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Made in gb
Man O' War






Earth

I play chaos and have some nurgle based terminators, i based the modelling on the GW typhus model with the deathreaper and all that

but as normal plague marines get FNP why can't plague termies get FNP

I am working on some rules nad datasheets for "Typhus' Terminator Guard"

for and extra 10-30 points per model upgrade to TTG and get FNP

would you play against an opponant with these rules or not?

Khador 75p
Menoth 35p
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Made in us
Daemonic Dreadnought






AL

I would (and FW has some sick Plague Termi's so if the plague termi's of yours look anything comparable to FW's, then HELL YEAH!!!!!)

Gods? There are no gods. Merely existences, obstacles to overcome.

"And what if I told you the Wolves tried to bring a Legion to heel once before? What if that Legion sent Russ and his dogs running, too ashamed to write down their defeat in Imperial archives?" - ADB 
   
Made in gb
Man O' War






Earth

King Pariah wrote:I would (and FW has some sick Plague Termi's so if the plague termi's of yours look anything comparable to FW's, then HELL YEAH!!!!!)


cool, i have seen those convo kits and they are amazing! however mine are converted from some old AOBR termies i had

i used a lot of Green stuff, modelling and time

Khador 75p
Menoth 35p
Circle 25p
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Servoarm Flailing Magos





YELLOWBLADES wrote:
but as normal plague marines get FNP why can't plague termies get FNP

Because that would be rediculous. It would take 144 lasgun shots to kill one, lol.

This message was edited 1 time. Last update was at 2012/05/21 20:32:47


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Codex: Bears.
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Made in us
Hard-Wired Sentinel Pilot





Yeah the FW models are so awesome!!!! You should check em out. As for the rules, I feel like they'd be pretty dang expensive models, in terms of point cost. Almost too expensive to be balanced. He's gonna be protected from pretty much all small arms fire guaranteed, but any smart opponent wouldn't waste those shots on 2+4+5++ units. They'd use the heavy guns with AP2 and AP1 to get rid of em, thus negating FNP. Making that termie way more expensive for nothing. However, they would still be beasts in assault and while holding objectives though. I'd play against them no problem, but I'm not entirely sure I'd field them over regular Termies. It would depend on point cost really.

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PanOceaniac Hacking Specialist Sergeant




Great Falls MT

Joey wrote:
YELLOWBLADES wrote:
but as normal plague marines get FNP why can't plague termies get FNP

Because that would be rediculous. It would take 144 lasgun shots to kill one, lol.


144 lasguns? HAHAH you have never played against my paladins with apothecary obviously, It takes 4 bolter shots to kill one of my paladins XD Yup, I fail THAT many 2+ 4+ saves

When your wife suggests roleplay as a result of your table top gaming... life just seems right

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Daemonic Dreadnought






AL

Joey wrote:
YELLOWBLADES wrote:
but as normal plague marines get FNP why can't plague termies get FNP

Because that would be rediculous. It would take 144 lasgun shots to kill one, lol.


What buffoon would waste small arms fire on Termi's in the first place?

Gods? There are no gods. Merely existences, obstacles to overcome.

"And what if I told you the Wolves tried to bring a Legion to heel once before? What if that Legion sent Russ and his dogs running, too ashamed to write down their defeat in Imperial archives?" - ADB 
   
Made in gb
Man O' War






Earth

thakabalpuphorsefishguy wrote:
Joey wrote:
YELLOWBLADES wrote:
but as normal plague marines get FNP why can't plague termies get FNP

Because that would be rediculous. It would take 144 lasgun shots to kill one, lol.


144 lasguns? HAHAH you have never played against my paladins with apothecary obviously, It takes 4 bolter shots to kill one of my paladins XD Yup, I fail THAT many 2+ 4+ saves


true, i played 750p against GK player who used paladins, i couldnt kill one


Automatically Appended Next Post:
bmoleski wrote:Yeah the FW models are so awesome!!!! You should check em out. As for the rules, I feel like they'd be pretty dang expensive models, in terms of point cost. Almost too expensive to be balanced. He's gonna be protected from pretty much all small arms fire guaranteed, but any smart opponent wouldn't waste those shots on 2+4+5++ units. They'd use the heavy guns with AP2 and AP1 to get rid of em, thus negating FNP. Making that termie way more expensive for nothing. However, they would still be beasts in assault and while holding objectives though. I'd play against them no problem, but I'm not entirely sure I'd field them over regular Termies. It would depend on point cost really.


true, they would kinda be like renegade paladins with that rule

This message was edited 1 time. Last update was at 2012/05/21 20:49:04


Khador 75p
Menoth 35p
Circle 25p
Legion 25p 
   
Made in gb
Servoarm Flailing Magos





King Pariah wrote:
Joey wrote:
YELLOWBLADES wrote:
but as normal plague marines get FNP why can't plague termies get FNP

Because that would be rediculous. It would take 144 lasgun shots to kill one, lol.


