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![[Post New]](/s/i/i.gif) 2013/07/20 02:12:45
Subject: "Farsight - a codex Tau Empire supplement" - released, discussion starts pg 8
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Nasty Nob
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BoomWolf wrote:Unless "bravestorm" and "O'vesa" are the same guy, then "bravestorm" is NOT in a riptide suit. (tough iridium makes me happy, can anyone confirm iridium is still a choice for a custom commander in a farsight force?)
http://www.imgur.com/ydCTJ8U.png
And no, if you choose farsight you give up the core sig systems
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ERJAK wrote:
The fluff is like ketchup and mustard on a burger. Yes it's desirable, yes it makes things better, but no it doesn't fundamentally change what you're eating and no you shouldn't just drown the whole meal in it.
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![[Post New]](/s/i/i.gif) 2013/07/20 02:18:11
Subject: "Farsight - a codex Tau Empire supplement" - released, discussion starts pg 8
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Regular Dakkanaut
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Hulksmash wrote:@Target
I just downloaded the Epub. There is no change in wording from what we've seen so far.
Oh and this:
ALLIES
In addition to following the Allies Matrix for Codex: Tau Empire, Farsight Enclaves detachments and Codex: Tau Empire detachments may ally together as Battle Brothers
Neat. So you can take a Commander with CCN, MSS, and PEN, an Ethereal (compulsory choice to be used elsewhere), the IC Riptide, and a regular Riptide with at least 1 drone. They join up and you have rerolls to-hit, ignore cover, and a PEN rule on 2 Riptides and 3-4 shielded missile drones. The regular Riptide can take a target lock.(and can take one of the Farsight signature systems, if you really want one) so that you can split fire to some extent. The IC Riptide can stand in front and pass off wounds to the regular Riptide, and then to the Commander. Automatically Appended Next Post: Can't take a Farseer and some Windriders if you do this, though.
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This message was edited 1 time. Last update was at 2013/07/20 02:19:57
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![[Post New]](/s/i/i.gif) 2013/07/20 02:21:00
Subject: "Farsight - a codex Tau Empire supplement" - released, discussion starts pg 8
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Warplord Titan Princeps of Tzeentch
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davou wrote: BoomWolf wrote:Unless "bravestorm" and "O'vesa" are the same guy, then "bravestorm" is NOT in a riptide suit. (tough iridium makes me happy, can anyone confirm iridium is still a choice for a custom commander in a farsight force?)
http://www.imgur.com/ydCTJ8U.png
And no, if you choose farsight you give up the core sig systems
As some as said, it seems like a copypaste error, and will probably be fixed very shortly. that entry makes no sense inside or outside of context.
Also, I was hoping the iridium shows up in the farsight systems as well, considering one of his guys is supposed to have it. (though plasma/flamer, what kind of setup is that?!)
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can neither confirm nor deny I lost track of what I've got right now. |
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![[Post New]](/s/i/i.gif) 2013/07/20 02:25:24
Subject: "Farsight - a codex Tau Empire supplement" - released, discussion starts pg 8
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Member of the Ethereal Council
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That is what I dont like, their weapons are.........Odd
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![[Post New]](/s/i/i.gif) 2013/07/20 02:27:18
Subject: "Farsight - a codex Tau Empire supplement" - released, discussion starts pg 8
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Warplord Titan Princeps of Tzeentch
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Do they have some sort of special rules that help make sense of them? (or make them noteworty in any way?)
GHAAA
I cant wait till freaking october to get my copy, but the android version is so crappy, and I don't have an I-havetoomuchmoney.
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can neither confirm nor deny I lost track of what I've got right now. |
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![[Post New]](/s/i/i.gif) 2013/07/20 02:37:32
Subject: "Farsight - a codex Tau Empire supplement" - released, discussion starts pg 8
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Nasty Nob
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pantsonhead wrote: Hulksmash wrote:@Target
I just downloaded the Epub. There is no change in wording from what we've seen so far.
Oh and this:
ALLIES
In addition to following the Allies Matrix for Codex: Tau Empire, Farsight Enclaves detachments and Codex: Tau Empire detachments may ally together as Battle Brothers
Neat. So you can take a Commander with CCN, MSS, and PEN, an Ethereal (compulsory choice to be used elsewhere), the IC Riptide, and a regular Riptide with at least 1 drone. They join up and you have rerolls to-hit, ignore cover, and a PEN rule on 2 Riptides and 3-4 shielded missile drones. The regular Riptide can take a target lock.(and can take one of the Farsight signature systems, if you really want one) so that you can split fire to some extent. The IC Riptide can stand in front and pass off wounds to the regular Riptide, and then to the Commander.
