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![[Post New]](/s/i/i.gif) 2012/05/18 05:01:16
Subject: Uncommon ork army
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Black Templar Servitor Dragging Masonry
New Zealand aucklAnd
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Warboss
Pk,As. Cb
5 nobs
1 pk
1 pk boss pole
1 bc wb
1 bc twin linked shoota
Pain boy grot all cyborg body's
13 kommandos + snikrot
2 rokkits
13 stormboys + Zagstruk
12 boys + nob
Bc. Bp
12 boys + nob
Bc. Bp
12 boys + nob
Bc. Bp
3 deff koptas
Tw rokkits
Looted wagon
Boom gun
4 trukks
Was thinking bout warbikes to make it 1500 or 2 squads of bikes 2 nobs
With pk an boss poles. I think this should deal with most lists. I am
Trying it out on sunday any help or tactics be good. Not sure what
Armies I will be playing tho.
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![[Post New]](/s/i/i.gif) 2012/05/18 05:08:12
Subject: Uncommon ork army
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Lone Wolf Sentinel Pilot
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replace kommandos rokkit with scorchas
give claws to sergeants
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Mordant 92nd 'Acid Dogs'
The Lost and Damned
Inquisition
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![[Post New]](/s/i/i.gif) 2012/05/18 05:16:08
Subject: Uncommon ork army
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Black Templar Servitor Dragging Masonry
New Zealand aucklAnd
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It's at 1500 now. Was thinking bout if kommados taking out tanks
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![[Post New]](/s/i/i.gif) 2012/05/18 05:34:53
Subject: Uncommon ork army
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Insect-Infested Nurgle Chaos Lord
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They aren't great at it, but they can seriously startle opponents that assume that their fire support is safe in the backfield
I wouldn't bother with rokkits on the Kommandos. They won't hit. Orks on the charge can feth up vehicles (usually) in cc fairly well.
Now if only they actually had the Tankbusta bombs that the models are lugging around, it'd be a different story
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This message was edited 2 times. Last update was at 2012/05/18 05:36:28
The Viletide: Daemons of Nurgle/Deathguard: 7400 pts
Disclples of the Dragon - Ad Mech - about 2000 pts
GSC - about 2000 Pts
Rhulic Mercs - um...many...
Circle Oroboros - 300 Pts or so
Menoth - 300+ pts
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![[Post New]](/s/i/i.gif) 2012/05/18 06:37:09
Subject: Uncommon ork army
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Black Templar Servitor Dragging Masonry
New Zealand aucklAnd
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Ok think I'll try an work the burnas in. Any one haveluck with big choppas since they alot cheaper then pks
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![[Post New]](/s/i/i.gif) 2012/05/18 08:39:21
Subject: Uncommon ork army
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Flashy Flashgitz
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Kommandos with Burnas, nobz with boyz having BC really does almost nothing extra that more boyz wouldn't do. They need PK's, you could drop one from the nob squad, (the guy with the bosspole) other than that I'm not sure where you'll get the points. But I would suggest finding them...other than that the list will have an interesting run, trukks blow up easy especially at 1500pnts, maybe with no PK's they will skim by as not so important...but best of luck, but mostly your going on a lot of luck with the list, which is how I enjoy playing them.
BigChoppas in nob Squads work for me.
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“We are the ones you left for dead. The ones you left in the ground. Buried and forgotten, we have tunneled our ways to the stars, and there will be no dirt nor cave where you can hide. The Dwellar are here.”
Dwellar Codex; 40k Dwarfs
“Well, what do you carry the gun for if you’re just going to waste bullets?” Timer reloads his Boomer as Forling fires his Shrapper.
“I may ‘ne be a good shot Timer, but I don’t miss much from this close up with my hammer,” Forling continues to fire.
“All the enemies are good and far away so what the hell does that…” Timer looks up to see Forling giving him an angry stare. “Oh, yea, ok, um, good shooting.”
