Switch Theme:

What's wrong with 5th Edition Rulebook?  [RSS] Share on facebook Share on Twitter Submit to Reddit
»
Author Message
Advert


Forum adverts like this one are shown to any user who is not logged in. Join us by filling out a tiny 3 field form and you will get your own, free, dakka user account which gives a good range of benefits to you:
  • No adverts like this in the forums anymore.
  • Times and dates in your local timezone.
  • Full tracking of what you have read so you can skip to your first unread post, easily see what has changed since you last logged in, and easily see what is new at a glance.
  • Email notifications for threads you want to watch closely.
  • Being a part of the oldest wargaming community on the net.
If you are already a member then feel free to login now.




Made in ca
Trustworthy Shas'vre




I think the dual system is actually reasonably realistic in the reflection of the differences in the way weapons interact with human bodies and with vehicles in real life.

Tau and Space Wolves since 5th Edition. 
   
Made in us
Decrepit Dakkanaut






Springfield, VA

I would prefer saves get changed to save modifiers.

Otherwise, you get the curious example of the Manticore, where it's cluster bombs can utterly obliterate tank squadrons (Str 10 Ordnance d3) but only slightly perturbs heavy infantry (AP4).
   
Made in ie
Jovial Junkatrukk Driver





Angloland

Idk i cant see anything wrong with it.

motyak wrote:[...] Yes, the mods are illuminati, and yakface, lego and dakka dakka itself are the 3 points of the triangle.
 
   
Made in fr
Focused Fire Warrior





The 'model's eye view' system is broken

Vehicles in squadrons blow up for being immobilized (blowing up after loosing unit coherency would be better IMO)

GW should might as well remove Rending all together rather than what they did to it.

Ranged combat sucks even more with the increased Friendly Fire cover saves along with the running and CC always hitting rear of vehicles (though the running and rear armour hits, I'm ok with; infact the rear armour hits make it quite cinimatic, like in Ghost in the Shell when the Major rips the entry hatches off tanks in almost every film/series).

This message was edited 3 times. Last update was at 2012/05/31 18:23:57


Tau Empire
Orks
Exiled Cadre
LatD 
   
Made in us
Imperial Guard Landspeeder Pilot




On moon miranda.

SDFarsight wrote:like in Ghost in the Shell when the Major rips the entry hatches off tanks in almost every film/series).
Notice she fails at successfully doing so Tearing herself apart in the process, requiring the "standard issue big gun" to solve the problem

IRON WITHIN, IRON WITHOUT.

New Heavy Gear Log! Also...Grey Knights!
The correct pronunciation is Imperial Guard and Stormtroopers, "Astra Militarum" and "Tempestus Scions" are something you'll find at Hogwarts.  
   
Made in us
Longtime Dakkanaut





Silver Spring, MD

TLOS on cover is one thing I dont like...

A friend of mine who I play with all of the time has a differing view on cover than i do. he says if it is close it gets cover, i say if it is close it doesnt. This leads to disagreements in many of our games.

Frigian 582nd "the regulars" with thousand sons detachment
5th Edition
W : L : D
23 : 20 : 7

6th Edition
W : L : D
Don't Know...alot of each
Bretonnians
W : L : D
4 : 2 : 0
"Those are Regulars! By God!" -Major General Phineas Riall
 
   
Made in us
Imperial Guard Landspeeder Pilot




On moon miranda.

dajobe wrote:TLOS on cover is one thing I dont like...

A friend of mine who I play with all of the time has a differing view on cover than i do. he says if it is close it gets cover, i say if it is close it doesnt. This leads to disagreements in many of our games.
Notice that the rulebook does have a mechanic for that, if there's a disagreement it gets a cover save at -1 of what it would otherwise be, making 4+ into 5+.

IRON WITHIN, IRON WITHOUT.

New Heavy Gear Log! Also...Grey Knights!
The correct pronunciation is Imperial Guard and Stormtroopers, "Astra Militarum" and "Tempestus Scions" are something you'll find at Hogwarts.  
   
Made in dk
Stormin' Stompa





dajobe wrote:TLOS on cover is one thing I dont like...

