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Made in se
Furious Raptor




Gothenburg, Sweden

In the armoury section it says about the Juggernaut that it cannot be carried in transports exactly like cavalry, the daemonic mount of Slaanesh does change the model from infantry to cavalry. Is a model on a juggernaut cavalry or infantry? I would like it to be but the sentence is so vague that I interpret it as not being cavalry, just for transports. Whatcha think?

Peace is a lie, there is only passion...and bacon! 
   
Made in no
Boom! Leman Russ Commander






Oslo Norway

It is infantry, but cannot be put in a transport. In other words... it blows

   
Made in se
Furious Raptor




Gothenburg, Sweden

Oh no not at all! 12" charge with a khorne model? it´s awesome!

Peace is a lie, there is only passion...and bacon! 
   
Made in us
Badass "Sister Sin"






Camas, WA

Luusormi wrote:Oh no not at all! 12" charge with a khorne model? it´s awesome!

What makes you think it gives you a 12" charge?

The Juggernaut just makes it so you can't embark transports, it does not give you the type of cavalry.

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Made in no
Boom! Leman Russ Commander






Oslo Norway

Luusormi wrote:Oh no not at all! 12" charge with a khorne model? it´s awesome!


How did you get this from what I wrote? It is infantry in all ways except is cannot enter transports.

   
Made in gb
Grim Dark Angels Interrogator-Chaplain





Earth

in a world where thunderwolves are cav and juggernoughts are not...
   
Made in us
Badass "Sister Sin"






Camas, WA

Formosa wrote:in a world where thunderwolves are cav and juggernoughts are not...

To be fair, Bloodcrushers aren't Cavalry, so no big surprise.

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Made in us
Powerful Phoenix Lord





Buffalo, NY

Of course the codex tells you why they are not cavalry.

Greebo had spent an irritating two minutes in that box. Technically, a cat locked in a box may be alive or it may be dead. You never know until you look. In fact, the mere act of opening the box will determine the state of the cat, although in this case there were three determinate states the cat could be in: these being Alive, Dead, and Bloody Furious.
Orks always ride in single file to hide their strength and numbers.
Gozer the Gozerian, Gozer the Destructor, Volguus Zildrohar, Gozer the Traveler, and Lord of the Sebouillia 
   
Made in us
Badass "Sister Sin"






Camas, WA

Happyjew wrote:Of course the codex tells you why they are not cavalry.

Shh. Reading is for losers.

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Made in us
Powerful Phoenix Lord





Buffalo, NY

Huh, maybe that's why I can't seem to ever win a game...

Greebo had spent an irritating two minutes in that box. Technically, a cat locked in a box may be alive or it may be dead. You never know until you look. In fact, the mere act of opening the box will determine the state of the cat, although in this case there were three determinate states the cat could be in: these being Alive, Dead, and Bloody Furious.
Orks always ride in single file to hide their strength and numbers.
Gozer the Gozerian, Gozer the Destructor, Volguus Zildrohar, Gozer the Traveler, and Lord of the Sebouillia 
   
Made in gb
Grim Dark Angels Interrogator-Chaplain





Earth

pretre wrote:
Formosa wrote:in a world where thunderwolves are cav and juggernoughts are not...

To be fair, Bloodcrushers aren't Cavalry, so no big surprise.


Dont worry i know, just commenting that TH are Cav and Juggers are not it stupid, i think niether should be cav, or both should be, new chaos dex may change that though
   
Made in us
Badass "Sister Sin"






Camas, WA

Except Juggers are big and lumbering and TWC aren't.

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Made in gb
Secret Inquisitorial Eldar Xenexecutor





Leeds, UK

Really? Some of those TWC have bionic implants, and the juggers are just daemonically infused metal (I think ) so it stands to reason that they would have similar capabilities.

And if all else fails....

"The warp did it"


Automatically Appended Next Post:
Really? Some of those TWC have bionic implants, and the juggers are just daemonically infused metal (I think ) so it stands to reason that they would have similar capabilities.

And if all else fails....

"The warp did it"

This message was edited 1 time. Last update was at 2012/06/08 22:51:58


   
Made in gb
Towering Hierophant Bio-Titan





Fareham

Thats good, except wolves are built for speed.

Juggers weigh alot more, are made purely of metal and have tiny back legs.
They are designed for maximum impact when they hit, not for speed.

   
Made in au
[MOD]
Making Stuff






Under the couch

kitch102 wrote:Really? Some of those TWC have bionic implants, and the juggers are just daemonically infused metal (I think ) so it stands to reason that they would have similar capabilities.

So... they're totally different, and so should have the same rules...?

 
   
Made in gb
Secret Inquisitorial Eldar Xenexecutor





Leeds, UK

I wouldn't say they're totally different - they're both "living" beings in some form.

I can feel my faith in my own arguement slipping as I write this if I'm completely honest...!

My train of thought was (excuse the analogy), ones a horse, ones an elephant. Replace the horses leg with something man made and it would likely reduce in speed, potentially to the same as the elephant.

Yeah sod it, you guys are right. The only way I can see to balance it would be to have individual movement characteristics ala fantasy.

