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![[Post New]](/s/i/i.gif) 2012/05/16 13:15:05
Subject: Necron Faults and Flaws
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Pile of Necron Spare Parts
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This thread was created to discuss, of course, necron faults and flaws. Im not hateing on matt ward but some things are badly writen in the codex and we are here to discuss these things. Automatically Appended Next Post: For example wraths are assalty units right? So you would think that giveing them a pistol would give them an extra attack right? Wrong! Wraths dont have a close combat wepon so they can get the bonus attack for extra close combat wepon. Aka a pistol.
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This message was edited 1 time. Last update was at 2012/05/16 13:17:46
Bastards? That's uncharacteristic for necrons. "Technological constructs of unknown origin" is more like them |
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![[Post New]](/s/i/i.gif) 2012/05/16 13:17:47
Subject: Re:Necron Faults and Flaws
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Trazyn's Museum Curator
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Dolmen Gates. /thread. Automatically Appended Next Post: munchie285 wrote: Automatically Appended Next Post: For example wraths are assalty units right? So you would think that giveing them a pistol would give them an extra attack right? Wrong! Wraths dont have a close combat wepon so they can get the bonus attack for extra close combat wepon. Aka a pistol. You are complaining about that? Mate, they are S6 with rending and 3 attacks base with invul saves and 2 wounds. All for just under 40 points. Not having a bonus attack from the pistol is understandable. Especially if the pistol is S6 AP5 with 12" range.
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This message was edited 2 times. Last update was at 2012/05/16 13:20:18
What I have
~4100
~1660
Westwood lives in death!
Peace through power!
A longbeard when it comes to Necrons and WHFB. Grumble Grumble
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![[Post New]](/s/i/i.gif) 2012/05/16 13:28:12
Subject: Re:Necron Faults and Flaws
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The Hive Mind
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CthuluIsSpy wrote:munchie285 wrote:For example wraths are assalty units right? So you would think that giveing them a pistol would give them an extra attack right? Wrong! Wraths dont have a close combat wepon so they can get the bonus attack for extra close combat wepon. Aka a pistol.
You are complaining about that?
Mate, they are S6 with rending and 3 attacks base with invul saves and 2 wounds. All for just under 40 points.
Not having a bonus attack from the pistol is understandable.
Especially if the pistol is S6 AP5 with 12" range.
And they ignore difficult terrain. And are jump infantry.
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My beautiful wife wrote:Trucks = Carnifex snack, Tanks = meals. |
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![[Post New]](/s/i/i.gif) 2012/05/16 13:34:12
Subject: Re:Necron Faults and Flaws
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Trazyn's Museum Curator
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rigeld2 wrote:CthuluIsSpy wrote:munchie285 wrote:For example wraths are assalty units right? So you would think that giveing them a pistol would give them an extra attack right? Wrong! Wraths dont have a close combat wepon so they can get the bonus attack for extra close combat wepon. Aka a pistol.
You are complaining about that?
Mate, they are S6 with rending and 3 attacks base with invul saves and 2 wounds. All for just under 40 points.
Not having a bonus attack from the pistol is understandable.
Especially if the pistol is S6 AP5 with 12" range.
And they ignore difficult terrain. And are jump infantry.
Thanks. I knew that, but I felt I made my point that they don't need the extra attack; they already have enough goodies.
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What I have
~4100
~1660
Westwood lives in death!
Peace through power!
A longbeard when it comes to Necrons and WHFB. Grumble Grumble
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![[Post New]](/s/i/i.gif) 2012/05/16 13:47:11
Subject: Necron Faults and Flaws
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Pile of Necron Spare Parts
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Sorry i verse a dark edar player all the time and he points out a bunch of flaws every now and then so i came here to possably discuss them. Im not complaining im just talken. I accept my army for its ups and its downs.
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Bastards? That's uncharacteristic for necrons. "Technological constructs of unknown origin" is more like them |
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![[Post New]](/s/i/i.gif) 2012/05/16 14:14:46
Subject: Necron Faults and Flaws
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Dakka Veteran
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Considering how undercosted Wraiths are, I find OP's complaint that they don't extra attack in addition to other benefits (wound allocation, S6 AP5 shot) for the small price they pay for it.
