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Made in us
Waaagh! Warbiker



USA

HQ
Warboss- 115 Points
Mega armor Cybork Body bosspole
Big Mek -85 Points
Kustom Force Field

Troops:
Ork Boyz*12- 162pts
nob pk bp trukk rpj rokkit ram
Ork Boyz*12- 162pts
nob pk bp trukk rpj rokkit ram
Ork Boyz*12- 162pts
nob pk bp trukk rpj rokkit ram
Nob bikes*6 all with cybork- 430pts
painboy
pk bp
pk waaaaagh banner
pk
bp
regular
shoota boyz*19- 154pts
nob pk bp
Ork boyz*19- 164pts
rokkit nob pk bp
Fast Attack:

Deffkoptas* 3- 140pts
one with rokkit
one with buzzsaw& big shoota
one with big shoota

Deffkoptas* 3- 140pts
one with rokkit
one with buzzsaw& big shoota
one with big shoota

Heavy Support:
Battlewagon- 120pts
deffrolla, big shoota red paint job
Battlewagon- 120pts
deffrolla, big shoota) red paint job

Total-1949pts

So I have 50 pts left over. Don't know what to do with it. Pretty straightforward tactics(go straightforward ) What do you guys think. I took a list very similar to this to alamo GT and this is a revised list.

*edited for wrong point costs*

This message was edited 2 times. Last update was at 2012/05/29 02:16:57


 
   
Made in us
Longtime Dakkanaut






Your dethkoptas have 2 different points on them. You might only have 41 points to work with.

I am not really a fan of kopta squads. They lose one the have to test LD with a 7. Not really a good thing. Would just keep the suicide koptas and run 3 of them. Or 2 and some rokkits buggies. They will work better anyways. IMHO

Rokkits on trukks are a bit wonky, they will probably not hit anyways, then get destoyed realativly quickly. Could use plates or riggers on the wagons.

Anyways hope this helps a bit.
   
Made in us
Waaagh! Warbiker



USA

balsak_da_mighty wrote:Your dethkoptas have 2 different points on them. You might only have 41 points to work with.

I am not really a fan of kopta squads. They lose one the have to test LD with a 7. Not really a good thing. Would just keep the suicide koptas and run 3 of them. Or 2 and some rokkits buggies. They will work better anyways. IMHO

Rokkits on trukks are a bit wonky, they will probably not hit anyways, then get destoyed realativly quickly. Could use plates or riggers on the wagons.

Anyways hope this helps a bit.


Thanks for catching my mistake, just didn't change a point cost.

Koptas in squads are the best way to run them imo. It makes them survivable and durable. With wound allocation they have to take 4 wounds for a ld test and if I'm getting insta-gibbed then thats something not messing with my battlewagons. They are better at taking out vehicles then buggies, draw and take more fire then buggies and with the big shootas become exceptionally able to adapt to what I need them to in a game.

On the rokkits on the trukks, I have been fielding them like that for a while now and they (collectively) average 1 dead transport a game. That almost doubles their points I spend on them, so I don't see why not.

Thanks for the reply
   
Made in us
Executing Exarch





The Twilight Zone

On your nob bikes, instead of a second bosspole, give a big choppa for wound allocation.

I would also rather have two TL rokkis on the coptas than 2 big shootas. 1 is fine for allocation, but if you give the sawboy rokkits then they keep wound allocation shenanigans and get more anti tank.

Your warboss seems out of place in mega armor. He is unable to ride in a wagon with the boys as he takes up two spots. Cheapen him up with a PK or switch to another KFF mek. You could also drop a boy to fit him in.

I second plates and riggers on the wagons. I would also throw big shootas in with the boys in the wagons for more dakka.

The most important rule of 40K-Page XVII of the 6th edition rulebook, the figure at the top right of the page. "Shake hands with your opponent and thank them for a good battle and fun experience." Then go out for a beer.
Shine bright like Iyanden  
   
Made in tw
Been Around the Block




Taipei

I'd run 1 unit of suicide Deffcoptas, 2 saw, 2 rokkit, a big shoota. thats what I', trying out now, but it seemed like a good combination of anti tank/ devastator hunting unit that can survive enough to strike 2 targets.

