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Emperor's children at the Alamo GT in San Antonio, TX - Game 5 final results now up!  [RSS] Share on facebook Share on Twitter Submit to Reddit
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Made in us
Painlord Titan Princeps of Slaanesh






Dallas, TX

Just finished day one here at the Alamo! Wanted to post my results.

Army: CSM Emperor's Children
2,000 points
Prince, mark of slaanesh, wings, lash x2

5 noisemarines with doomsiren in combi-melta rhino x2
10 csm with 2 meltaguns in combi-melta rhinos x3

5 chosen with meltaguns in combi- melta rhino
Chaos dreadnought with 2x ccw and heavy flamer x2

Defiler, 2x extra ccw x2

Game 1:
Opponent: Chris Busey, dark eldar
seize ground, 5 objectives
Chris went first and proceeded to not miss a shot. In fact he didn't miss a shot for two turns! Luckily, my saves were spot on, and it mitigated the losses. After my rhinos became a parking lot turn 1, I advanced through the hail of gunfire and into close combat. The battle was bloody and ended with me taking two objectives to his one. I also got the secondary objective, which was table quarters.

Primary: win
Secondary: win

Game 2:
Opponent: Brandon Sullivan
Army: necrons
Mission: capture and control

Brandon went first and stalled two rhinos, popping a third and pinning their occupants. Bad start! However turn 2 I made every save, including twelve cover saves for a dreadnought. The dice were with me, and one of his overlords charged a daemon prince only to be cut down in one round, freeing the prince to fly about killing triarch stalkers until being killed two turns later. I finally closed the distance and began killing vehicles, finally able to seal the deal by contesting his objective while holding mine.

Good dice are always a big help, but I don't think this would have been a "win, but won better with good luck". My dice carried me across the board. The secondary was to have units outside both deployment zones (spearhead)

Primary: win
Secondary: win

Game 3:
Opponent: brad smith
Army: craft world eldar
Mission: annihilation

Brad and I play locally all the time, so we knew each others' armies well. He went first, and castled, waiting for my chosen to outflank. I lurched forward and had some good luck with vehicle penetration, minimizing his counterattack and getting in a good position. His counterattack faltered and put him in a bad position, which I capitalized on. I continued to have good vehicle luck, and by the end of turn 4 he had one skimmer left out of 9, and 3 warwalkers. I had lost very little, and he called it.

I usually come out on top against brad, but today my dice decided to just shame him. He too had been undefeated by that point, so hopefully he can pull something out still. Last year a tie to him put me from first to sixth place, so I'm happy to be over this hurdle.

Primary: win
Secondary: win

Tomorrow I will most definitely be facing Michael sanford's grey knights, and they (and he) have a fearsome reputation. I hope my dice continue to do well by me!

This message was edited 2 times. Last update was at 2012/05/22 02:05:34


40k Armies I play:


Glory for Slaanesh!

 
   
Made in us
Frightening Flamer of Tzeentch





Good luck versus those Grey Knights. May the dice keep rolling hot for you. : )

Do not fear 
   
Made in us
Longtime Dakkanaut






Dallas Texas

Spellbounds CSM

5000+ pts. Eldar 2500pts
"The only thing that match's the Eldar's firepower, is their arrogance".
8th General at Alamo GT 2011.
Tied 2nd General Alamo GT 2012
Top General Lower Bracket Railhead 2011
Top General Railhead 2012
# of Local Tournaments Won: 4
28-9-1 In Tournaments As Eldar.
Maintained a 75% Win Ratio As Eldar in 5th Edition GT's.



 
   
Made in us
Frightening Flamer of Tzeentch





Very nice !

Do not fear 
   
Made in us
[DCM]
Tilter at Windmills






Manchester, NH

Nice work!

Really cool to see. Can't wait to read the rest.

Adepticon 2015: Team Tourney Best Imperial Team- Team Ironguts, Adepticon 2014: Team Tourney 6th/120, Best Imperial Team- Cold Steel Mercs 2, 40k Championship Qualifier ~25/226
More 2010-2014 GT/Major RTT Record (W/L/D) -- CSM: 78-20-9 // SW: 8-1-2 (Golden Ticket with SW), BA: 29-9-4 6th Ed GT & RTT Record (W/L/D) -- CSM: 36-12-2 // BA: 11-4-1 // SW: 1-1-1
DT:70S++++G(FAQ)M++B++I+Pw40k99#+D+++A+++/sWD105R+++T(T)DM+++++
A better way to score Sportsmanship in tournaments
The 40K Rulebook & Codex FAQs. You should have these bookmarked if you play this game.
The Dakka Dakka Forum Rules You agreed to abide by these when you signed up.

