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Made in jp
Proud Triarch Praetorian





So if taking a Veil AND Deceiver, assuming they're all going to be within range of each other, would it be wise to take a Cryptek up with the bunch?
That'll be D3+1 units up there that could potentially have RP (eg. 30-40 Immortals). I'd say that's the point where some help keeping them alive might come in handy.
(Alternatively, a Bus-Ark carrying HQs via G.I, but then you start getting into crazy point costs if you're not careful)

 
   
Made in us
Longtime Dakkanaut




Ute nation

Moosatronic Warrior wrote:
Has anyone figured out how Quantum Sheilding and the new warlord trait interact? The best I can come up with is that the two effects trigger simultaneously so the person whose turn it is picks lol.

Also the relic on named characters?


The order isn't explicitly called out but it's mentioned the trait is after saves, so I'd say the RAW is it's after quantum shielding as well.


Automatically Appended Next Post:
 skoffs wrote:
So if taking a Veil AND Deceiver, assuming they're all going to be within range of each other, would it be wise to take a Cryptek up with the bunch?
That'll be D3+1 units up there that could potentially have RP (eg. 30-40 Immortals). I'd say that's the point where some help keeping them alive might come in handy.
(Alternatively, a Bus-Ark carrying HQs via G.I, but then you start getting into crazy point costs if you're not careful)


Having played deep strike focused Black legion and and dark angels Deathwing, using deep strike to alpha strike is mediocre at best, people know how to screen, and 30 cultist can have you deep striking on your side of the board because no where else is available. Veils best use is to deep strike on late game turns, when there are fewer enemies to get to places stuby necron legs could never reach.

This message was edited 1 time. Last update was at 2017/12/07 07:53:05


Constantly being negative doesn't make you seem erudite, it just makes you look like a curmudgeon.  
   
Made in fi
Freaky Flayed One





As Grimgold wrote many armies have good protection against deep strikers.

What's good about the Deceiver and the Veil is that you can get to optimal firing distance right away with Necrons and also position you units where you want the, For example attack a vulnerable flank or avoid some enemy units.

You could also use these abilities, especially the Deceivers, to move up two units into cover into the middle of the board preventing your opponents alpha strike.
   
Made in us
Loyal Necron Lychguard




I think one of the optimal uses of Veil is a Cryptek with 20 Warriors. Blob them or line them in front of the enemy and then rapid fire off their Objective scoring units, creating a pretty good chaff wall that can be anywhere.

As our schtick is still (technically) durability, I think trying to gimmick a kill Alpha Strike is a mistake. It's only marginally better for Flayed Ones than just DSing them naturally, and it's too risky to use with with the pricey Lychguard. Gauss Immortals or Warrior blobs are probably the most used to teleport, since Tesla have good enough range and speed. The only other targets are Destroyers and Praets who are already fast enough to not need it.

Or as Grimgold said, you'd have it just as a cheeky late game objective grab. Relying on it can cause issues, but if it's just a tool you have sitting around for when you need it, that feels much better.
   
Made in us
Regular Dakkanaut





The veil is also useful like Obyron x Nemesor in recycling your boys out of melee so you can shoot first and charge back in.

Granted since the veil is one use comparatively and less restrictive at the end destination you should probably do more then just transporting to max rapid fire range against the person that just wrapped you etc~ but yeah I think it'll bring up some interesting shenanigans.

I was almost tempted to start buying orks and modeling/painting them with a french theme.

If only so I could begin the pardonnĂ© waghh.  
   
Made in us
Loyal Necron Lychguard




Lothmar wrote:
The veil is also useful like Obyron x Nemesor in recycling your boys out of melee so you can shoot first and charge back in.

Granted since the veil is one use comparatively and less restrictive at the end destination you should probably do more then just transporting to max rapid fire range against the person that just wrapped you etc~ but yeah I think it'll bring up some interesting shenanigans.


Well teleporting out of combat also has other implications - like if you bubblewrap with Warriors, they get charged by some Alpha Strike but survive, you can rez them and teleport away, which is much better than retreating while still opening up the enemy unit to shooting.
   