A friend of mine who I play with all of the time has a differing view on cover than i do. he says if it is close it gets cover, i say if it is close it doesnt. This leads to disagreements in many of our games.


I assume you are talking about cover for vehicles, right?

Anyway, as mentioned there is a mechanic in place for such situations.
Failing that you just need to sack up and remind your friend that the criteria is "50% or more", not "close to 50", but not quite".




...

This message was edited 1 time. Last update was at 2012/05/31 20:46:36


-------------------------------------------------------
"He died because he had no honor. He had no honor and the Emperor was watching."

18.000 3.500 8.200 3.300 2.400 3.100 5.500 2.500 3.200 3.000


 
   
Made in gb
Servoarm Flailing Magos





Vaktathi wrote:
dajobe wrote:TLOS on cover is one thing I dont like...

A friend of mine who I play with all of the time has a differing view on cover than i do. he says if it is close it gets cover, i say if it is close it doesnt. This leads to disagreements in many of our games.
Notice that the rulebook does have a mechanic for that, if there's a disagreement it gets a cover save at -1 of what it would otherwise be, making 4+ into 5+.

Right but this allows you to get a 5+ cover from anywhere. My troops are in the open, I claim cover. My opponent disagrees, obviously, so it's 5+. Now that's a stupid example and it might not happen, but THIS happens quite frequently:
Defender: Well that looks like 4+ cover to me.
Attacker: No way, there's no cover at all from that
Defender: Well 5+ cover then?
Attacker: WHAT, no way does that deserve 5+ cover
ad infinitum.

Ever thought 40k would be a lot better with bears?
Codex: Bears.
NOW WITH MR BIGGLES AND HIS AMAZING FLYING CONTRAPTION 
   
Made in au
Devestating Grey Knight Dreadknight





Australia

AlmightyWalrus wrote:
Lanrak wrote:This is a prime example of overcomplication.

Roll a models armour save to prevent it taking damage/wounds.

Exception,1/If the weapons AP is lower than the models save it can not take a saving throw.

Exception 2/if the model has a cover/invunerable save this may be taken instead of its armour save.(And is not affected by AP.)

Exceptoin3/If the model has FNP it gets ANOTHER save , it can use after prevouis saves....

Exception 4/if the model is a Vehicle it uses a completly different sytem entirley!

How is this simple compard to ONE system that covers ALL weapons and units , NO exceptions?

Like I said the game play is fine.
The game mechanic chioce and multiple resolution methods are less than desirable, for elegant intuitive instructions to play the game.


Wait, how is that "overly complicated"? It takes literally 2 minutes to grasp. It'd be one thing if the save rules created long delays in game, but it doesn't! Furthermore, vehicles don't use a completely different system. Simplicity for the sake of simplicity is not something to strive for.


Lanrak is right on the money here, and you're completely wrong. Simplicity for it's own sake should always be something to strive for. Where multiple options to solve a problem exist, the simplest option is always more desirable.

And yes, the armour save mechanisms for troops and vehicles sucks. It is far too complicated. It's not hard to understand, but because it has so many steps and so many ways of interacting with itself, it is impossible to make small changes to tweak somethings abilities without having far reaching catastrophic effects. Just look at the headaches people in this thread are having trying to resolve the FNP issue. And why is there a FNP issue in the first place? Because under the current armour save and wound mechanism it was the easiest way to increase the survivability of some units.

"Did you ever notice how in the Bible, when ever God needed to punish someone, or make an example, or whenever God needed a killing, he sent an angel? Did you ever wonder what a creature like that must be like? A whole existence spent praising your God, but always with one wing dipped in blood. Would you ever really want to see an angel?" 
   
Made in us
Imperial Guard Landspeeder Pilot




On moon miranda.

Joey wrote:
Vaktathi wrote:
dajobe wrote:TLOS on cover is one thing I dont like...

A friend of mine who I play with all of the time has a differing view on cover than i do. he says if it is close it gets cover, i say if it is close it doesnt. This leads to disagreements in many of our games.
Notice that the rulebook does have a mechanic for that, if there's a disagreement it gets a cover save at -1 of what it would otherwise be, making 4+ into 5+.

