Brother Taurinus wrote:It looks fairly solid...you've got your 3 battlewagon mobs. The nob bikers are comparable price to a similar squad of 6 in a battlewagon. The only unproven element so far are the dakkajets.
Yep, there's really not a whole lot of "Wow" factor, I admit. The Dakkajets are in primarily because they look neat and I don't much feel like converting 6 rokkit buggies for anti-light armor. The jets are less survivable, but I rate 9 S6 Twin-Linked
BS 3 shots higher than I do 3 S8
BS 2 shots.
Assuming I get the first turn, the jets deploy within 6" of the Big Mek's wagon and more or less stay there, moving 13" and firing 9 shots (18 on T2). If I don't get the first turn, they'll be placed in reserve. The Deff Kopta is meant to scout move 24" and then play transport popper.
With a decent bit of positioning, the Nobz should be able to multi-assault T2. If not, the Warboss is liekly to peel off the unit and go after a target all on his lonesome.
It is unfortunate that Orks are so weak against well-armored vehicles, but there's not a lot that can be done about that.