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2018/02/19 09:35:19
Subject: Genestealer Cult 8th Edition Tactics - The day of Ascension draws near.
Pages 116 and 144 – Heavy rock cutter
Add the following to the Abilities text:
‘When attacking with this weapon, you must subtract 1
from the hit roll.’
This message was edited 1 time. Last update was at 2018/02/19 09:59:06
Danny slag wrote: Have had my GSC packed since 7th while I work on a DG army, I see a lot talk about rock saws now, I thought the 1.1 FAQ gave them -1 to hit?
Niiai beat me to the exact quote from the FAQ. But yeah, the only weapon that suffers the to hit penalty is the Rock Cutters. I think originally they added the penalty to justify their being cheaper than the Rock Saws despite their added abilities, though even post Chapter Approved they do still have the potential to do more damage total due to their ability. As for Rock Saws, they saw a fairly heavy cost reduction in Chapter Approved which made them a lot more appealing as a general purpose melee weapon. Acolytes currently are a lot like the melee equivalent of a Devastator marine squad, you can run them without special weaponry but their main strength is the flexibility granted by their unique weapons, hence Saws being popular since they are one of the cheapest ways to fill those "slots".
Danny slag wrote: So I've got two units of, 10 acolytes with an icon and 2 drills each. How terrible is this load-out with current rules, or are they still workable?
I don't think that is a terrible build, but how effective it will be depends on what you are throwing them against. Against big targets they should do about as well as a similar unit equipped with 4x Rock Saws due to the mortal wound chain (likely better if invulnerable saves or wound negation abilities are in play) but they aren't going to be as efficient chopping up single/two wound infantry since there are less special weapons in the unit.
mugginns wrote: Edit: I finished my thoughts on Troop choices and Dedicated Transports as well, here.
Very nice write ups! If I may make one slight nitpick with the second one, the Demolition Cache on the Goliaths does not require the unit embarked be equipped with Demolition Charges, it just needs a unit to be riding (like the Chimera's Lasgun Arrays). I am personally rather fond of 10-man Acolyte squads with 4 Demolition Charges riding in a Goliath. Bit pricy, but it delivers a nice alpha strike and the Acolytes can pile out to go pick on things in melee afterwards.
This message was edited 1 time. Last update was at 2018/02/19 13:44:12
2018/02/20 14:59:51
Subject: Genestealer Cult 8th Edition Tactics - The day of Ascension draws near.
Is anyone a fan of Hybrid Metamorphs? I've been playing with them 10 model unit recently and really enjoy them backed by an Icon against armor or MEQ. They feel versatile enough in my meta.
This message was edited 2 times. Last update was at 2018/02/20 15:06:57
2018/02/20 17:16:11
Subject: Genestealer Cult 8th Edition Tactics - The day of Ascension draws near.
Resipsa131 wrote: Is anyone a fan of Hybrid Metamorphs? I've been playing with them 10 model unit recently and really enjoy them backed by an Icon against armor or MEQ. They feel versatile enough in my meta.
I've not had much luck with Metamorphs, but I also haven't used them as much since 8th dropped. Genestealers broadly speaking do mass attacks better while Acolytes bring higher strength and good AP with their special weapons. Whip-morphs do compare fairly well to Genestealers but the others are a touch too expensive for what they do and the lack of AP reduces a lot of their killing power.
Still, glad to hear you are having some success with them.
2018/02/21 00:43:35
Subject: Genestealer Cult 8th Edition Tactics - The day of Ascension draws near.
We were playing the 1st maelstrom missions from Chapter Approved. Where you draw 3 object cards and every enemy unit killed grants and extra VP.
I won 12 VP vs 7 VP due to getting 1st blood, slay the Warlord, getting 4 objectives (one was to defend an objective) and killing 3 units completely - Flyrant, Broodlord and the Gargoyles
What went down?
Well,
Turn 1, Flyrant moved and advance 22", casted the ability to charge even if advanced, charged one of my Russ's and brought it down to 2 wounds. I fell back the Russ and charged the Flyrant with my Primus w/ Genestealers who Cult Ambushed into position. Magus casted Might from Beyond to make the Genestealers S5 w/ 90 attacks hitting on 2. Flyrant Died pretty easily but opponent spend 2 CPs to attack before going of the board and killed my Primus.
Turn 2, opponent surrounded the Genestealers, Russ and Magus with Trygon, 12 Devigaunts and 12 Gargoyles being backed up by Broodlord and Genestealers. He charged my Rockgrinder with the Broodlord and Genestealers and took it down to 5 wounds. I attacked back and got the Broodlord down to 1 wound. I then casted Might from Beyond again on my turn and killed all his gargoyles. Rockgrinder attacked the Broodlord and killed him. Genestealers then took care of the Rockgrinder and left my to place my Acolytes where the Rockgrinder was.