Right but this allows you to get a 5+ cover from anywhere. My troops are in the open, I claim cover. My opponent disagrees, obviously, so it's 5+. Now that's a stupid example and it might not happen, but THIS happens quite frequently:
Defender: Well that looks like 4+ cover to me.
Attacker: No way, there's no cover at all from that
Defender: Well 5+ cover then?
Attacker: WHAT, no way does that deserve 5+ cover
ad infinitum.
While I don't disagree, there comes a point at which abuse of the rules becomes obvious and you take alternative actions. Chances are someone like that wouldn't be fun to play with regardless.

IRON WITHIN, IRON WITHOUT.

New Heavy Gear Log! Also...Grey Knights!
The correct pronunciation is Imperial Guard and Stormtroopers, "Astra Militarum" and "Tempestus Scions" are something you'll find at Hogwarts.  
   
Made in au
[MOD]
Making Stuff






Under the couch

Joey wrote:Right but this allows you to get a 5+ cover from anywhere. My troops are in the open, I claim cover.

It's not a blanket excuse to act like an ass.

Regardless of what the rules say, that's just going to result in you playing toy soldiers all by yourself.

 
   
Made in fr
Focused Fire Warrior





Vaktathi wrote:
SDFarsight wrote:like in Ghost in the Shell when the Major rips the entry hatches off tanks in almost every film/series).
Notice she fails at successfully doing so Tearing herself apart in the process, requiring the "standard issue big gun" to solve the problem


Well, I give her full marks for effort.

Tau Empire
Orks
Exiled Cadre
LatD 
   
Made in se
Ferocious Black Templar Castellan






Sweden

Kaldor wrote:
AlmightyWalrus wrote:
Lanrak wrote:This is a prime example of overcomplication.

Roll a models armour save to prevent it taking damage/wounds.

Exception,1/If the weapons AP is lower than the models save it can not take a saving throw.

Exception 2/if the model has a cover/invunerable save this may be taken instead of its armour save.(And is not affected by AP.)

Exceptoin3/If the model has FNP it gets ANOTHER save , it can use after prevouis saves....

Exception 4/if the model is a Vehicle it uses a completly different sytem entirley!

How is this simple compard to ONE system that covers ALL weapons and units , NO exceptions?

Like I said the game play is fine.
The game mechanic chioce and multiple resolution methods are less than desirable, for elegant intuitive instructions to play the game.


Wait, how is that "overly complicated"? It takes literally 2 minutes to grasp. It'd be one thing if the save rules created long delays in game, but it doesn't! Furthermore, vehicles don't use a completely different system. Simplicity for the sake of simplicity is not something to strive for.


Lanrak is right on the money here, and you're completely wrong. Simplicity for it's own sake should always be something to strive for. Where multiple options to solve a problem exist, the simplest option is always more desirable.

And yes, the armour save mechanisms for troops and vehicles sucks. It is far too complicated. It's not hard to understand, but because it has so many steps and so many ways of interacting with itself, it is impossible to make small changes to tweak somethings abilities without having far reaching catastrophic effects. Just look at the headaches people in this thread are having trying to resolve the FNP issue. And why is there a FNP issue in the first place? Because under the current armour save and wound mechanism it was the easiest way to increase the survivability of some units.


I guess I worded my point badly; what I meant was that simplicity isn't something to strive for above all else. If you simply ignore everything else and change rules around to make stuff simpler, chances are you're going to lose what made the rules work in the first place. Besides, the FNP and unsaved wound issue could simply be resolved by making FNP a save or clarifying that any wounds still count as unsaved. That's not a problem with overcomplication, that's a problem with GW doing a shoddy job in the first place.

For thirteen years I had a dog with fur the darkest black. For thirteen years he was my friend, oh how I want him back. 
   
Made in ca
Implacable Black Templar Initiate




Ontario

Well 5th has been pretty good for me. I play a foot slogging black templar army and all the 5th edition rules worked nicely for me. Wound allocation was a blessing since it meant I didn't have to count scouts vs marines every time someone shot me or chopped at my 20 man squads. Yes there is the benefit of more marines living at the end too.

I also got more cover (which was both good and bad) and running was fantastic because Jim SM would look outside his rhino in amazement as this huge black templar squad outran the rhino. 5th edition was a godsend for the reasons that everyone seems to think made it worse than 4th ed.

