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![[Post New]](/s/i/i.gif) 2012/06/01 20:54:46
Subject: 1500 pt. Khorne Deamon army
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Savage Khorne Berserker Biker
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Just for funs, I tried to come up with a "beat face" all Khorne Deamon army list, tell me what you think.
1ST WAVE
Herald of Khorne
(Fury, Iron Hide, Blessing) 100
(8) Bloodletters
(chaos icon) 153
(9) Bloodletters 144
Deamon prince
(Iron Hide, Might, Mark of Khorne, Blessing) 155
(7) Flesh hounds
(Karanak) 150
Soul grinder
(tongue) 160
2ND WAVE
Herald of Khorne
(Fury, Iron Hide, Blessing) 100
(9) Bloodletters 144
(8) Bloodletters 128
Deamon prince
(Iron Hide, Might, Mark of Khorne, Blessing) 155
(8) flesh hounds 120
Thats 1 Walker and 54 Deamons including (2) Monstrous Creatures, 36 Hellblades, and 20 Deamons having a 2+ inv. save against psychic attacks and force weapons (just for the grey knights  )
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It is the 3rd Millennium. For more than a hundred months Games Workshop has sat immobile on the Golden Throne of Nottingham. It is the foremost of wargames by the will of the neckbeards, and master of a million tabletops by the might of their inexhaustible wallets. It is a rotting carcass writhing invisibly with business strategies from the early Industrial Revolution Age. It is the Carrion Lord of the wargaming scene for whom a thousand veteran players are sacrificed every day, so that it may never truly die. Yet even in its deathless state, GW continues its eternal vigilance. Mighty battleforce starter-sets cross the online-store-infested miasma of the internet, the only route between distant countries, their way lit by a draconian retail trade-agreement, the legal manifestation of the GW's will. Vast armies of lawyers give battle in GW's name on uncounted websites. Greatest amongst its soldiers are the Guardians of the IP, the Legal Team, bio-engineered super-donkey-caves. Their comrades in arms are legion: the writing team and countless untested rulebooks, the ever vigilant redshirts, and the writers of White Dwarf, to name only a few. But for all their multitudes, they are barely enough to hold off the ever-present threat from other games, their own incompetence, Based Chinaman - and worse. To support Games Workshop in such times is to spend untold billions. It is to support the cruelest and most dickish company imaginable. These are the tales of those times. Forget the power of sales discounts and Warhammer Fantasy Battle, for so much has been dropped, never to be re-published again. Forget the promise of cheaper digital content and caring about the fanbase, for in the GW HQ there is only profit-seeking, Space Marines and Sigmarines. There is no fun amongst the hobby shops, only an eternity of raging and spending, and the laughter of former employees who left GW to join better companies. |
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![[Post New]](/s/i/i.gif) 2012/06/01 21:17:08
Subject: Re:1500 pt. Khorne Deamon army
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Member of a Lodge? I Can't Say
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Looks good. I'm not sure how you would fair against highly mechanised armies though only having 3 things that can easily take care of armour but you might be ok. I have 2 soul grinders in my 1,500 points daemon list (all khorne too).
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“Because we couldn’t be trusted. The Emperor needed a weapon that would never obey its own desires before those of the Imperium. He needed a weapon that would never bite the hand that feeds. The World Eaters were not that weapon. We’ve all drawn blades purely for the sake of shedding blood, and we’ve all felt the exultation of winning a war that never even needed to happen. We are not the tame, reliable pets that the Emperor wanted. The Wolves obey, when we would not. The Wolves can be trusted, when we never could. They have a discipline we lack, because their passions are not aflame with the Butcher’s Nails buzzing in the back of their skulls.
The Wolves will always come to heel when called. In that regard, it is a mystery why they name themselves wolves. They are tame, collared by the Emperor, obeying his every whim. But a wolf doesn’t behave that way. Only a dog does.
That is why we are the Eaters of Worlds, and the War Hounds no longer."
– Eighth Captain, Khârn |
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![[Post New]](/s/i/i.gif) 2012/06/01 21:39:24
Subject: Re:1500 pt. Khorne Deamon army
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Savage Khorne Berserker Biker
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edbradders wrote:Looks good. I'm not sure how you would fair against highly mechanised armies though only having 3 things that can easily take care of armour but you might be ok. I have 2 soul grinders in my 1,500 points daemon list (all khorne too).
I don't play Deamons but I really like the Deamon army, I was wondering what the Deamons use for anti-tank besides the soul grinders? Would you mind sharing your all Khorne army list? Thanks!
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It is the 3rd Millennium. For more than a hundred months Games Workshop has sat immobile on the Golden Throne of Nottingham. It is the foremost of wargames by the will of the neckbeards, and master of a million tabletops by the might of their inexhaustible wallets. It is a rotting carcass writhing invisibly with business strategies from the early Industrial Revolution Age. It is the Carrion Lord of the wargaming scene for whom a thousand veteran players are sacrificed every day, so that it may never truly die. Yet even in its deathless state, GW continues its eternal vigilance. Mighty battleforce starter-sets cross the online-store-infested miasma of the internet, the only route between distant countries, their way lit by a draconian retail trade-agreement, the legal manifestation of the GW's will. Vast armies of lawyers give battle in GW's name on uncounted websites. Greatest amongst its soldiers are the Guardians of the IP, the Legal Team, bio-engineered super-donkey-caves. Their comrades in arms are legion: the writing team and countless untested rulebooks, the ever vigilant redshirts, and the writers of White Dwarf, to name only a few. But for all their multitudes, they are barely enough to hold off the ever-present threat from other games, their own incompetence, Based Chinaman - and worse. To support Games Workshop in such times is to spend untold billions. It is to support the cruelest and most dickish company imaginable. These are the tales of those times. Forget the power of sales discounts and Warhammer Fantasy Battle, for so much has been dropped, never to be re-published again. Forget the promise of cheaper digital content and caring about the fanbase, for in the GW HQ there is only profit-seeking, Space Marines and Sigmarines. There is no fun amongst the hobby shops, only an eternity of raging and spending, and the laughter of former employees who left GW to join better companies. |
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![[Post New]](/s/i/i.gif) 2012/06/01 22:00:14
Subject: 1500 pt. Khorne Deamon army
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Horrific Horror
Melbourne, Australia
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its basically demon princes for tanks, or tzeench bolts, screamers as a one shot wonder, seekers and fiends from slaaneshes side.
for khorne, your best bet really are just using demon princes soul grinder and the hounds with fury nd karanak. i would say either 2 soul grinders and a prince or 2 princes and a soul grinder, and you always have the hounds in your back pocket, just in case. but that would be about it i guess.
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Rogue Traders (Chaos Space Marines) 500pts
Warp Legions (Daemons) 2000pts |
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![[Post New]](/s/i/i.gif) 2012/06/01 22:33:22
Subject: Re:1500 pt. Khorne Deamon army
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Member of a Lodge? I Can't Say
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I run this as my 1,500 points
Bloodthirster
+ unholy might
270
Skulltaker - 140
3 blood crushers
+ fury of khorne
= 130
3 blood crushers
+ fury of khorne
= 130
10 bloodletters
+ fury of khorne
170
10 bloodletters
+ fury of khorne
170
10 bloodletters
+ fury of khorne
170
Soul grinder
+ phlegm
160
Soul grinder
+ phlegm
160
1,500
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“Because we couldn’t be trusted. The Emperor needed a weapon that would never obey its own desires before those of the Imperium. He needed a weapon that would never bite the hand that feeds. The World Eaters were not that weapon. We’ve all drawn blades purely for the sake of shedding blood, and we’ve all felt the exultation of winning a war that never even needed to happen. We are not the tame, reliable pets that the Emperor wanted. The Wolves obey, when we would not. The Wolves can be trusted, when we never could. They have a discipline we lack, because their passions are not aflame with the Butcher’s Nails buzzing in the back of their skulls.
The Wolves will always come to heel when called. In that regard, it is a mystery why they name themselves wolves. They are tame, collared by the Emperor, obeying his every whim. But a wolf doesn’t behave that way. Only a dog does.
That is why we are the Eaters of Worlds, and the War Hounds no longer."
– Eighth Captain, Khârn |
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![[Post New]](/s/i/i.gif) 2012/06/02 16:18:52
Subject: Re:1500 pt. Khorne Deamon army
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Savage Khorne Berserker Biker
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edbradders wrote:I run this as my 1,500 points
Bloodthirster
+ unholy might
270
Skulltaker - 140
3 blood crushers
+ fury of khorne
= 130
3 blood crushers
+ fury of khorne
= 130
10 bloodletters
+ fury of khorne
170
10 bloodletters
+ fury of khorne
170
10 bloodletters
+ fury of khorne
170
Soul grinder
+ phlegm
160
Soul grinder
+ phlegm
160
1,500
Quick question about your list, You gave the bloodletters and bloodcrushers "fury of khorne" for 10 points, but the rending rule from it only affects one model in the entire squad. I'm just curious as to why you did that.
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It is the 3rd Millennium. For more than a hundred months Games Workshop has sat immobile on the Golden Throne of Nottingham. It is the foremost of wargames by the will of the neckbeards, and master of a million tabletops by the might of their inexhaustible wallets. It is a rotting carcass writhing invisibly with business strategies from the early Industrial Revolution Age. It is the Carrion Lord of the wargaming scene for whom a thousand veteran players are sacrificed every day, so that it may never truly die. Yet even in its deathless state, GW continues its eternal vigilance. Mighty battleforce starter-sets cross the online-store-infested miasma of the internet, the only route between distant countries, their way lit by a draconian retail trade-agreement, the legal manifestation of the GW's will. Vast armies of lawyers give battle in GW's name on uncounted websites. Greatest amongst its soldiers are the Guardians of the IP, the Legal Team, bio-engineered super-donkey-caves. Their comrades in arms are legion: the writing team and countless untested rulebooks, the ever vigilant redshirts, and the writers of White Dwarf, to name only a few. But for all their multitudes, they are barely enough to hold off the ever-present threat from other games, their own incompetence, Based Chinaman - and worse. To support Games Workshop in such times is to spend untold billions. It is to support the cruelest and most dickish company imaginable. These are the tales of those times. Forget the power of sales discounts and Warhammer Fantasy Battle, for so much has been dropped, never to be re-published again. Forget the promise of cheaper digital content and caring about the fanbase, for in the GW HQ there is only profit-seeking, Space Marines and Sigmarines. There is no fun amongst the hobby shops, only an eternity of raging and spending, and the laughter of former employees who left GW to join better companies. |
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![[Post New]](/s/i/i.gif) 2012/06/02 16:22:02
Subject: 1500 pt. Khorne Deamon army
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Towering Hierophant Bio-Titan
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I would drop the hounds since they really are bad as they are.
Also, bring in skulltaker on a jugger and some crushers.
Skulltakers ability to instant death MC's is priceless and takes alot of pressure off you.
Rending on a champ is good.
May only be an extra D3, but against walkers its the difference between being locked in combat until you die and being able to have a shot at it.
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![[Post New]](/s/i/i.gif) 2012/06/02 16:25:50
Subject: Re:1500 pt. Khorne Deamon army
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Member of a Lodge? I Can't Say
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sub-zero wrote: Quick question about your list, You gave the bloodletters and bloodcrushers "fury of khorne" for 10 points, but the rending rule from it only affects one model in the entire squad. I'm just curious as to why you did that. 1 model with rending is better than no models with rending. Also will help against armour to a degree (mainly walkers as you can't leave combat against a walker so they would all die without rending)
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This message was edited 2 times. Last update was at 2012/06/02 16:28:49
“Because we couldn’t be trusted. The Emperor needed a weapon that would never obey its own desires before those of the Imperium. He needed a weapon that would never bite the hand that feeds. The World Eaters were not that weapon. We’ve all drawn blades purely for the sake of shedding blood, and we’ve all felt the exultation of winning a war that never even needed to happen. We are not the tame, reliable pets that the Emperor wanted. The Wolves obey, when we would not. The Wolves can be trusted, when we never could. They have a discipline we lack, because their passions are not aflame with the Butcher’s Nails buzzing in the back of their skulls.
The Wolves will always come to heel when called. In that regard, it is a mystery why they name themselves wolves. They are tame, collared by the Emperor, obeying his every whim. But a wolf doesn’t behave that way. Only a dog does.
That is why we are the Eaters of Worlds, and the War Hounds no longer."
– Eighth Captain, Khârn |
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![[Post New]](/s/i/i.gif) 2012/06/02 16:28:22
Subject: 1500 pt. Khorne Deamon army
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Towering Hierophant Bio-Titan
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Rear armour of a transport is usually 10.
S4 letter means you can only glance it, or if its AV11, you can do nothing.
Rending gives the chance for a pen hit rather than spending ages trying to kill something.
FC does help, but having to assault a vehicle every turn to get it doesent do all that much and does nothing to a walker.
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