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![[Post New]](/s/i/i.gif) 2012/06/06 19:01:47
Subject: 2.5k WoK Mixed, Tounament
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Nimble Dark Rider
T.O.
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2500 Tournament at my FLGS. Warriors are by far the most competitive army I have and at 2.5k I feel like I have to go for the win. So here's what I got so far.
Chaos Lord wt MoT, Demonic Mount, Talisman of Preservation, Charm Shield, Sword of Swift Slaying, Potion of Strength- 365 (in the big knight unit)
Exalted Hero wt MoT BSB, Shield, Dragon Helm, Talisman of Endurance, Biting Blade- 195
Sorcerer wt Lvl 2 (Death), Necrotic Phylactery, Dispel Scroll, Ironcurse, Shrieking Blade, Conjoined Homunculus- 190 (both in warriors)
23 Warriors wt MoT, Halberds, FC, Banner of Rage- 453
5 Horsemen wt Flails, Lt Armor, Musician- 86
5 Horsemen wt Flails, Lt Armor, Musician- 86
8 Knights wt FC, Razor Standard- 415
5 Knights wt MoK, Lances, Standard, Musician, Banner of Eternal Flame- 295
6 Ogres wt MoK, GW, Chaos Armor, Standard, Musician- 360
Spawn- 55
The knights with lances are 'cause someone pointed out to me that MoK states "the model has frenzy." As far as I can tell this means both the rider and horse have frenzy (and thus Extra Attack as well as Berserk Rage) since they are one model with a combined profile. Lances allow me to use the flame banner while the extra attacks from the mounts help to counter the weakness of not always being S5.
I'm not a huge fan of lvl 4s (magic being way unpredictable), but swapping the wizard and the lord is possible. If anyone has a good sorc lord or hero build to be mounted on demonic steed I'd love to hear it.
So anyone got any ideas?
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Please put this on your sig if you know someone, work for someone or are related to someone who suffers from stupidity. Stupidity is real and should be taken seriously. You could be sitting next to a sufferer right now. There is still no known cure for stupidity and sympathy does not help. But we can raise awareness.... 93% won't copy and paste this because they don't know how to copy and paste |
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![[Post New]](/s/i/i.gif) 2012/06/06 19:16:16
Subject: Re:2.5k WoK Mixed, Tounament
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Sinister Shapeshifter
The Lair of Vengeance....Poole.
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I like a level 4, enchanted shield, 4+ Talisman, MoT, on a steed. 1+ armour, 3+ ward with the Crown of Command. That way I can put points into the runeshield on my BSB thus negating all magic items on the enemy unit that are in contact with him and my level 4
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This message was edited 1 time. Last update was at 2012/06/06 19:21:47
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![[Post New]](/s/i/i.gif) 2012/06/07 05:57:23
Subject: Re:2.5k WoK Mixed, Tounament
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Crazy Marauder Horseman
alabama
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do you have any other models or is this what you own? most competitive builds use big blocks of khorne marauder great weapons to be the anvil to hold up units as well as doing some damage in the process. the tzeentch warriors work fine as anvil units but the ogres are iffy.
honestly IMO chaos knights arnt worth it in 8th edition as a 60 rat unit of skaven slaves will hold it up untill a hell pit flanks you and its over. steadfast ruined heavy cav. heavy cav with a mark of tzeentch blasted standard and halbreds with at least ten plus knights might make a good anvil unit as there survivability is great. but at 500+ points its alot to throw in a ten man unit. just ten wounds and that unit is gone compared to 2 40 main khorne gw marauder units for nearly the same price.
also lacking any hellcannons your going to find it hard to take down artilery. you would think your marauder horsemen are your warmachine hunters but they should be busy harrassing or redirecting.
speaking of redirecting is that what the loan spawn is for? hes not great at it because of the random movement. i would suggest getting my hands on some chaos warhounds. 2 five hound units at 30 points apeice are great redirecters, handgun and arrow cushions first turn.