So for me, in terms of what is wrong with 5th edition, nothing really. Maybe powerfists not getting an extra attack.

"In space, nobody can hear you scream unless it's a battle cry for the Emperor!"
 
   
Made in gb
Lieutenant Colonel




@AlmightyWalrus.
40k has very straight forward game play which is part of its charm and apeal to new players.
But the instructions to play the game could be made clearer .

An analagy.
40k rules write .
2+2+2+2+2+2+2+2+2+2+2+2+2+2+2+2+2+2+2+2.

Other games write.
2x20.

With 40k it is easier to mis understand (mis count ) the multiple instructions , and takes much longer to process them.
Other games present the infomation in a clearer easier to undestand way. (With much fewer chances to misundestand.)And they can be procesed quicker.

The truth is ..
40ks core rules have been over simplified too much to support the game play of 40k.And so depend on all these additional rules that add layer upon layer of complication .

Complication is the amount of instructions to determine function.
Complexity in the amount of function allowed by an instruction.

Most games strive for maximum complexity with the minimum complication.
40k apears to be doing the opposite.




   
Made in ca
Cold-Blooded Saurus Warrior




The Great White North

5E is flat out garbage.

Lets just all keep our fingers crossed that 6E improves MOST of it.

+ +=

+ = Big Lame Mat Ward Lovefest  
   
Made in se
Ferocious Black Templar Castellan






Sweden

Milisim wrote:5E is flat out garbage.

Lets just all keep our fingers crossed that 6E improves MOST of it.


5E is flat out awesome.

Let's just all keep our fingers crossed that 6E keeps MOST of it.

Hey, that works both ways! Who would've thunk it?

For thirteen years I had a dog with fur the darkest black. For thirteen years he was my friend, oh how I want him back. 
   
Made in us
Sinewy Scourge




Lawrence, KS

5e has alot going for it and I enjoy it alot, I really do. If 6th tightens up the wounding (wounding has changed in every edition that I've played) and leaves most everything else the same, I'll be very happy. I especially loved the changes to infiltrate and the addition of outflanking, giving more tactical options. And of course letting deepstrike happen in all missions rather than just certain ones.

I'd like to see an expansion to the mission chart, certainly. I know KP has its champions and its detractors, but I'm middle of the road on it and see its virtues and failings. Maybe if we added VP's to another of the available mission types, and maybe even another mission type still that also benefitted the small elite armies (:sigh: Yes, that is meant to read Draigowing, loth as I am to protect it.)

Therion wrote:
6th edition lands on June 23rd!

Good news. This is the best time in the hobby. Full of promise. GW lets us down each time and we know it but secretly we're hoping that this is the edition that GW gives us a balanced game that can also be played competitively at tournaments. I'm loving it.
 
   
Made in ca
Cold-Blooded Saurus Warrior




The Great White North

If 5E is so Awesome then it wouldnt be in need of a 15 page thread of why it sucks.

also if 5E was so awesome, we wouldnt need 40 000 topics in the "You make Da Call" section as 5E was written by gakkers.

+ +=

+ = Big Lame Mat Ward Lovefest  
   
Made in se
Ferocious Black Templar Castellan






Sweden

Milisim wrote:If 5E is so Awesome then it wouldnt be in need of a 15 page thread of why it sucks.

also if 5E was so awesome, we wouldnt need 40 000 topics in the "You make Da Call" section as 5E was written by gakkers.


Argumentum ad populum. If you're going to whine about how bad 5th is, at least provide examples other than "it sucks because I say so, and others do too!". I can agree that there's stuff that could be better, but your post adds absolutely nothing to the discussion.

For thirteen years I had a dog with fur the darkest black. For thirteen years he was my friend, oh how I want him back. 
   
Made in us
Beautiful and Deadly Keeper of Secrets





5E was better than 4E in some ways, and some ways worse than 4E while being better/worse than 3E

Main Thing I truly was glad for: Skimmer's toned down, thank the gods, I was so tired of overpowered Tri-Falcon lists dominating everything besides Fish of Fury

Main Thing I truly dislike: The removal of the ordnance chart. 2D6 with the highest is not a good tradeoff.

