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![[Post New]](/s/i/i.gif) 2012/05/24 16:26:00
Subject: 1850 Necron Lists
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Regular Dakkanaut
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Okay, I am trying to create a semi competitive list where I really like the models. Both lists are 1885 so I need to shave 35. The Stalkers is what makes them work, using the long rang Gauss to light targets up so the single heavy destroyers become twin linked, the warriors become twin linked etc. I put the spyders in the second list to take care of the Triarchs and keep them firing, they can also be used to create new swarms which will act as speed bumps when needed.
HQ
Overlord, Warscythe- 100
Command Barge 80
Cryptec
Staff, Solar Pulse 55
Elite
5 Deathmarks 95
Night Scythe 100
2x Triach Stalker-Heavy Gauss 330
Troops
10 Necrons 130
Night Scythe 100
10 Necrons 130
Night Scythe 100
10 Necrons 130
Night Scythe 100
Fast
Heavy Destroyer 60
Heavy Destroyer 60
Heavy
3 A Barge with gauss cannon 270
1840
HQ
Overlord, Warscythe- 100
Command Barge 80
Cryptec
Staff, Solar Pulse 55
Elite
1 Triach- mm/hf 150
2x Triach Stalker-Heavy Gauss 330
Troops
10 Necrons 130
Night Scythe 100
10 Necrons 130
Night Scythe 100
10 Necrons 130
Night Scythe 100
Fast
Heavy Destroyer 60
Heavy Destroyer 60
Scarabs 45
Heavy
2 A Barge with gauss cannon 180
2 Canoptek Spyders 135
2 with claw, 1 with prism
1885- needs shaving Automatically Appended Next Post: Or I could drop a unit of warriors plus the night scythe and get another Overlord on Command Barge?
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This message was edited 2 times. Last update was at 2012/05/24 17:59:49
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![[Post New]](/s/i/i.gif) 2012/05/24 21:09:32
Subject: Re:1850 Necron Lists
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Water-Caste Negotiator
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I like the list, it looks like it would work well however there are some odd choices which i would take away and some other units I would add.
The first thing i would change is the random Cryptek you have, your entire army is shooting based so i can't really see how the Pulse would help at all, it will be more of an advantage for your opponent than yourself and it would be especially bad for the Heavy Destroyers and Gauss cannon Stalkers. I would take away the 3rd Stalker from list 2, he really isn't that necessary as you'll rarely need to use the targeting relay more than twice and spending 150/165 points for 1 or 2 shots at S 8/9 is a bad deal, the other Stalkers you have should IMO all be changed to have Heat Rays as they are cheaper than the Cannon, have more shots, have melta and you get the extra versatility of the Heavy flamer as well, the extra range on the Gauss cannon is nice for the Relay but I don’t think it's worth all that you have to give up. You might also consider dropping the Night Scythe from the Death Marks as they really don't need a transport because of deep strike, i would add a Crypek with Abyssal staff and Veil of Darkness though as they would be able to use the Veil to teleport around to get in rapid fire range and the Staff would wound on a 2+ if it's shooting at the marked squad. I would also take away the Annihilation barges as well because you already have 3 Tesla Destructors from the Night Scythes so having the Barges as well just seems unnecessary and they also don't get any benefits from the Stalkers.
With the points you've saved I would first add a Monolith as they work very well with Night Scythe lists as when the Night Scythes inevitably get taken out, the unit inside is forced to go in reserve and walk across the board from your table edge but if you have a Monolith you can just bring them in again through the Door (you don't even have to roll for them to come in), so helpful. i would then add more Heavy Destroyers to the list as having just one in a squad will be such an easy target to take out and will rarely do anything (even if it is twinlinked) i would recommend having 3 squads of 2 but if the points are too much then have 2 squads of 2 instead. The Overlord you have would be much better if you added Mind scarabs to him, as it would then be able to fight MC's without too much trouble aswell as stopping extra attacks against him.
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![[Post New]](/s/i/i.gif) 2012/05/25 03:58:28
Subject: 1850 Necron Lists
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Longtime Dakkanaut
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What Rogersss said.
Plus, I'm not sure I see the utility of Nightscythes with warriors. Dropping 10 warriors in the backfield seems like an excellent way of getting them killed quickly. If you aren't going to use the DS ability, I'd spend the points on something else.
NightScythes with Tesla Immortals makes more sense to me because they are tougher and can shoot from longer range when they disembark. Also...TESLA.
If it is primarily because you like the models, get a couple of doom scythes instead.
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![[Post New]](/s/i/i.gif) 2012/05/25 10:24:23
Subject: 1850 Necron Lists
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Longtime Dakkanaut
Indiana
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Pulse stops his enemy from shooting, not himself. It lasts for a player turn, not a game turn.
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![[Post New]](/s/i/i.gif) 2012/05/25 13:39:42
Subject: Re:1850 Necron Lists
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Proud Triarch Praetorian
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rogersss wrote:your entire army is shooting based so i can't really see how the Pulse would help at all, it will be more of an advantage for your opponent than yourself and it would be especially bad for the Heavy Destroyers and Gauss cannon Stalkers
... what you said makes no sense. How exactly do you think Solar Pulses are supposed to be used?