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![[Post New]](/s/i/i.gif) 2012/05/18 12:59:40
Subject: Uncommon ork army
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Bonkers Buggy Driver with Rockets
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Trukk mobs are fragile and have difficulty with SW and CSM for example, whose standard troops have 2 CCW's. SW's have counterattack. BC's do almost nothing for the trukk mob nobs....just help for popping vehicles. PK's are expensive because they're causing wounds on a 2+, denying armor saves, and can penetrate AV14. They're what make Orks a viable and competetive army. I'd drop a kopta and put buzzsaws on the other two. Without them, and just TL-rokkits, they're basically overpriced rokkit buggies that die faster. The nobz are a bit random. I'd put the WB and BP on a PK nob...the same one. I'd also drop the BC and TL-shoota on the other....it's 10 pts saved. Automatically Appended Next Post: Zagstruk is a bad character, btw. Way overpriced and detrimental. He MUST enter by deepstrike, and cannot shoot that round, but can assault. IF you assault, you automatically lose 1D3 stormboyz. That's another 12-36 pts down the drain. Furthermore....even though it's I4, he only has PK on the charge. Save yourself 45 points and stick with a PK BP nob. The boomwagon will get 1 shot before you may start blowing up your own boyz. It doesn't have synergy with this list. Change the nobz as stated above. You've now got 160 points. 3 PK's for those nobz. 100 points left. Drop a deffkopta. 3 at 1500 is too many. 145 pts. Add buzzsaws to the other two. 95 points. I hope the warboss goes with Snikrot. The nob trukk is going to be primaried either way. With the remaining 95, I'd add 5 lootas, and 1 kannon(big gunz). There you go, ranged support that won't accidentally blow your boyz up
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This message was edited 1 time. Last update was at 2012/05/18 14:57:31
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![[Post New]](/s/i/i.gif) 2012/05/20 08:32:24
Subject: Re:Uncommon ork army
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Black Templar Servitor Dragging Masonry
New Zealand aucklAnd
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So played a game vs guard. Zagstrukk blew up leman Russ 2nd turn.
Got shot to death. Warboss an crew did alot alot of damage. Got shot some more
Snikrot came in an the guards player got very nervous charged some infantry
Wiped them out. Other boys Dix damage lost a squad of boys an koptas gone
Turn 4 snikrot an few momma dos alive. Zagstrukk an 2 boys alive still
Warboss an 2 nobs servive. A boys squad down to 5 an nob. All that's left. He has a
Tank an like 10 men left. He then concedes. Was alot of luck but played right an very happy with win
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![[Post New]](/s/i/i.gif) 2012/05/20 08:52:20
Subject: Uncommon ork army
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Beast of Nurgle
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This is an interesting list, id like to see how it turns out
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Armies:
tau 3000 points
sisters of battle 1750 points
nurgle/slaanesh daemons 1400 points
nurgle chaos space marines 600 points
Check out my game, Dark era:
http://www.scribd.com/doc/91662864/Dark-era-need-playtesters-Alpha-0-2
And check out my blog about Dark era!!
http://darkerablog.blogspot.co.uk/ |
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![[Post New]](/s/i/i.gif) 2012/05/21 00:08:37
Subject: Uncommon ork army
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Bonkers Buggy Driver with Rockets
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Good job man! It's not that you can't win some games, but you can maximize the lists out. I've tabled players more than once only losing a quarter of my force, and that's at 2k. Either way, kudos, try the list out more, and against more opponents.
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![[Post New]](/s/i/i.gif) 2012/05/21 07:09:15
Subject: Uncommon ork army
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Flashy Flashgitz
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Good deal bro, I always want to run Snikkrott and Zag but haven't got up the gaul to even proxy them. Never been a fan of Stormboyz.
Mobility and numbers won it and enough targets that he didn't know what to focus on I imagine. You played the kind of game I enjoy, one where you make your own list, and then hope the dice gods show you favor, good orky win man.
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“We are the ones you left for dead. The ones you left in the ground. Buried and forgotten, we have tunneled our ways to the stars, and there will be no dirt nor cave where you can hide. The Dwellar are here.”
