tristan.t.w.good@gmail.com wrote:
Haemonculus - liquifier
Good
tristan.t.w.good@gmail.com wrote:
Trueborn x3 - 2x Dark Lance
This is ok, 3-4 with blasters in a venom w/ 2
SC is better since you get more darklight shots and the extra cannons.
tristan.t.w.good@gmail.com wrote:
Incubi x4
Venom - 2x SC
With mech
BA as your teammate you don't really need Incubi. I would drop them for another squad of blasterborn like above.
tristan.t.w.good@gmail.com wrote:
Wracks x3
Venom - 2x SC
While not a bad choice, I would go with a 5 man warrior team w/ blaster instead. Obviously keeping the transport.
tristan.t.w.good@gmail.com wrote:
Warriors x10 - Splinter Cannon
Raider - FF,DL
Make them like the above squad. You get more shots at further range w/ the venoms
SC and you keep the same number of
AT shots.
tristan.t.w.good@gmail.com wrote:
Wyches x8 - haywire, hekatrix-agonizer
Raider - FF, DL
You don't really need the haywire. If you need points to make the warrior squads then you can take those.
tristan.t.w.good@gmail.com wrote:
Ravager - 3xDL, FF
Ravager - 3xDL, FF
Good.
tristan.t.w.good@gmail.com wrote:
10 points left over, also considering switching the two raiders to have dissie cannons
Don't do that. Dissies are really garbage now and the venoms will give you enough anti-infantry. Personally I don't like tournaments where people mess with the force org like that since it jacks with some armies ^^^.
If you have one raider it doesn't make it a bigger target. Explain what venoms can do to infantry and they will draw some fire.