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First battle using necrons vs space wolves - advice? updated with SW list!  [RSS] Share on facebook Share on Twitter Submit to Reddit
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Made in gb
Freaky Flayed One



Birmingham

Hi dakka,

I have a 1500pt game coming up on Thursday against my friends new space wolves. I have also recently started necrons and working my army up to my optimum list.

So I have no experience against space wolves and not yet used my necrons, any advice on tactics/ what I should look out for would be really appreciated! I should have my friends list later (we aren't allowed to change them but just to see what each others up against) and will update when I do, i think he said he has a cc army.

My list (I know it is weak but model limited unfortunately):

Zhanderekh
Royal court: harbringer of despair (veil of darkness)

Warriors x6
Warriors x6

Deathmarks x5 (veil tek here)
Lychguard x5
Triarch stalker

Wraiths x3 (whip coils)
Scarabs x3 (may drop these for swords and boards on lychguard)
Heavy destroyers x3

Annihilation barge
Monolith

= 1496



I know it isn't optimal by any means (only 3 wraiths and 3 scarabs and no ccb!) But these are the models I have so really just looking for tactic advice.

My plan is to give the destroyers tank Hunters for my AT and the cc units hold for counter assault hoping he's shot down enough by the time combat arrives for the wraiths and lychguard to do some damage.

Thanks for reading and help greatly appreciated!!

I should add that this isn't like a tournament or anything so not majorly competitive but i want the best chance for a good close fun game

Thanks again


Just recieved a basic list for my friends space wolves, he has

HQ

Rune priest (jaws and murderous hurricane)

TROOPS

2 grehunter packs

ELITE

Squad of 5 terminators
10 wolfguard

HEAVY

2 devastator squads

And 4 transports I'm guessing for the troops and elite choices - 3 drop pods and a rhino

This message was edited 4 times. Last update was at 2012/05/22 19:24:05


 
   
Made in au
Longtime Dakkanaut





Perth, Australia

The lychguard need swords and boards for the invul save.

Put Zandrek with the Lychguard. Deepstrike the monolith, then suck the lychguard through it. Drop the D&D combo at the same time. If you can, pull the wraiths through to support the lychguard (and vice versa).

I have no idea what you are going to do with 3 scarab bases. Personally I would dump them for a Lancetek if you have the model - that will work much better with the stalker.

Protect the stalker somehow. make sure it can get hits on his units so you can TL the heavy destroyers. Used the HD to take out his mech straight up (stalker shoots first obviously).

Have fun!


   
Made in gb
Freaky Flayed One



Birmingham

MarkCron wrote:The lychguard need swords and boards for the invul save.

Put Zandrek with the Lychguard. Deepstrike the monolith, then suck the lychguard through it. Drop the D&D combo at the same time. If you can, pull the wraiths through to support the lychguard (and vice versa).

I have no idea what you are going to do with 3 scarab bases. Personally I would dump them for a Lancetek if you have the model - that will work much better with the stalker.

Protect the stalker somehow. make sure it can get hits on his units so you can TL the heavy destroyers. Used the HD to take out his mech straight up (stalker shoots first obviously).

Have fun!



Thanks! Yer that's why I was thinking of asking my friends to up the points to get it, but if I drop the scarabs I'd have points for sword and shield for invul. Just wish I had more scarabs cos they seem great fun to play (gonna get a battleforce soon for more troops and scarabs )!

Good idea about the monolith and lychguard and wraiths, should I keep them in combats together due to their small numbers individually? I had planned to use the lith as a shield for my troops but this seems a muxh better tactic haha! I could proxy for a tek with pulse...

Thanks again!
   
Made in us
Regular Dakkanaut







You are model-limited, so I am not going to give you crap about the list itself. Tactics:

See which longfang squad is hiding BEHIND cover. Deepstrike the monolith to their SIDE so they do not get the cover and drop the particle whip onto them. S8 AP3 means lots of dead longfangs. Then pull the lychguard through the gate to get them into action quickly.

The 3 scarabs are very vulnerable, so hug cover (they have stealth so they get 3++) until you can jump onto a rhino or some other vehicle. If he ignores them, they will do more damage than their points. If he targets them into cover, he is leaving the rest of your army alone. Either way, good times.