Dwellar Codex; 40k Dwarfs
“Well, what do you carry the gun for if you’re just going to waste bullets?” Timer reloads his Boomer as Forling fires his Shrapper.
“I may ‘ne be a good shot Timer, but I don’t miss much from this close up with my hammer,” Forling continues to fire.
“All the enemies are good and far away so what the hell does that…” Timer looks up to see Forling giving him an angry stare. “Oh, yea, ok, um, good shooting.”
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![[Post New]](/s/i/i.gif) 2012/05/21 07:56:16
Subject: Re:Uncommon ork army
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Black Templar Servitor Dragging Masonry
New Zealand aucklAnd
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It was a good hard game. Gotta try an be different. Just don't
Like the mek an force field. Seems every ones playing it with battle
Wagons or trukks an follow dreads. Wanting to field snikrot full kommandos
Zagstruk full stormboyz and wazzdaka with nobs bikers or 2 squads of bikes
With pk nobs. Always good to surprise them with orks that can hit hard an be unpredictable
Fast with a laugh. Trying to sort something out to destroy a thunder wolve lord an retune.
Show them the mean green machine
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![[Post New]](/s/i/i.gif) 2012/05/21 09:23:39
Subject: Uncommon ork army
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Bonkers Buggy Driver with Rockets
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I just took out 1300+ pts of Thundercav on Saturday....ironic you said that. It was in apoc, and they outflanked and charged 3 battlewagons. They popped 2, miraculously left the other alive, sans big shoota. I dropped an apocalyptic barrage from a deffkopta skwadron, inflicting 14 wounds...which the guy argued that the whole unit received a 3+ because the wolves were wargear. Whatever. He took some wounds. Then I unloaded 3 skorchas, a couple TL shootas, and a bunch of sluggas into him, then assaulted with a boyz mob and 10 fully diversified nobz. After all was said and done, the nob squad had around 6-7 wounds on it, and the boyz were down to...oh....12 I think. As I recall, 2 lords(with 2 wounds each) and 1-2 thundercav were left....with wounds. Thundercav can be dealt with.
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![[Post New]](/s/i/i.gif) 2012/05/23 00:30:46
Subject: Re:Uncommon ork army
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Black Templar Servitor Dragging Masonry
New Zealand aucklAnd
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Wow that sounded tuff. I think the unconventional ork lists may be
The best way of taking out these super hard units. But well fought never good putting all your
Penny's in a box. Would of been a good battle report.
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![[Post New]](/s/i/i.gif) 2012/05/23 14:34:29
Subject: Uncommon ork army
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Tower of Power
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Stormboyz, Trukks and Looted Wagon are pretty fail and probably the worst units in the codex. I would drop all of these like a hot potato.
Instead you should get Battlewagons for your Boyz and Nobz and then split the Deffkoptas into single units if not already. Then you will have a much better list  .
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warhammer 40,000 tactica and hobby blog - www.imperiusdominatus.com
Want list feedback and advice? e-mail imperiusdominatus@live.co.uk
Blood Angels - 2000 Iron Warriors - 2000 Orks -2000 Imperial Guard - 2000
Eldar - 2000 Hive Fleet Krakken - 2000 Dark Eldar - 2000 Necrons - 2000 Grey Knights - 2000 Daemons - 2000 Ravenwing - 2000 |
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![[Post New]](/s/i/i.gif) 2012/05/24 21:14:12
Subject: Uncommon ork army
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Black Templar Servitor Dragging Masonry
New Zealand aucklAnd
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Hmm I kind of disagree the stormboy aren't the best. But I've had plenty of success with looted wagons normally field 2 at a time. An trukks mount your whole army racE them forward 18 an people get pretty scared. Then assault Everything turn2
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![[Post New]](/s/i/i.gif) 2012/05/25 11:41:00
Subject: Uncommon ork army
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Tower of Power
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Sorry, dude, but it's a fact about Stormboyz. You move and you can kill yourself. You take Zagstruck to get a cool ability and you kill yourself. Having a unit which kills it'self isn't cool at all.