Turn 3, opponent charges my Genestealers with his own, rippers swarms and Devigaunts. Brought the unit down from 12 to 1. The good Leman Russ knocked 8 Devigaunts down and 1 Nid Warrior. Game finished at this point due to timing issues.
Overall it was a fun game and nothing is better then seeing a unit on Genestealers take down a Flyrant. Especially since it was GSC vs their own gods.
This message was edited 1 time. Last update was at 2018/02/21 00:44:10
mugginns wrote:
Edit: I finished my thoughts on Troop choices and Dedicated Transports as well, here.
Very nice write ups! If I may make one slight nitpick with the second one, the Demolition Cache on the Goliaths does not require the unit embarked be equipped with Demolition Charges, it just needs a unit to be riding (like the Chimera's Lasgun Arrays). I am personally rather fond of 10-man Acolyte squads with 4 Demolition Charges riding in a Goliath. Bit pricy, but it delivers a nice alpha strike and the Acolytes can pile out to go pick on things in melee afterwards.
Wow, yeah, I must have read a weird comment on fb - the demo charge entry on the truck is oddly worded as well but now I see basically it only uses that weapon when someone is embarked.
2018/02/24 15:44:37
Subject: Genestealer Cult 8th Edition Tactics - The day of Ascension draws near.
I am making a new list that has either 3 Tank Commanders w/ Lascannons + 2 Heavy Bolters or 2 Tank Commanders w/ heavy Bolter, 2 Heavy Bolters and 2 Basiliks w/ Master of Ordance for re-rolling 1s and HQ for Grand Strategist.
This issue I am having is that I never protect my bigger guy s properly and my opponents always find ways to get them into combat and prevent them from shooting. So, I am just wondering what's the cheapest/best screening unit we have from the Tyranids and Astra Militarum Codex's. I either thinking of using Conscripts or Termagaunts due to them both being able to go 20+ models, somewhat extra fire power and because it's only 80pts for 20 if either units.
What would you guys choose or have ye had luck using others units? Cheers everyone
Basic guard infantry or fleshborer termagants are the cheapest, both at 4ppm. Guard are probably better due to orders and longer range guns but gants have access to fearless for the cost of a neurothrope (70pts)
2018/02/25 00:51:10
Subject: Genestealer Cult 8th Edition Tactics - The day of Ascension draws near.
Conscripts are 4ppm and they have a 5+ though. You can also cast Auto Pass morale on a 4 with an Astropath (36pts) or Primaris Pysker (46pts but can cast 2 powers).
It really hard fitting Mawlocs, Basiliks and Russ into 1 list
This message was edited 1 time. Last update was at 2018/02/25 00:51:37
You need more chaff to drop on the board as you can only have 50% in reserves. I think you want Primus + abberants ambushing, so just for that you need 2 board drops, I guess the grinder and maybe icon ward who is protected by character rule. You then either have to footslog 2 acolytes or hav stealers unprotected on board. I would try to get my hands on some neophytes if I where you!
2018/03/01 21:10:24
Subject: Re:Genestealer Cult 8th Edition Tactics - The day of Ascension draws near.
Going to try my first game of GSC.
Thinking of making AM Neophyte and Leman russ stay in the back with Magus, Patriach so they can provide fire support and cast spells.
Acolyte hybrids will drive close with the Rockgrinder and Genestealers will ambush in with Primus.
Also Neophyte hybrids will drive close with the Chimera.
Something like that, i have no idea how to play them and basically this was the most generic plan i could think.
Basically load out is the same as i built or theres somethig i should definetly change?
Recently picked up a second hand baneblade for cheap, any suggestions on how to integrate it into a cult force? I currently got a fairly mechanised force with tauroxes, chimera and Goliath trucks
2018/03/08 08:10:03
Subject: Re:Genestealer Cult 8th Edition Tactics - The day of Ascension draws near.
Araablane wrote: Looks really nice, where are the 2 melee weapons from?
Any tips and tricks you can give, any problems when converting?
Thanks!
Weapons heads are power hammers from MaxMini.eu and the shafts are part of the Goliath arms.
Shorten and thin down the acolyte/genestealer arms a bit at the shoulder. You don't have to glue them neatly or greenstuff, because the shoulder armour will cover the joint.
Try leaning the models forward when gluing them to the bases, that way they look more feral/hulking.
Use the nastiest and most monstrous heads from the acolyte box. Place them further forward and downward than the original heads would be.
It was a very simple conversion because the models actually look better if they turn out a bit out of proportions and ugly ;-)
2018/03/08 16:44:26
Subject: Re:Genestealer Cult 8th Edition Tactics - The day of Ascension draws near.
Araablane wrote: Cool, thats great advice but one more question, did you convert 3 models because you did not need more or it was not possible from the box?
