scarabs and solar pulse teks?
How do the small scarabs squads work for you?
Hope this gives you some food for thought atleast lol!
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![[Post New]](/s/i/i.gif) 2012/05/07 09:07:41
Subject: Make FunCron competitive (Necron 2000pt)
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Longtime Dakkanaut
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Thanks, I keep reading how wraiths are the things to get. I'm thinking drop Obyron, a squad of deathmarks then use those points for wraiths and put the spare Vod Cryptek into the lychguard.
I know I should drop the lychguard but the expressions when I bounce a shot back at an opponent is priceless!
The small scarab squads are quite useful. I tend to run them up and try and join them on a single target if I can. Or I just use them to kill a vehicle or tarpit a unit temporarily.
I'd prefer another base to each, but haven't got any more models!
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![[Post New]](/s/i/i.gif) 2012/05/07 09:20:47
Subject: Re:Make FunCron competitive (Necron 2000pt)
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Deranged Necron Destroyer
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Lychguards aren't necessarily bad. Obyron, however, is. Wraiths should provide a good, powerful backup unit to your lychguard (Remember, they can also DS).
Generally, the changes you're planning seem to be a good idea.
But let's look at your Overlord/Lord. I haven't played with a CCB yet, but unless it gets popped on T1 or T2 every game, the Mind Shackle Scarabs and the Phase Shifter are probably wasted points to some degree. Have you considered Anykryn (Or however you spell that)?
On a similar note, a lychguard sword & board squad provides plenty of protection for a lord, possibly making the phase shifter a bit of a waste. Plus, a Tesseract Maze could be helpful for dealing with powerful single models.
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![[Post New]](/s/i/i.gif) 2012/05/07 09:24:35
Subject: Make FunCron competitive (Necron 2000pt)
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Tail-spinning Tomb Blade Pilot
New York, USA
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I dont know, every game I play the CCB is down by turn 3, the overlord with scythe, MSS and weave however, WRECKS evertyhing he touches(hint: flat out every turn to their tank line, even if the CBB is wrecked the overlord will cause massive damage)
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"Surrender and Die."
"To an Immortal, to one among a legion, honor and your word are all that matter" - Phaeron Orionis of the Brotherhood
W-L-D
6-1-3 |
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![[Post New]](/s/i/i.gif) 2012/05/07 09:29:25
Subject: Re:Make FunCron competitive (Necron 2000pt)
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Freaky Flayed One
Birmingham
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That sounds like a good plan, I'm having the same problem deciding before I buy! I have lychguard already and really like the models and just want to use them for fun, same as deathmarks! But yer wraiths definitely seem like a good step to make, and you only need to pick up 2 boxes then I guess.
It us the problem of having all these great ideas for lists etc but neither the time now money to put it together lol!
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![[Post New]](/s/i/i.gif) 2012/05/07 09:57:17
Subject: Make FunCron competitive (Necron 2000pt)
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Proud Triarch Praetorian
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I'd stick all the Warriors together on foot with Zahndrek. They'll be able to benefit from his ResOrb that way. Have the Ghost Ark float along side them for support. I wouldn't stick Harbingers of Destruction with tesla Immortals. Tesla is usually better against infantry, and the Lance is best against armor. If one fires at one, the others can't fire at a more appropriate target for their weapon. Speaking of the Harbingers of Destruction, why don't they have Solar Pulses? Invaluable protection against long range enemy weapons. I'd drop the one Harbinger and use his points to give these guys a couple pulses. Then stick them both in the empty Ghost Ark (giving them protection AND the ability to target whatever they want). Scarabs in units less than 5 bases have a tendency to get wiped out really easily. Combine them if you want to make them more resilient. Definitely digging the Death&Despair combo, though. That and Obyron's Lychguard should make for some awesome hurt.
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This message was edited 2 times. Last update was at 2012/05/07 10:00:37
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![[Post New]](/s/i/i.gif) 2012/05/07 10:52:49
Subject: Re:Make FunCron competitive (Necron 2000pt)
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Longtime Dakkanaut
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Irdiumstern wrote:Lychguards aren't necessarily bad. Obyron, however, is. Wraiths should provide a good, powerful backup unit to your lychguard (Remember, they can also DS).
Generally, the changes you're planning seem to be a good idea.
I was using Obyron because he can GhostWalk the lychguard out of an assault. I was finding in the game that dropping into the backfield meant that they would get tied up in CC when I wanted them somewhere else. Aside from his cost are there other reasons why Obyron is bad?
Irdiumstern wrote:But let's look at your Overlord/Lord. I haven't played with a CCB yet, but unless it gets popped on T1 or T2 every game, the Mind Shackle Scarabs and the Phase Shifter are probably wasted points to some degree. Have you considered Anykryn (Or however you spell that)?
I was thinking about Anakyr but I was reading that he couldn't use his mind in the machine while on the CCB, which is where I need a second overlord in this list. I have found that the Overlord ends up on foot quite a lot so it improves his survivability. Rereading the Codex for Anrakyr is giving me ideas though - maybe for another list!
skoffs wrote:I'd stick all the Warriors together on foot with Zahndrek. They'll be able to benefit from his ResOrb that way.
Have the Ghost Ark float along side them for support.
I wouldn't stick Harbingers of Destruction with tesla Immortals. Tesla is usually better against infantry, and the Lance is best against armor. If one fires at one, the others can't fire at a more appropriate target for their weapon.
Hmmm. Good point. I was thinking that Zahndrek was a phaeron but I checked the Codex and he isn't. I'll swap him into the immortal squad and put the other lance in the ghost ark.
skoffs wrote:Speaking of the Harbingers of Destruction, why don't they have Solar Pulses? Invaluable protection against long range enemy weapons. I'd drop the one Harbinger and use his points to give these guys a couple pulses. Then stick them both in the empty Ghost Ark (giving them protection AND the ability to target whatever they want).
Great suggestion, thanks, I'll do that.
skoffs wrote:Scarabs in units less than 5 bases have a tendency to get wiped out really easily. Combine them if you want to make them more resilient.
Yeah, I need to get a couple more bases (and then find some points!!). In the meantime I'll try combining them in the next game.
skoffs wrote:Definitely digging the Death&Despair combo, though.
That and Obyron's Lychguard should make for some awesome hurt.
Thanks. They are really fun to play and the some of the faces that get made during the game are classic!
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This message was edited 1 time. Last update was at 2012/05/07 13:26:28
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