Made in us
Regular Dakkanaut





Requizen wrote:
[

Well teleporting out of combat also has other implications - like if you bubblewrap with Warriors, they get charged by some Alpha Strike but survive, you can rez them and teleport away, which is much better than retreating while still opening up the enemy unit to shooting.


on the plus side since you reappear at the end of the move phase if you Cryptek veil with a warrior blob you can always move them into range for a secondary RP from a ghost ark if you were too bottled up/etc to effectively RP your depleted numbers with your first RP. *twirls villainous mustache*

This message was edited 1 time. Last update was at 2017/12/07 17:35:30


I was almost tempted to start buying orks and modeling/painting them with a french theme.

If only so I could begin the pardonnĂ© waghh.  
   
Made in gb
Towering Hierophant Bio-Titan



UK

Can I have some generel tips, for army building, for a new player making a Necrons army at around the 1000pt level.

What's good, great and bad.

Are there any good combos or strategies etc.

 H.B.M.C. wrote:
Friend of mine just sent me this:

"The Tyranid Codex, where I learned the truth about despair, as will you. There's a reason why this codex is the worst hell on earth... Hope. ."
Too be fair.. it's all worked out quite well!

Heh.  
   
Made in us
Loyal Necron Lychguard




Razerous wrote:
Can I have some generel tips, for army building, for a new player making a Necrons army at around the 1000pt level.

What's good, great and bad.

Are there any good combos or strategies etc.


The ranking in the OP is a good start.

Right now, the strong things are Wraiths, Scarabs, Warriors, Immortals, Gauss Pylon. Good things are Tomb Blades, CCB, C'tan, and maybe Doomsday Arks and Heavy Destroyers. Everything else is iffy at best imo.

There are no real combos or tricks at the moment. There was an attempt to make a Zahndrekh/Obyron/Deathstar bomb work, but it's really unreliable.

Mostly wait for the Codex likely in January or early February.
   
Made in jp
Proud Triarch Praetorian





You'd rank Heavy Destroyers as good?

 
   
Made in gb
Towering Hierophant Bio-Titan



UK

For the points the Lord costs.. can't you just get more warriors/immortals?

I can see the benefit of the Cryptek, partly because he is cheap and provides pretty decent buffs which stack with the existing durability mechanics... and mostly because, as your required to get at least 1 hq, you might as well.

 H.B.M.C. wrote:
Friend of mine just sent me this:

"The Tyranid Codex, where I learned the truth about despair, as will you. There's a reason why this codex is the worst hell on earth... Hope. ."
Too be fair.. it's all worked out quite well!

Heh.  
   
Made in us
Freaky Flayed One




All destroyers, Doomsday arks and Ctan are no where near cost effective so they are a fluffy list only take.
   
Made in us
Loyal Necron Lychguard




 skoffs wrote:
You'd rank Heavy Destroyers as good?


I said maybe.
   
Made in fi
Freaky Flayed One





Razerous, the codex will probably soon be out so we don't really know how things are going to change. So I would suggest buy what you like, but don't go overboard. A bit of a problem currently is that units with RP benefit from being large, which means running 10 Warriors or 3 Tomb blades is not so good.

Currently I'm not buying anything, but then I have quite a substantial army.

Things that might be a good start:
- Overlord
- Cryptek
- 20 Warriors
- 10 Immortals, Tesla
- 1 Triarch Stalker
- 6 Scarabs (can be more or less)
- 3 Wraiths

So basically the Start collecting Necron Box, box of warriors, 2 boxes of Immortals, a Cryptek and a box of Wraiths.

After that you could add:
- Catacomb barge/Annihilation Barge (magnetize)
- Ghost Ark/Doomsday Ark (magnetize)

Not the most competetive, but you get a bit of everything. If you want to be competetive for the moment you have to buy Forge World models and they are expensive.
   
Made in no
Grisly Ghost Ark Driver





Scarabs (x4) come with the warrior kit, so you'd likely be getting multiples of 4 bases

What about the Tesseract Ark?
   
Made in se
One Canoptek Scarab in a Swarm




Tesseract Ark seems to be our best AP unit so far so probably worth it to get one or two
   
Made in au
Battle-tested Knight Castellan Pilot





Perth

Nightbringer is a monster in combat, fought him against carnifex lines and he blew through 3 of them with his wraith screen before dying. Realliy took the wind out of his assault.

Also, yep the TA is our best vehicle hands down.