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![[Post New]](/s/i/i.gif) 2012/05/25 13:59:03
Subject: 1850 Necron Lists
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Regular Dakkanaut
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Hey guys thanks for the response. The Solar Flare is there in case I lose intiative. The night scythes are fragile and I need the Triarchs to shoot and with their longer range I can comfortably outshoot enemy units that need to deal with nightfight on their turn 1. Bottom of 1, I hopefully get an advantage by taking out some of my opponents army while mine is intact. What I am trying for is say an 1850 vs 1600 point battle for an investment of 55 pts. He also has a str 8 ap 2 gun which could be twin linked by the Triarch as well. The Nightscythes arent just there for transporting units, they are 100 pt vehicle that has a twin linked str 7 gun- people forget the A Barges are not fast vehicles, they have to be stationary to fire both weapons and can only move 6 and fire 1. The Scythes can move up to 12 and still fire their primary weapon, this movement is more useful than people give credit for. Combine this with the fact that I have either 6 or 7 armor 13 vehicles on the board at first, I would think the Night Scythes wont be targetted as much during the first turns.
Automatically Appended Next Post:
I made a few changes, what do you think of this semi fluffy list- if you read the fluff page on the Traveller there was the Death Marks, Cryptek and his personal Immortals.
The Traveller on CB
Cryptek with Solar Flare and Staff
8 Death Marks
Night Scythe
2 Triarch Stalkers with Gauss
15 Warriors in Night Scythe
10 Immortals (Tesla) in Night Scythe
Heavy Destroyer
Heavy Destroyer
3 A Barges
Total I believe is 1837
I could just scrap the Death Marks and Night Scythe, and add another Overlord in Barge and a Necron Lord courtmember to go in the Immortals groups (warscythe and res orb) Automatically Appended Next Post: I had thought about a Crptek with the Veil in the Deathmarks, the problem is this, if you put in a Cryptek you have to leave them in reserve (As he doesnt have deep strike) or put them on the table together. If you have to deploy first you are in trouble, if you read the exact wording of their special ability it essentially says when you setup you have to pick a squad to be marked. I go first, your army isnt on the table, I have no squad to choose, hence I dont gain my benefit. In this situation I would always have to put the deathmarks and the cryptek in reserve and then I leave it up to the dice gods on when the deathmarks arrive- not so hot for a 250 pt investment.
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This message was edited 3 times. Last update was at 2012/05/25 14:30:34
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![[Post New]](/s/i/i.gif) 2012/05/25 15:15:58
Subject: Re:1850 Necron Lists
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Regular Dakkanaut
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Heavy destroyers taken in squads of one are a great way to lose annihilation missions. Splitting them like that also prevents you from using RP because when one goes down, there is nobody left up in the squad. If you must take them, squad them up.
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![[Post New]](/s/i/i.gif) 2012/05/25 16:58:53
Subject: Re:1850 Necron Lists
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Water-Caste Negotiator
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skoffs wrote:rogersss wrote:your entire army is shooting based so i can't really see how the Pulse would help at all, it will be more of an advantage for your opponent than yourself and it would be especially bad for the Heavy Destroyers and Gauss cannon Stalkers
... what you said makes no sense. How exactly do you think Solar Pulses are supposed to be used?
My mistake i thought it worked for a whole Game turn rather than a Player turn.
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![[Post New]](/s/i/i.gif) 2012/05/25 17:19:05
Subject: 1850 Necron Lists
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Regular Dakkanaut
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I understand I might possibly be giving up 2 easy KPs, but in those missions, I might choose to keep them in reserve. I think they are also pretty easy to hide and to give a cover save. Honestly I dont think they are less survivable than a razorback with TLL and people love those. As far as RP goes, I could stick them together and assuming just one wound goes through, give myself a 33% chance of getting back up or I can give myself 100% more targetting opportunities by keeping them separate. I prefer the latter, not to mention the more in a group, the higher a target priority they are going to be (and they aren't dirt cheap) With the Triarchs and A-Barges zooming around, not too many folks will be firing many long range guns at a 60pt HD- if they do, all the better for the deadlier units. Of course I could be wrong about it all. Thanks for your suggestion.
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![[Post New]](/s/i/i.gif) 2012/05/25 21:59:47
Subject: 1850 Necron Lists
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Longtime Dakkanaut
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Re the deathmarks with vod, there is no difference in how you play them. When they are in reserve they vod onto the board, and you pick the marked unit then.
Re the timing, sure you can't use ethereal interception with the crypteks, but if you drop the deathmarks into a rapid fire range in the opponent turn they aren't going to live to your turn anyway. Overall, imho, the scythe for deathmarks is still wasted.
Now, if rumours are correct that 6th Ed will allow shooting out of phase, that is a different story. For now though, d&d squads are excellent suicide units.
Re night scythes, appreciate the point about the weapon. For me that is outweighed by av11 all round, the DS risk, and the fact that if the scythe is killed the troops are walking from the edge. Now if they had shielding - different matter.
In your revised list, I suggest that the points would be better spent on getting that blob a phaeron so you can move and shoot!
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