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Made in us
Regular Dakkanaut






I am going to take my first dive into AoS. Love those Vampires.

I do think those Blood Knights would look better in black. But doesn't everyone?
   
Made in us
Longtime Dakkanaut





Thing I wouldn't like, and this could be faulty but I had seen somewhere there may not be variation for the heavy bolters on it. That feels like a real waste if the only different is the turret and one is like a battle cannon and the other is a dual auto cannon. I get its new for them but that feels kinda dull at that point. Need to see the rules but it didn't scream excitement. Unless I missed people being excited about Standard Battle Cannon russes or exterminator auto cannons with heavy bolter sponsons.
   
Made in se
Bonkers Buggy Driver with Rockets





Stockholm, Sweden

Huh, those new orks were a big surprise for me. I had not expecting any orks for 9th, except maybe that Lieutenant level character and an updated tankbusta kit.

The idea of a feral equivalent to the speed freek subculture is nice, but all this makes me feel bad for all you pointy-ear fans. I mean, orks don't really need any new models. I love my orks, but we have such a great variety of awesome kits already, we don't really need more to be honest. Sure, I'll probably buy them and paint them, but I would actually rather have seen some new stuff for CWE and Drukhari instead - and what about Ynnari? Will they be languishing in their 3 model limbo of yet another edition?

Maybe they (at least CWE and Ynnari) will get some stuff later, but man, I really feel for you Drukhari players...

Oguhmek paints Orks (and Necrons): 'Ere we go!
 
   
Made in gb
Master Engineer with a Brace of Pistols





Northumberland

I think the reason the Castigator works well is it's almost comically overly ornamented for what is quite a sensible tank. It'll do its job in the roster.

One and a half feet in the hobby


My Painting Log of various minis:
# Olthannon's Oscillating Orchard of Opportunity #

 
   
Made in us
Stern Iron Priest with Thrall Bodyguard






The new sisters tank looks awesome.
Fully consistent with their vehicle design topped with their (actually tastefull) gothic-jugent-fusion ornamentation.
Also looks like a decent loadout of weapons.

Blood Knights looks great, but im just a little bit supicious if they come as a dual-kit with some outlandish options far superior to the old loadout.
I mean GW usually hate doing old stuff, but this whole range looks like a simple update of a classic theme. (dont get me wrong, the slow turn towards old school generic fantasy we see here and also with the mega gargant and goblins makes me really happy).

Trolls n Robots, battle reports på svenska https://www.youtube.com/channel/UCbeiubugFqIO9IWf_FV9q7A 
   
Made in be
Longtime Dakkanaut





 Matt.Kingsley wrote:

I'm just now realising that one of the Seraphim has a mace.
That's an illegal loadout GW, everyone knows Seraphim Superiors can only use a Power Sword


And another sister on foot has the Zephyrim standard, while she can't have it.

It's just to look cool, that's all. Technically, with all the bitz in the box, it's perfectly possible already.



I use that as a simulacrum for my celestians.


So the new SoB vehicle was indeed a predator...I was wrong ! Funny that the Castigator was the name I gave to my fanmade....predator SoB vehicle in the former days of metal sisters. Though I admit, it was a multi-melta predator, not an Annihilator one.

Honestly, I thought they would give it more "sister" weapons for the main turret rather than a plain battlecannon / twin autocannon. Well, I guess we'll have our long range saturation tank...

I know for sure I won't take it in three exemplaries like the Exorcist. It's cool to have a new vehicle, sure, but I'm not really sure it fits that much the sisters in the end.

It's a bit of a bummer that Adeptus Mechanicus is the next codex, I thought sisters would have been revealed instead. Guess we need people to use the Palatine "old rules" for a bit more of time before having the "real rules"...

This message was edited 3 times. Last update was at 2021/03/21 10:09:00


 
   
Made in fi
Locked in the Tower of Amareo





 Gadzilla666 wrote:
Ok, you finally did it gw, I'm actually interested in AoS. The Soulblight stuff did it. The new Wight King leading a bunch of those new skeletons sounds totally Army of Darkness. Love the Bloodknights too. Currently wondering how they'd look with midnight blue armour.