Automatically Appended Next Post:
Can't take a Farseer and some Windriders if you do this, though.
The way the rule is worded, I dont think that this is possible either. It says that any unit that may usually select items from the signature systems list in the tau codex, may instead only select from the Farsight suppliment signature systems list. It seems to be the cost of taking this codex, no more super-Utility commanders bouncing around.
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ERJAK wrote:
The fluff is like ketchup and mustard on a burger. Yes it's desirable, yes it makes things better, but no it doesn't fundamentally change what you're eating and no you shouldn't just drown the whole meal in it.
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![[Post New]](/s/i/i.gif) 2013/07/20 02:38:32
Subject: "Farsight - a codex Tau Empire supplement" - released, discussion starts pg 8
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Warplord Titan Princeps of Tzeentch
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Unless you do allies shenanigans ofcourse.
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can neither confirm nor deny I lost track of what I've got right now. |
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![[Post New]](/s/i/i.gif) 2013/07/20 02:47:02
Subject: "Farsight - a codex Tau Empire supplement" - released, discussion starts pg 8
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Nasty Nob
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Thats what I mean, even if you ally in tau, the wording says army rather than detachment. It precludes regular signature systems across the board
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ERJAK wrote:
The fluff is like ketchup and mustard on a burger. Yes it's desirable, yes it makes things better, but no it doesn't fundamentally change what you're eating and no you shouldn't just drown the whole meal in it.
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![[Post New]](/s/i/i.gif) 2013/07/20 02:57:25
Subject: "Farsight - a codex Tau Empire supplement" - released, discussion starts pg 8
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Warplord Titan Princeps of Tzeentch
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Except that "army" references only to the same codex, and a supplement is technically another codex, who is built as a modified tau codex.
Rules in one NEVER alter the rules in another, no matter how similar they are.
On the same vain, SM special characters does not influence units from other marine codcies with the same name.
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can neither confirm nor deny I lost track of what I've got right now. |
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![[Post New]](/s/i/i.gif) 2013/07/20 03:02:09
Subject: "Farsight - a codex Tau Empire supplement" - released, discussion starts pg 8
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Hooded Inquisitorial Interrogator
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davou wrote:Thats what I mean, even if you ally in tau, the wording says army rather than detachment. It precludes regular signature systems across the board
Good catch... The Imperial Guard players salute you
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If I was vain I would list stuff to make me sound good here. I decline. It's just a game after all.
House Rule -A common use of the term is to signify a deviation of game play from the official rules.
Do you allow Forgeworld 40k approved models and armies? |
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![[Post New]](/s/i/i.gif) 2013/07/20 03:30:05
Subject: "Farsight - a codex Tau Empire supplement" - released, discussion starts pg 8
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Been Around the Block
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BoomWolf wrote:Except that "army" references only to the same codex, and a supplement is technically another codex, who is built as a modified tau codex.
As far as I can tell pg. 109 in the BRB says that an allied detachment is part of your army.
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![[Post New]](/s/i/i.gif) 2013/07/20 03:38:15
Subject: Re:"Farsight - a codex Tau Empire supplement" - released, discussion starts pg 8
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Powerful Ushbati
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This message was edited 1 time. Last update was at 2013/07/20 03:42:13
TK - 2012 40K GT Record 18-5
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TK - 2013 40K GT Record 24-4
Best General Indy Open (Crons/CSM)
Top 5! Bugeater GT (TauDar)
Final 4 Nova Invitational (Eldau)
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TK- 2014 to Date: http://www.torrentoffire.com/rankings |
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![[Post New]](/s/i/i.gif) 2013/07/20 03:47:47
Subject: "Farsight - a codex Tau Empire supplement" - released, discussion starts pg 8
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Mounted Kroot Tracker
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So Codex:Tau (3 Riptides) with Codex: Farsight allies (1 Riptide HQ, 1 Riptide Elite) = 5 Riptides?
The Gundam Wing 40K army is actually possible?
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![[Post New]](/s/i/i.gif) 2013/07/20 03:51:33
Subject: Re:"Farsight - a codex Tau Empire supplement" - released, discussion starts pg 8
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Hooded Inquisitorial Interrogator
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Are you kidding, that's almost two whole squads of Imperial Guard Stormtroopers http://www.games-workshop.com/gws/catalog/productDetail.jsp?catId=cat440173a&prodId=prod810031a&rootCatGameStyle=
You know how useful those Stormie's are.....