How do you usually use your nob bikers? currently they don't seem to be very useful, as there are a bunch of anti tank in the game they usually get shot before they hit combat.
   
Made in us
Waaagh! Warbiker



USA

Dr. Serling wrote:On your nob bikes, instead of a second bosspole, give a big choppa for wound allocation.

I would also rather have two TL rokkis on the coptas than 2 big shootas. 1 is fine for allocation, but if you give the sawboy rokkits then they keep wound allocation shenanigans and get more anti tank.

Your warboss seems out of place in mega armor. He is unable to ride in a wagon with the boys as he takes up two spots. Cheapen him up with a PK or switch to another KFF mek. You could also drop a boy to fit him in.

I second plates and riggers on the wagons. I would also throw big shootas in with the boys in the wagons for more dakka.

Hey I really liked your advice and here is the changed list as such.



HQ
Warboss- 135 Points
bike Cybork Body power klaw
Big Mek -85 Points
Kustom Force Field

Troops:
Ork Boyz*12- 162pts
nob pk bp trukk rpj rokkit ram
Ork Boyz*12- 162pts
nob pk bp trukk rpj rokkit ram
Ork Boyz*12- 162pts
nob pk bp trukk rpj rokkit ram
Nob bikes*6 all with cybork- 430pts
painboy
pk bp
pk waaaaagh banner
pk
bc
regular
shoota boyz*19- 154pts
nob pk bp
Ork boyz*19- 164pts
rokkit nob pk bp
Fast Attack:

Deffkoptas* 3- 150pts
one with rokkit
one with buzzsaw& rokkit
one with big shoota

Deffkoptas* 3- 150pts
one with rokkit
one with buzzsaw& rokkit
one with big shoota

Heavy Support:
Battlewagon- 125pts
deffrolla big shoota red paint job grot riggas
Battlewagon- 120pts ( big mek here)
deffrolla, big shoota red paint job

Total-1999pts

essia wrote:I'd run 1 unit of suicide Deffcoptas, 2 saw, 2 rokkit, a big shoota. thats what I', trying out now, but it seemed like a good combination of anti tank/ devastator hunting unit that can survive enough to strike 2 targets.

How do you usually use your nob bikers? currently they don't seem to be very useful, as there are a bunch of anti tank in the game they usually get shot before they hit combat.


The deffkoptas as I run them do pretty well, and two units means more dead transports.

I run my nob bikes behind all my vehicles, they usually stay out of line of sight. If anti tank shoots at them my bw's are unharmed so I'm okay with that and between cover, an invuln, and fnp they in my experience have taken the combined shooting efforts of an entire armies with less then 2 casualties, I kid you not. And thats whe I used to run them as a vanguard unit.They are the best unit in the ork codex imo.
   
Made in us
Longtime Dakkanaut






What are you going to do against GK's? Those Nob bikers are not going to last at all against them in CC.

I just don't see the point in having those trukks be so expensive. That is 50 points per trukk. Not even a rhino is that expensive, but yet it will last longer.

They are better at taking out vehicles then buggies, draw and take more fire then buggies and with the big shootas become exceptionally able to adapt to what I need them to in a game.


Why do you think this? The only real reason I can see they take more fire is because they scout. So they end up being closer. I am the first to like BShootas, but I am unsure as to how they can adapt better? When i am sure those BShootas are the fist to take the wounds that you allocate.

Koptas in squads are the best way to run them imo. It makes them survivable and durable. With wound allocation they have to take 4 wounds for a ld test and if I'm getting insta-gibbed then thats something not messing with my battlewagons.


Well if I was to fire at those koptas, it would be small arms fire for the most part yes, but if a had some missles around They would take them for sure. The missles would still have a hard time dealing with the Wagons so much that I would want to get those Insta kills. Making only one to force a ld. With a 7 its an almost auto run away. I honestly have had no real luck with koptas in anyway. But I have just seen to many koptas squads run off the board.