Maelstrom's Edge! 
   
Made in us
Painlord Titan Princeps of Slaanesh






Dallas, TX

Game 4:
Opponent: Michael sanford
Army: grey knights
Mission: capture and control, pitched battle

His list in a nutshell:
Psyker inquisitor, regular inquisitor
30 strikes
10 terminators
2 dreadknights

Michael Sanford takes an all-deepstrike grey knight list. He won the roll to go first (I lost every one of those this tournament!) and forced me to go first. I only deployed four of my troops, keeping the rest in reserves to avoid damage and be able to jump on the guys that deepstruck behind my lines. It was a solid plan and should work out to be a good trap.

Then he deployed normally instead.

He kept a strike squad in reserves, but deployed everything else, all combat squadded. I blitzed forward and popped smoke. He sent a dreadknight forward, intending to pop a noisemarine rhino and wipe out the squad inside early. I didn't pass nearly as many cover saves as it felt like (about half) but those that got through rolled abysmally, and his assault on the rhino failed as well.

My turn two, all but one prince arrived. I killed his dreadknight, most of a strike squad via battlecannon, and lashed one of his terminator squads into the killbox. Three squads rapid-firing with rhino support and his terminators and psyker inquisitor were gone.

He couldn't quite recover from this, and to add insult to injury his strikes in reserves didn't arrive until turn 4. Considering my objective lost, he sent them toward his own, which I was able to contest. Climax of the game was when a few casualties to three of my squads sent all three falling back. Two were below half and couldn't regroup, but the third still had seven members and their withdrawal saved them from being assaulted by the other dreadknight, which fell the turn after.

Primary: win
Secondary: no winner (get scoring units in enemy deployment zone)

Nail biting game 5 still to come! Did I take home the win? Who knows!

40k Armies I play:


Glory for Slaanesh!

 
   
Made in us
Rotting Sorcerer of Nurgle






Jacksonville, NC

Impressive! Way to go

Check out my P&M Blog!
Check out my YouTube channel, Heretic Wargaming USA: https://www.youtube.com/channel/UCLiPUI3zwSxPiHzWjFQKcNA
Latest Tourney results:
1st Place Special Mission tourney 12/15/18 (Battlereps)
2nd Place ITC tourney 08/20/18 ( Battlerep)
3rd Place ITC Tourney 06/08/18(Battlereps
   
Made in us
Frightening Flamer of Tzeentch





You gave it your best shot bro.

Do not fear 
   
Made in us
[DCM]
Tilter at Windmills






Manchester, NH

Nice one!

Adepticon 2015: Team Tourney Best Imperial Team- Team Ironguts, Adepticon 2014: Team Tourney 6th/120, Best Imperial Team- Cold Steel Mercs 2, 40k Championship Qualifier ~25/226
More 2010-2014 GT/Major RTT Record (W/L/D) -- CSM: 78-20-9 // SW: 8-1-2 (Golden Ticket with SW), BA: 29-9-4 6th Ed GT & RTT Record (W/L/D) -- CSM: 36-12-2 // BA: 11-4-1 // SW: 1-1-1
DT:70S++++G(FAQ)M++B++I+Pw40k99#+D+++A+++/sWD105R+++T(T)DM+++++
A better way to score Sportsmanship in tournaments
The 40K Rulebook & Codex FAQs. You should have these bookmarked if you play this game.
The Dakka Dakka Forum Rules You agreed to abide by these when you signed up.

Maelstrom's Edge! 
   
Made in us
Painlord Titan Princeps of Slaanesh






Dallas, TX

I'll give this report more attention, since it was the last game. I don't take notes and only took one picture, but I'll do the best I can from memory.


Game 5:
Opponent: Jeremy Litzman (sp?)
Army: Grey Knights
Mission: Seize Ground, Dawn of War
Secondary: kill Elites, Heavies, and fast attack. Select 4 units from those categories as targets. Each one is worth a point for a total of 4 secondary objective points. He chose my chosen, two defilers, and one of my dreadnoughts. I chose his two stormravens, his techmarine, and one of his dreadnoughts.