   
Made in us
[DCM]
Tilter at Windmills






Manchester, NH

Personally I find myself a bit incredulous about a creature the size of a TW, carrying a SM in armor, being anywhere near the speed of a wolf. Really if "realism" were the point they'd probably be regular infantry speed like a jugger. But it's a fantasy game and realism (really versimilitude) is beside the point.

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Made in ie
Stern Iron Priest with Thrall Bodyguard





Ireland

Mannahnin, go to a natural history museum some time. There were some very very large mammals in the past, they managed to move rather fast.

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Made in us
Badass "Sister Sin"






Camas, WA

liturgies of blood wrote:Mannahnin, go to a natural history museum some time. There were some very very large mammals in the past, they managed to move rather fast.

Not while carrying a half to a full ton of space marine.

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Made in us
[DCM]
Tilter at Windmills






Manchester, NH

liturgies of blood wrote:Mannahnin, go to a natural history museum some time. There were some very very large mammals in the past, they managed to move rather fast.


Any specific recommendations? I've only been to ones in Boston, New York, London and Vienna. I know I've missed a lot, but I've also seen some good stuff. Large quadrapeds usually aren't as fast and certainly can't accelerate (sprint/charge) or turn the way smaller ones can. Of the top ten fastest land animals, the biggest are the quarterhorse and wildebeest, which themselves are around the same weight or a little bigger (maybe smaller?) than a marine in power armor.

This whole thing is just nerd jawing, of course. Obviously we don't know how fast a hypothetical alien species might be, but the square/cube law does tend to make it difficult for physically-larger things to be quick. A creature the size of a Bloodcrusher or Thunderwolf seems more plausible to me as a slower, more ponderous thing. A real life Rhinoceros looks like it could carry a Space Marine. None of which really matters to what works in a game, though.

Adepticon 2015: Team Tourney Best Imperial Team- Team Ironguts, Adepticon 2014: Team Tourney 6th/120, Best Imperial Team- Cold Steel Mercs 2, 40k Championship Qualifier ~25/226
More 2010-2014 GT/Major RTT Record (W/L/D) -- CSM: 78-20-9 // SW: 8-1-2 (Golden Ticket with SW), BA: 29-9-4 6th Ed GT & RTT Record (W/L/D) -- CSM: 36-12-2 // BA: 11-4-1 // SW: 1-1-1
DT:70S++++G(FAQ)M++B++I+Pw40k99#+D+++A+++/sWD105R+++T(T)DM+++++
A better way to score Sportsmanship in tournaments
The 40K Rulebook & Codex FAQs. You should have these bookmarked if you play this game.
The Dakka Dakka Forum Rules You agreed to abide by these when you signed up.

Maelstrom's Edge! 
   
Made in us
Badass "Sister Sin"






Camas, WA

I have to admit, I was waiting for that reply and it didn't disappoint.

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Made in se
Furious Raptor




Gothenburg, Sweden

Sorry, got it wrong. I was thinking of cav´s, but still, +1S and +1A is not at all bad! Definetly worth 30 pts if you ask me, especially when gives a bloodfeeder. Finally there´s a real chance of taking down a wraithlord. I hate those bastards:-P

Peace is a lie, there is only passion...and bacon! 
   
Made in us
Enginseer with a Wrench





Bloodfeeder is not the best choice. If you role a 1 on either dice he hits him self. Have you tried oblitz to kill them? Or a summoned greater deamon? Many better choices than a bloodfeeder. But cool models though.

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on the other hand Nobz they decided it was in the best interest of ork society that they "Go Green" as such they specifically modified their warbikes to not make giant smoke, dust, grit, clouds. Instead they are all about driving with clean air, one might say their bikes Gak out rainbows.

 
   
Made in gb
Grim Dark Angels Interrogator-Chaplain





Earth

i agree that a thunderwolf should be cav.. just not with a marine on top... its yet another case of sw being marines +2 lol
   
Made in se
Furious Raptor




Gothenburg, Sweden

yes bloodfeeder is a dangerous weapon for the wielder too, but up to +12 attacks gives a whopping 17 attacks with juggernaut and charge. (CSM lord 3A+1 for jugg+1 for charge+12 if very lucky):-). with +1S it´ll give most any squad in the game what for:-D

Peace is a lie, there is only passion...and bacon! 
   
Made in us
Pete Haines



Springfield, MA

Mannahnin wrote:A real life Rhinoceros looks like it could carry a Space Marine.

I always thought the rhino was a cool name for their transport.

"A rule is only as good as the reasoning behind it."

I played Ordo Malleus since before it had a codex. 
   
Made in gb
Decrepit Dakkanaut




Luusormi wrote:yes bloodfeeder is a dangerous weapon for the wielder too, but up to +12 attacks gives a whopping 17 attacks with juggernaut and charge. (CSM lord 3A+1 for jugg+1 for charge+12 if very lucky):-). with +1S it´ll give most any squad in the game what for:-D


Mark of Khorne = +1 attack

Maximum of 17 not mounted, 18 mounted.
   
 
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