It's kinda same as complaining that GH base cost is far too high (compared to C:SM marine) or that Purifiers pay too much for Halberds.
Anyway, Wraiths not getting extra attack for Particle caster is not something you can consider a flaw. It's carefully made design choice.
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![[Post New]](/s/i/i.gif) 2012/05/16 14:53:12
Subject: Necron Faults and Flaws
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Numberless Necron Warrior
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Sweeping advance is one of the biggest killers of crons in CC besides going last in most cases.
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40k - Necrons
LOTR - Harad
Mordheim - Reikland |
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![[Post New]](/s/i/i.gif) 2012/05/16 14:57:31
Subject: Re:Necron Faults and Flaws
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Barpharanges
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This thread seems to be a overreaction to being beaten, the codex is one of the best currently out.
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The biggest indicator someone is a loser is them complaining about 3d printers or piracy. |
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![[Post New]](/s/i/i.gif) 2012/05/16 14:59:11
Subject: Re:Necron Faults and Flaws
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Tail-spinning Tomb Blade Pilot
Texas
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... which translates into pretty weak troops. Necrons can't really depend on their troops doing much besides giving crypteks a body-shield, they have to rely on other slots more.
Of course the single glaring weakness in their codex is lack of ranged firepower. Everything (practically) is 24" or less.
Another is no night-fight equipment or abilities - they can cause night, but if it's night in their turn for any reason (scenario, Imotekh, opposing Necrons, special rules for other races) they sorta suck at it.
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![[Post New]](/s/i/i.gif) 2012/05/16 15:01:20
Subject: Re:Necron Faults and Flaws
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Trazyn's Museum Curator
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Yeah, though flayed ones could be better. For what we are paying for them, you'd expect them to be amazing.
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What I have
~4100
~1660
Westwood lives in death!
Peace through power!
A longbeard when it comes to Necrons and WHFB. Grumble Grumble
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![[Post New]](/s/i/i.gif) 2012/05/16 15:29:03
Subject: Necron Faults and Flaws
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Lethal Lhamean
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Every dex has units that could be better. DE have mandrakes, bikes, hellions (somewhat) talos (somewhat) and a few of the SC are "why bother?" or too expensive. Dosent really mean the codex has flaws, it just means its not 100% full of pure awesome win. If the entire book was made up of stuff like trueborn, or ravagers people would be screaming cheese so loud mozzarella would be leaking from yer ears.
Wraiths are pure badassary. MUCH better now then previous codex. Even destroyers, warriors, and lords got better. Cryptecs are generally win, scarabs and spiders got HUGE boosts, and the only thing to really loose a bit was the monolith, but really it just made it even with most other vehicles in the in game, along with a point reduction to make it a bit easier to take.
So flaws..... Yea..... But the the wins in the book are more then the fails, (aside from fluff and the ward style but that's another thread)
Ad the biggest win: IT'S A NEW CODEX AFTER MORE THEN DECADE OF NOT HAVING ONE!!!
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![[Post New]](/s/i/i.gif) 2012/05/28 10:24:51
Subject: Re:Necron Faults and Flaws
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Freaky Flayed One
Australia
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Yea, if you look at the flaws it looks pretty bad  , coz monoliths looked like they got pretty much nerfed, but look at all the new units  . I mean COME ON PEOPLE! besides the monolith there was no necron vehicles. I reckon they are now one of the best armies in 40K IMHO, so look at the positives.... we have OVERLORDS, crypteks, upgraded destroyers and if I'm not mistaken, we actually have a SCs! I reckon Necrons are all good. But something that I hate is the low initiative and as mentioned the range. They are are slow short/medium range army. That's pretty much all that peeves me off, but hey, if Necrons were anymore ponage, no-one would want to play you.
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![[Post New]](/s/i/i.gif) 2012/05/28 14:03:13
Subject: Re:Necron Faults and Flaws
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Loyal Necron Lychguard
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Wait wait wait....how did destroyers get better? Cheaper? Yes. Better? Not by a long shot.
