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![[Post New]](/s/i/i.gif) 2012/05/15 21:10:38
Subject: Combined Armies
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Death-Dealing Dark Angels Devastator
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Has anyone in the Dakka-sphere ever experimented with using combined armies? I know that people will run apoc games using two 2k army lists that are different rather than 4k of one army, and that some codices blend together, such as with chaos and chaos space marines. I'm more talking about in a single army list combining, say, IG and SM. If you've tried it has it worked? What were the issues you ran into? Was it worth combining armies or did it just make for a weaker force?
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Sanguine Fist Lion's Claw
Gitsplitta wrote:Yes, please note that the arrival of the cat coincided with my complete failure militarily. Cats not only suck the breath out of little babies, they sucked the life out of my counter attack!
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![[Post New]](/s/i/i.gif) 2012/05/15 21:16:39
Subject: Combined Armies
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Pyro Pilot of a Triach Stalker
New York
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I just played a 1500 point game.
1500 points of my Orks.
vs.
750 points of Tau and 750 points of IG.
Like that?
They blend together quite well (gigantic gunline), but a Kustom Force Field still screws them all up!
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![[Post New]](/s/i/i.gif) 2012/05/15 21:25:26
Subject: Re:Combined Armies
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Regular Dakkanaut
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I regularly do that in apocalypse games to get fluffier, force.
For example, my force might consist of mostly IG, but if I'm fighting chaos, I might add a small force of Grey knights (an inquisitor, a brother captain, and some grey knights in power armor). Or maybe a small, drop podding force of space marines to capture an objective.
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There you go using your ?common sense? again. -Mannahnin |
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![[Post New]](/s/i/i.gif) 2012/05/15 21:26:26
Subject: Combined Armies
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Death-Dealing Dark Angels Devastator
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Yeah, that's along the lines I was thinking of. Using two separate armies to build a single army list using a single FOC and point limit. I think it would lead to some very interesting army make ups and also provide a way to be able to play some elements of the "weaker" armies and not get blown away each time. It hold with the fluff, too. It's now out of reach to have Space Marines backed up Guard elements from that planet. You could even combine Eldar and Orks the same way that Dawn of War 2 did.
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Sanguine Fist Lion's Claw
Gitsplitta wrote:Yes, please note that the arrival of the cat coincided with my complete failure militarily. Cats not only suck the breath out of little babies, they sucked the life out of my counter attack!
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![[Post New]](/s/i/i.gif) 2012/05/15 21:29:11
Subject: Combined Armies
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Towering Hierophant Bio-Titan
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Ive seen a few tournies in the past play on this idea for normal games.
Fate crusher, lash prince, oblits, plague marines, nasty combo when used together
That was 1,500 of each i think.
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![[Post New]](/s/i/i.gif) 2012/05/15 21:40:00
Subject: Combined Armies
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Servoarm Flailing Magos
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Merging armies breaks all semblance of balance, but they're fun.
Are are some obvious ones - Eldar farseers with anything, ditto Sanguinary Priests.
One of the most effective partnerships I've had was with necrons - we were both gunlines, but the 'crons superior durability created a pretty tough alloy.
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Codex: Bears.
NOW WITH MR BIGGLES AND HIS AMAZING FLYING CONTRAPTION |
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![[Post New]](/s/i/i.gif) 2012/05/15 21:45:42
Subject: Combined Armies
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Decrepit Dakkanaut
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Joey wrote:Merging armies breaks all semblance of balance, but they're fun.
Are are some obvious ones - Eldar farseers with anything, ditto Sanguinary Priests.
One of the most effective partnerships I've had was with necrons - we were both gunlines, but the 'crons superior durability created a pretty tough alloy.
This is why, in each game I've ever played, be it 2v2 or 1v1 with combined forces, we decided beforehand, what if any rules applied to the complete force, and what applied purely to the "owning" faction (if 2 different books were used)
For us, most likely the Sanguinary priest would only be allowed to hang out with actual BA units, and unless his unit entry states all "allied within X" he doesn't help or hinder his allies. For instance, if we had gotten a game with my Nurgle CSM allied with an Epidemius Nurgle Daemon list, it would have been wicked because epidemius affects ALL nurgle units (friend and foe alike)
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![[Post New]](/s/i/i.gif) 2012/05/15 21:51:23
Subject: Combined Armies
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Towering Hierophant Bio-Titan
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Ensis, its not just carried over rules that make a overly strong joined army.
While they help, i think it mainly comes from one army complimenting another in each choice from the chart.
Daemons have a poor choice in heavy support, so chaos take oblits to help out.
Daemons troop choices have no access to armour, and usually die quickly. Plague marines solve this.
Chaos are usually poor in CC, why not take crushers to solve this?
Both chaos armies really work well with eachother without having to use army wide special rules to gain certain effects.