His army:
Coteaz
Librarian, Might of Titan, Warding Stave

5 Terminators, hammer, psycannon, 2 halberds
5 terminators, hammer, psycannon, 2 halberds
3 henchmen, heavy bolter razorback, psybolts
3 henchmen, heavy bolter razorback, psybolts
3 henchmen, heavy bolter razorback, psybolts
3 henchmen, heavy bolter razorback, psybolts

techmarine with grenade suite

stormraven, assault cannon, heavy bolter, psybolts
stormraven, assault cannon, heavy bolter, psybolts

dreadnought, 2x t/l autocannons, psybolts
dreadnought, 2x t/l autocannons, psybolts
dreadnought, 2x t/l autocannons, psybolts

He won the roll to go first [again I lost! Rolled a 1 every time, too. I rolled a 2 once, but so did my opponent, and I rolled a 1 on the reroll], and decided to take it. He started deploying, which I thought nothing of as each stormraven went down, but then he deployed two dreadnoughts in a building on the flank that was, I thought, way out of his deployment zone. He reminded me it was Dawn of War, so it had the expanded deployment zone. I reminded him all he gets is two troops and an HQ. So after a double fumble on our parts to remember what the hell was going on, he decided to deploy nothing. I deployed two empty rhinos meant for noisemarines and a daemon prince far on the right, behind the building he had attempted to occupy and out of LOS. Everything else was in dawn of war reserves.

I roll to seize the initiative and get a 6! ....and coteaz forces me to re-roll. D'oh!

Turn 1:
He moves everything on 6" and tries to take some potshots, but doesn't do anything. He puts two dreadnoughts near the building where my prince is hiding behind, and the one I'm gunning for in the middle of the board between his razorbacks.

I move two squads of noisemarines on, load up, and blaze forward 12". Every other rhino comes on 12" as well, chosen nestled between them. Dreadnoughts come on and run, defilers come on and run. All vehicles pop smoke. Other daemon prince flies 12" on my far left, then runs behind a building. Daemon prince on the right flies into the building, wounding himself, and then runs to get behind the other wall and avoid being shot through a window.

Turn 2:
He flies one of his stormravens off to his right of the field and immobilizes it on terrain. Luckily for him, he didn't turboboost. He flies the other to be in front of it. Razorbacks shuffle forward 6", dreads move up as well. Gunfire stuns one noisemarine rhino and immobilizes one of my defilers, but that's all. He tries to shoot my prince on my left [his right], but all he can see is a wing, so I tell him he's out of LOS since wings don't count. He wasn't aware, and claims that was the entire reason for moving there, so that he could shoot two missiles at the prince. I give him one missile since he'd already made the move and it caused him to get immobilized. Luckily for him it's a dead-on hit, I suffer a wound from the perils, and he gets lucky and causes another wound from the S4 hit. So one prince is half-dead, one rhino stunned and a defiler immobilized. Could be worse. I feel I'm in a good position now.

My turn my prince flies out of the building and charges a dreadnought. Everything else moves up, ready to weather another round of fire before making my move. The half-dead prince moves up and charges his flying stormraven, on the off chance I can wreck it without having to chew through his 3+ invul save. Defilers try firing battlecannons but can't find the mark or penetrate the dreadnoughts. My own dreads run, one of them blood raging and running after his stormraven, though it's across the board. Prince charging stormraven fails to do anything, and I figure it will at least give him something to shoot at besides my rhinos. Other prince kills the dreadnought and consolidates further in his backfield.

Turn 3:
He backs up with his razorbacks, and turboboosts the flyable stormraven away, across the board to slightly off mid-field. His terminators and techmarine disembark from the downed bird in front of my prince, leaving the techmarine in base to base. His shooting amounts to little, just shaking two rhinos and putting a wound on my other prince. He does manage to shoot down the prince that was already half-dead, but if he hadn't the assault would have finished him.