Medicore: Blasts went from BS based to scatter dice based, bad for high BS armies, good for orks!

What I really want: Easier ways for assault to hit transports, MC's get a special damage chart for damaging transports (6 is autohits on the unit inside! )

This message was edited 2 times. Last update was at 2012/06/02 13:37:52


 
   
Made in us
Sinewy Scourge




Lawrence, KS

ZebioLizard2 wrote:5E was better than 4E in some ways, and some ways worse than 4E while being better/worse than 3E

Main Thing I truly was glad for: Skimmer's toned down, thank the gods, I was so tired of overpowered Tri-Falcon lists dominating everything besides Fish of Fury

Main Thing I truly dislike: The removal of the ordnance chart. 2D6 with the highest is not a good tradeoff.

Medicore: Blasts went from BS based to scatter dice based, bad for high BS armies, good for orks!

What I really want: Easier ways for assault to hit transports, MC's get a special damage chart for damaging transports (6 is autohits on the unit inside! )


I miss those skimmer rules. :(

But I'd be allright with that last one! They do damage to the passengers as they rip the transport to pieces? Awesome. Though I also would be great with an MC (or someone assaulting a transport) being able to consolidate into the unit that was inside. You don't count as charging, but fight as normal in the next assault phase.

Therion wrote:
6th edition lands on June 23rd!

Good news. This is the best time in the hobby. Full of promise. GW lets us down each time and we know it but secretly we're hoping that this is the edition that GW gives us a balanced game that can also be played competitively at tournaments. I'm loving it.
 
   
Made in au
[MOD]
Making Stuff






Under the couch

One thing I would like to see come back is the ability for a unit to voluntarily leave combat if the unit/s attacking it can't actually hurt it.

Once upon a time, walker and MCs could leave combat voluntarily. That led to certain abuses, but toning it down slightly, restricting it to those situations where the walker or MC can't be hurt by the attacker (and so really has nothing that is forcing it to stay there) and preventing it from charging into combat again on the game turn that it does so would be a huge help for preventing tarpitting.

 
   
Made in us
Regular Dakkanaut




Bellevue, WA

Deadshot wrote:Just change it so that any shot that ignores the model in question's armour ignores FNP.

And people are going to scream out for the painboy. I have a fix.

Doc knows wotz- Due to increble orkish regenerative sytems and the Docs knowing stuff, an Ork unit may always may a FNP save, unless the wound was caused by (insert all the stuff currently ignoring FNP, Eg, power swords).

Basically limit everyone else to an armour+FNP or an invulnerable/cover. Orks being supa tuff and regenerating quick, and doc gubbins, can have the current incarnation to balance their crap armour.


That'd be a mighty sad day for Sisters Repentia and Arco-Falgellants (no armor save at all, just FNP).
   
Made in us
Decrepit Dakkanaut





Vallejo, CA

Milisim wrote:If 5E is so Awesome then it wouldnt be in need of a 15 page thread of why it sucks.

also if 5E was so awesome, we wouldnt need 40 000 topics in the "You make Da Call" section as 5E was written by gakkers.

A vast majority is good. This thread is a dozen pages of people nit-picking a couple of rules. You're talking about up to a half dozen rules in a rulebook that's a hundred pages long. Sounds like a mostly successful rules system to me.

As for the existence of YMDC, clearly you've never seen such things for other games like Malifaux. Furthermore, there was rules bickering in 4th ed as well, of equal volume and ferocity. 5th ed didn't make things any worse in this regard.

Unless you've got a game as simple as chess, you're going to have people arguing about the rules, especially in a world where people try to twist rules on purpose to mean what they want them to mean. If you made an orbital ray generator that removed all TFG tendencies from all 40k players, you'd barely need to have a YMDC section.

6th edition's rulebook is going to be 98% similar to 5th ed. If you really hate 5th ed, you're not going to like 6th ed very much more.



This message was edited 1 time. Last update was at 2012/06/03 01:03:33


Your one-stop website for batreps, articles, and assorted goodies about the men of Folera: Foleran First Imperial Archives. Read Dakka's favorite narrative battle report series The Hand of the King. Also, check out my commission work, and my terrain.