The Orks on Squigs are cool too.

That SoB tank should've been a Repressor, not a space marine hand me down.


Only reason repressors were used was because you could shoot From inside. that rule was unlikey to remain anyway


Automatically Appended Next Post:
epronovost wrote:


When it comes to the 40K release, I would sa that the new SoB tank is nice withouut being awesome and makes for a good addition to their model line as they had no MBT. As for the Orks on squig, I only have one question. When can I Waaagh! I wanna Waaagh with the new toys.


What you call exorcist? 2extra heavy bolters make mbt? Survivability is going to be same at best. More likely new is softer so...more of less of mbt.

This message was edited 1 time. Last update was at 2021/03/21 10:12:00


2024 painted/bought: 109/109 
   
Made in gb
Dakka Veteran




 Fayric wrote:
The new sisters tank looks awesome.
Fully consistent with their vehicle design topped with their (actually tastefull) gothic-jugent-fusion ornamentation.
Also looks like a decent loadout of weapons.

Blood Knights looks great, but im just a little bit supicious if they come as a dual-kit with some outlandish options far superior to the old loadout.
I mean GW usually hate doing old stuff, but this whole range looks like a simple update of a classic theme. (dont get me wrong, the slow turn towards old school generic fantasy we see here and also with the mega gargant and goblins makes me really happy).


There's really nothing generic about those vampires (or gloomspite gitz), it's just that vampire counts underwent "AoSification" during... 7th edition WFB?
   
Made in fi
Locked in the Tower of Amareo





drbored wrote:
Voss wrote:
So, I was curious about the binary in the Ad Mech video (at 1:02). So I stuck it in a converter
https://www.rapidtables.com/convert/number/binary-to-ascii.html

01000001
01110000
01110010
01101001
01101100
=
April


Oh, well that's good! Thanks for doing that! If they are still on their 'releases every other week' thing, then it'll probably be mid april, but if things speed up, it might be the first week of april, right after Cursed City


This week preorder was dark eldar. Next saturday preorder teclis book and lumineth. Looks back to weekly

2024 painted/bought: 109/109 
   
Made in si
Foxy Wildborne







Unpopular opinion: the squig rider is a pretty bad sculpt. Dreadfully boring pose, complete lack of personality in the ork and squig (there's maybe a bit in the grot), oddly chunky parts...

Looks like someone loaded up a bunch of assets from a library and rotated the joints the minimum required to get something they could call a "pose" and called it a day.

Some models really suffer from GW evidently hiring from... whereever it is they teach how to push pixels around, instead of from an art school.


The old meta is dead and the new meta struggles to be born. Now is the time of munchkins. 
   
Made in gb
Dakka Veteran




 lord_blackfang wrote:
Unpopular opinion: the squig rider is a pretty bad sculpt. Dreadfully boring pose, complete lack of personality in the ork and squig (there's maybe a bit in the grot), oddly chunky parts...

Looks like someone loaded up a bunch of assets from a library and rotated the joints the minimum required to get something they could call a "pose" and called it a day.

Some models really suffer from GW evidently hiring from... whereever it is they teach how to push pixels around, instead of from an art school.



You think they teach you how to pose figures in art school?
   
Made in it
Fresh-Faced New User




Italy

Da Butcha wrote:
I'm just incredibly disappointed and a bit worried about the Ork releases, despite really liking the model.

We get at least one cool new plastic model.

Did we get the plastic deffkoptas that have been unavailable since AOBR? No.
Did we get plastic tankbustas? No.
Did we get plastic lootas? No.
Did we get a plastic weirboy? No.

The basic, core army stuff that should be getting produced in plastic, that ork players would order en masse, did not get produced.

Instead, we get a (very cool) squig-riding ork.

And we get told that Beast Snaggas, which haven't been mentioned before, are the biggest and toughest in any clan they are in. Which contradicts fluff since 3rd edition that orks grow from boys, to skarboys, to nobs, to Warbosses. We get told that clans that are obsessed with vehicles, like the Evil Suns, have guys who prefer to ride squigs. Not just any guys, but the biggest ones. We've been told, since at least 2nd edition, that Orks have an innate understanding of technology, and, since at least 3rd edition, that as their tribe grows, they develop that technology forward, abandoning a lot of primitive stuff and developing vehicles and guns, etc. This has been a major facet of GW lore from an entire series (The Beast Arises). We learn that Feral Orks, which have been a thing since the 3rd edition Codex, aren't this phase that isolated ork klans go through, but are, in fact, the biggest and toughest orks.

I may be over-reacting, but it sounds so much like the Ork version of Primaris Marines. "We don't want to develop the current range any longer, despite it being very popular and long-lived, with huge amounts of compatibility and cross-modeling potential. So here are entirely new models, in a slightly different scale and not easily compatible. This subfaction has always existed, but just now showed up, and is superior, stat-wise, to your entire old faction. We aren't retiring that old faction, but, guess what? We aren't doing anything more to support it. Enjoy!"


Maybe I am wrong entirely. I do like the model!

Sadly i have exactly your feeling, happy to see new orks, also quite nice for me, but worried. And i really dont understand why they dont update some old (some very very old) kit instead of adding only... with necron they have done a WONDERFUL job: old units redone, new units added. Perfect. I was expecting same for greenskins honestly . And i would expect that also for poor imperial guard and eldar.

Gorkamorka and Necromunda lover.
MESBG as well <3

www.instagram.com/fabio_morghot 
   
Made in au
Hissing Hybrid Metamorph






JSG wrote:
 lord_blackfang wrote:
Unpopular opinion: the squig rider is a pretty bad sculpt. Dreadfully boring pose, complete lack of personality in the ork and squig (there's maybe a bit in the grot), oddly chunky parts...

Looks like someone loaded up a bunch of assets from a library and rotated the joints the minimum required to get something they could call a "pose" and called it a day.

Some models really suffer from GW evidently hiring from... whereever it is they teach how to push pixels around, instead of from an art school.



You think they teach you how to pose figures in art school?


Yeah haha art school was useless. You learn everything from people you know from my experience. I gotta say though I don’t have a problem with the Ork design. The face is a little charismaless, I agree, but the overall design seems pretty cool to me. Also the angle of the pic, as always, doesn’t do it favours.
   
Made in es
Grim Dark Angels Interrogator-Chaplain




Vigo. Spain.

 lord_blackfang wrote:
Unpopular opinion: the squig rider is a pretty bad sculpt. Dreadfully boring pose, complete lack of personality in the ork and squig (there's maybe a bit in the grot), oddly chunky parts...

Looks like someone loaded up a bunch of assets from a library and rotated the joints the minimum required to get something they could call a "pose" and called it a day.

Some models really suffer from GW evidently hiring from... whereever it is they teach how to push pixels around, instead of from an art school.



I would not consider it a bad sculpt but it is not the best one they could have made. Specially the ork, it sits a little awkward on the squig-hog.

I know putting orks with those stupid butts on top of stuff always feels awkward but old boar boyz had a nice pose, feeling like they were charging top speed agaisnt the enemy (Or as fast as a bunch of boars can be. And thats surprisingly fast TBH, if you have never been charged by one in the woods)

Now about the second part when you study 3D sculpt or 3D animation they of course TEACH you how to make poses, perspective, etc... But GW is producing a ton of stuff. And not all of their employees have the same level of technical skill. So quality will, inevitable, vary over the minimun that GW has a standard.

This message was edited 1 time. Last update was at 2021/03/21 11:06:23


 Crimson Devil wrote:

Dakka does have White Knights and is also rather infamous for it's Black Knights. A new edition brings out the passionate and not all of them are good at expressing themselves in written form. There have been plenty of hysterical responses from both sides so far. So we descend into pointless bickering with neither side listening to each other. So posting here becomes more masturbation than conversation.

ERJAK wrote:
Forcing a 40k player to keep playing 7th is basically a hate crime.

 
   
Made in si
Foxy Wildborne







JSG wrote:
 lord_blackfang wrote:
Unpopular opinion: the squig rider is a pretty bad sculpt. Dreadfully boring pose, complete lack of personality in the ork and squig (there's maybe a bit in the grot), oddly chunky parts...