Time to strike. A squad of noisemarines disembarks, moves, and prepares to double-charge his two slow-moving razorbacks. Remaining prince charges another dreadnought. One of my dreads fire-frenzies, the other blood rages up onto a hill in the center, still out of range to charge the turboboosted stormraven. I shift the rhino wall left, dump out, and murder all but one terminator with a psycannon and sword. I also dumped out my chosen between two rhinos to try to down his stormraven. I've got eight meltaguns all told that can fire at it this turn, so I'm hoping one can get through the 3+ cover save - and who knows, maybe it won't go off? The charge of the noisemarines sees one dying to dangerous terrain from sanctuary, but they succeed at immobilizing one razorback. My meltaguns fail to down his stormraven, and my prince kills his second dreadnought and consolidates. This was one of the target dreads, so that brings my secondary total to 2 out of 4.

Turn 4:
This is the beginning of the end, though it didn't seem like it at the time. It just set a tone that would continue for the rest of the game. Seeing that the game is pretty much lost as he's backed away from the objectives, has a daemon prince running around killing everything in the backfield, and a wall of chaos marines between his little henchmen units and success, with a defiler and two dreadnoughts on the right flank to handle anyone that tries to approach, he moves the stormraven 7' towards the center, dumps out the terminators and librarian, and prepares to kill the chosen just to have some fun. His lone terminator moves up to a squad of noisemarines that had been part of the fusillade that killed his brethren.

Well things worked out well. His remaining dreadnought blew the battlecannon and an arm off the still-mobile defiler, a razorback got a 6 to glance my hill dreadnought and another 6 [it ALWAYS happens, S6 weapons rolling a ton of 6's] to immobilize it. Out of the fight. His downed stormraven fired both main guns and the three remaining mindstrikes at a clustered together squad that killed the terminators, getting some real good wound rolls and doing 18 wounds. Followed by some below average armor saves, 8 of the 10 marines died including both meltaguns. His terminator shot the noisemarines, but only killed one. Some razorback shooting killed two more. The librarian and his terminators charged the chosen, but rolled terribly to hit [this is what ended the game, really - him FAILING in this combat. I know right? A failed combat round winning the game?] and only killed two chosen and wrecked a rhino. My noisemarines tried again on the razorback they charged since it didn't move, but even hitting automatically couldn't do anything. The lone psycannon terminator also performed poorly, failing hammerhand and killing only one noisemarine. He won the combat by only 1 and the remaining aspiring champion passed his fearless roll. The chosen pass their morale check and stay in combat, so I can't shoot his terminators. Bloody hell!

My turn 4:
My prince charges his last dreadnought. Gunless defiler moves up to contest an objective in case one of his right-side henchmen squads makes a break for it. Non-immobile dreadnought tried to move up to counter-charge terminators. A rhino moved forward to use its combi-melta on the stormraven while a 10-man squad with 2 meltas stayed in their rhino and moved 6" to try their hand at it as well. The rhino that carried my noisemarines that were messing with his henchmen moved 12" onto an objective near the center of the board just outside his deployment zone. My other 10-man squad, seeing they couldn't shoot the terminator, decided to go for the razorbacks that the noisemarines were having trouble with. I figured when that one terminator was done with my noisemarines, I'd have the shots to take him down and if he charged my CSM squad, their 20 attacks could bring him down. I needed to stop those henchmen! The two survivors of my third 10-man squad mounted back up in their rhino and moved onto an objective behind the psycannon terminator.

Shooting brought down the stormraven, and meltaguns failed to do anything to his razorback, meaning I'd have to charge it. Defiler shell stunned a henchmen razorback, and that was about it.

In close combat, my daemon prince failed to do anything to his dreadnought, meaning I would be in combat through his turn - ok! My dreadnought rolls crappy difficult terrain thanks to sanctuary and can't get to his terminator squad. Coteaz cast sanctuary from his stormraven, and I lost two normal marines AND BOTH MELTAGUNS from the squad that charged his razorback. Nice. I did wreck it, though, and the squad inside was pinned. Noisemarines charged the other razorback and annihilated it, sending that squad of henchmen running off the board and killing one of the pinned other squad. His lone terminator finishes off the noisemarine champion while his librarian's squad finishes off the chosen, losing one in the process.

Turn 5:
His lone terminator shifts to stand next to the objective my 2 marines are trying to hold. Coteaz jumps out of his stormraven to charge the 6 remaining marines he so handily killed with Sanctuary. One of the two henchmen razorbacks on the right moved 12" to stand on the objective contested by my empty rhino. His terminators moved up onto the hill to destroy the rhino holding 10 marines that was on the central objective that had just killed his stormraven.