Looted Wagons, why take one of them when you can have a Battlewagon? PLus it has the crappy 'don't press dat' rule which means your tank could end up moving when you do not want it too.
Trukks, they are fail because av10 and open topped and get zero form of save (except from KFF or terrain). As I've already said they only carry 12 Orks and that's bad as Orks work in numbers. Trukks are not hard to pop and Orks are not hard to kill, kill two Orks and they are no longer fearless.
That's why those units are probably the worst units in the codex. Of course, it's your army and not mine so take what you wish. You've asked for advice and I've given it to you, hope it helps  .
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warhammer 40,000 tactica and hobby blog - www.imperiusdominatus.com
Want list feedback and advice? e-mail imperiusdominatus@live.co.uk
Blood Angels - 2000 Iron Warriors - 2000 Orks -2000 Imperial Guard - 2000
Eldar - 2000 Hive Fleet Krakken - 2000 Dark Eldar - 2000 Necrons - 2000 Grey Knights - 2000 Daemons - 2000 Ravenwing - 2000 |
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![[Post New]](/s/i/i.gif) 2012/05/26 03:02:49
Subject: Uncommon ork army
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Black Templar Servitor Dragging Masonry
New Zealand aucklAnd
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Yea well stormboyz aren't the best. So what you say for a fast army that can pop tanks an be sneaky an hard hitting with out the common mekk kff
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![[Post New]](/s/i/i.gif) 2012/05/26 05:48:20
Subject: Uncommon ork army
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Bonkers Buggy Driver with Rockets
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I'm normally assaulting everything turn 2 anyways....at worst, split between turn 2 and 3.
I used to run trukks. The problem is that, A) like Mercer said they only carry 12, and B) like Mercer said, they're av10 open-topped.
Long Fang spam? Zap. Trukks popped. Razorback and Predator spam? Pow. Trukks popped. BOLTER spam? Zowie. Trukks popped. All of which leaves you 8-9 boyz who may or may not be pinned, sitting in the middle of the field.
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![[Post New]](/s/i/i.gif) 2012/05/27 02:52:42
Subject: Uncommon ork army
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Black Templar Servitor Dragging Masonry
New Zealand aucklAnd
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So what battle wagons an bikes then I take it
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![[Post New]](/s/i/i.gif) 2012/05/27 07:28:36
Subject: Uncommon ork army
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Grovelin' Grot
Racine, WI
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I guess this list would work fine if you play it right. It's certainly not an uncommon Ork army. It's pretty much just speed freaks. When I saw uncommon, I expected a Weirdboy at the very least, or a SAG, or some Flash Gitz, or even a Deff Dread. But that aside, this list is fairly well focused and would do fine in most games, as previously stated.
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![[Post New]](/s/i/i.gif) 2012/05/27 09:34:55
Subject: Uncommon ork army
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Water-Caste Negotiator
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Tbh if you dont want to run a big mekk kff i presonally think your are shooting yourself in the foot straight away but if you want a bit of fun and a not particulary competitive list then just go with what you want. Me personally in my 1000pt list i go 2 battlewagons with 19 boys and a nob in one. the second has 18 boys a nob and mek. Then i run two tl rockit buggies as a bit of distraction. 9 lootas in the back in cover. and just for a laugh and a bit of potential crazyiness a looted wagon lol which is a bit hit and miss but on the whole it has done me well in the past.
If you want to get a bit more competitive i would get a few battlewagons in there. But if you want a more uncommon list get a weirdboy in there lol cos they are super fun!
ATO
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1000pts DeffBoys 4/2/0 (W/L/D) 6th Ed
1500pts Blazing Sept 4/2/0
1000pts WoC 0/0/0 (W/L/D)
"Look at all the ones!"
Orange and White see the Gallery. |
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![[Post New]](/s/i/i.gif) 2012/05/27 15:08:51
Subject: Uncommon ork army
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Grovelin' Grot
Racine, WI
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mercer wrote:Sorry, dude, but it's a fact about Stormboyz. You move and you can kill yourself. You take Zagstruck to get a cool ability and you kill yourself. Having a unit which kills it'self isn't cool at all.