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If I was vain I would list stuff to make me sound good here. I decline. It's just a game after all.
House Rule -A common use of the term is to signify a deviation of game play from the official rules.
Do you allow Forgeworld 40k approved models and armies? |
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![[Post New]](/s/i/i.gif) 2013/07/20 04:19:11
Subject: "Farsight - a codex Tau Empire supplement" - released, discussion starts pg 8
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Been Around the Block
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Oaka wrote:So Codex:Tau (3 Riptides) with Codex: Farsight allies (1 Riptide HQ, 1 Riptide Elite) = 5 Riptides?
The Gundam Wing 40K army is actually possible?
Great Tau'Va I hope so, that sounds hilarious!
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![[Post New]](/s/i/i.gif) 2013/07/20 04:31:20
Subject: "Farsight - a codex Tau Empire supplement" - released, discussion starts pg 8
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Archmagos Veneratus Extremis
Home Base: Prosper, TX (Dallas)
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With Farsight (assuming he's required) it runs you 1383. So you could still add an Etheral and 68 Kroot. This includes a Crisis suit team as required.
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This message was edited 3 times. Last update was at 2013/07/20 04:34:26
Best Painted (2015 Adepticon 40k Champs)
They Shall Know Fear - Adepticon 40k TT Champion (2012 & 2013) & 40k TT Best Sport (2014), 40k TT Best Tactician (2015 & 2016) |
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![[Post New]](/s/i/i.gif) 2013/07/20 04:41:51
Subject: "Farsight - a codex Tau Empire supplement" - released, discussion starts pg 8
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Drone without a Controller
In a dark room playing poker with an Ork, an Eldar and a Necron
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Alrighty then, i've gone and made a list for myself, at 1500 points i have 11 crisis suits, 22 shield drones, a riptide and 12 pathfinders.
http://www.dakkadakka.com/dakkaforum/posts/list/540990.page#5864160
Interesting that you now have to pay for the compulsory bonding ritual, but it's a tax worth paying for crisis suits as troops.
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This message was edited 1 time. Last update was at 2013/07/20 04:44:03
I shall maintain until the end of time, that insanity is the way to perfection! |
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![[Post New]](/s/i/i.gif) 2013/07/20 04:42:20
Subject: "Farsight - a codex Tau Empire supplement" - released, discussion starts pg 8
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Judgemental Grey Knight Justicar
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I want this lol. But I dont really want a ipad version, prefer book, even though i have a ipad.
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![[Post New]](/s/i/i.gif) 2013/07/20 04:42:39
Subject: "Farsight - a codex Tau Empire supplement" - released, discussion starts pg 8
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Maddening Mutant Boss of Chaos
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Hulksmash wrote:With Farsight (assuming he's required) it runs you 1383. So you could still add an Etheral and 68 Kroot. This includes a Crisis suit team as required.
Still need the 3 Crisis Suits
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NoTurtlesAllowed.blogspot.com |
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![[Post New]](/s/i/i.gif) 2013/07/20 04:46:31
Subject: "Farsight - a codex Tau Empire supplement" - released, discussion starts pg 8
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Ambitious Acothyst With Agonizer
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You missed his last sentence.
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I'm currently taking commissions.
Phil's Minis.
Contact me at my site.
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Use coupon code NWSTRT5 for 5% off EVERYTHING! |
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![[Post New]](/s/i/i.gif) 2013/07/20 04:52:20
Subject: Re:"Farsight - a codex Tau Empire supplement" - released, discussion starts pg 8
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Focused Fire Warrior
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Do we have clarification on some of the new rules? Namely Commander Bravestorm? Also has anyone made a list?
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FOR THE GREATER F-ING GOOD! |
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![[Post New]](/s/i/i.gif) 2013/07/20 04:54:40
Subject: "Farsight - a codex Tau Empire supplement" - released, discussion starts pg 8
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Drone without a Controller
In a dark room playing poker with an Ork, an Eldar and a Necron
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Marthike wrote:I want this lol. But I dont really want a ipad version, prefer book, even though i have a ipad.
The ipad version is actually quite nice, tap on a special rule/wargear and you get a little pop-up giving you the stats on what it does ingame, as well as showing all related special rules to it. Bookmarks give you easy access to the pages that matter too.