Coteaz shoots his bird at the CSM, but does nothing. Psycannon terminator shoots at rhino with two marines and annihilates it. Stormraven that's immobilized shoots the rhino, but does nothing. That's about all that can do anything, so it's onto the assault phase.

Psycannon terminator charges marines from the wreckage of the rhino, passing his saves and killing one. He runs away. Coteaz charges 6 marines messing with henchmen. They do two wounds, but he kills three of them. They hold. Terminators and librarian charge rhino with CSM and annihilate it. Squad not pinned, but loses some members. Daemon prince once again whiffs against the dreadnought [uh-oh...] and will spend my 5th turn doing nothing useful.


Here's how the board looks during the movement phase of the top of turn 5, before I begin making my last bids:


The defiler at the bottom and the wraithlord-dreadnought conversion on the hill are immobilized. That razorback on the right is stunned. You can see my marines all clustered up by his razorbacks in the top left. Terminators aside [terminators as troops is such an awesome thing in and of itself], his scoring units are all over the place and not able to get where they need to be. Being that I can't get through his 2+ saves, though, that's all he needs...


My turn 5:
Dreadnought in position to charge his terminators fire-frenzies. Dammit! Defiler moves away from the objective it's holding to try to charge his terminators, figuring if I can get it involved with my chaos marines, I can do ok. Chaos marines have moved to contest the central objective and shoot his terminators. If the game ends here, it's a tie as all objectives are unclaimed or contested. Empty rhino tank shocks his terminator squad. Daemonhammer tries to death or glory and fails, but they pass both the tank shock morale check and the check from casualties in the movement phase. Marine gunfire kills one terminator, and defiler doesn't run enough to get into cc. I try taking potshots at his lone psycannon terminator but he passes his saves. Terminators pass morale from shooting casualties. I have a difficult decision. If I can kill his terminators or make them run charging with my marines [there's only one and the librarian!], I will win if the game ends because the others are contested. Even if I fail, the game is a tie if the game ends because I have an empty rhino contesting the center objective as well. I go for it and charge. Unfortunately I do nothing at all, he gets all of his wound rolls and hit rolls and wipes out the squad. On the left side, coteaz kills a single marine without losing his last wound and the other two go running. My prince finally finishes the dreadnought he's been playing with and consolidates.

I roll the die, and the game goes on.

Turn 6:
Coteaz walks onto the left side objective as the formerly pinned henchmen move forward. His final razorback moves 12" and dumps out some guardsmen onto the right-side objective the defiler used to be contesting. My marines run again, but not very far. He tries shooting a few things, but his shots bounce off.

Terminators charge empty rhino contesting central objective and wreck it. They have the objective at the moment.

My turn 6: Daemon prince flies forward and tries to lash his lone psycannon terminator off the left side objective. Cancelled by librarian. Defiler without a battlecannon moves onto central objective to contest. Empty rhino on the objective central but by his deployment zone holds position. Two remaining noisemarines move, then run onto the objective by the psycannon terminator. Dreadnought doesn't shoot birds this turn, moving over and killing the henchmen that tried to take the right-side objective.

Nothing is in combat, everything is contested. I just need the game to end....

Nope. Turn 7. Dammit!

Turn 7:
He moves the last two henchmen on the left side of the board forward, shooting the noisemarines and doing nothing. Coteaz shoots the daemon prince with that damn bird of his, gets 6 shots, and kills him. Other shooting strips the empty rhino on his deployment zone's objective, but it doesn't go down. Psycannon terminator shoots noisemarines on his objective and they pass all their saves. Librarian and his unit charge the defiler. With might of titan [I HATE THIS SPELL], they get lots of penetrating hits but only strip two more weapons off. I make a mistake, forgetting the librarian has a warding stave, and attack him instead of the last terminator in the unit. He passes, and we stay put. He charges my two noisemarines with two henchmen and the psycannon terminator. One noisemarine kills both henchmen, but his terminator passes his saves and kills one noisemarine. He then passes his morale check, barely.

The game is still a tie at this point. All objectives are contested.