Looks like someone loaded up a bunch of assets from a library and rotated the joints the minimum required to get something they could call a "pose" and called it a day.

Some models really suffer from GW evidently hiring from... whereever it is they teach how to push pixels around, instead of from an art school.



You think they teach you how to pose figures in art school?


You get better results from people who know the field and have to learn the tools, than from people who know the tools and have to learn the field.

The old meta is dead and the new meta struggles to be born. Now is the time of munchkins. 
   
Made in gb
Thermo-Optical Hac Tao





Gosport, UK

We don’t even know who sculpted it.
   
Made in au
Grizzled Space Wolves Great Wolf





JSG wrote:
 lord_blackfang wrote:
Unpopular opinion: the squig rider is a pretty bad sculpt. Dreadfully boring pose, complete lack of personality in the ork and squig (there's maybe a bit in the grot), oddly chunky parts...

Looks like someone loaded up a bunch of assets from a library and rotated the joints the minimum required to get something they could call a "pose" and called it a day.

Some models really suffer from GW evidently hiring from... whereever it is they teach how to push pixels around, instead of from an art school.



You think they teach you how to pose figures in art school?


Seems like a critical thing to learn? Maybe you were just hungover on the day they taught that?
   
Made in ie
Fresh-Faced New User



Newbawn

Moving away from the semi-traditional cry of "it's a rubbish sculpt" which someone will call to any new models and the "we could have done with these first" (I agree with this), let's look at the new Orks in the promo.

It seems to be a re-imagining of Snakebites. Who BTW have been keen on squigs/boars since at least 'Ere we can (1991).
Remember the Squig katapult? Although indication of toughness seem to be ret-coned, previously measures of surviving and kunnin rather than job.

Sorry rambling.

Did anyone else notice the Pigdok returning? Two new bosses. The Boyz heavy weapons on shoulder not carried at least one looking like a fusion weapon. A Squig gun carriage. Nob on bipedal Squig. Wishful perhaps, but the drawings of the Boyz seemed more 'upright' less gorilla backside. Maybe a set of new lads.

On the subject of Orks avoiding technology. Warwick Kincrade wrote a Feral Ork list which was in White Dwarf: a LONG time ago.

Looking forward to these (and more) new Orky goodies.

This message was edited 2 times. Last update was at 2021/03/21 12:10:33


The helicopter gunship is mightier than the pen! 
   
Made in gb
Ridin' on a Snotling Pump Wagon






AllSeeingSkink wrote:
JSG wrote:
 lord_blackfang wrote:
Unpopular opinion: the squig rider is a pretty bad sculpt. Dreadfully boring pose, complete lack of personality in the ork and squig (there's maybe a bit in the grot), oddly chunky parts...

Looks like someone loaded up a bunch of assets from a library and rotated the joints the minimum required to get something they could call a "pose" and called it a day.

Some models really suffer from GW evidently hiring from... whereever it is they teach how to push pixels around, instead of from an art school.



You think they teach you how to pose figures in art school?


Seems like a critical thing to learn? Maybe you were just hungover on the day they taught that?


But how does one properly pose a Squighog?

Fed up of Scalpers? But still want your Exclusives? Why not join us?

Hey look! It’s my 2025 Hobby Log/Blog/Project/Whatevs 
   
Made in gb
Ancient Space Wolves Venerable Dreadnought





AllSeeingSkink wrote:
JSG wrote:
 lord_blackfang wrote:
Unpopular opinion: the squig rider is a pretty bad sculpt. Dreadfully boring pose, complete lack of personality in the ork and squig (there's maybe a bit in the grot), oddly chunky parts...

Looks like someone loaded up a bunch of assets from a library and rotated the joints the minimum required to get something they could call a "pose" and called it a day.

Some models really suffer from GW evidently hiring from... whereever it is they teach how to push pixels around, instead of from an art school.



You think they teach you how to pose figures in art school?


Seems like a critical thing to learn? Maybe you were just hungover on the day they taught that?

Art school exists to teach artists the technical and historical parts of the field, and to encourage collaboration and networking. They expect the applicant to bring the creativity with them, for some reason.