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11,100 pts, 7,000 pts
++ Heed my words for I am the Herald and we are the footsteps of doom. Interlopers, do we name you. Defilers of our
sacred earth. We have awoken to your primative species and will not tolerate your presence. Ours is the way of logic,
of cold hard reason: your irrationality, your human disease has no place in the necrontyr. Flesh is weak.
Surrender to the machine incarnate. Surrender and die. ++
Tuagh wrote: If you won't use a wrench, it isn't the bolt's fault that your hammer is useless. |
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![[Post New]](/s/i/i.gif) 2012/05/28 14:10:38
Subject: Necron Faults and Flaws
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Ladies Love the Vibro-Cannon Operator
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Serge-David wrote:Sweeping advance is one of the biggest killers of crons in CC besides going last in most cases.
This is the way to kill Necrons, with old and new codex.
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Former moderator 40kOnline
Lanchester's square law - please obey in list building!
Illumini: "And thank you for not finishing your post with a " " I'm sorry, but after 7200 's that has to be the most annoying sign-off ever."
Armies: Eldar, Necrons, Blood Angels, Grey Knights; World Eaters (30k); Bloodbound; Cryx, Circle, Cyriss |
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![[Post New]](/s/i/i.gif) 2012/05/28 14:23:51
Subject: Re:Necron Faults and Flaws
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Trazyn's Museum Curator
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Maelstrom808 wrote:Wait wait wait....how did destroyers get better? Cheaper? Yes. Better? Not by a long shot.
AP3 weapons base, and heavy destroyers no longer take up a heavy slot.
Oh and preferred enemy, which does help make them survive in CC for a little longer.
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What I have
~4100
~1660
Westwood lives in death!
Peace through power!
A longbeard when it comes to Necrons and WHFB. Grumble Grumble
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![[Post New]](/s/i/i.gif) 2012/05/28 14:33:59
Subject: Re:Necron Faults and Flaws
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Loyal Necron Lychguard
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Strictly speaking for Destroyers - AP3 is nice. Losing 12" of range, -1S, and the ability to turboboost is not. PE currently is worthless, as they have no business in CC, and will pretty much evaporate to any decent assault unit with or without it. Now if the rumors for PE in 6th hold true then that will certainly help out.
For Heavy Ds moving to fast attack, imo it's almost wash with this codex. Both heavy and fast are coveted slots currently so it just comes down to the list.
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11,100 pts, 7,000 pts
++ Heed my words for I am the Herald and we are the footsteps of doom. Interlopers, do we name you. Defilers of our
sacred earth. We have awoken to your primative species and will not tolerate your presence. Ours is the way of logic,
of cold hard reason: your irrationality, your human disease has no place in the necrontyr. Flesh is weak.
Surrender to the machine incarnate. Surrender and die. ++
Tuagh wrote: If you won't use a wrench, it isn't the bolt's fault that your hammer is useless. |
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![[Post New]](/s/i/i.gif) 2012/05/28 14:38:22
Subject: Necron Faults and Flaws
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Daemonic Dreadnought
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having has a quick read through the leaked 6th ed rules that surfaced a few months ago (i know, i'm behind the times). Some of the necrons glaring flaws may be on the way out.
Assuming the leaked rules are legit (BIG if) sweeping advance could be changing to a flat "roll a 5+ or die" rather than an initiative test.
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![[Post New]](/s/i/i.gif) 2012/05/28 20:45:37
Subject: Necron Faults and Flaws
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Numberless Necron Warrior
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Not necessarily a flaw, but I wish we had more Forgeworld stuff (pylon, stalker, alternative scarabs is all we got), so hopefully in the next IA there will be some new models coming out, the pylon just doesn't scratch my desires for a giant mechacronmetron.
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40k - Necrons
LOTR - Harad
Mordheim - Reikland |
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![[Post New]](/s/i/i.gif) 2012/05/28 20:51:59
Subject: Re:Necron Faults and Flaws
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Ultramarine Master with Gauntlets of Macragge
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CthuluIsSpy wrote:Yeah, though flayed ones could be better.
Understatement of the thread right here!
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Check out my Youtube channel!