Good luck
   
Made in us
Waaagh! Warbiker



USA

BdM, you have some interesting points here. I still prefer koptas as they have always done better (for me) and with a saw seem much more reliable to take out tanks. And if rokkits are shooting at them that gives my trukks one more turn to get into assault which is all they need. And on the grey knight, I don't know what I would do, How do you think I could make this list better to go against them?
   
Made in us
Longtime Dakkanaut






Well you are going to have to use your bikes as a shooting platform instead of an assault one. With there mobility they should be quit good at this. I am thinking also you have one to many PK's in the unit. I think 3 is over kill. But thats just me.

Yes I will give you the Koptas saw would be a bit better at taking out the vehicles, of course that is if the Rokkits fail. If the Rokkits fail then you have to basically sacrifice those koptas as they will probably die the turn after. Now the buggies not only provide range AT like the koptas. They can also get the 4+ cover save from the KFF. They can also protect the BW's from getting assaulted. Blocking charge lanes and what not. They are cheaper as well. I can get 3 buggies for 45 points cheaper then your kopta squad. Thats another Nob biker.

Hope this helps
   
Made in us
Waaagh! Warbiker



USA

Thanks for the advice on the bikes, I might drop a pk, however 3 is fun just to be able to bash anything to pieces. I get why people like warbuggies, but I don't feel they ever take out any vehicles when I need them to. They might get the vehicles, but byythen my boys are there so it is a mute point. Now maybe a squad of buggies with 2 kopta squads to get the alpha strike and then have some rokkits left to deal with other stuff, Do you think that would be good?
   
Made in us
Longtime Dakkanaut






Oh I am not saying get rid of the koptas all together, I am just trying to show you some options. Like I said I have never had luck with the Koptas, but I do see there potential. I just feel the buggies have a bit more staying power then the Koptas. But its just my experience, yours of course may very.

Nobs smash things to pieces with or without the PK's. Just saying.

What if you made the Koptas into 2x2 man squads with 2 rokkits with one Saw in each? That might give you enough points with the dropping of the PK to take a squad of buggies as well.

   
Made in us
Waaagh! Warbiker



USA

balsak_da_mighty wrote:Oh I am not saying get rid of the koptas all together, I am just trying to show you some options. Like I said I have never had luck with the Koptas, but I do see there potential. I just feel the buggies have a bit more staying power then the Koptas. But its just my experience, yours of course may very.

Nobs smash things to pieces with or without the PK's. Just saying.

What if you made the Koptas into 2x2 man squads with 2 rokkits with one Saw in each? That might give you enough points with the dropping of the PK to take a squad of buggies as well.



See, I feel the same way about buggies. Potential seen, never accessed.

You know, I guess so. I like your ideas, I like them a lot. Here's my new list.
HQ
Warboss- 135 Points
bike Cybork Body power klaw
Big Mek -85 Points
Kustom Force Field

Troops:
Ork Boyz*12- 162pts
nob pk bp trukk rpj rokkit ram
Ork Boyz*12- 162pts
nob pk bp trukk rpj rokkit ram
Ork Boyz*12- 162pts
nob pk bp trukk rpj rokkit ram
Nob bikes*6 all with cybork- 405pts
painboy
pk bp
pk waaaaagh banner
bp
bc
regular
shoota boyz*19- 154pts
nob pk bp
Ork boyz*19- 154pts
nob pk bp
Fast Attack:

Deffkoptas* 3- 115pts
one with rokkit
one with buzzsaw& rokkit

Deffkoptas* 3- 115pts
one with rokkit
one with buzzsaw& rokkit

3 rokkit buggies-105


Heavy Support:
Battlewagon- 120pts
deffrolla big shoota red paint job
Battlewagon- 120pts ( big mek here)
deffrolla, big shoota red paint job

Total-1999pts
   
Made in us
Longtime Dakkanaut






You can drop the second Bp on the Nob. The 2 PK's are different anyways. Of course I am not sure what you could get out of it.

Nob bikes*6 all with cybork- 405pts
Painboy
PK: BP
PK:
BC:
Regular: Waagh Banner
Regular:

I was thinking something like this. The regualr Nobs are nice as they have the extra attacks. I have never really liked the BC's. I alos like my Boss to have slugga, CC and attack squig. 7 attacks on charge with str 6 is not that bad. PK is over kill with him as well. He really can't go IC hunting as they all go before him so its nice to attack Marines first and hopefully kill a couple.

Something like this.

Boss: Bike, Squig, CBB 125pts

This is a bit weird i know, but has worked for me.

But I do like your newer list.


Automatically Appended Next Post:
Have you thought about turning the bikers into regular nobs in a BW? Could be a good idea as well. Not sure your thinking on the matter. 3 BW's could be rough to deal with.

This message was edited 1 time. Last update was at 2012/05/29 04:53:41


 
   
Made in us
Waaagh! Warbiker



USA

balsak_da_mighty wrote:You can drop the second Bp on the Nob. The 2 PK's are different anyways. Of course I am not sure what you could get out of it.

Nob bikes*6 all with cybork- 405pts
Painboy
PK: BP
PK:
BC:
Regular: Waagh Banner
Regular:

I was thinking something like this. The regualr Nobs are nice as they have the extra attacks. I have never really liked the BC's. I alos like my Boss to have slugga, CC and attack squig. 7 attacks on charge with str 6 is not that bad. PK is over kill with him as well. He really can't go IC hunting as they all go before him so its nice to attack Marines first and hopefully kill a couple.

Something like this.

Boss: Bike, Squig, CBB 125pts

This is a bit weird i know, but has worked for me.

But I do like your newer list.


Automatically Appended Next Post:
Have you thought about turning the bikers into regular nobs in a BW? Could be a good idea as well. Not sure your thinking on the matter. 3 BW's could be rough to deal with.



Well, I forgot I already had diversified nobs, That bosspole will go away now.

Well, I guess that could work for a warboss and could be useful but I really only take the pk as it gives me that extra s10 weapon to deal with things like land raiders. Because that is a great idea. I guess the reason I had the pk is that my most common opponent is space wolves and being able to insta gib thudercav is great. It also helps versus meq squads but if you have him in nob bikes they will eat that squad. I will look into this one. I might need some more convincing because The pk has performed well in the past and I have a heavily converted warbosss with a pk that I really don't want to change but maybe...

And the reason for nob bikes over bw nobs. Well nob bikes can shoulder just as much if not more fire then a bw, and They are more mobile. If that bw is taken out I'm stuck with 6 footslogging nobs who will then be picked off by high ap weaponry. Nob bikes are also faster after the initial assault getting more assaults and the ability as a last turn contest or capture is invaluable. I have considered it before but the nob bikes just seem better.
   
Made in us
Longtime Dakkanaut






Oh yeah I can understand all of that. It was an idea for you. I myself have only ever usedmy Boss on bike with slugga and choppa as he really doesn't need the PK IMHO. But like I said I can understand keeping it.

Again just an idea. It is your choice of course. I am but a voice in your ear if you will. Just some ideas I had to thow at you.

I think your list is good enough as is for sure. But if you have time try the boss out. I think you might be surprised.

Anyways good Luck!
   
Made in us
Waaagh! Warbiker



USA

balsak_da_mighty wrote:Oh yeah I can understand all of that. It was an idea for you. I myself have only ever usedmy Boss on bike with slugga and choppa as he really doesn't need the PK IMHO. But like I said I can understand keeping it.

Again just an idea. It is your choice of course. I am but a voice in your ear if you will. Just some ideas I had to thow at you.

I think your list is good enough as is for sure. But if you have time try the boss out. I think you might be surprised.

Anyways good Luck!


I'll give it a shot, and thanks for all the help.
   
Made in us
Longtime Dakkanaut






Sure no problem.
   
 
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