"Three months? I'm going to go crazy …and I'm taking you with me!"
— Vala Mal Doran
 
   
Made in gb
Stealthy Warhound Titan Princeps





 Mr_Rose wrote:
AllSeeingSkink wrote:
JSG wrote:
 lord_blackfang wrote:
Unpopular opinion: the squig rider is a pretty bad sculpt. Dreadfully boring pose, complete lack of personality in the ork and squig (there's maybe a bit in the grot), oddly chunky parts...

Looks like someone loaded up a bunch of assets from a library and rotated the joints the minimum required to get something they could call a "pose" and called it a day.

Some models really suffer from GW evidently hiring from... whereever it is they teach how to push pixels around, instead of from an art school.



You think they teach you how to pose figures in art school?


Seems like a critical thing to learn? Maybe you were just hungover on the day they taught that?

Art school exists to teach artists the technical and historical parts of the field, and to encourage collaboration and networking. They expect the applicant to bring the creativity with them, for some reason.


I'd say learning to pose is technical, but if we file it under 'Creativity', you're saying every artist has to learn to pose for him/herself? And this applies to all creative areas? That's baffling to me. Imagine if we did that with science. "Hey guys, Mendel did something with peas in in 1850s that turned out to be crucial to our modern understanding of genetics. We're not gonna give you the info though, we feel it's better if you come to the conclusion on your own. This course costs £5000 a year btw".
   
Made in de
Huge Bone Giant






 endlesswaltz123 wrote:
Spoiler:
 Geifer wrote:
 jake wrote:
But why a Predator? They could have literally done anything and they decided to recycle a boring Space Marine vehicle? Even when the army was brand new back in 2nd edition and our options were super limited I didn't want Predator. Its about the most boring choice I can imagine.


The simplest thing that comes to mind is that the most obvious gap in the Sisters' vehicle lineup is a tank that fulfills the MBT role. And given that Sisters use the Rhino chassis, that inevitably leads to a Predator-like tank.

It's not creative, no. One might even see it as unexpectedly conservative considering the design team's love for unconventional designs that has polluted the Marine line for a good few years now. I can't say I'm unhappy with that.

I will say, however, that the design appears somewhat flawed. I can't see from that angle if the turret can actually turn with those braziers on the sides. I like to think that's too obvious to miss, though, so I won't let that trouble me until there's proof of a problem.

What I'm more bothered with is that the turret looks jarringly plain. Not just in comparison to the other Deimos based models we already have, making it look odd beside them, but by using the same hull with the same ornamentation and then putting a turret on top with nothing but a small fence at the back. I've criticized the design of the Sisters tanks and the good taste of the designers before, but this model just confirms what I think of them when it comes to designs not based on proven classics.

That's probably easy enough to fix by throwing on some leftover bits, though, so I'm in the market for one. I wonder what else we get aside from the tank and the Nundam suits. I hope we get plastic kits for the Ecclesiarchy units that are still resin before we get any more novelty units.


Do they actually need a MBT though? I also don't think it quite fits their MO personally, or really is in theme with the army. Sisters (and by extension the ecclesiarchy) have so much potential to be really grim dark and bonkers/absurd with how they operate whilst still giving sisters that sort of damage output of a tank. An idea off the top of my head is a medieval style battering ram, pushed along by penitents and being 'motivated' by a sister with a huge whip on top of the platform... With it not being a battering ram, but a big massive battle cannon esque gun.


Bonus points if they call it a "battering ram cannon", eh?

I find it hard to answer whether Sisters need an MBT. Back in the day when armies still had identities, such a vehicle would have been a pointless addition because it provides long range fire support in an army historically short on it, but in the same slot and with similar tools Retributors and Exorcists already had. It would have also diluted the army theme Sisters had back then. Then again, if Sisters truly are supposed to be a competent military, regardless of styling and religious madness taking it in unique directions, the omission of a central element of warfare in the name of difference is probably not the best idea. It's not that you can't have a hilariously ineffective military to get across the zealotry that gets in the way of practical concerns, but you can't have that without explaining the continued existence and success of such a force. Singing praises would only get you so far.