12,000
 
   
Made in us
Loyal Necron Lychguard




Nightbringer is great. His statline is actually pretty nuts when it gets down to it, and his damage in both melee and shooting is quite reliable. However, it's low quantity so he can easily get bogged down if you mess up and more effective against certain enemies than others.

I think he's a great include if you want to have a fast hammer though.
   
Made in se
Freaky Flayed One





Had a game yesterday against Alaitoc Eldars.
I used the Deceiver and the Veil to reposition almost my entire army in his face where the -1 to hit trait didn't help him. I got first turn which helped tremendously.

One unit of tesla Immortal, one unit of gauss immortals and one 6 man unit of Destroyers (incl heavy) took out the worst threats. Won me the game.


Automatically Appended Next Post:
It was also fun to reposition a Doomsday Ark into flayer range. The DDA got focused on heavily which let the rest of my army to do their thing. I also rolled 4 1s on 5 dice on my QS rolls when he shot at the DDA with his Hemlock.

This message was edited 1 time. Last update was at 2017/12/09 11:32:47


 
   
Made in no
Grisly Ghost Ark Driver





 Cmdr_Sune wrote:
Had a game yesterday against Alaitoc Eldars.
I used the Deceiver and the Veil to reposition almost my entire army in his face where the -1 to hit trait didn't help him. I got first turn which helped tremendously.

One unit of tesla Immortal, one unit of gauss immortals and one 6 man unit of Destroyers (incl heavy) took out the worst threats. Won me the game.


Automatically Appended Next Post:
It was also fun to reposition a Doomsday Ark into flayer range. The DDA got focused on heavily which let the rest of my army to do their thing. I also rolled 4 1s on 5 dice on my QS rolls when he shot at the DDA with his Hemlock.


Awesome, nice to hear that worked out well!
   
Made in fi
Freaky Flayed One





There are some really good tactics for the Veil of Darkness in this video.

https://www.youtube.com/watch?v=VOurPnHRSWU

Anything else you guys come to think of?
   
Made in us
Loyal Necron Lychguard





Any thoughts on the idea of starting flayed ones on the table for use with the veil of darkness? At 4 attacks each+a leadership debuff flayed ones are much happier running into a screen than lychguard are, though they're also significantly more fragile in the return fire.
   
Made in no
Grisly Ghost Ark Driver





 Arachnofiend wrote:
Any thoughts on the idea of starting flayed ones on the table for use with the veil of darkness? At 4 attacks each+a leadership debuff flayed ones are much happier running into a screen than lychguard are, though they're also significantly more fragile in the return fire.


I would say their main problem is the 9" charge, not the lack of a nearby HQ for bonuses.
   
Made in us
Loyal Necron Lychguard





torblind wrote:
 Arachnofiend wrote:
Any thoughts on the idea of starting flayed ones on the table for use with the veil of darkness? At 4 attacks each+a leadership debuff flayed ones are much happier running into a screen than lychguard are, though they're also significantly more fragile in the return fire.


I would say their main problem is the 9" charge, not the lack of a nearby HQ for bonuses.

I mean yeah, part of the reason you're using the Veil is that you can MWBD the flayed ones for a significantly more manageable 8" charge.
   
Made in no
Grisly Ghost Ark Driver





ah yes, the +1 to charge range would certainly be welcome. Raises it from 52% to 68% chance of success, (including a reroll)

It's certainly something to consider. You "lose" the deep strike option and you risk they get wethered down, but you probably have other mor einteresting shooting targets the first turn if you go second.
   
Made in se
Freaky Flayed One





It sure is an interesting idea, but a 30% failure rate is not so good. You also have to consider scouting units that will block your "veiling".

I really like the veil because this is just one of many tactical options for it. You can either build your army or a single unit with it in mind or you can play very reactively with it.

We can just hope that the other relics in the codex will be as useful.
   
Made in ie
Deranged Necron Destroyer





I I like the idea of Cryptek (VoD) + Zahndrekh w/ Obyron and Scytheguard. Somewhat based on the video psoted above. VoD the Cryptek and Zahndrekh, get Obyron to Ghostwalk mantle within 6" of Zahn and then you can "freely" deploy the Scytheguard around Obyron and more then 1" away from eenmy models. The charge range is now 4-2" depending and if MWBD via Zahn they get +1 to Charge. Basically imposible to fail the charge. Cryptek also give 5+ invul agaisnt Shooting making the Scytheguard more durable.