I had always thought the horses didnt get an attack from frenzy but that may be new to 8th. in the old book it stated in the mark of khorne that mounts dont get frenzy. idk much more research should be done on this.
what kind of armies does your metagame have for your area? are you playing DE's with the peg lord and sorcerores dagger? slann temple star? ogre kingdoms iron gut star running 2 iron blasters? dwarven and empire gunlines? 300 slave and 2 HPA skaven armies? you have to take this all into account in a competitive build. hope my info helps you out. good luck and remember BLOOD FOR THE BLOOD GOD!!!
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This message was edited 2 times. Last update was at 2012/06/07 06:00:36
"Been m00n-dancing since 1987."
WFB
2500
2500
2500
7500
W40k
8000 |
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![[Post New]](/s/i/i.gif) 2012/06/07 14:02:39
Subject: 2.5k WoK Mixed, Tounament
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Ambitious Marauder
Newark, DE
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What he said ^ Automatically Appended Next Post: also if you're dead set on the chaos lord on demonic mount: I like to rock sword of anti-heroes (almost always looking at 6 attacks at S6 or better) , helm of many eyes (for asf) , morrslieb (ward vs cannons) , breath weapon gift (in case you want to get off a few more wounds for combat res since your mounted)
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This message was edited 1 time. Last update was at 2012/06/07 14:07:21
Khorne Tzeentch Nurgle Slaanesh
KTNS
Kittens
12,000
2,000 |
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![[Post New]](/s/i/i.gif) 2012/06/07 17:01:08
Subject: 2.5k WoK Mixed, Tounament
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Nimble Dark Rider
T.O.
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Ya, the problem with marauders is... well everytime I play a WoC army with my VC or DE or even the WoC they are the weakest part of my opponents army. T3? Infantry? Please. Damn good for their points but I've never had 'em do anything worth while to me.
Knights on the other hand dont get stomped, have 1+ saves and cannot be dreaded 13ed. They aint great at the breaking units anymore but thats where the rest of the army comes in. Supporting the knights. Its kind of a kill everyone doctrine.
The lord Im not dead set on but i want to keep the knights which means keeping a mounted character. Frankly wizards in a WoC army never seem to do as much as a lord. People fear the lord, all they fear about the wizard is gateway. If that's the tack you guys think I should take I can field Galrauch. 3 breath weapons
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Please put this on your sig if you know someone, work for someone or are related to someone who suffers from stupidity. Stupidity is real and should be taken seriously. You could be sitting next to a sufferer right now. There is still no known cure for stupidity and sympathy does not help. But we can raise awareness.... 93% won't copy and paste this because they don't know how to copy and paste |
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![[Post New]](/s/i/i.gif) 2012/06/07 17:38:32
Subject: 2.5k WoK Mixed, Tounament
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Ambitious Marauder
Newark, DE
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If I'm running sorc lord I usually use shadow, or Slaanesh for seizuring away half of units on an 8. Marauders aren't bad at all at S7 from Okkams or if your opponent is hexed. Also, plop Festus in there and you're looking at poison and a 5 up regen. Galrauch is a monster (pun intended) for having 3 breaths and Gate. I can just never justify the point sink when he's only looking at a 6 up ward.
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Khorne Tzeentch Nurgle Slaanesh
KTNS
Kittens
12,000
2,000 |
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![[Post New]](/s/i/i.gif) 2012/06/07 21:13:37
Subject: Re:2.5k WoK Mixed, Tounament
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Crazy Marauder Horseman
alabama
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you can do the festus shadow combo. festus with curse of the leper and shadow magic taking away toughness or str untill its 0 and the whole unit is gone. i have done it before just to try it out. its a lil gimicky kinda like ogre death/ greedy fist sniping but it can work. doesnt hurt to not try. shadow magic and tzeentch magic is top 5 magic lores in game. sor lords are worth there points as they have the potential to kill entire units. chaos lords people fear but they usually dont give back there 300+ points you would put in a properlly kitted out lord. chaos lords just arnt worth it anymore because of the new step up rule and steadfast. if they didnt have step up then i would be taking a chaos lord in every game as a chaos lord would probably go first and kill the whole front rank by themselves usually. your chaos lord might kill 6 guys but that 50 man block unit with 10 ranks and steadfast will have to roll under the generals leadship twice( if the player is good and kept the bsb close). so now they are just waiting untill there hammer unit hits you in the flank or rear whether its tomb guard, temple guard swordmasters ect. at that point its lik gg guy.