Looted Wagons, why take one of them when you can have a Battlewagon? PLus it has the crappy 'don't press dat' rule which means your tank could end up moving when you do not want it too.
Trukks, they are fail because av10 and open topped and get zero form of save (except from KFF or terrain). As I've already said they only carry 12 Orks and that's bad as Orks work in numbers. Trukks are not hard to pop and Orks are not hard to kill, kill two Orks and they are no longer fearless.
That's why those units are probably the worst units in the codex. Of course, it's your army and not mine so take what you wish. You've asked for advice and I've given it to you, hope it helps  .
agai
Ok no offense bro, but I think you either need to try playing against a speed freaks ork army, or just rethink your post. Or both. Yes, the stats for a trukk suck, but you left out a couple very significant advantages. Such as the fact that they're never taken as 1 trukk per army. When you have 4 to 6 trukks in a 1500 point game, they wont all get popped before they get your boyz to krumpin. Slugga Boyz in a trukk have a constant 20" cc threat range. And that's without a Waaagh! 1 more inch with RPJ.
About the Looted Wagons, why take them, you ask, when you could have battlewagons? For one thing, if you take the killkannon on a battlewagon, you're sacrificing 8 spots, which essentially makes it an expensive armored trukk. On top of that, you're sacrificing the move speed of the wagon because you'll only be moving 6" every time. I would say you need to rework your army if it comes down to choosing between a looted wagon and a battlewagon. Looted Wagons offer tremendous firepower. S8 AP3 Large Blast is nothing to scoff at. Especially compared to a S7 AP3 Large Blast of the Killkannon, which, btw, has a foot less range.
The Stormboyz I would definitely not say are the worst in the codex (unless you take zagstruck, then they are). They can move ridiculously far, and losing 1 ork should never make or break a game, unless you're taking stormboyz in squads of 10, which just isnt smart in the first place. They're also very good for objective based games. O, and they make me laugh.
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![[Post New]](/s/i/i.gif) 2012/05/28 05:46:40
Subject: Uncommon ork army
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Black Templar Servitor Dragging Masonry
New Zealand aucklAnd
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Well we all had some pretty good opinions. But I only really like to put a bw or 2 in a trukk speed army. To either make them focus on the trukks or battle wagons. 2 Looted boom guns can takes out alot of things when successful.
Normally have a weird boy.
Stormboyz well ye are fun an distracting.
So what is the most fun an completive list out there you can think of.
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![[Post New]](/s/i/i.gif) 2012/05/29 13:34:45
Subject: Uncommon ork army
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Tower of Power
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dakkaguy wrote:mercer wrote:Sorry, dude, but it's a fact about Stormboyz. You move and you can kill yourself. You take Zagstruck to get a cool ability and you kill yourself. Having a unit which kills it'self isn't cool at all.
Looted Wagons, why take one of them when you can have a Battlewagon? PLus it has the crappy 'don't press dat' rule which means your tank could end up moving when you do not want it too.
Trukks, they are fail because av10 and open topped and get zero form of save (except from KFF or terrain). As I've already said they only carry 12 Orks and that's bad as Orks work in numbers. Trukks are not hard to pop and Orks are not hard to kill, kill two Orks and they are no longer fearless.
That's why those units are probably the worst units in the codex. Of course, it's your army and not mine so take what you wish. You've asked for advice and I've given it to you, hope it helps  .
agai
Ok no offense bro, but I think you either need to try playing against a speed freaks ork army, or just rethink your post. Or both. Yes, the stats for a trukk suck, but you left out a couple very significant advantages. Such as the fact that they're never taken as 1 trukk per army. When you have 4 to 6 trukks in a 1500 point game, they wont all get popped before they get your boyz to krumpin. Slugga Boyz in a trukk have a constant 20" cc threat range. And that's without a Waaagh! 1 more inch with RPJ.