What buffoon would waste small arms fire on Termi's in the first place?

Well a blob of 30 rapid-firing against a squad of 5 termis would get 1.6 kills, thanks to wound wrapping.
Small arms fire can and does take down terminators, it's just not very effective at it.
Giving them T5 AND FNP makes them essentially downright immune to it.

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Made in us
Fixture of Dakka





I support cult Terminators of all flavors, even Nurgle.

"'players must agree how they are going to select their armies, and if any restrictions apply to the number and type of models they can use."

This is an actual rule in the actual rulebook. Quit whining about how you can imagine someone's army touching you in a bad place and play by the actual rules.


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Gore-Soaked Lunatic Witchhunter







Cult Terminators would be workable, I think. Consider in comparison to regular Chaos Marines:

Plague Marine: -1 I, +Blight Grenades, +Fearless, +FNP, +Mark of Nurgle, +8pts per model. No option for heavy weapons, otherwise all options the same as regular Chaos Marines.
Plague Terminator, hence:
40pts per model, WS 4, BS 4, S 4, T 4(5), W 1, I 3, A 2, Ld 10, Sv 2+/5++
Equipment and options remain identical to normal Chaos Terminators except for the following: add Mark of Nurgle, Fearless, and Feel No Pain, remove the option to take a Reaper Autocannon, replace the Icon section with an option to take a Personal Icon for +5pts

Noise Marines: +1 I, +Fearless, +different upgrade weapon list, +5pts
Noise Terminators, hence:
36pts per model, WS 4, BS 4, S 4, T 4, W 1, I 5, A 2, Ld 10, Sv 2+/5++
Equipment and options remain identical to normal Chaos Terminators except for the following: add Mark of Slaanesh, Fearless, replace the twin-linked bolter with a twin-linked sonic blaster; remove the option to take combi-weapons, a heavy flamer, or a Reaper Autocannon, add the option to take a Blastmaster, one Champion may take a Doom Siren, costs as listed under the Noise Marine entry, replace the Icon section with an option to take a Personal Icon for +5pts

Thousand Sons: +Slow&Purposeful, +Inferno Bolts, +MoT, +Fearless, -Grenades, +Sorcerer squad leader at +37pts, +8pts/model
Thousand Sons Terminators, hence:
41pts per model, WS 4, BS 4, S 4, T 4, W 1, I 4, A 2, Ld 10, Sv 2+/4++
One must be upgraded to a Sorcerer for +40pts, Sorcerer has +1 A, a Force Weapon, and one psychic power for the cost listed under the Thousand Sons entry; no other may be upgraded to champion.
Equipment is otherwise unchanged, and no equipment upgrades may be taken; all models gain Slow and Purposeful, Inferno Bolts, Fearless, and The Sorcerer Commands. Replace the Icon section with an option to take a Personal Icon for +5pts

Khorne Berzerkers: +1 WS, +Fearless, +MoK, +Furious Charge, -boltguns
Berzerker Terminators, hence:
38pts per model, WS 5, BS 4, S 4, T 4, W 1, I 4, A 3, Ld 10, Sv 2+/5++
All models gain Fearless, Furious Charge, and the Mark of Khorne. Equipment remains unchanged, except that the option to take a Reaper Autocannon or heavy flamer is removed; replace the Icon section with an option to take a Personal Icon for +5pts

Or something like that.

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AnomanderRake wrote:Cult Terminators would be workable, I think. Consider in comparison to regular Chaos Marines:

Plague Marine: -1 I, +Blight Grenades, +Fearless, +FNP, +Mark of Nurgle, +8pts per model. No option for heavy weapons, otherwise all options the same as regular Chaos Marines.
Plague Terminator, hence:
40pts per model, WS 4, BS 4, S 4, T 4(5), W 1, I 3, A 2, Ld 10, Sv 2+/5++
Equipment and options remain identical to normal Chaos Terminators except for the following: add Mark of Nurgle, Fearless, and Feel No Pain, remove the option to take a Reaper Autocannon, replace the Icon section with an option to take a Personal Icon for +5pts