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![[Post New]](/s/i/i.gif) 2012/05/28 20:55:00
Subject: Necron Faults and Flaws
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Nihilistic Necron Lord
The best State-Texas
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Serge-David wrote:Not necessarily a flaw, but I wish we had more Forgeworld stuff (pylon, stalker, alternative scarabs is all we got), so hopefully in the next IA there will be some new models coming out, the pylon just doesn't scratch my desires for a giant mechacronmetron.
Well, the Next IA is Necrons vs Minotaurs, so I'm sure we will be getting some things.
Personally, the only thing I'm really disappointing with, in the new dex, are Praetorians. Cool fluff, Excellent models, bad rules. It really is a shame
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![[Post New]](/s/i/i.gif) 2012/05/29 00:03:54
Subject: Necron Faults and Flaws
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Freaky Flayed One
Australia
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another necron flaw is that we have no titan sorta things. Orks hav stompas, eldar and imperials have titans, Tyranid hav their massive monsters anyways and the biggest flaw IMHO for Necrons is their range. like said b4 - 24" or less pretty much. But hopefully the Night Scythes/doom scythes and faster vehicles might even it up a bit. Automatically Appended Next Post: Brother SRM wrote:CthuluIsSpy wrote:Yeah, though flayed ones could be better.
Understatement of the thread right here!
For the necron's only real assault speciality troops - flayed ones should have a higher toughness or at least higher initiative like i3 or even i4
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This message was edited 1 time. Last update was at 2012/05/29 00:06:20
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![[Post New]](/s/i/i.gif) 2012/05/29 00:13:49
Subject: Necron Faults and Flaws
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Dark Angels Librarian with Book of Secrets
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munchie285 wrote:This thread was created to discuss, of course, necron faults and flaws. Im not hateing on matt ward but some things are badly writen in the codex and we are here to discuss these things.
Automatically Appended Next Post:
For example wraths are assalty units right? So you would think that giveing them a pistol would give them an extra attack right? Wrong! Wraths dont have a close combat wepon so they can get the bonus attack for extra close combat wepon. Aka a pistol.
If thisnis your biggest complaint, then tyranids should have another ccw to get the extra attack too, right?
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![[Post New]](/s/i/i.gif) 2012/05/29 00:43:46
Subject: Re:Necron Faults and Flaws
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Battlewagon Driver with Charged Engine
Between Alpha and Omega, and a little to the left
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Considering what I've heard from other people, it seems like the whole Elite section is underwhelming
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![[Post New]](/s/i/i.gif) 2012/05/29 05:01:55
Subject: Necron Faults and Flaws
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Ultramarine Master with Gauntlets of Macragge
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rednecroncryptek wrote:
For the necron's only real assault speciality troops - flayed ones should have a higher toughness or at least higher initiative like i3 or even i4
Do they have any morale-influencing abilities? I know they do in the fluff but I'm yet to encounter them on the tabletop. If not, they definitely should have some ability that lowers enemy morale in their proximity, and an extra attack each.
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Check out my Youtube channel!
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![[Post New]](/s/i/i.gif) 2012/05/29 05:39:04
Subject: Necron Faults and Flaws
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Daemonic Dreadnought
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Brother SRM wrote:rednecroncryptek wrote:
For the necron's only real assault speciality troops - flayed ones should have a higher toughness or at least higher initiative like i3 or even i4
Do they have any morale-influencing abilities? I know they do in the fluff but I'm yet to encounter them on the tabletop. If not, they definitely should have some ability that lowers enemy morale in their proximity, and an extra attack each.
Nope, they don't :( One would think with their Wardian fluff of attempting to consume flesh they'd have some nasty bacteria on them which would at least give them poisoned attacks, but nooooooo... So yeah, flayed ones now suck, a lot. (and hell, the oldcron flayed ones were better. Better fluff, better special rules, and downright scary).
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Gods? There are no gods. Merely existences, obstacles to overcome.
"And what if I told you the Wolves tried to bring a Legion to heel once before? What if that Legion sent Russ and his dogs running, too ashamed to write down their defeat in Imperial archives?" - ADB |
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