That was incredibly hilarious and enjoyable
It's what happens with all otaku fanboys that set their minds up on Yujing only because of the japanese factor with ninjas and samurais. They think they will be kicking ass with the technosamurais as if they were assault space marines and owning their enemies with metal gear like cyberninjas... then they realize their extremely expensive japanese cyberwarriors die easily under basic grunts firepower without making up for their points, letting them in a serious disavantage nearer to defeat. That happens because these kind of units require skilled players that know well the game's mechanics. This game has a step learning curve and they chose to start in hard mode.
Ian Sturrock wrote: I think his 40K experience proved... unhelpful!
.
Indeed, they are different games, furthemore, Infinity doesn't look like anything he has played until now. Your girl friend, knowing nothing about metagames and usual tactics in other games, tried to approach the fight from the same perspective a real unskilled and untrained soldier would do, being cautious and trying to achieve good firelanes.
On the other way it seems your friend played like in
40k, rushing the Domaru like if it was a space marine he went for a
CC kill against a
LI, which is an overkill, he'd better shot down the Caledonian Volunteer with the Domaru's chain rifle instead of spending extra orders and taking more risk engaging it.
Ian Sturrock wrote: I do now worry I've put my friend off playing again though... my usual demo games end in ignominious defeat for me, whether I try to play well or not!
What do you mean? that if your friend can't satisfy his ego by winning most of the times, a given game is not good enough for him? In that case clearly Infinity is not his game.
Tell him to accept the challenge, encourage him to prove he's a great tactician able to adapt to different game mechanics under variable conditions (different table set ups, scenarios, opposing armies, etc). If he's going to give up on Infinity only because he's been severily beaten playing like if he was playing
40k then a clear sign he's not such a great tactician but just a good
40k player that likes to play in easy mode. Tell him to change the chip and forget everything about
40k tactics and just try again but this time with the mentality he's a new player that must adapt to a new game system and that the proper use of real life military tactics and experience with
FPS videogames will be more useful than current experience with
40k.
Ian Sturrock wrote:
I am starting to think that the HMG Tank Hunter may be too good to use in demo games.
Actually it is. A
HMG is powerful, a camoed
HMG is godly from a new player's point of view and very good form a experienced player. You should avoid heavy weapons like
HMGs , Spitfires or sniper rifles in demos, but in case you want to add them then just give one to a basic grunt and give the same one to each group. In your demo forces switch the Zanshi sniper with a Zanshi
HMG and the Tankhunter
HMG with a Line Kazak
HMG AP.
Also no matter how badly potential players want to field an Oniwaban, a normal ninja is better suited for a demo game and still is more than enough (
TOs are powerful, keep that in mind). The Oniwaban requieres lots of skill.