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Made in us
Fixture of Dakka






Arlington, Texas

Just a general question. The more I play, the more pointless it seems to even try to get parry when I could just have an extra attack. I can honestly say that I have never once had it do much of anything useful, and that's with goblin blocks to boot. Anyone ever had outstanding results? When was the last time it seemed worthwhile to you, Dakka?

Worship me. 
   
Made in ca
Cold-Blooded Saurus Warrior




The Great White North

I suppose it depends on wether or not the unit in question is trying to be an anvil or a hammer.

A shield offers a +6 Ward save basically which for a unit trying to slow things down so you can get into flanking angle is huge. That could be the difference in getting it or not.



+ +=

+ = Big Lame Mat Ward Lovefest  
   
Made in us
Longtime Dakkanaut





It's also +1 armor. An extra attack only works in the very front rank in B2B contact for the most part.

   
Made in ca
Huge Hierodule






Outflanking

It can be occasionally useful. Still wish that it followed 7th ed rules.

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Made in us
Crazy Marauder Horseman




alabama

with my tzeentch marauders who had GW and LA they had a 6+ ward save for being tzeentch. in a game it stopped a cannonball on the first rank twice. with a parry save its better then nothing.

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Made in gb
The Hammer of Witches





Lincoln, UK

I managed to roll a surprising number of them when using a friends Chaos Warriors army the other day. That one little extra chance to bring down the enemies combat resolution can make all the difference. Not something to rely on though.

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Made in us
The Conquerer






Waiting for my shill money from Spiral Arm Studios

On infantry its surprisingly effective, especially when combined with an armor save.

Tzeentch sword n board warriors are very durable against both ranged and melee attacks.


Against melee attacks that negate 1 point of armor their save is just the same as if they had a flat 3+. Against shooting its less but stil formidible.

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Made in bg
Cosmic Joe





Bulgaria

A gambler's armor terradon chief blocked a cannonball for me thus probably saving my engine of the gods.


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Codex Space Marine is renamed as Codex Counts As Because I Dont Like To Loose And Gw Hates My Army.
 
   
Made in us
Big Fat Gospel of Menoth





The other side of the internet

Allowed my Ogre horde to destroy an Ushabti horde with very few casualties due to some insanely lucky rolling. (old Ushabti not weaksauce new ones)

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Made in ca
Tzeentch Veteran Marine with Psychic Potential






Victoria, B.C. Canada

When you have 80 skeletons, everything counts in large amounts.



Change and change until Change is our master, for nothing neither God nor mortal can hold that which has no form. Change is the constant that cannot be changed.

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Made in us
Nimble Dark Rider





Land of Lincoln

12 dark elf Xbows vs. 20 saurus; Xbows managed to pass a ridiculous number of parry saves over the course of the fight and went on to route the saurus.

only ever happened the one time, but it was enough to convince me to always take shields on the xbows.

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Made in us
Fanatic with Madcap Mushrooms





Auburn CA

My terrorghiest made 3 6+ regens against incoming cannon balls.


Also 3000th post!

 
   
Made in us
Fixture of Dakka






Arlington, Texas

Thanks for the stories folks. So, stopping the rare cannonball completely and a few inappropriate combats. When you think of it as on a 6+ denying a point of combat resolution, it seems more shiny to me. I'll give it another shot or two one of the gobbo blocks before i give up on it.

Note that I'm not looking for "these guys are good" kind of comments in the OP, as I've heard all that garbage before. I want ACTUAL experiences to back that up!

As for stopping cannonballs, that's what my fanatics are for. I've had multiple cannons with nothing better to shoot at try and target a nearby fanatic and explode I'm getting a bit of a napolean complex about it when running my gobbos, really.

Worship me. 
   
Made in ca
Tzeentch Veteran Marine with Psychic Potential






Victoria, B.C. Canada

If you're expecting miracles from a 0-1 point upgrade you might want to look elsewhere.

It beats 5 extra WS2 S3 I2 attacks though.



Change and change until Change is our master, for nothing neither God nor mortal can hold that which has no form. Change is the constant that cannot be changed.

No game of chess can be won without pawns, and this may prove to be a very long game.


http://www.youtube.com/watch?v=xLnIFn-iROE 
   
Made in us
Fanatic with Madcap Mushrooms






Chino Hills, CA

Meh, it's saved 3-4 guys who should have been dead in the dirt.

I too wish it was the way it was during 7th, but this is alright too, to a degree.

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Made in au
The Dread Evil Lord Varlak





I've found the 6+ save works roughly one time in six.

Which means when my two wound characters suffer a pair of wounding hits, they will make at least one save 11 times out of 36, or 31% of the time. This isn't great, but keeping a character like a Warrior Priest alive for another turn can be all the difference, so that isn't bad for a cheap bit of equipment.

And it means the enemy has to deliver 20% more wounding hits on my troops than he would otherwise have had to do. Which frequently means my anvil units remain steadfast for a turn longer than they would have, giving me time to bring other units into the fight.

“We may observe that the government in a civilized country is much more expensive than in a barbarous one; and when we say that one government is more expensive than another, it is the same as if we said that that one country is farther advanced in improvement than another. To say that the government is expensive and the people not oppressed is to say that the people are rich.”

Adam Smith, who must have been some kind of leftie or something. 
   