About the Looted Wagons, why take them, you ask, when you could have battlewagons? For one thing, if you take the killkannon on a battlewagon, you're sacrificing 8 spots, which essentially makes it an expensive armored trukk. On top of that, you're sacrificing the move speed of the wagon because you'll only be moving 6" every time. I would say you need to rework your army if it comes down to choosing between a looted wagon and a battlewagon. Looted Wagons offer tremendous firepower. S8 AP3 Large Blast is nothing to scoff at. Especially compared to a S7 AP3 Large Blast of the Killkannon, which, btw, has a foot less range.
The Stormboyz I would definitely not say are the worst in the codex (unless you take zagstruck, then they are). They can move ridiculously far, and losing 1 ork should never make or break a game, unless you're taking stormboyz in squads of 10, which just isnt smart in the first place. They're also very good for objective based games. O, and they make me laugh.
No offence taken, though I do not need to re-think anything. What I've said is fact. If you've got 4-6 Trukks racing forward, then probably 2 will make it. There's enough anti tank weapons at any points level to deal with those Trukks without any problems. Also, Boyz in a Battlewagon have the same threat range as Trukks, they of course carry more (bonus for Orks) and have better armour. Just a shame they are heavy support and not dedicated.
Orks don't need a large blast. They can deal with light armour thanks to rokkits and Lootas. They don't need a large blast to deal with anti infantry because they are anti infantry. There's a lot better choices in the heavy support slot than Looted Wagons. They are probably a little bit better than Flash Gitz.
Anything when you could lose your own models isn't a good thing. You don't want to kill models yourself, that's bad.
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warhammer 40,000 tactica and hobby blog - www.imperiusdominatus.com
Want list feedback and advice? e-mail imperiusdominatus@live.co.uk
Blood Angels - 2000 Iron Warriors - 2000 Orks -2000 Imperial Guard - 2000
Eldar - 2000 Hive Fleet Krakken - 2000 Dark Eldar - 2000 Necrons - 2000 Grey Knights - 2000 Daemons - 2000 Ravenwing - 2000 |
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![[Post New]](/s/i/i.gif) 2012/05/29 17:32:11
Subject: Uncommon ork army
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Noise Marine Terminator with Sonic Blaster
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mercer wrote: Also, Boyz in a Battlewagon have the same threat range as Trukks, they of course carry more (bonus for Orks) and have better armour. Just a shame they are heavy support and not dedicated.
Incorrect sir.
Trukks can move 18/19" and assault. Battlewagons can move 12/13" and assault. Trukks have an additional 6" range.
While I agree with everything you said about trukks in a vacuum, but they can still work. Yes, they are flimsy. Yes, your 12 ork squads better at least assault in pairs. But, when they are coupled with a battlwagon and a KFF up front, the trukks become a bit scary. IIRC, a kitted out 12 boy squad is only 157 points. You can field 6 of those at 1500 and still have 500+ points to buy other goodies. I am not saying this is the end all, you will never lose list. But it is hardly a pushover either.
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![[Post New]](/s/i/i.gif) 2012/05/30 11:32:56
Subject: Uncommon ork army
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Tower of Power
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Sorry my friend, but you're incorrect, models cannot assault out of a vehicle which has moved flat out. So, as I said, Trukk and Battlewagon have the same assault range for Orks
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warhammer 40,000 tactica and hobby blog - www.imperiusdominatus.com
Want list feedback and advice? e-mail imperiusdominatus@live.co.uk
Blood Angels - 2000 Iron Warriors - 2000 Orks -2000 Imperial Guard - 2000
Eldar - 2000 Hive Fleet Krakken - 2000 Dark Eldar - 2000 Necrons - 2000 Grey Knights - 2000 Daemons - 2000 Ravenwing - 2000 |
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![[Post New]](/s/i/i.gif) 2012/05/30 13:51:53
Subject: Uncommon ork army
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Tail-spinning Tomb Blade Pilot
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You really need kff if you have all those trucks
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