Likewise, an army like tau could take daemons.
That way they hammer people with railguns all game and dont have to worry about being torn apart in combat.
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![[Post New]](/s/i/i.gif) 2012/05/15 22:04:31
Subject: Combined Armies
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Death-Dealing Dark Angels Devastator
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Jackal wrote:Ensis, its not just carried over rules that make a overly strong joined army.
While they help, i think it mainly comes from one army complimenting another in each choice from the chart.
Daemons have a poor choice in heavy support, so chaos take oblits to help out.
Daemons troop choices have no access to armour, and usually die quickly. Plague marines solve this.
Chaos are usually poor in CC, why not take crushers to solve this?
Both chaos armies really work well with each other without having to use army wide special rules to gain certain effects.
Likewise, an army like tau could take daemons.
That way they hammer people with railguns all game and dont have to worry about being torn apart in combat.
I like the concept of being able to do this. It may not keep "balance" but from what I've seen in person and on this site, there isn't much balance to begin with. A major problem with SM is a major lack of competent and speedy assault troops. Mixing in a BA element would solve this, though you would have to discuss with the opponent before hand if BA assault marines still counted as troops if they are in a C: SM heavy list. I love the shooty-ness of Tau, but with the prevelence of fast moving assault armies like Blood Angels, or slower but tough assault armies like Orks, I see a plain tau list not being too viable.
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This message was edited 1 time. Last update was at 2012/05/15 22:04:43
Sanguine Fist Lion's Claw
Gitsplitta wrote:Yes, please note that the arrival of the cat coincided with my complete failure militarily. Cats not only suck the breath out of little babies, they sucked the life out of my counter attack!
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![[Post New]](/s/i/i.gif) 2012/05/15 22:08:51
Subject: Combined Armies
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Decrepit Dakkanaut
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Jackal, all of that is true, but quite often times.. or at least from what i have seen in "combined" games, especially if they are planned ahead, is that one army will take units that not only compliment each other, but also have rules that will boost each other (such as an empidemius/plague marine combined army)
Tau could also be helped greatly by something like a Green Tide army, or if the tau player runs a lot of Battle suits or crisis suits and the like, he would be greatly helped by a KFF Big Mek ork army.... actually, just about anyone allied with tau would make them better imo
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![[Post New]](/s/i/i.gif) 2012/05/15 22:09:55
Subject: Combined Armies
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Towering Hierophant Bio-Titan
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The way ive seen it done is usually with a single force org chart, and a dead even split on points between the 2 armies.
So, 1,250 or so points per army, and a standard force org chart to choose from.
So, you could run something like this:
Lash prince
Fateweaver
5 crushers
5 crushers
5 flamers of tzeentch
7 plague marines in rhino
7 plague marines in rhino
7 plague marines in rhino
5 screamers
5 screamers
2 obliterators
2 obliterators
2 obliterators
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![[Post New]](/s/i/i.gif) 2012/05/15 22:13:58
Subject: Combined Armies
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Malicious Mutant Scum
Washington, US
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I believe it used to be possible to take some mixes of GK, SoB, SM and IG in the Witchhunters and Daemonhunters codices, with plenty of restrictions of course.
With no restrictions in place I'd want to see the crazier combinations and look for unexpected possibilities. It's unlikely to come up with Dark Eldar and Tyranids, but who knows?
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...unless the contrary holds. |
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![[Post New]](/s/i/i.gif) 2012/05/15 22:15:29
Subject: Combined Armies
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Decrepit Dakkanaut
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Jackal wrote:The way ive seen it done is usually with a single force org chart, and a dead even split on points between the 2 armies.
the way my previous gaming group had done it was quite similar... it wasn't a spoken dead even split, but it was more a gentlemanly agreement that each player would try to get as close to their allotted half of points as possible. If one player didn't own enough models to make the limit, then if his partner did we'd allow them to take up the slack so that the overall battle was even pointswise.
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![[Post New]](/s/i/i.gif) 2012/05/15 22:23:42
Subject: Combined Armies
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Towering Hierophant Bio-Titan
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Sleepy, the old daemon hunters where nice, still got the codex with me
Could run a pure list, an allied list with marine or guard or just the odd unit with them.
Shame thats ended now :(
Ensis - Thats usually how these games ended up.
Usually you can get a list to within a few points of the limit, but doing it with 2 armies on a single force org chart with limitations is a bit harder lol, so some exceptions were made from time to time.
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![[Post New]](/s/i/i.gif) 2012/05/15 22:42:51
Subject: Combined Armies
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Mauleed
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Just to note it, fortune, and guide only work for eldar units.
Automatically Appended Next Post: kinda ruins the farseer combo
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This message was edited 1 time. Last update was at 2012/05/15 22:54:16
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