alextroy wrote:
Useless? We went through a whole edition where -1 to Hit was the king of subfaction traits and now the ability is useless? I think your analysis has a strong bias in it.
-1 to hit was the king of subfaction traits, because those armies could stack to -2 / -3 / -4, which is actually enough to counter all of the rerolls / high
WS/
BS that various imperial armies have access to.
This was also before -1 to hit Dense Terrain was ubiquitous.
Most recent game I played, almost every unit on the table had a -1 to hit due to terrain pretty much permanently against shooting (which is all the -1 to hit trait worked for anyway).
ALSO, -1 to hit is no longer a huge issue. If you want to get somewhere fast, then you -want- your opponent to have -1 to hit already, cos it means you don't need to make any tactical decisions between advancing and shooting, or firing all profiles on you weapons or just the most powerful one. You can advance, and fire all profiles, and you have zero detriment. It's actually a net GAIN.
T5 is a fairly average Toughness? I don't know what factions you have been playing, but T5 is not that common in most factions I'm aware of.
Custodians? Death Guard? AdMech?
You know... three of the more common armies, and all are in the top-5 armies in the current meta?
I know, they're fairly unknown options, very niche, doubt anyone's ever heard of them -.0
Half their points? More hyperbole I see. And do you think that GW won't cook up some alternate bonuses for all Aeldari if -1 to be Hit becomes part of their core defense?
More? This is the first bit of hyperbole in what I said. It is, however, a significant portion of their points cost, probably in the realm of 10-20% depending on the unit. Trusting
GW to actually fix this is... a big ask, considering their track record.
Really? Every Aeldari has -1 to Hit all the time? I'm finding your analysis to be quite flawed by unhappiness about Space Marines.
Um... the whole point of the comment I was replying to, was that their suggested fix for Eldar was do give them back the -1 to hit buff (which they could already get via alaitoc) but make it more universal as a base-trait. That was... literally the WHOLE POINT of the post. So yes, all Aeldari would have -1 to hit the whole time. Because that was. the. whole. point. of. his. original. post.
Your analysis seems to be quite flawed by your inability to read/think.
15 Point Models with Guardsman Statlines? What unit is that? I'm pretty sure there aren't any Aeldari unit with 6 3+ 3+ 3 3 1 1 6 5+ statline. Or are you talking about the fact that a few Aeldari units are T3 Sv5+?
I was, quite obviously from the context, largely talking about the defensive statlines.
Rangers are 15pts each, for an S3, T3, 1W, 5+ save. And an arguably useless/niche gun. They do get a +1 to their save in cover, but that is not worth 10 points.
Avengers are 14 points each, for an S3, T3, 1W, 4+ save. They do, at least, have a somewhat respectable weapon (relatively speaking).
Guardians and storm guardians are 10 points each, for S3, T3, 1W, 5+
sv. Their weapons are just bad, considering they pay 5 points each for them.
All of these units pay for their 2" more movement speed, of course. But then for half the cost, guard get orders. Which is just better, by a huge margin. It's not even close.
You seem to be distracted by something other than how to make Aeldari seem Aeldari in the rules and a solid defensive ability because Space Marines. I'm not saying it is the best idea in the world, but it certainly isn't trash tier defense. I'm pretty sure there are worst (like a 2+/6++ or a cover save bonus when you are 7+/5++).
Um... so you're saying a 2+/6++ is worse than a 5+? ... um, how? And a 5++ is, by definition, better than a 5+ as well.
Unless you're saying that the Eldar unit in your example also has a -1 to be hit, and the other units don't? Ok fine... but when does that situation come up? In a real game, on a table with properly set up terrain, the opponent will have a -1 on most of their units for a significant portion of the game. Which means its a wash, and it comes down to Toughness and Armour Saves (which eldar don't have).
I'm sure someone will respond with some pedantry, or nitpick some minor piece of hyperbole, but none of this is new information it's been well known and documented since 9th edition was released.