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Made in us
Legendary Master of the Chapter





Chicago, Illinois

Slayer-Fan123 wrote:

Scatter + 2" coherency (on top of usually low firing rates) kept Small Blasts terrible. Forgetting even Invisibility for a moment, they weren't a good weapon profile to have at all. I'd even wager you were better off with a two shot weapon.


I found them great for certain units, plasma cannons i used all the time in my space marine lists in 5th and 6th. Though mileage may vary.

Ah, Sir, a novel is a mirror carried along a high road. At one moment it reflects to your vision the azure skies, at another the mire of the puddles at your feet. And the man who carries this mirror in his pack will be accused by you of being immoral! His mirror shews the mire, and you blame the mirror! Rather blame that high road upon which the puddle lies, still more the inspector of roads who allows the water to gather and the puddle to form. -- The Red and the Black by Stendhal -

laem yreve retfa hsurb dna ,selbategev ruoy taE


A closed mouth catches no flies.
Miguel de Cervantes 
   
Made in us
Decrepit Dakkanaut




You played in an area where you even admitted people didn't care about unit coherence. That puts bias on your end, whereas you would find them terrible if your opponent cared even a little.

CaptainStabby wrote:
If Tyberos falls and needs to catch himself it's because the ground needed killing.

 jy2 wrote:
BTW, I can't wait to run Double-D-thirsters! Man, just thinking about it gets me Khorney.

 vipoid wrote:
Indeed - what sort of bastard would want to use their codex?

 MarsNZ wrote:
ITT: SoB players upset that they're receiving the same condescending treatment that they've doled out in every CSM thread ever.
 
   
Made in us
Longtime Dakkanaut




Small blasts (and large ones for that matter ) could do a lot of damage if you played with the right terrain. You couldn't always keep your guys perfectly spread out when you needed them to get some were quickly or pass through a narrow path way or between / through buildings.

I swear people here are playing planet bowling some times. You put a good amount of physical line of sight blocking terrain and you get a much better game.
   
Made in us
Legendary Master of the Chapter





Chicago, Illinois

I think terrain in general should be line blocking, if a unit is hiding a forest, it should be 'hidden' in the forest or the unit engaging that unit has to roll to see them. (like the old dawn / night fighting rules)

There are so many things that could be done to make terrain and positioning matter currently terrain does very little as does unit positioning. If i rear charge a unit I should get particular bonuses, now some units would be rewarded more like bikes and jump pack infantry. But they should be already as they are paying a premium for that unit. So it would make sense they would do great in combat or are excellent in charging from behind.

This message was edited 1 time. Last update was at 2019/01/09 18:46:38


Ah, Sir, a novel is a mirror carried along a high road. At one moment it reflects to your vision the azure skies, at another the mire of the puddles at your feet. And the man who carries this mirror in his pack will be accused by you of being immoral! His mirror shews the mire, and you blame the mirror! Rather blame that high road upon which the puddle lies, still more the inspector of roads who allows the water to gather and the puddle to form. -- The Red and the Black by Stendhal -

laem yreve retfa hsurb dna ,selbategev ruoy taE


A closed mouth catches no flies.
Miguel de Cervantes 
   
Made in us
Fixture of Dakka





"FWIW, Eldar had easy ways to increase their hit rate (not to mention how silly Aspect Shrine was for the time for not a single downside)."

Yeah, like Guide. Or Guide. Or even Guide. Or, if you were really cheeky, Guide cast by Eldrad!

The 7e Codex spiced it up by adding Aspect Shrines, so now there were 2 ways to increase Fire Dragon hit rates!

Claims like that are completely ungrounded in reality, and make it hard to have a meaningful conversation.

Eldar certainly didn't struggle to remove hard targets, especially on the competitive scene - but it wasn't because Fire Dragons had a half dozen +hit buffs or anything like that.


Automatically Appended Next Post:
I've had fun with more LOS-blocking terrain and more Impassible terrain (and being one doesn't necessitate the other). It adds a lot to the game.

That and playing smaller sizes (1250 or 1500) add a lot back to the game that felt lost in the jump to 8E.

But Facing and AVs are still palpably absent.

This message was edited 1 time. Last update was at 2019/01/09 19:29:13


 
   
Made in us
Decrepit Dakkanaut




Bharring wrote:
"FWIW, Eldar had easy ways to increase their hit rate (not to mention how silly Aspect Shrine was for the time for not a single downside)."

Yeah, like Guide. Or Guide. Or even Guide. Or, if you were really cheeky, Guide cast by Eldrad!

The 7e Codex spiced it up by adding Aspect Shrines, so now there were 2 ways to increase Fire Dragon hit rates!

Claims like that are completely ungrounded in reality, and make it hard to have a meaningful conversation.

Eldar certainly didn't struggle to remove hard targets, especially on the competitive scene - but it wasn't because Fire Dragons had a half dozen +hit buffs or anything like that.


Automatically Appended Next Post:
I've had fun with more LOS-blocking terrain and more Impassible terrain (and being one doesn't necessitate the other). It adds a lot to the game.

That and playing smaller sizes (1250 or 1500) add a lot back to the game that felt lost in the jump to 8E.

But Facing and AVs are still palpably absent.

Oh please, Eldar didn't have a hard time casting Guide, and you can't deny that. Buffed hitting was absolutely easy to achieve.

Aspect Shrine making them stupid is definitely grounded in reality and you should know this.

CaptainStabby wrote:
If Tyberos falls and needs to catch himself it's because the ground needed killing.

 jy2 wrote:
BTW, I can't wait to run Double-D-thirsters! Man, just thinking about it gets me Khorney.

 vipoid wrote:
Indeed - what sort of bastard would want to use their codex?

 MarsNZ wrote:
ITT: SoB players upset that they're receiving the same condescending treatment that they've doled out in every CSM thread ever.
 
   
Made in us
Fixture of Dakka





I'm not disputing that Guide was easy. I'm disputing that there were a lot of ways.
   
Made in us
Foolproof Falcon Pilot



california

I haven’t seen a detailed list of the eldar soup list?
   
Made in us
Enigmatic Chaos Sorcerer




Tampa, FL

Pain4Pleasure wrote:
I haven’t seen a detailed list of the eldar soup list?


The Eldar list was:


Drukhari (Kabal of the Black Heart) Battalion
Archon (Huskblade, Warlord Trait: Labrynthine Cunning)
Archon (Huskblade, Artefact: Writ of the Living Muse)
5 Kabalites
5 Kabalites
5 Kabalites, 1 blaster
Venom
Venom
Razorwing
Voidraven

Craftworld (Saim-Hann) Outrider
Farseer Skyrunner
Vyper (Missile Launcher)
Vyper (Missile Launcher)
Vyper (Missle Launcher)
Vyper (Shuriken cannon)
8 Dark Reapers
Hemlock

Harlequin (Dreaming Shadow) Outrider
Shadowseer
2 Skyweavers
2 Skyweavers
2 Skyweavers

- Wayne
Formerly WayneTheGame 
   
Made in us
Foolproof Falcon Pilot



california

Thank you, sir!
   
 
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