The 3 wraiths should hug cover to stay out of LOS. They have invulnerable 3++ but will go down to massed shooting, especially as there are only 3 of them. Use them to kill rhinos or finish off small squads. Do not get yourself trapped in assaults where you are massively outnumbered, or you will go down quick.

Reserve the warriors. Have one of them walk onto your home objective and hide someplace out of LOS. Have the other be pulled through the gate of the monolith onto the enemy objective. Do not deploy them on the map to start with, as they are too fragile and few and will just get killed off quickly. Don't get cocky and try to shoot something. Their only role in this list is to grab objectives and hide. Go to ground if you get shot, to boost your save to 3+.

Deploy the heavy destroyers someplace on a flank, where it is very difficult to draw LOS onto them. They should jump from behind a corner, do their damage and get shot back by only a small portion of the enemy army.

The annibarge is good but even AV13 will not keep it safe forever. The first pen drops it to Av11 and then it is dead. So, shoot from behind a corner to minimize return fire. Also, take the gauss cannon on it instead of the tesla cannon, because AP3 is really good against MEQ.

Zahndrek is best for tank hunter on destroyers and annibarge or furious charge on the wraiths or lychguard.

Overall, your list is quite fragile, so you have to make maximal use of cover and blocked LOS, while concentrating on one part of the enemy at a time.

5k 5k 6k
 
   
Made in gb
Freaky Flayed One



Birmingham

@necrontyr40k... Thanks a lot for the advice. i know my list is lacking and definitely not what i want in the long run, but as you picked up on unfortunately it is all I have as I slowly build up my army due to time and money. Being as its just a friendly game I just wanted to try out what i had for my crons for the first time . I might actually drop the scarabs altogether in favour of shields for the lychguard.

Thanks again
   
Made in us
Tail-spinning Tomb Blade Pilot



Texas

That little 3-base scarab unit will do a couple things for you -

1) it's an auto-kill on a stationary vehicle, so no vehicle will stop in charge range of you. And you have a huge charge range.
2) it's a pain in the ass to *have* to keep moving, so they'll get targeted. Instead of something more valuable.

If you have the open FA slot, a three-base scarab unit is a good deal. And they're such a pain in the ass!
   
Made in gb
Freaky Flayed One



Birmingham

Randall Turner wrote:

1) it's an auto-kill on a stationary vehicle


Do you mean auto-hit sorry?
   
Made in us
Tail-spinning Tomb Blade Pilot



Texas

Nope, three bases basically auto-kills any (edit: stationary!) vehicle it attacks. 5 attacks per base, 15 total, avg. 7.5 AV loss from ES, then 15 attacks with avg. 7.5 penetration. An AV14 vehicle *might* survive, at an AV that'd make a DE laugh. But even it's toast 75% of the time.

This message was edited 1 time. Last update was at 2012/05/22 16:13:22


 
   
Made in gb
Freaky Flayed One



Birmingham

Awesome ! I think i might just have to try and use cover well, hope my limited shooting does enough damage in time lol. Going to be tough but atleast i get to try them out!
   
Made in us
Discriminating Deathmark Assassin






Make sure to ask if he has a rune priest with JOTWW. I've had that happen to me a couple of times. My SW opponent motors to the middle of the table and then generates a 24" circle of death. If he's using that then sick the wraiths on him as they are immune to JOTWW. Also, you may want to ask if he's using scouts. They're a pain. On 3+ they come in on your table edge.
   
Made in gb
Freaky Flayed One



Birmingham

necron99 wrote:Make sure to ask if he has a rune priest with JOTWW. I've had that happen to me a couple of times. My SW opponent motors to the middle of the table and then generates a 24" circle of death. If he's using that then sick the wraiths on him as they are immune to JOTWW. Also, you may want to ask if he's using scouts. They're a pain. On 3+ they come in on your table edge.


Thanks a lot, I was hoping for some advice on space wolves in particular. I should have his list in an hour or so will update when I get it.

What is the jaws of the wolf thing? Heard of it but not sure what it is to be honest lol
   
Made in us
Storming Storm Guardian





JOTWW is a psychic ability that draws a line and makes you pass an initiative test on any models under the line. With the necron I2 it is a great way to snipe out pricey units.