My turn 7:
Dreadnought decides to fire frenzy again instead of doing anything useful like turning around and shooting bolters at stuff. We pretty much go straight to close combat. His lone psycannon terminator rolls box cars, getting perils. He then proceeds to pass BOTH invul saves, his armor saves again, and kills the last noisemarine. That pretty much ends the game there, but then his librarian and terminator buddy finish off the defiler as well with some more Might of Titan goodness.

Result: Loss
Secondary: 3/4 possible


I couldn't catch a break. Turn 4 when all my units decided not to lay down and die like they should and my daemon prince decided to toy with the dreadnought while my own dreadnought shot birds twice just turned everything around, along with a tiny handful of terminators that just wouldn't die and butchered everything they touched. If only the game had ended earlier! I just couldn't keep up once things started dying, and my propensity to fail morale checks when I DIDN'T want to haunted me my last two games.


I really thought I had this, and the one picture I have shows his forces all spread out on the outskirts of the board while a host of marines in the center looks on menacingly. Then it just all fell apart. I'm very disappointed, as I felt like I did very well through most of the tournament and up until turn 4, this game was beyond "in the bag". My opponent even declared it was a lost cause, and just thought he'd throw the terminators out there to kill a unit before they got killed.

What could I do differently, then? Well, the 10-man squad that went after his henchmen razorback didn't have to charge through sanctuary - they were in the way of the objective, so if his henchmen wanted to come out and play they'd have to go through them first, meaning if coteaz wanted to give it a go he'd have 10 marines to deal with, not 6. Assuming that combat still went the same way, then at least as the squad fell back I'd have had meltaguns to shoot the problem terminators instead of just bolters! My daemon prince also could have stopped going dreadnought hunting to go and mess with the terminators in the middle, though I don't think he was in range to actually get to them - it would have helped, surely, but who knows what that dreadnought could have done afterwards to the defilers or dreadnoughts. It may have been the better decision in hindsight, but there was no reason to think that my prince would flub TWO rounds of combat, so I can't fault myself for that. I also think that my marines that tried to shoot and then charge his terminators may have been better suited moving AWAY from the objective to shoot. That takes me off the objective, but it was still contested for the moment by the empty rhino in case the game ended, and if he wanted to kill the marines he'd have had to move away from the objective, and if he killed the rhino the marines would be fine and able to shoot again the next turn.

I think my reasoning was that even if he had to move away, the consolidation would put him back into position. Still though, there would still be the rhino to contend with. I went for the win rather than playing for the tie, which is all I needed to win the tournament. I don't really like playing for ties...

But that's how Chaos Marines almost won the Alamo GT, and I mean aaaaaaaal-MOST! If I hadn't PASSED those stupid morale tests, there would be no more terminators after that one turn and I'd only have a few henchmen to contend with. Stupid leadership! I can't get a handle on the damn thing. They pass when I want them to fail and fail when I want them to pass. It's my curse in fantasy as well!

So once again, failure comes down to a lack of discipline. CURSES! 2nd best general. Not sure how I fared in the whole lineup of battle points with paint and sports and such. One of my opponents gave me a bad game score, and I believe it was round 2. Last year he was upset that my list had 18 meltaguns in it, and wasn't too happy to find that this year had "only" 17. Add to that my good rolling and I think he just didn't enjoy himself. Had I those 4 points, I'd have been tied for best overall. For that matter, had I the secondary in game 4 I'd have it too....or tied this game

This message was edited 3 times. Last update was at 2012/05/22 02:25:43


40k Armies I play:


Glory for Slaanesh!

 
   
Made in us
Longtime Dakkanaut






Dallas Texas

I was looking at your Turn 3 where you got out and mass shot everything. It looked like he was hurting pretty bad and with your upfield penetration I as assuming you were doing well. Your demon Prince took out his 3 dreds, which is incredible and a huge blunder by the GK's part. As far as turn 4 goes, you had 4 troops left. I assume there were some OBJ's in your backfield? Why didnt you mount up some troops and head back and take your own objectives? Really unfortunate you couldnt get a charge off with your defiler/prince/Dred towards the end of the game, that probably would of sealed the deal.

As far as the tournament you were able to beat an AV13 wall, A Spammy Eldar List, michael Sandfords Foot List. You were literally on table 1 for almost the entire tournament. Besides that , you got a chance to hang out with your girlfriend in San Antonio the entire weekend. In my book B-rian Id call that a huge success!