Abstract Principles of 40k: Why game imbalance and list tailoring is good, and why tournaments are an absurd farce.

Read "The Geomides Affair", now on sale! No bolter porn. Not another inquisitor story. A book written by a dakkanought for dakkanoughts!
 
   
Made in gb
Lieutenant Colonel




I have been posting why the instructions in the 5th Edition rule book are poorly defined and inapropriate for the end game play of 40k, and its core demoghraphic .

I have no problem with the game play of 40k or its setting.
Most player play 40k becuse of its inspiring asthetic,despite its poor rule set.

Comparing 5th ed 40k to previous editions is just comparing different design ethos , using the same inapropriate game mechanics.

Compare 40k 5th ed rule book to, Epic Armageddon, Net Epic, Dust Warfare, Fast And Dirty, StargruntII,Infinity, etc.And you will see what I mean...




   
Made in us
Sinewy Scourge




Lawrence, KS

Ailaros wrote:
Milisim wrote:If 5E is so Awesome then it wouldnt be in need of a 15 page thread of why it sucks.

also if 5E was so awesome, we wouldnt need 40 000 topics in the "You make Da Call" section as 5E was written by gakkers.

As for the existence of YMDC, clearly you've never seen such things for other games like Malifaux. Furthermore, there was rules bickering in 4th ed as well, of equal volume and ferocity. 5th ed didn't make things any worse in this regard.


"What's the difference between Tier 1,2, and 3 terrain?" "Does 'Whole Models' in 'remove whole models first' mean whole as in the entire model, or whole as in unwounded?" "Does 'gets no save' mean the same as 'automatically fails a save?'" "How do Tau Drones work?" to name just a few off the top of my head.

Therion wrote:
6th edition lands on June 23rd!

Good news. This is the best time in the hobby. Full of promise. GW lets us down each time and we know it but secretly we're hoping that this is the edition that GW gives us a balanced game that can also be played competitively at tournaments. I'm loving it.
 
   
Made in gb
Servoarm Flailing Magos





Lanrak wrote:I have been posting why the instructions in the 5th Edition rule book are poorly defined and inapropriate for the end game play of 40k, and its core demoghraphic .

I have no problem with the game play of 40k or its setting.
Most player play 40k becuse of its inspiring asthetic,despite its poor rule set.

Comparing 5th ed 40k to previous editions is just comparing different design ethos , using the same inapropriate game mechanics.

Compare 40k 5th ed rule book to, Epic Armageddon, Net Epic, Dust Warfare, Fast And Dirty, StargruntII,Infinity, etc.And you will see what I mean...


You mean those obscure games no one has ever heard of or played?
RUDENESS REDACTED. -Mannahnin



Automatically Appended Next Post:
AlmightyWalrus wrote:
I guess I worded my point badly; what I meant was that simplicity isn't something to strive for above all else. If you simply ignore everything else and change rules around to make stuff simpler, chances are you're going to lose what made the rules work in the first place. Besides, the FNP and unsaved wound issue could simply be resolved by making FNP a save or clarifying that any wounds still count as unsaved. That's not a problem with overcomplication, that's a problem with GW doing a shoddy job in the first place.

Feel No Pain explicitly states that it cannot be taken against "any other wound against which no armour saves can be taken". If you don't get an armour save, you don't get a FNP.
But why bother reading the rulebook before you start slagging it off as being badly written

This message was edited 3 times. Last update was at 2012/06/03 15:21:20


Ever thought 40k would be a lot better with bears?
Codex: Bears.
NOW WITH MR BIGGLES AND HIS AMAZING FLYING CONTRAPTION 
   
Made in gb
Courageous Space Marine Captain






Glasgow, Scotland

Joey wrote:
Quote redacted as per original.


Don't insult people.

This message was edited 2 times. Last update was at 2012/06/03 15:24:09


I'm celebrating 8 years on Dakka Dakka!
I started an Instagram! Follow me at Deadshot Miniatures!
DR:90+S++G+++M+B+IPw40k08#-D+++A+++/cwd363R+++T(Ot)DM+
Check out my Deathwatch story, Aftermath in the fiction section!

Credit to Castiel for banner. Thanks Cas!
 
   
 
Forum Index » 40K General Discussion
Go to: