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Made in us
Ork-Hunting Inquisitorial Xenokiller






So I recently used my warboss and I like what he did. He only had a Big Choppa, Eavy Armor, and boss pole. It was my first time using him and I'm curious: How should he usually be equipped? I tend to run a speed freak list composed of a KFF Mek and as many trukk-boys as I can have. So what weapons, armor, and accessories should he take to be extra killy?
   
Made in us
The Conquerer






Waiting for my shill money from Spiral Arm Studios

Power Klaw, there is never a reason to give him any other melee weapon.

PK and Attack Squig are staples.

Self-proclaimed evil Cat-person. Dues Ex Felines

Cato Sicarius, after force feeding Captain Ventris a copy of the Codex Astartes for having the audacity to play Deathwatch, chokes to death on his own D-baggery after finding Calgar assembling his new Eldar army.

MURICA!!! IN SPESS!!! 
   
Made in us
Waaagh! Warbiker



USA

It really depends on the specifics of your list. a pk cybork bike can work, or a 2 close combat weapon + squig + cybork in a truck or mega armor in a trukk or bike cybork with a... you see my point? It really comes down a little to list but mainly how you personally want to play him, almost anything can work but it depends on what you want to do.
   
Made in de
Ork Admiral Kroozin Da Kosmos on Da Hulk






He really should have a powerklaw and at least cybork or 'Eavy armor - he is a close combat model, after all. Due to the amount of points you are protecting, even both is viable.

Attack squig is next up, an additional S10 attack for 15 points is simply so good, you need to get it unless you really don't have points left.

Whenever the boss is not required to enter a vehicles, he should get a bike. +1 T and "free" 'eavy armor go a long way, and you get a great gun as well as a cover save when along. But the real reason is for you to be able to zip across half the board and smash tanks with him.

A combi-weapon add a lot of versatility, I prefer skorchas over rokkits, as they are at least guaranteed to do something.

A boss pole is only useful when you are joining burnaz or MANz, while the second isn't recommended anyways. All other units should already have a boss pole.

Mega-Armor is kind of ok when riding transports, he doesn't have the durability of Thrakka though, so his speed really going to lower your options.

7 Ork facts people always get wrong:
Ragnar did not win against Thrakka, but suffered two crushing defeats within a few days of each other.
A lasgun is powerful enough to sever an ork's appendage or head in a single, well aimed shot.
Orks meks have a better understanding of electrics and mechanics than most Tech Priests.
Orks actually do not think that purple makes them harder to see. The joke was made canon by Alex Stewart's Caphias Cain books.
Gharkull Blackfang did not even come close to killing the emperor.
Orks can be corrupted by chaos, but few of them have any interest in what chaos offers.
Orks do not have the power of believe. 
   
Made in gb
Horrific Howling Banshee




Hemel Hempstead

As mega armour comes with PK & TL Shoota you are effectively paying 10 points for a 2+ save. Yes he's SnP but having a ride and 3d6 movement mitigates these.
However the bike is tempting, he's almost a fast MC!

 
   
Made in za
Mutilatin' Mad Dok





I personally toss Powerklaw, Attack Squig, Cybork, 'Eavy Armour, and Boss Pole depending on what unit he's joining.

Comes out to a neat 120pts.

Bikerboss is fantastic, bringing his toughness up to 6, a free 'Eavy Armour, giving him Dakkaguns, an always active 4+ cover save, and otherwise frighteningly fast heavy hitter. Toss him with Biker Boyz, or with Biker Nobs if you want. The latter is hilariously powerful, but is potentially putting too much into a single unit.
   
Made in us
Anointed Dark Priest of Chaos






stompygitz wrote:So I recently used my warboss and I like what he did. He only had a Big Choppa, Eavy Armor, and boss pole. It was my first time using him and I'm curious: How should he usually be equipped? I tend to run a speed freak list composed of a KFF Mek and as many trukk-boys as I can have. So what weapons, armor, and accessories should he take to be extra killy?


Full monty: P. Klaw/attack squig, eavy armour, cybork body, bosspole, kombi-skorcha

++ Death In The Dark++ A Zone Mortalis Hobby Project Log: http://www.dakkadakka.com/dakkaforum/posts/list/0/663090.page#8712701
 
   
Made in de
Ork Admiral Kroozin Da Kosmos on Da Hulk






rubicant99 wrote:As mega armour comes with PK & TL Shoota you are effectively paying 10 points for a 2+ save. Yes he's SnP but having a ride and 3d6 movement mitigates these.
However the bike is tempting, he's almost a fast MC!


Having a MA warboss without a unit is never a good idea, as soon as he is joined to anything but kommandoz, he is rolling 2d6.

The real problem is 2+ not being that awesome for a warboss in the first place. Anything with a powerweapon ignores that anyways, things without power weapons already have a hard time putting wounds though 4+ armor and T5. I don't feel it adds that much to a warboss and the loss of speed is really significant. It's purely a matter of taste though, he still is a warboss with a PK.

7 Ork facts people always get wrong:
Ragnar did not win against Thrakka, but suffered two crushing defeats within a few days of each other.
A lasgun is powerful enough to sever an ork's appendage or head in a single, well aimed shot.
Orks meks have a better understanding of electrics and mechanics than most Tech Priests.
Orks actually do not think that purple makes them harder to see. The joke was made canon by Alex Stewart's Caphias Cain books.
Gharkull Blackfang did not even come close to killing the emperor.
Orks can be corrupted by chaos, but few of them have any interest in what chaos offers.
Orks do not have the power of believe. 
   
Made in za
Fixture of Dakka




Temple Prime

Bike, Cybork Body, and Power Klaw, everything else is secondary. Take a picture of your enemy's face when you tell them "Your bolters are only wounding on a 6+ and have to get through a save that could be a 3+, on a multi wound unit that can drive across a board in two turns and then punch out your land raider, oh and he's got a whole mob of wound allocating biker nobs who are only a little less tough riding with him."

This message was edited 1 time. Last update was at 2012/06/04 08:17:35


 Midnightdeathblade wrote:
Think of a daemon incursion like a fart you don't quite trust... you could either toot a little puff of air, bellow a great effluvium, or utterly sh*t your pants and cry as it floods down your leg.



 
   
Made in de
Ork Admiral Kroozin Da Kosmos on Da Hulk






If you have nobz riding with him, bolters will wound him on 5+ though.

7 Ork facts people always get wrong:
Ragnar did not win against Thrakka, but suffered two crushing defeats within a few days of each other.
A lasgun is powerful enough to sever an ork's appendage or head in a single, well aimed shot.
Orks meks have a better understanding of electrics and mechanics than most Tech Priests.
Orks actually do not think that purple makes them harder to see. The joke was made canon by Alex Stewart's Caphias Cain books.
Gharkull Blackfang did not even come close to killing the emperor.
Orks can be corrupted by chaos, but few of them have any interest in what chaos offers.
Orks do not have the power of believe. 
   
Made in gb
Stealthy Grot Snipa




And he doesn't have a 3+ SV, other than that

The best way is always:

Bike, PK, Attack Squig and Cybork Body. 145P
Pricey, but along with Nob bikers. Night on indestructable, until GK came along.

So I run a Weirdboy
   
Made in us
Mekboy on Kustom Deth Kopta






InquisitorVaron wrote:And he doesn't have a 3+ SV, other than that

The best way is always:

Bike, PK, Attack Squig and Cybork Body. 145P
Pricey, but along with Nob bikers. Night on indestructable, until GK came along.

So I run a Weirdboy


turboboost for 3+ cover

but yea I run mine with squig, pk, cybork and a bike

for modeling if you want to do it cheaply like I did, get a wartraxx and an AoBR warboss... kitbashed it with a few nobz bitz for


10000 points 7000
6000
5000
5000
2000
 
   
Made in us
Pete Haines



Springfield, MA

Advice was to never take a PK on a warboss because you are wasting the fastest initiative in your army. Advice doesn't sound too good when you're facing 2+ and 3+ saves though.

There's alot of good ways to equipp him.

"A rule is only as good as the reasoning behind it."

I played Ordo Malleus since before it had a codex. 
   
Made in us
The Conquerer






Waiting for my shill money from Spiral Arm Studios

I4 isn't anything to write home about.

Orks really don't care if they get whacked first so don't even bother.

The real comparison is, do you want I4 or Str10?

Orks need stuff able to crack Landraiders and other vehicles and Warbosses with PKs are about as reliable as they can hope for.

Self-proclaimed evil Cat-person. Dues Ex Felines

Cato Sicarius, after force feeding Captain Ventris a copy of the Codex Astartes for having the audacity to play Deathwatch, chokes to death on his own D-baggery after finding Calgar assembling his new Eldar army.

MURICA!!! IN SPESS!!! 
   
Made in za
Fixture of Dakka




Temple Prime

Grey Templar wrote:I4 isn't anything to write home about.

Orks really don't care if they get whacked first so don't even bother.

The real comparison is, do you want I4 or Str10?

Orks need stuff able to crack Landraiders and other vehicles and Warbosses with PKs are about as reliable as they can hope for.

For cracking heavy tanks as orks, accept no substitutes for the Deffrolla Wagon.

 Midnightdeathblade wrote:
Think of a daemon incursion like a fart you don't quite trust... you could either toot a little puff of air, bellow a great effluvium, or utterly sh*t your pants and cry as it floods down your leg.



 
   
Made in us
The Conquerer






Waiting for my shill money from Spiral Arm Studios

Redundancy is always a good thing.

Self-proclaimed evil Cat-person. Dues Ex Felines

Cato Sicarius, after force feeding Captain Ventris a copy of the Codex Astartes for having the audacity to play Deathwatch, chokes to death on his own D-baggery after finding Calgar assembling his new Eldar army.

MURICA!!! IN SPESS!!! 
   
Made in us
Shas'o Commanding the Hunter Kadre





Richmond, VA

Either on foot as: mega armor, boss pole, cybork, attack squig
Or on bike as: power claw, boss pole, cybork, attack squig.

You are welcome to remove the attack squig if you need the points.

Desert Hunters of Vior'la The Purge Iron Hands Adepts of Pestilence Tallaran Desert Raiders Grey Knight Teleport Assault Force
Lt. Coldfire wrote:Seems to me that you should be refereeing and handing out red cards--like a boss.

 Peregrine wrote:
SCREEE I'M A SEAGULL SCREE SCREEEE!!!!!
 
   
Made in us
Irked Necron Immortal




On the train headin down to delicious town

Kain wrote:
Grey Templar wrote:I4 isn't anything to write home about.

Orks really don't care if they get whacked first so don't even bother.

The real comparison is, do you want I4 or Str10?

Orks need stuff able to crack Landraiders and other vehicles and Warbosses with PKs are about as reliable as they can hope for.

For cracking heavy tanks as orks, accept no substitutes for the Deffrolla Wagon.


This holds mostly true, however, the PK will stand a better chance against skimmers provided they dont move flat out (Eldar and Necron armies). Dek out your BW with planks (and a grabbin klaw if you have the points) and you have a decent back up plan for when that deff rolla gets dodged.

loota boy wrote:Ah, I see you have run into the great Mephiston, Lord of Cheese! Not to worry, that block of chedder can be tied up easily with 30 boyz, can get his ass handed to him in a match with Ghazzy, and can be squigified with Zogwort. How satisfiying would that be? ....Squigfiston, Lord of gak...
grendel083 wrote:"Dis is Oddboy to BigBird, come in over."
"BigBird 'ere, go ahead, over." "WAAAAAAAAAGGGHHHH!!!! over"
"Copy 'dat, WAAAAAAAGGGHHH!!! DAKKADAKKA!!... over"
 
   
Made in us
Krazed Killa Kan






Grey Templar wrote:Redundancy is always a good thing.


Except for when it's actually redundant.

I guess sometimes people forget that the actual meaning of redundant is literally superfluous and not needed.

Fang, son of Great Fang, the traitor we seek, The laws of the brethren say this: That only the king sees the crown of the gods, And he, the usurper, must die.
Mother earth is pregnant for the third time, for y'all have knocked her up. I have tasted the maggots in the mind of the universe, but I was not offended. For I knew I had to rise above it all, or drown in my own gak. 
   
Made in au
Deadly Dark Eldar Warrior





Or, in game terms, can be destroyed without compromising your entire game plan... Redundancy is a good thing
   
Made in de
Ork Admiral Kroozin Da Kosmos on Da Hulk






TedNugent wrote:
Grey Templar wrote:Redundancy is always a good thing.


Except for when it's actually redundant.

I guess sometimes people forget that the actual meaning of redundant is literally superfluous and not needed.


http://en.wikipedia.org/wiki/Redundancy_(engineering)

7 Ork facts people always get wrong:
Ragnar did not win against Thrakka, but suffered two crushing defeats within a few days of each other.
A lasgun is powerful enough to sever an ork's appendage or head in a single, well aimed shot.
Orks meks have a better understanding of electrics and mechanics than most Tech Priests.
Orks actually do not think that purple makes them harder to see. The joke was made canon by Alex Stewart's Caphias Cain books.
Gharkull Blackfang did not even come close to killing the emperor.
Orks can be corrupted by chaos, but few of them have any interest in what chaos offers.
Orks do not have the power of believe. 
   
 
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