Then again, it just isn't quite the same as holding that big old lump of dead tree in your hands
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I shall maintain until the end of time, that insanity is the way to perfection! |
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![[Post New]](/s/i/i.gif) 2013/07/20 04:58:21
Subject: "Farsight - a codex Tau Empire supplement" - released, discussion starts pg 8
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Focused Fire Warrior
Rockwood, TN
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Downloading my ipad version now
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![[Post New]](/s/i/i.gif) 2013/07/20 05:03:25
Subject: "Farsight - a codex Tau Empire supplement" - released, discussion starts pg 8
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Member of the Ethereal Council
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So...Anyone find out if farsight is required to take the Weirdo commanders?
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![[Post New]](/s/i/i.gif) 2013/07/20 05:08:20
Subject: "Farsight - a codex Tau Empire supplement" - released, discussion starts pg 8
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Veteran Inquisitorial Tyranid Xenokiller
Down Under
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BoomWolf wrote:Rules in one NEVER alter the rules in another, no matter how similar they are.
On the same vain, SM special characters does not influence units from other marine codcies with the same name.
I have wondered about this, Dynarth Lysander has never been errata'd from preventing passing his Bolter Mastery reroll rule to non-C: SM units like EVERY other SM Special character.
No chance of that happening in this situation is there?
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Glory is fleeting. Obscurity is forever.
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![[Post New]](/s/i/i.gif) 2013/07/20 07:14:02
Subject: Re:"Farsight - a codex Tau Empire supplement" - released, discussion starts pg 8
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Ferocious Black Templar Castellan
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Sidstyler wrote:Oh my god, Tau aren't complete garbage anymore! We need to ban them!
But when Imperial Guard, Space Wolves, and Grey Knights dominate an entire edition, that's just fine. It's just when a xenos army rises to the top that something needs to be done, like Necrons.
Yes, because no one complained about Space Wolves or Grey Knights during their heyday.
The Marine/Xenos distinction on this point only exists in your mind; the new Tau Codex hasn't recieved the same amount of hate as either GK or SW.
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For thirteen years I had a dog with fur the darkest black. For thirteen years he was my friend, oh how I want him back. |
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![[Post New]](/s/i/i.gif) 2013/07/20 07:21:47
Subject: Re:"Farsight - a codex Tau Empire supplement" - released, discussion starts pg 8
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Shas'o Commanding the Hunter Kadre
Missouri
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There were complaints, but I don't remember very many people explicitly stating they should be banned. This supplement is actually one of the first times I've seen someone suggest that a 40k codex or supplement should just be banned outright almost literally on the day of its release.
So no, I don't think it's completely in my mind. And maybe the new Tau codex hasn't generated the same amount of hate as either GK or SW, but seeing as how it also hasn't been out for as long as either of those books that doesn't really mean much.
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This message was edited 1 time. Last update was at 2013/07/20 07:23:31
Desubot wrote:Why isnt Slut Wars: The Sexpocalypse a real game dammit.
"It's easier to change the rules than to get good at the game." |
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![[Post New]](/s/i/i.gif) 2013/07/20 07:58:25
Subject: Re:"Farsight - a codex Tau Empire supplement" - released, discussion starts pg 8
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Ferocious Black Templar Castellan
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People were actively fighting to house-rule Cleansing Flame. Besides, there's plenty of supplements that people instaban, one of the more common arguments being that there's too many/too god units in favour of the Imperium. So yeah, it's entirely in your mind.
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For thirteen years I had a dog with fur the darkest black. For thirteen years he was my friend, oh how I want him back. |
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![[Post New]](/s/i/i.gif) 2013/07/20 08:01:59
Subject: Re:"Farsight - a codex Tau Empire supplement" - released, discussion starts pg 8
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Shas'o Commanding the Hunter Kadre
Missouri
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"House-rule Cleansing Flame" does not equal "Ban Codex: Grey Knights!"
Actually, I don't even remember Cleansing Flame being that much of a problem. Warp Quake is the one that really caused issues because it basically made Daemons unplayable, being forced to deep strike in every game and all.
And the other "supplements" you're talking about are likely Forge World units and it's not the same thing.
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This message was edited 1 time. Last update was at 2013/07/20 08:10:45
Desubot wrote:Why isnt Slut Wars: The Sexpocalypse a real game dammit.
"It's easier to change the rules than to get good at the game." |
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![[Post New]](/s/i/i.gif) 2013/07/20 08:10:40
Subject: Re:"Farsight - a codex Tau Empire supplement" - released, discussion starts pg 8
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Ferocious Black Templar Castellan
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Banning one supplement isn't the same as banning another supplement? Let's just agree to disagree.
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For thirteen years I had a dog with fur the darkest black. For thirteen years he was my friend, oh how I want him back. |
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