Made in ca
Bloodthirsty Chaos Knight




I have an all Tzeentch WoC so I have 6+ wards nearly across the board, and I love them. Its not something you rely on 100% but its amazing when they pull through, especially on expensive models like Chaos knights. I tend to be pretty crazy rolling 6+ wards, and it enrages my opponents






 
   
Made in us
Longtime Dakkanaut





Silver Spring, MD

I play Bretonnians, and I cannot say enough how much I love 6+ ward saves. It has saved so many of my KOTR and Grail Knights

Frigian 582nd "the regulars" with thousand sons detachment
5th Edition
W : L : D
23 : 20 : 7

6th Edition
W : L : D
Don't Know...alot of each
Bretonnians
W : L : D
4 : 2 : 0
"Those are Regulars! By God!" -Major General Phineas Riall
 
   
Made in us
Fixture of Dakka





Steelcity

It works 1/6th of the time :p Really depends on how much the model is worth vs the cost of shields

If the model is worth less than 6 times the cost of the shield upgrade then its generally not worth it (Such as skaven slaves!)

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Bloodthirsty Chaos Knight






Beer_&_Bolters wrote:12 dark elf Xbows vs. 20 saurus; Xbows managed to pass a ridiculous number of parry saves over the course of the fight and went on to route the saurus.

only ever happened the one time, but it was enough to convince me to always take shields on the xbows.


Parry saves only work in close combat though, not against crossbows?

   
Made in au
The Dread Evil Lord Varlak





Vermillion wrote:Parry saves only work in close combat though, not against crossbows?


In Beer & Bolters story it was his Dark Elf Crossbowmen that were passing their parry saves a lot, as they were armed with hand weapon and shield in close combat.

“We may observe that the government in a civilized country is much more expensive than in a barbarous one; and when we say that one government is more expensive than another, it is the same as if we said that that one country is farther advanced in improvement than another. To say that the government is expensive and the people not oppressed is to say that the people are rich.”

Adam Smith, who must have been some kind of leftie or something. 
   
Made in gb
Bloodthirsty Chaos Knight






Ah misread it then

   
Made in us
Stubborn Temple Guard






For my Saurus, yes, it is completely worth it. An additional save chance is ALWAYS worth it for them.

And since I don't really have other options, I'll take that parry save every time.

27th Member of D.O.O.M.F.A.R.T.
Resident Battletech Guru. 
   
Made in us
Longtime Dakkanaut




Just this week it came in useful both for me and for my opponent. I had charged a unit of High Elf Spearmen, then flubbed the netting die with a 1 (along with my Charmed Shield die in the challenge). Spearmen rolled out seven hits, start my HW&S save... get three armor saves, roll four more dice, get three Parry saves. Single wound of seven with 6/6's.

Another game, was playing another HElf player. Their Dragon Princes took four wounds from Fanatics, after regular saves. They were about to remove them until they remembered a Grail Shrine (6+ Regen for Forces of Order) was within 6". Pick up the die, roll... three sixes and a two.

It doesn't happen often, but when the dice gods look out for you that 6++ can be all the difference. It bought me another round with the Spearmen the first game, and saved him the majority of his Dragon Princes in the second.
   
Made in us
Longtime Dakkanaut





Silver Spring, MD

Sorry if this seems foolish, but I only have 3-4 fantasy games under my belt at this moment. But if you can get a 6+ ward save with a shield, what is the point of praying to the lady of the lake with bretonnians other than a 5+ against S5?

Frigian 582nd "the regulars" with thousand sons detachment
5th Edition
W : L : D
23 : 20 : 7

6th Edition
W : L : D
Don't Know...alot of each
Bretonnians
W : L : D
4 : 2 : 0
"Those are Regulars! By God!" -Major General Phineas Riall
 
   
Made in us
Crafty Bray Shaman




NOVA

dajobe wrote:Sorry if this seems foolish, but I only have 3-4 fantasy games under my belt at this moment. But if you can get a 6+ ward save with a shield, what is the point of praying to the lady of the lake with bretonnians other than a 5+ against S5?


Only models on foot (and Mournfang Cavalry) can use the HW/S parry save.

 
   
Made in us
Longtime Dakkanaut





Silver Spring, MD

oh good, that makes me feel better about it then, i was afraid i was praying to the lady for almost nothing. thx

Frigian 582nd "the regulars" with thousand sons detachment
5th Edition
W : L : D
23 : 20 : 7

6th Edition
W : L : D
Don't Know...alot of each
Bretonnians
W : L : D
4 : 2 : 0
"Those are Regulars! By God!" -Major General Phineas Riall
 
   
Made in bg
Cosmic Joe





Bulgaria

Other than the fact 5+ is far better than 6+


Nosebiter wrote:
Codex Space Marine is renamed as Codex Counts As Because I Dont Like To Loose And Gw Hates My Army.
 
   
Made in us
Longtime Dakkanaut





Silver Spring, MD

dajobe wrote:oh good, that makes me feel better about it then, i was afraid i was praying to the lady for almost nothing. thx


true, but only against S5, but there is alot of that out there, i still would have been sad though

Frigian 582nd "the regulars" with thousand sons detachment
5th Edition
W : L : D
23 : 20 : 7

6th Edition
W : L : D
Don't Know...alot of each
Bretonnians
W : L : D
4 : 2 : 0
"Those are Regulars! By God!" -Major General Phineas Riall
 
   
Made in us
Charging Bull



Traverse City, MI

m00ndragon wrote: with my tzeentch marauders who had GW and LA they had a 6+ ward save for being tzeentch. in a game it stopped a cannonball on the first rank twice. with a parry save its better then nothing.


Single wound models dont stop cannonballs...
   
 
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