PS Necron99 Why are wraith immune to jaws? I have never played them like that.

Ulthwé Eldar 3,211 pts
Necrons 10,001 pts W:18 T:1 L:1
Kabal of the Flayed Skull Dark Eldar 2,552 pts W:3 T:1 L:0
Hivefleet Nivalis Tyranids 2500 pts
 
   
Made in us
Irked Necron Immortal




On the train headin down to delicious town

Farseer Zelaine wrote:PS Necron99 Why are wraith immune to jaws? I have never played them like that.


JOTWW cant affect Jump Infantry or skimmers...wraiths are Jump Infantry and all of our vehicles are skimmers!

Had a buddy learn this the hard way a few weeks ago!

This message was edited 1 time. Last update was at 2012/05/22 17:55:12


loota boy wrote:Ah, I see you have run into the great Mephiston, Lord of Cheese! Not to worry, that block of chedder can be tied up easily with 30 boyz, can get his ass handed to him in a match with Ghazzy, and can be squigified with Zogwort. How satisfiying would that be? ....Squigfiston, Lord of gak...
grendel083 wrote:"Dis is Oddboy to BigBird, come in over."
"BigBird 'ere, go ahead, over." "WAAAAAAAAAGGGHHHH!!!! over"
"Copy 'dat, WAAAAAAAGGGHHH!!! DAKKADAKKA!!... over"
 
   
Made in us
Storming Storm Guardian





No gak, my roommate owes me 4 wraiths from our last game then! Still pulled out the win but losing 4 wraiths sure did hurt.

Ulthwé Eldar 3,211 pts
Necrons 10,001 pts W:18 T:1 L:1
Kabal of the Flayed Skull Dark Eldar 2,552 pts W:3 T:1 L:0
Hivefleet Nivalis Tyranids 2500 pts
 
   
Made in gb
Freaky Flayed One



Birmingham

Updated the original post with the space wolves list I'll be up against, thanks!
   
Made in au
Longtime Dakkanaut





Perth, Australia

Randall Turner wrote:That little 3-base scarab unit will do a couple things for you -

1) it's an auto-kill on a stationary vehicle, so no vehicle will stop in charge range of you. And you have a huge charge range.
2) it's a pain in the ass to *have* to keep moving, so they'll get targeted. Instead of something more valuable.

If you have the open FA slot, a three-base scarab unit is a good deal. And they're such a pain in the ass!


Equally, you are going to have to be very careful with your placement because just about any template is going to take out the whole 3 bases in one go. Also if you put the scarabs into CC, or they get sucked into it, don't go and support them because they are fearless and you'll take no retreat wounds (obviously not against vehicles). Unless you are SURE you are going to win! In this case, I'd say take the swords and boards.

Just about all his squads will most likely have heavy weapons and probably a power cc weapon. Imho, you NEED to get swords and boards on those lychguard because you are going to need the invul save. Don't forget about your ability to bounce shots into enemy units within 6 inches if you use the invul from the lychguard. That's fun

Target the deathmarks at the Rune priest as soon as you can get them in.
Don't assault the wolf guard or the termies with the wraiths by themselves - they are going to need support. I'm thinking the wraiths and Lychguard should in your mind be one unit.

tbh, it would have been better if he had more rhinos rather than drop pods - but at least he won't be shooting heavy weapons when he comes down T1. Try and shield soft stuff with the lychguard in T1 until you work out where they are coming down. When they come down, don't deviate from the strategy Necrontyr suggested to kill the long fangs quick. If you leave them they will decimate you. As a strategy, given the number of drop pods, wait until he comes down, then pull everything you can away from your home and through the monolith (effectively, switch sides). Take the objectives on his side of the board and clean out. Then, go back to your side. You will have to hope the warriors don't come in too early though!

hth

have fun!

   
Made in gb
Freaky Flayed One



Birmingham

Thanks everyone great advice I will definitely be using!

I'm worried about the drop pods so thinking of reserving the deathmarks (obviously), monolith and warriors, leaving the shooty elements like the stalker, a barge, and destroyers along with the lychguard for protection (not sure on wraiths yet). Then deploying to deny flank so I'm not spread out and set up mainly in cover.

I'll let you know how it goes thanks!
   
 
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