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![[Post New]](/s/i/i.gif) 2012/05/10 20:11:21
Subject: Close look at Flexible Crater Markers
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Been Around the Block
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Hi all,
We've recently got our hands on some flexible PVC crater markers, they're a delight to use after years of balancing models on top of uneven craters! Check out our thoughts and pictures here:
http://gravengames.co.uk/terrain-foundry-crater-markers-review
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![[Post New]](/s/i/i.gif) 2012/05/10 22:20:42
Subject: Close look at Flexible Crater Markers
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Ultramarine Master with Gauntlets of Macragge
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I vastly prefer 3D craters visually, but I won't argue that they can be a bit of a pain. Cool idea for a product.
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Check out my Youtube channel!
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![[Post New]](/s/i/i.gif) 2012/05/23 09:18:34
Subject: Close look at Flexible Crater Markers
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Fresh-Faced New User
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I have a bunch of these, and they are fantastic! I highly recommend them to any 40k gamer.
Also, if you "like" them on facebook you can win a set
http://www.facebook.com/?sk=welcome#!/pages/Terrain-Foundry/337173236308088
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![[Post New]](/s/i/i.gif) 2012/05/23 12:50:57
Subject: Close look at Flexible Crater Markers
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Warplord Titan Princeps of Tzeentch
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Brother SRM wrote:I vastly prefer 3D craters visually, but I won't argue that they can be a bit of a pain. Cool idea for a product.
2D terrain is awesome. It's not as visually appealing, but from a gameplay perspective it is far superior to 3d terrain.
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text removed by Moderation team. |
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![[Post New]](/s/i/i.gif) 2012/05/23 17:25:53
Subject: Close look at Flexible Crater Markers
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Decrepit Dakkanaut
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biccat wrote:Brother SRM wrote:I vastly prefer 3D craters visually, but I won't argue that they can be a bit of a pain. Cool idea for a product.
2D terrain is awesome. It's not as visually appealing, but from a gameplay perspective it is far superior to 3d terrain.
While I can see that argument in other games, how is it superior in a TLoS game?
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![[Post New]](/s/i/i.gif) 2012/05/23 17:36:20
Subject: Close look at Flexible Crater Markers
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Fixture of Dakka
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I see the appeal, because most of the times 40k 'craters' go hand in hand with standing wobbly little dudes up on them, making the 3D and TLOS aspect of it undermined by models falling on their face all day.
Personally, if someone was going to go to the effort of 2D abstraction for maximum gameplay, I would think there would be a market for perfect-sized vehicle silhouetted craters which are 2D. But for terrain, where there are just ‘craters’ on the table, I prefer 3D.
I use a crater I got from someone on Dakka which are 3d but designed for model stability which are amazing. But they are not perfect silhouettes.
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My Models: Ork Army: Waaagh 'Az-ard - Chibi Dungeon RPG Models! - My Workblog!
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RULE OF COOL: When converting models, there is only one rule: "The better your model looks, the less people will complain about it."
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MODELING FOR ADVANTAGE TEST: rigeld2: "Easy test - are you willing to play the model as a stock one? No? MFA." |
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![[Post New]](/s/i/i.gif) 2012/05/23 17:45:28
Subject: Close look at Flexible Crater Markers
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Warplord Titan Princeps of Tzeentch
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Platuan4th wrote:While I can see that argument in other games, how is it superior in a TLoS game? TLOS is bad and you shouldn't use it. Problem solved No, I'm not kidding. Bushes give 6+ cover, trees 5+, ruins 4+. Walls block LOS.
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This message was edited 1 time. Last update was at 2012/05/23 17:45:40
text removed by Moderation team. |
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![[Post New]](/s/i/i.gif) 2012/05/23 17:46:26
Subject: Close look at Flexible Crater Markers
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Decrepit Dakkanaut
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biccat wrote:Platuan4th wrote:While I can see that argument in other games, how is it superior in a TLoS game? TLOS is bad and you shouldn't use it. Problem solved  I don't. WM/H doesn't use TLoS. I haven't played a GW game in over a year. It's all RPGs, WM/H, Munchkin, and board games with group now. Interestingly, we don't ever argue anymore and we have this mysterious thing called fun now.
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This message was edited 2 times. Last update was at 2012/05/23 17:47:55
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![[Post New]](/s/i/i.gif) 2012/05/23 17:47:22
Subject: Close look at Flexible Crater Markers
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Warplord Titan Princeps of Tzeentch
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Platuan4th wrote:I don't. WM/H doesn't use TLoS.
Well, then nothing to worry about The "you" in my last post was generic, by the way.
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This message was edited 1 time. Last update was at 2012/05/23 17:47:31
text removed by Moderation team. |
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![[Post New]](/s/i/i.gif) 2012/05/23 17:49:10
Subject: Close look at Flexible Crater Markers
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Decrepit Dakkanaut
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biccat wrote:Platuan4th wrote:I don't. WM/H doesn't use TLoS.
Well, then nothing to worry about
The "you" in my last post was generic, by the way.
It also deserves a Zoidberg "Your music is bad and you should feel bad" style image to go with it.
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![[Post New]](/s/i/i.gif) 2012/05/24 04:10:45
Subject: Close look at Flexible Crater Markers
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2nd Lieutenant
San Jose, California
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nkelsch wrote:Personally, if someone was going to go to the effort of 2D abstraction for maximum gameplay, I would think there would be a market for perfect-sized vehicle silhouetted craters which are 2D.
For that there's Greenman Designs Inc. ( www.gdesignsinc.com). They make laser cut wreck markers for most 40k vehicles.
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This message was edited 1 time. Last update was at 2012/05/24 04:11:52
Solve a man's problem with violence and help him for a day. Teach a man how to solve his problems with violence, help him for a lifetime - Belkar Bitterleaf |
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![[Post New]](/s/i/i.gif) 2012/05/25 00:14:27
Subject: Re:Close look at Flexible Crater Markers
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Psychic Prisoner aboard a Black Ship
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I have made my own 2D crater markers that I use for exploded vehicles. Place your tank, dreadnaught etc. on a crater and take a top down photo. Print the photo adjusted to 100% on plain paper and pass through a laminator and you will have a perfect game play crater with the outline of your vehicle. Works perfect, at our club we have taken this a step further and produced several plain photos of craters for any exploded vehicles, each table has a few for our weekly game days.
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