I only happened to convert three, it wasn't planned :-D
I think the biggest limitation is hammers. On each Goliath sprue there are two good looking obvious options, the over-the shoulder hammer and the two-handed weapon. But the rest can be converted quite easily. So with 1 box of Goliaths, 1 box of Acolytes and a bunch of hammers, you should easily be able to build 10 aberrants.
2018/03/08 21:44:47
Subject: Re:Genestealer Cult 8th Edition Tactics - The day of Ascension draws near.
Sorry for the delay in replies, just got back from vacation.
Overdose wrote:Could I just grab some advice for this starter 1k point list?
Thank you!
Given the focus on Infantry, I'd probably drop the Rockgrinder for now to make room for some Neophyte squads to enable more ambushes and lend a bit better threat saturation. It also might be worthwhile experimenting with the Acolyte squads merged as one large unit to improve the utility of the expensive icon and keep the Saws protected.
Araablane wrote:Going to try my first game of GSC.
Thinking of making AM Neophyte and Leman russ stay in the back with Magus, Patriach so they can provide fire support and cast spells.
Acolyte hybrids will drive close with the Rockgrinder and Genestealers will ambush in with Primus.
Also Neophyte hybrids will drive close with the Chimera.
Something like that, i have no idea how to play them and basically this was the most generic plan i could think.
Basically load out is the same as i built or theres somethig i should definetly change?
Were you playing with Power or Points? In points I would probably leave the Cult Icons off the Neophyte squads as in most cases they will want to avoid melee (beyond tying up guns for a more dangerous unit to charge). While the Acolytes like the banner, I generally don't put one on an Acolyte unit until 10-15 models since it becomes much more cost efficient.
As for the rest of the list, I think the vehicle part is fairly well equipped, though I am a touch concerned about your infantry. The second Neophyte squad is a bit haphazard with its load-out and the weapon team squad would probably benefit from a second flamer (pretty much always double up if you can, it is one of the main advantages Neophytes have over guardsmen). For the second squad, I'd probably have the Shotguns "counts as" autoguns for the time being to keep range bands even. The Webber is sadly a fairly poor special weapon nowadays so you may be better served counting it as another Grenade Launcher or Flamer until the Codex is released.
I would also suggest keeping a CP around for the Patriarch to use Return to Shadows if needed. While he can lend moral immunity to your backfield, it does waste a bit of his impressive combat potential so having the ability to sling him up the board is quite useful.
C4790M wrote:Recently picked up a second hand baneblade for cheap, any suggestions on how to integrate it into a cult force? I currently got a fairly mechanised force with tauroxes, chimera and Goliath trucks
Sounds like it should integrate fairly well. It might be worthwhile to add some more Russes to the list for additional T8 saturation since the Banebade chassis will probably draw the bulk of anti-armor attention for a few turns.
Mellon wrote:I made a few Aberrants from Goliaths. It is indeed a pretty easy mod.
I also added some more armour to the original aberrants to make the unit fit together better.
Beautiful conversion work!
2018/03/10 17:20:54
Subject: Genestealer Cult 8th Edition Tactics - The day of Ascension draws near.
So I'm working on fitting a baneblade into my GSC list, I was currently thinking of a guard supreme command like this:
HQ Company Commander w/ Grand Strategist and Kurov's Aquilla
Primaris Psyker w/ Nightshroud and Psychic Barrier
Tank Commander
Elite
Tech-Priest Engiseer
LoW Baneblade
Company commander lets me farm CP, psyker buffs the baneblade with +1 sv and -1 to be hit and the engiseer keeps it topped up. The tank commander adds to the target saturation and stops the psyker/engiseer becoming useless when the baneblade dies.
The rest of the list will be cult ambush melee with cheap neophytes as screens (can't take guardsmen due to 3 detachment limit and having to have at least 1 GSC det per IG det)
On a slightly related note, anyone got any cool tech-priest conversions using grafted tyranid/GSC limbs instead of mechanical arms? Looking for inspiration
This message was edited 1 time. Last update was at 2018/03/10 17:24:43
2018/03/10 19:30:33
Subject: Genestealer Cult 8th Edition Tactics - The day of Ascension draws near.
I know this a big and really not that fun of a question but im going to ask it anyway.
How would you make a semi- competitive 1800 pts GCS list?
Im asking because my local players will have a bigger than a normal tourmament but one of the rules that it must be fully painted so basically i have to have some idea what to buy and paint before that, so i can practise before giving my opponent free wins, because i didnt know what to bring.
I doubt that GSC will have a codex before that time.
2018/03/12 21:58:05
Subject: Re:Genestealer Cult 8th Edition Tactics - The day of Ascension draws near.
Araablane wrote: I know this a big and really not that fun of a question but im going to ask it anyway.
How would you make a semi- competitive 1800 pts GCS list?