Only issue is the points cost and it's a very heavy Alpha Strike. You will always want Turn 1 to make this useful. Unless you deployed in cover for +1 save.

I have a Youtube. Rage Against The Imperium. Here is the link if you are interested - https://www.youtube.com/channel/UC0WxDMsMyI7WcChiSfApB4Q

Necrons - Legion of The Silent King - [756-809 PL, 15038-16076pts]
Spoiler:

Unbound Army (Faction) (Necrons)
HQ
Anrakyr the Traveller
Catacomb Command Barge
Selections: Gauss Cannon, Warscythe - 3
Cryptek
Selections: Canoptek Cloak, Staff of Light - 2
Cryptek
Selections: Chronometron, Staff of Light - 3
Destroyer Lord
Selections: Warscythe
Destroyer Lord
Selections: Staff of Light
Illuminor Szeras
Imotekh the Stormlord
Lord
Selections: Warscythe
Nemesor Zahndrekh
Orikan the Diviner
Overlord
Selections: Resurrection Orb, Voidscythe
Overlord
Selections: Resurrection Orb, Warscythe - 3
Overlord
Selections: Resurrection Orb, Staff of Light
Overlord
Selections: Hyperphase Sword, Resurrection Orb
Trazyn the Infinite
Vargard Obyron

Troops

Immortals
Selections: Gauss Blaster, 15x Immortal
Immortals
Selections: 15x Immortal, Tesla Carbine
Immortals
Necron Warriors
Selections: 100x Necron Warrior
Necron Warriors

Elites

C'tan Shard of the Deceiver
C'tan Shard of the Nightbringer
Canoptek Tomb Stalker
Deathmarks
Selections: 25x Deathmark
Flayed Ones
Selections: 20x Flayed One
Lychguard
Selections: Hyperphase Sword and Dispersion Shield, 10x Lychguard
Lychguard
Selections: 6x Lychguard, Warscythe
Triarch Praetorians
Selections: Rod of Covenant, 10x Triarch Praetorian
Triarch Stalker
Selections: Heat Ray*
Triarch Stalker
Selections: Particle Shredder*
Triarch Stalker
Selections: Twin Heavy Gauss Cannon*

Fast Attack

Canoptek Scarabs
Selections: 63x Canoptek Scarab Swarm
Canoptek Scarabs
Canoptek Tomb Sentinel
Canoptek Wraiths
Selections: 3x Canoptek Wraith
Canoptek Wraiths
3x Canoptek Wraith w/ Transdimensional Beamer
Selections: 3x Transdimensional Beamer
6x Canoptek Wraith w/ Whip Coils
Selections: 6x Whip Coils
Destroyers
5x Destroyer
Selections: 5x Gauss Cannon
Destroyers
5x Destroyer
Selections: 5x Gauss Cannon
Tomb Blades
Selections: Shadowloom, Shieldvanes
Two Gauss Blasters - 9
Heavy Support
Annihilation Barge
Selections: Gauss Cannon - 3*
Canoptek Spyder
Selections: Fabricator Claw Array, Gloom Prism
Canoptek Spyder
Selections: Fabricator Claw Array, Gloom Prism
Canoptek Spyder
Selections: Fabricator Claw Array, Gloom Prism
Doomsday Ark
Doomsday Ark
3x Heavy Destroyer
Monolith
Tesseract Ark
Two Tesla Cannons
Selections: 2x Tesla Cannon
Transcendent C'tan

Flyer
Doom Scythe - 4*
Night Scythe - 4*


Dedicated Transport
Ghost Ark - 3*

Lord of War
Gauss Pylon
Obelisk

* - This unit is magnetized so can be either model e.g. Doomscythe or Nightscythe
 
   
Made in jp
Proud Triarch Praetorian





Price is way too high. That much point investment and you're only transporting a single unit up? Not worth it.

 
   
Made in ie
Deranged Necron Destroyer





Cryptek, Zahndrekh, Obyron and 8 Scytheguard is 685pts. Bit to pricy at 1500pts or less but I feel like for 1750pts+ it's an okay cost for a "star" that can Re-deploy whenever you'd like. It can also be a reliable way to charge a specific enemy unit .You could spend 600-700 more for the Deceiver with 1-3 extra drops for more units.