In the meantime, both the game and the background have moved on. Interestingly enough, now that Sisters have codified, literal super powers singing praises to the Emperor basically trumps having a tank. They need the Castigator now less than before. No idea about the benefits to the modern game, to be honest. But if Space Marines are anything to go by, having more options is better, if for no other reason than that that one unit may win the power creep lottery. More units, better odds.

Speaking of Marines, GW's growing ability and need to expand its model lines as amply evidenced by the plethora of Marines we have (and all the distortion of their background that came with it) means that eventually gaps in armies will fill and themes dilute and vanish no matter how detrimental that is to the established background. Tau didn't believe giant robots solved anything, until GW figured they could sell giant robots to Tau players present and yet to be. and were proven right. Now Tau are no longer the alien alliance army of yore but instead the alien mecha army. Sisters had a comfortable year in which almost nothing new existed because GW can't remake the entire existing army from scratch and at the same time introduce new things in any meaningful way. That was never going to last.

As far as I'm concerned Sisters getting an expansion that would lead to an MBT was inevitable and foreseeable. Was it necessary? Probably not. But hey, that's never stopped GW before. At least the Castigator is more restrained and tasteful than the Nundam suits.

Nehekhara lives! Sort of!
Why is the rum always gone? 
   
Made in fr
Long-Range Land Speeder Pilot





Clermont De L'Oise

Is that some kind of feral ork sled being pulled by some "ox" squigs? Here's me just taking a look at my ork collection yesterday as well. Very excited.

All the heavy weapons seem to be shoulder mounted. I hope that means a Boyz box redesign.

Love the grot turret on the new war boss.

2811
650
750 
   
Made in us
Decrepit Dakkanaut





Da Butcha wrote:
The basic, core army stuff that should be getting produced in plastic, that ork players would order en masse, did not get produced.


Would they though? Ork players are notorious for kit bashing toys from outside the game for models and most people probably wouldn't jump on new boyz ( based on a poll a month or two ago ).

It's likely the same situation with marines. They probably think it is better to entice new players in and then remake the other stuff while getting older players spending, too.

This message was edited 1 time. Last update was at 2021/03/21 14:13:09


 
   
Made in au
Hissing Hybrid Metamorph






 vim_the_good wrote:
Is that some kind of feral ork sled being pulled by some "ox" squigs? Here's me just taking a look at my ork collection yesterday as well. Very excited.

All the heavy weapons seem to be shoulder mounted. I hope that means a Boyz box redesign.

Love the grot turret on the new war boss.


I agree. I feel incredibly lucky from this preview. Not only am I looking forward to expanding my army of Lumineth (new wave going up for pre-order next week), I’m also getting a 9th Ed AdMech book next month, and my sad little Ork collection is about to get a huge new update!

I need more money...
   
Made in us
Nasty Nob




Cary, NC

 Daedalus81 wrote:
Da Butcha wrote:
The basic, core army stuff that should be getting produced in plastic, that ork players would order en masse, did not get produced.


Would they though? Ork players are notorious for kit bashing toys from outside the game for models and most people probably wouldn't jump on new boyz ( based on a poll a month or two ago ).

It's likely the same situation with marines. They probably think it is better to entice new players in and then remake the other stuff while getting older players spending, too.



That was a poll where a LOT of the hesitancy was in compatibility with the current multipart boys kit (and every other ork kit compatible with it), from the discussion that I contributed towards. My ONLY hesitancy towards new boys was visual and physical compatibility with old kits.

If they had released new Deffkoptas (and changed the name/given it new options/re-imagined it somewhat, like they do with all new kits). I know they would have sold well. Same with tankbustas--imagine a kit with armor obviously looted from Space Marines and Imperial Guard gear--something that a third party could not do. And people are constantly looking for ways to make Kommandos--but would they be if there was an easy way to just buy a kit?

I'm very concerned that GW is noticing that third party manufacturers are stepping in to fill the gaps in their product line with excellent options, so they are going to create new units to hurt those competitors, rather than fixing the gap.