Spellbound also tied for 2nd best general at the GT against some guy from dallas with 83 Battle Points, and Got it due to strength of Schedule for being on Table 1 the entire tourney.

5000+ pts. Eldar 2500pts
"The only thing that match's the Eldar's firepower, is their arrogance".
8th General at Alamo GT 2011.
Tied 2nd General Alamo GT 2012
Top General Lower Bracket Railhead 2011
Top General Railhead 2012
# of Local Tournaments Won: 4
28-9-1 In Tournaments As Eldar.
Maintained a 75% Win Ratio As Eldar in 5th Edition GT's.



 
   
Made in us
Frightening Flamer of Tzeentch





You did very well with an old codex... I'm very impressed sir!

: )

Do not fear 
   
Made in us
Nurgle Predator Driver with an Infestation





MI

AHHHH so close! Glad to see Chaos finishing that high up at a big GT like this.

A lot of people knock Defilers, but they've always worked well for me.. With such a high number of threats/meched units, the opponent certainly has some difficult choices to make.

Keep up the good work.

//11thCompanyGT '13, 40k Singles :: [5-2], Bracket Champion ||
//MichiganGT '13, 40k Singles :: [5-1], 4th Place, Best Xenos ||
//Adepticon '13, 40k Finals :: [6-2], 10th Place ||
//BAO '13, 40k Singles :: [5-2], 18th Place ||

[hippos eat people for fun and games] 
   
Made in us
Painlord Titan Princeps of Slaanesh






Dallas, TX

I didn't back up because I had to keep his henchmen away from the objectives, or so I thought. Being that I was going second, I suppose pulling back would have been better. But since so much of my melta disappeared by either bad saves killing off meltas or being killed by terminators, I really had nothing to kill his razorbacks by that point. dread and defiler immobilized, the other trying to get to terminators while the second defiler policed the right side objectives.

40k Armies I play:


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Made in us
Longtime Dakkanaut






Dallas Texas

Spellbound wrote:I didn't back up because I had to keep his henchmen away from the objectives, or so I thought. Being that I was going second, I suppose pulling back would have been better. But since so much of my melta disappeared by either bad saves killing off meltas or being killed by terminators, I really had nothing to kill his razorbacks by that point. dread and defiler immobilized, the other trying to get to terminators while the second defiler policed the right side objectives.


Yea I mean with your aggressive playstyle keeping the pressure on makes sense. You had so much upfield penetration, and he had no mobility left, so I still think its weird that he won.

5000+ pts. Eldar 2500pts
"The only thing that match's the Eldar's firepower, is their arrogance".
8th General at Alamo GT 2011.
Tied 2nd General Alamo GT 2012
Top General Lower Bracket Railhead 2011
Top General Railhead 2012
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28-9-1 In Tournaments As Eldar.
Maintained a 75% Win Ratio As Eldar in 5th Edition GT's.



 
   
Made in us
Painlord Titan Princeps of Slaanesh






Dallas, TX

Squad of terminators and single terminator got to stay in combat, daemon prince got stuck in combat, terminators stopped failing 2+ saves and might of titan makes the awesome anti-infantry squad into an awesome anti-tank squad. It's totally worth the FIVE points you pay for it ><

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Made in us
On a Canoptek Spyder's Waiting List






Spellbound wrote:But that's how Chaos Marines almost won the Alamo GT, and I mean aaaaaaaal-MOST!


I think they did still, just not yours...

Sometimes the bar eats you 
   
Made in us
Painlord Titan Princeps of Slaanesh






Dallas, TX

Yeah I heard someone shout nurgle when they announced best overall, but I wasn't aware that he'd done that well. I guess the fluff and painting scores pushed him way above the others.

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Glory for Slaanesh!

 
   
Made in us
On a Canoptek Spyder's Waiting List






Spellbound wrote:Yeah I heard someone shout nurgle when they announced best overall, but I wasn't aware that he'd done that well. I guess the fluff and painting scores pushed him way above the others.


He went 4-1. Two wins vs. GK, two wins vs. Deathwing, and a loss vs. Nids..lol.