I guess it won't be "effective" till we get a pts decrease.

I have a Youtube. Rage Against The Imperium. Here is the link if you are interested - https://www.youtube.com/channel/UC0WxDMsMyI7WcChiSfApB4Q

Necrons - Legion of The Silent King - [756-809 PL, 15038-16076pts]
Spoiler:

Unbound Army (Faction) (Necrons)
HQ
Anrakyr the Traveller
Catacomb Command Barge
Selections: Gauss Cannon, Warscythe - 3
Cryptek
Selections: Canoptek Cloak, Staff of Light - 2
Cryptek
Selections: Chronometron, Staff of Light - 3
Destroyer Lord
Selections: Warscythe
Destroyer Lord
Selections: Staff of Light
Illuminor Szeras
Imotekh the Stormlord
Lord
Selections: Warscythe
Nemesor Zahndrekh
Orikan the Diviner
Overlord
Selections: Resurrection Orb, Voidscythe
Overlord
Selections: Resurrection Orb, Warscythe - 3
Overlord
Selections: Resurrection Orb, Staff of Light
Overlord
Selections: Hyperphase Sword, Resurrection Orb
Trazyn the Infinite
Vargard Obyron

Troops

Immortals
Selections: Gauss Blaster, 15x Immortal
Immortals
Selections: 15x Immortal, Tesla Carbine
Immortals
Necron Warriors
Selections: 100x Necron Warrior
Necron Warriors

Elites

C'tan Shard of the Deceiver
C'tan Shard of the Nightbringer
Canoptek Tomb Stalker
Deathmarks
Selections: 25x Deathmark
Flayed Ones
Selections: 20x Flayed One
Lychguard
Selections: Hyperphase Sword and Dispersion Shield, 10x Lychguard
Lychguard
Selections: 6x Lychguard, Warscythe
Triarch Praetorians
Selections: Rod of Covenant, 10x Triarch Praetorian
Triarch Stalker
Selections: Heat Ray*
Triarch Stalker
Selections: Particle Shredder*
Triarch Stalker
Selections: Twin Heavy Gauss Cannon*

Fast Attack

Canoptek Scarabs
Selections: 63x Canoptek Scarab Swarm
Canoptek Scarabs
Canoptek Tomb Sentinel
Canoptek Wraiths
Selections: 3x Canoptek Wraith
Canoptek Wraiths
3x Canoptek Wraith w/ Transdimensional Beamer
Selections: 3x Transdimensional Beamer
6x Canoptek Wraith w/ Whip Coils
Selections: 6x Whip Coils
Destroyers
5x Destroyer
Selections: 5x Gauss Cannon
Destroyers
5x Destroyer
Selections: 5x Gauss Cannon
Tomb Blades
Selections: Shadowloom, Shieldvanes
Two Gauss Blasters - 9
Heavy Support
Annihilation Barge
Selections: Gauss Cannon - 3*
Canoptek Spyder
Selections: Fabricator Claw Array, Gloom Prism
Canoptek Spyder
Selections: Fabricator Claw Array, Gloom Prism
Canoptek Spyder
Selections: Fabricator Claw Array, Gloom Prism
Doomsday Ark
Doomsday Ark
3x Heavy Destroyer
Monolith
Tesseract Ark
Two Tesla Cannons
Selections: 2x Tesla Cannon
Transcendent C'tan

Flyer
Doom Scythe - 4*
Night Scythe - 4*


Dedicated Transport
Ghost Ark - 3*

Lord of War
Gauss Pylon
Obelisk

* - This unit is magnetized so can be either model e.g. Doomscythe or Nightscythe
 
   
Made in no
Grisly Ghost Ark Driver





torblind wrote:
ah yes, the +1 to charge range would certainly be welcome. Raises it from 52% to 68% chance of success, (including a reroll)

It's certainly something to consider. You "lose" the deep strike option and you risk they get wethered down, but you probably have other mor einteresting shooting targets the first turn if you go second.


Aldo - having slept on it, the targets that flayed ones want, are the same targets you should take care of with your Tesla Immortals, the Lychguard can opener fills a better need in your army
   
 
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