That's going to be short-sighted for two reasons. First, everybody is doing 3d modeling, and 3d printing is just gathering steam. These third parties can see what 'new direction' GW is going into and turn out new models in days or weeks (witness Hardcore Minis putting out a 'Gorkamorka' Nob a day or two after GW announces a limited run on one).

Second, as a player, if you see units being unsupported, you can (and should) wonder if it is going to happen to your units. For older players, it can reduce their motivation to stay with the edition, as their army can be obsoleted under them piecemeal. As a new player, are you willing to pay GW premium for units that might get dropped due to third party options? Kommandos and Tankbustas weren't some marginal unit that seldom saw play in GW games. These were popular units that often formed a key part of people's armies, yet still haven't been updated from Finecast. Weirdboys are seemingly mandatory, yet still have a finecast option only.

It's also not either/or. GW could still produce new ork sculpts as well as revamp old ork units with new sculpts.

 
   
Made in gb
Longtime Dakkanaut





I feel like the castigator Tank doesn't go quite far enough with its differences to the Predator tank. Would have been better with a more noticeable changes outside of the different gun and front mounted heavy bolter.

I think it would have been far better as something closer to the classic predator:




Full Side Sponsons at least would have made it seem like a slightly more substantial thing.

This message was edited 1 time. Last update was at 2021/03/21 15:30:01


 
   
Made in ca
Longtime Dakkanaut




tneva82 wrote:

epronovost wrote:


When it comes to the 40K release, I would sa that the new SoB tank is nice withouut being awesome and makes for a good addition to their model line as they had no MBT. As for the Orks on squig, I only have one question. When can I Waaagh! I wanna Waaagh with the new toys.


What you call exorcist? 2extra heavy bolters make mbt? Survivability is going to be same at best. More likely new is softer so...more of less of mbt.


I called it heavy artillery tank. It's made to be away from danger, shooting an indirect fire weapon at the enemy. It's not made to advance and shoot to support and shield infantry and it's weapon loadout wasn't quite as flexible. will note though that in the abscence of an actual MBT, the Exorcist could flex into that role fairly well considering its rules. Expect the rules of the Exorcist to change to make it a bit more fragile and thus more into a artillery tank with the arrival of the Castigator. I wouldn't worry too much, both are perfectly Squig eddible I heard so everything is going to be all right.

This message was edited 2 times. Last update was at 2021/03/21 16:20:18


 
   
Made in si
Foxy Wildborne







epronovost wrote:

I called it heavy artillery tank. It's made to be away from danger, shooting an indirect fire weapon at the enemy. It's not made to advance and shoot to support and shield infantry and it's weapon loadout wasn't quite as flexible. will note though that in the abscence of an actual MBT, the Exorcist could flex into that role fairly well considering its rules. Expect the rules of the Exorcist to change to make it a bit more fragile and thus more into a artillery tank with the arrival of the Castigator.


Reasonable argument but relies too much on the wildly naive assumption that GW takes nuance such as battlefield role into consideration when writing rules

The old meta is dead and the new meta struggles to be born. Now is the time of munchkins. 
   
Made in ca
Longtime Dakkanaut




 lord_blackfang wrote:
epronovost wrote:

I called it heavy artillery tank. It's made to be away from danger, shooting an indirect fire weapon at the enemy. It's not made to advance and shoot to support and shield infantry and it's weapon loadout wasn't quite as flexible. will note though that in the abscence of an actual MBT, the Exorcist could flex into that role fairly well considering its rules. Expect the rules of the Exorcist to change to make it a bit more fragile and thus more into a artillery tank with the arrival of the Castigator.


Reasonable argument but relies too much on the wildly naive assumption that GW takes nuance such as battlefield role into consideration when writing rules


I believe they do. It's just that in an effort to present a lot of variety and with some armies with such a bloated roaster of units (looking at you Craftworld, Tyranids and Space Marines of all sorts) it gets very hard and you end up with overspecialised units, competing units and obvious "better pick" (often the shinny new toy or the old classic they want to move away from their inventory). Add some lack of interest for some factions and tight schedule of release and you end up with GW games in general which are fair, but not great when it comes to the rules.
   
 
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