Im asking because my local players will have a bigger than a normal tourmament but one of the rules that it must be fully painted so basically i have to have some idea what to buy and paint before that, so i can practise before giving my opponent free wins, because i didnt know what to bring.
I doubt that GSC will have a codex before that time.
I have no idea. Having 2 primuses for delivery with the stratagem is probably a good place to start. Use them to deliver a unit with 6 or 8 saws, and the other one has genestealers. 15 or 20.
Problem is none of them can remove chaff like tyranids can.
Most lists should probably include IG if you wanne winn. Either take no vehicles to screw over lascannons, or armour up. If you take none IG heavy weapon teams is a must. If you mix look towards tank commanders and leman russes. 3 tank commanders as a supre colmander scuad sounds great. 1 plasma,1 with gateling and 1 regular one. Perhaps some gsc regular russes as back up. That is a lot of T8.
Ps: do sentinels prevent khorn berderkers and other deployment shenanigans?
Automatically Appended Next Post:
C4790M wrote: So I'm working on fitting a baneblade into my GSC list, I was currently thinking of a guard supreme command like this:
HQ Company Commander w/ Grand Strategist and Kurov's Aquilla
Primaris Psyker w/ Nightshroud and Psychic Barrier
Tank Commander
Elite
Tech-Priest Engiseer
LoW Baneblade
Company commander lets me farm CP, psyker buffs the baneblade with +1 sv and -1 to be hit and the engiseer keeps it topped up. The tank commander adds to the target saturation and stops the psyker/engiseer becoming useless when the baneblade dies.
The rest of the list will be cult ambush melee with cheap neophytes as screens (can't take guardsmen due to 3 detachment limit and having to have at least 1 GSC det per IG det)
On a slightly related note, anyone got any cool tech-priest conversions using grafted tyranid/GSC limbs instead of mechanical arms? Looking for inspiration
does not most lists stop at 3 deteachments? You can only have 1 detachment of IG per gsc detachment? Newer mind. Saw it now.
Automatically Appended Next Post:
Araablane wrote: I know this a big and really not that fun of a question but im going to ask it anyway.
How would you make a semi- competitive 1800 pts GCS list?
Im asking because my local players will have a bigger than a normal tourmament but one of the rules that it must be fully painted so basically i have to have some idea what to buy and paint before that, so i can practise before giving my opponent free wins, because i didnt know what to bring.
I doubt that GSC will have a codex before that time.
How about sometting like this? The list probably needs more screening units.
Wow, thx Niiai, thankie you for your input, i truly like your list but one thing i realised, i wont be able to paint your list in to the quality i like before the tournament. So, im going to ask differently, how to expand on these models to make something reliable? Im thinking of making a abberants from the Necromunda box.
Weapons dont matter, i can say whats needed, they just want painted models.
Araablane wrote: Wow, thx Niiai, thankie you for your input, i truly like your list but one thing i realised, i wont be able to paint your list in to the quality i like before the tournament.
So, im going to ask differently, how to expand on these models to make something reliable?
Im thinking of making a abberants from the Necromunda box.
Weapons dont matter, i can say whats needed, they just want painted models.
Mmmmm.... I do not know the transports well enough to se how this list plays out.
What are you planing on putting where?`(Or is these one of the lists that is rather flexible upon deployment?) Also, your weapons are a bit all over the place.
Oh, my bad, this is just a list of things that i have. Easy to make a list of things in Battlescribe.
Basically i want to build a playable force using most models that i have and buying needed things so i can get things painted.
2018/03/14 13:10:01
Subject: Genestealer Cult 8th Edition Tactics - The day of Ascension draws near.
Just my 2 cents but I'd take missile launchers over las cannons for weapon teams. Same price, almost as good vs armor, and retaining anti hoard attack gives more flexibility. Especially if your bringing a lot of leman russ' or ig artillery
This message was edited 1 time. Last update was at 2018/03/14 13:10:40
2018/03/14 22:31:04
Subject: Re:Genestealer Cult 8th Edition Tactics - The day of Ascension draws near.
Araablane wrote: So, im going to ask differently, how to expand on these models to make something reliable?
I'd probably focus on getting your Acolyte and Genestealer numbers up so you can run multiple squads and have more heavy weapon options for the former. After that, the main consideration is whether you want an ambush-heavy gunline army or an aggressive mechanized infantry oriented one. For the former you will need more Russes to provide fire support and another Primus for reliable threat delivery while in the latter you'll want more Goliaths and Chimera for threat saturation and troop transportation.
This message was edited 1 time. Last update was at 2018/03/14 22:34:00
2018/03/25 19:10:13
Subject: Genestealer Cult 8th Edition Tactics - The day of Ascension draws near.
So I need a solid opinion on baneblade chassis. I have the money set aside but I don't have any experience with them. Which is the best for the points and effectiveness for the army.