All human-inhabited space is further broken down into sectors, which are most usually cubes of space roughly 200 light years to a side. Each sector is comprised of a number of sub-sectors ranging from ten to twenty light years in diameter,
centred on densely populated star clusters, important worlds, or meeting points of various trade routes through the warp. The areas between sub-sectors and sectors – unexplored or uninhabited regions, alien empires, areas inaccessible by the warp etc, – are known as wilderness space or wilderness zones and make up a far greater proportion of the galaxy than that controlled by Humanity.
p. 86, Battlefleet Gothic rulebook
Some sectors do abut each other. Gothic sector shares a border with the Tamahl sector for example. However this adjacency could be because it is Segmentum Obscuras. The more heavily populated Segmentum Solar and Segmentum Obsucras may have clusters of sectors in close proximity to each other. In the much larger far flung Ultima Segmentum, the sectors may be more isolated, like oases in the desert, with connecting trade routes but otherwise vast tracts of wilderness space in between.
The Gothic sector had 71 systems listed in the
BFG rulebook. The rulebook said these only showed the major systems of economic or strategic importance (such as some uninhabited systems having strategically important jump points). There are some more mentioned in Gordon Rennie's
BFG novels that aren't listed, presumably more minor systems. So there isn't a true census as such but at least gives the rough number of major systems in an average sector. Also forge worlds and hive worlds were not that common. Generally only 1 per sub-sector.