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"Been m00n-dancing since 1987."
WFB
2500
2500
2500
7500
W40k
8000 |
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![[Post New]](/s/i/i.gif) 2012/06/10 03:32:34
Subject: Re:2.5k WoK Mixed, Tounament
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Bloodthirsty Chaos Knight
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I will echo what has been said about the Chaos Lord; been there done that. Tried one on a manticore, daemonic mount, chaos steed and on foot, and they just don't make their points back. The only true competitive Chaos Lord build I have seen is on a disc with MoT, 1+ armor, 3+ ward and crown of command as a dreadlord on pegasus style build.
Level 4 is best on a disc with either golden eye of tzeentch or talisman of preservation. Give him third eye of Tzeentch and bloodcurdling roar for insane flexibility. Puppet is a must.
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![[Post New]](/s/i/i.gif) 2012/06/10 05:54:11
Subject: 2.5k WoK Mixed, Tounament
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Hungry Ghoul
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What he said ^
Also did the chaos lord and while he is so hard to hurt he can die so easily as you need him in combat and the amount of attacks units ca put out means that he takes about a wound a turn and so doesn't get his points back.
Lvl 2 sorcerer with MoT, scream, disc, golden eye, spell familar is good as well and very good at getting rid of warmachines and knights
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2500pts
1250pts
warriors of chaos 2000pts
Wood Elves 1000pts
VC 1500pts
1000pts |
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![[Post New]](/s/i/i.gif) 2012/06/10 20:00:49
Subject: Re:2.5k WoK Mixed, Tounament
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Dakka Veteran
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This edition of Warhammer Fantasy really favors rank and file over mounted knights. Its much easier in this edition for mounted units to hit Ranked troops and just get bogged down, cause they have a hard time breaking the unit they charged. Even your ogres with have problems (I believe) cause they don't use the impact hit rules like "regular ogres".
Looking at your list, I see only one unit of rank and file troops (2 if you count the ogres). I think thats a big problem. I would try to adjust your list by shaving your WoC down to maybe 18, drop the smaller knight unit, and maybe drop a marauder horseman unit, then build a second block of WoC.
Chaos Marauders are cheap filler units that actually aint that bad, if you get huge blocks of them (40-50). They can also help extend your frontage. If you park them with/near the bsb, you can improve their staying power.
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![[Post New]](/s/i/i.gif) 2012/06/11 03:34:05
Subject: Re:2.5k WoK Mixed, Tounament
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Bloodthirsty Chaos Knight
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Phydox wrote:This edition of Warhammer Fantasy really favors rank and file over mounted knights. Its much easier in this edition for mounted units to hit Ranked troops and just get bogged down, cause they have a hard time breaking the unit they charged. Even your ogres with have problems (I believe) cause they don't use the impact hit rules like "regular ogres".
Looking at your list, I see only one unit of rank and file troops (2 if you count the ogres). I think thats a big problem. I would try to adjust your list by shaving your WoC down to maybe 18, drop the smaller knight unit, and maybe drop a marauder horseman unit, then build a second block of WoC.
Chaos Marauders are cheap filler units that actually aint that bad, if you get huge blocks of them (40-50). They can also help extend your frontage. If you park them with/near the bsb, you can improve their staying power.
Chaos Knights can go toe to toe with large blocks and come out on top in most situations. They can grind and are great during prolonged combats. MoK Knights have 5 attacks per model. A unit of 5-8 will chew through a 50 block of halberdiers or stormvermin in several rounds of combat.
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