Noise Marines: +1 I, +Fearless, +different upgrade weapon list, +5pts
Noise Terminators, hence:
36pts per model, WS 4, BS 4, S 4, T 4, W 1, I 5, A 2, Ld 10, Sv 2+/5++
Equipment and options remain identical to normal Chaos Terminators except for the following: add Mark of Slaanesh, Fearless, replace the twin-linked bolter with a twin-linked sonic blaster; remove the option to take combi-weapons, a heavy flamer, or a Reaper Autocannon, add the option to take a Blastmaster, one Champion may take a Doom Siren, costs as listed under the Noise Marine entry, replace the Icon section with an option to take a Personal Icon for +5pts

Thousand Sons: +Slow&Purposeful, +Inferno Bolts, +MoT, +Fearless, -Grenades, +Sorcerer squad leader at +37pts, +8pts/model
Thousand Sons Terminators, hence:
41pts per model, WS 4, BS 4, S 4, T 4, W 1, I 4, A 2, Ld 10, Sv 2+/4++
One must be upgraded to a Sorcerer for +40pts, Sorcerer has +1 A, a Force Weapon, and one psychic power for the cost listed under the Thousand Sons entry; no other may be upgraded to champion.
Equipment is otherwise unchanged, and no equipment upgrades may be taken; all models gain Slow and Purposeful, Inferno Bolts, Fearless, and The Sorcerer Commands. Replace the Icon section with an option to take a Personal Icon for +5pts

Khorne Berzerkers: +1 WS, +Fearless, +MoK, +Furious Charge, -boltguns
Berzerker Terminators, hence:
38pts per model, WS 5, BS 4, S 4, T 4, W 1, I 4, A 3, Ld 10, Sv 2+/5++
All models gain Fearless, Furious Charge, and the Mark of Khorne. Equipment remains unchanged, except that the option to take a Reaper Autocannon or heavy flamer is removed; replace the Icon section with an option to take a Personal Icon for +5pts

Or something like that.


I'd say Zerker Termi's should be able to wield two of any CC weapons (Ex: carry 2 power weapons, 2 lightning claws, 2 chainfists, etc.) and keep base 2 attacks on their statline.

This message was edited 1 time. Last update was at 2012/05/25 05:08:29


Gods? There are no gods. Merely existences, obstacles to overcome.

"And what if I told you the Wolves tried to bring a Legion to heel once before? What if that Legion sent Russ and his dogs running, too ashamed to write down their defeat in Imperial archives?" - ADB 
   
Made in ca
Tzeentch Veteran Marine with Psychic Potential






Victoria, B.C. Canada

If regular Thousand Sons get a 4+ invulnerable save shouldn't Thousand Sons Terminators get a 3+ invulnerable? Because otherwise those are grossly overpriced.

5+ for Tzeentch, 4+ for Thousand Sons, 3+ for Terminator Armour.

This message was edited 1 time. Last update was at 2012/05/25 08:34:47




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Tzeentch Terminators:
i was wondering the exact same thing, Chaos: i prefer the brutal nature of a khornate assault, but the temptation to create an army full of Inv. save mini's would be legal yet beardy at the same time, if not expensive and small, tzeentch termies 2+/3+, i'd say they do have 3+ inv because the mark of Tzeentch adds +1 to an existing save or counts as a 5+ inv save if model naturally has none. a GK army would count as a horde army against a Tzeentch tanged flavored/themed army
   
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Crazed Cultist of Khorne





New Jersey

I really like the idea of these Cult Terminators. This post needs to be revived.

I am actually trying to devise some more weaponry for them, and come up with some concept art. I will be adding them to this post once I finish the inking. Right now they are in pencil and the rules for each are up in the air.

I am currently working on Slaaneshi and Khornate weapons, with Nurgle to follow, and Tzeentch bringing up the tail end.

   
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Crazed Cultist of Khorne





New Jersey

OK! so here is one of the proposed weapons for the Cult Terminators of Slaanesh! I kinda went overboard with the concepts, and I created the gun in a drawing for first, then made it with GS plasticard, and guitar string. Lemme know what you think of the gun! Also, I made the body of one of them. I was gonna name them the "Dark Satyrs of Slaanesh". Feedback would be greatly appreciated!



Concept Art:


GS -ed and fleshed out concept:





Fleshed out Body and Head! :




   
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 Dark-Warrior-Art wrote:
OK! so here is one of the proposed weapons for the Cult Terminators of Slaanesh! I kinda went overboard with the concepts, and I created the gun in a drawing for first, then made it with GS plasticard, and guitar string. Lemme know what you think of the gun! Also, I made the body of one of them. I was gonna name them the "Dark Satyrs of Slaanesh". Feedback would be greatly appreciated!



Concept Art:


GS -ed and fleshed out concept:





Fleshed out Body and Head! :




Those look great! I would love to see cult Terminators. I'd run against them just because it would be fun to see on the table.

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