Sometimes the bar eats you 
   
Made in us
Painlord Titan Princeps of Slaanesh






Dallas, TX

Argh that's what really gets me. Everyone's saying how great I did when another chaos army took first anyway. I looked at his list, too, and was wondering what was so great about it. Lesser daemons, only 4 plaguemarine squads, raptors?

Which means he played better, too. That's why I'm not happy with 2nd I know I can do better. I NEED to do better.

40k Armies I play:


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Made in us
Rotting Sorcerer of Nurgle






Jacksonville, NC

Still a win in my book! Seconds nothing to scoff at, and it gives you some drive to improve for next year buddy. Get us more pics if ya got em!

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Made in ca
Warp-Screaming Noise Marine




Canada!

Awesome to see chaos zilla and (I'm assuming) the doom siren squads doing so well.
I'd love to hear your thoughts on undivided marks.

This message was edited 1 time. Last update was at 2012/05/22 15:04:11


It's just a show, I should really just relax... It's just a show, I should really just relax... It's just a show, I should really just relax... It's just a show, I should really just relax...  
   
Made in us
Painlord Titan Princeps of Slaanesh






Dallas, TX

I always fail the reroll, So I don't bother. It also doesn't work on pinning tests. That and dropping something like a dreadnought to afford them and adding wargear like power weapons and such doesn't seem to add more than the dreadnought usually provides. I don't want to lose the combi-meltas from the rhinos either, as they are gold when facing other mechanized lists or lots of monstrous creatures.

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Made in us
Been Around the Block




Brian- I was floored when you and Jeramey turned in your score sheet, I watched as much of the game as I could because I knew it would be epic, and when I had to walk away during turn 5 I thought it was all over in your favor. Thanks for coming, your army and your play definitely added to the event and had everyone talking about CSM all weekend. Come back next year and finish the fight, lol!
   
Made in us
Pauper with Promise





San Antonio, TX

Hands down Brian you are the toughest general I have personally played against. Was a rough fight, dice failed me in the beginning then saved me in the end.

I was secretly rooting for you so I could go home and rag on a friend who plays CSM and doesn't think they can compete.

Look forward to seeing you next year!

GK Airborne Paladins - 16-3-2 (Tourney Play)
GK Inquisition - 8-2-1 (Tourney Play)
SW Redmaw's 12th - 1-1-1

The Gaming Garage - Texas Wargaming Community 
   
Made in us
Painlord Titan Princeps of Slaanesh






Dallas, TX

Well tell him they were solidly winning until some stuff went bad, and tell him CSM won best overall too. Top 3 generals were GK, Chaos, Eldar which is a switch from the norm, and top 3 overall were what, CSM, GK, IG?


Automatically Appended Next Post:
In hindsight maybe taking a couple melta shots at the downed stormraven, and just being in the way of those two henchmen, would have been a better choice. Can't predict Sanctuary will kill 4/10 marines and both meltaguns to boot, though, so who's to say. That and it was mobile at the time of shooting.

This message was edited 1 time. Last update was at 2012/05/24 01:40:48


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Made in us
Annoyed Blood Angel Devastator





I believe top overall was CSM (Nurgle), GK (ETC player), Gk (English guy). English guy and ETC guy may be swapped.
   
Made in us
Pauper with Promise





San Antonio, TX

You going to Railhead?

Daniel C. was the English gentleman and he took 3rd Overall.

GK Airborne Paladins - 16-3-2 (Tourney Play)
GK Inquisition - 8-2-1 (Tourney Play)
SW Redmaw's 12th - 1-1-1

The Gaming Garage - Texas Wargaming Community 
   
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On a Canoptek Spyder's Waiting List






Spellbound wrote:Argh that's what really gets me. Everyone's saying how great I did when another chaos army took first anyway. I looked at his list, too, and was wondering what was so great about it. Lesser daemons, only 4 plaguemarine squads, raptors?


No Raptors... those were Possessed!!

Sometimes the bar eats you 
   
Made in us
Annoyed Blood Angel Devastator





johnbailey wrote:Brian- I was floored when you and Jeramey turned in your score sheet, I watched as much of the game as I could because I knew it would be epic, and when I had to walk away during turn 5 I thought it was all over in your favor. Thanks for coming, your army and your play definitely added to the event and had everyone talking about CSM all weekend. Come back next year and finish the fight, lol!


Hey John,

When will you be posting the final results online?
   
 
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