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![[Post New]](/s/i/i.gif) 2012/06/09 19:54:01
Subject: Black knights or hexwraiths?
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Regular Dakkanaut
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What would you take a unit of 5 black knights whit full command and all barding and laces for 160pts (they also got spectral steeds) so they don't get the -1 movement from barding and get the ethereal.
Or go whit a unit of 5 hexwraiths whit hellwraith also 160pts.
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![[Post New]](/s/i/i.gif) 2012/06/09 20:11:27
Subject: Re:Black knights or hexwraiths?
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Sinister Shapeshifter
The Lair of Vengeance....Poole.
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I would take the hexwraiths if you want small units. Knights work best when you take them in large numbers IMO.
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![[Post New]](/s/i/i.gif) 2012/06/09 20:12:31
Subject: Re:Black knights or hexwraiths?
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Regular Dakkanaut
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thedarkavenger wrote:I would take the hexwraiths if you want small units. Knights work best when you take them in large numbers IMO.
Ok thanks
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![[Post New]](/s/i/i.gif) 2012/06/09 20:18:16
Subject: Black knights or hexwraiths?
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Cosmic Joe
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They do different things, hexwraiths are flank harass and general ethereal shenanigans while black knights usually ride along a mounted vamp and act as a hammer for your zombie anvils.
So look at your list and decide what it needs more.
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Nosebiter wrote:Codex Space Marine is renamed as Codex Counts As Because I Dont Like To Loose And Gw Hates My Army. |
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![[Post New]](/s/i/i.gif) 2012/06/09 20:29:31
Subject: Black knights or hexwraiths?
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Regular Dakkanaut
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HoverBoy wrote:They do different things, hexwraiths are flank harass and general ethereal shenanigans while black knights usually ride along a mounted vamp and act as a hammer for your zombie anvils.
So look at your list and decide what it needs more.
Yea but thers no vamp on a mount + is a 5 man unit that hammering ?
I got 2 blocks of 20 zombis and a block of 30 + corpse cart + 3 lov casters
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This message was edited 1 time. Last update was at 2012/06/09 20:31:34
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![[Post New]](/s/i/i.gif) 2012/06/10 02:46:18
Subject: Black knights or hexwraiths?
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Hacking Proxy Mk.1
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In that case maybe you should go black knights, 5 without a character wont do a ton but you have no hitting power and hexwraiths are not a hammer unit.
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Fafnir wrote:Oh, I certainly vote with my dollar, but the problem is that that is not enough. The problem with the 'vote with your dollar' response is that it doesn't take into account why we're not buying the product. I want to enjoy 40k enough to buy back in. It was my introduction to traditional games, and there was a time when I enjoyed it very much. I want to buy 40k, but Gamesworkshop is doing their very best to push me away, and simply not buying their product won't tell them that. |
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![[Post New]](/s/i/i.gif) 2012/06/10 07:25:50
Subject: Black knights or hexwraiths?
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Cosmic Joe
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You do need a hammer indeed, either some form of knight or crypt horrors because the list you gave will only hold the enemy but won't kill squat. Seriously zombies can't even beat skinks in CC.
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Nosebiter wrote:Codex Space Marine is renamed as Codex Counts As Because I Dont Like To Loose And Gw Hates My Army. |
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![[Post New]](/s/i/i.gif) 2012/06/10 15:00:38
Subject: Black knights or hexwraiths?
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[MOD]
Anti-piracy Officer
Somewhere in south-central England.
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This is a lists or tactics question not YMDC.
I shall move the thread to Lists.
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![[Post New]](/s/i/i.gif) 2012/06/10 22:28:39
Subject: Black knights or hexwraiths?
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Incubus
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Depending on the points value of the game being played and what I see above, you need the black knights more than the hexwraiths.
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![[Post New]](/s/i/i.gif) 2012/06/11 18:02:02
Subject: Black knights or hexwraiths?
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Regular Dakkanaut
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Rivet wrote:Depending on the points value of the game being played and what I see above, you need the black knights more than the hexwraiths.
2250 is the points value i also got 30 gravve guard champ,music banner + banner of the barrows and all whit great weapon.
But i'm indeed gowing for the 5 black knights full comand
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![[Post New]](/s/i/i.gif) 2012/06/12 15:48:57
Subject: Black knights or hexwraiths?
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Ambitious Marauder
Newark, DE
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Go for the hex wraiths without a doubt.
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Khorne Tzeentch Nurgle Slaanesh
KTNS
Kittens
12,000
2,000 |
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![[Post New]](/s/i/i.gif) 2012/06/12 15:56:34
Subject: Black knights or hexwraiths?
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Regular Dakkanaut
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Lazarus426 wrote:Go for the hex wraiths without a doubt.
Why ?
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![[Post New]](/s/i/i.gif) 2012/06/12 16:07:10
Subject: Black knights or hexwraiths?
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Ambitious Marauder
Newark, DE
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An ethereal unit that doesn't have to get into combat and does wounds that can get around armor, regen, and even some ward saves? They just move around killing all sorts of things. Imagine walking through a dwarf gunline from side to side without even spending turns waiting for machines to be destroyed to move to the next one. You just walk through stuff and it dies. Can't top that. If I could, my entire list would be hex wraiths lol. Automatically Appended Next Post: They completely wreck shop on my WoC, and what can I do?About face only to be run through again? Or spend an entire magic phase working on the one unit? Even if I did my caster would have to turn to face them, and he's not leaving his unit to do so. Why you ask? Because there are hex wraiths around.
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This message was edited 1 time. Last update was at 2012/06/12 16:09:31
Khorne Tzeentch Nurgle Slaanesh
KTNS
Kittens
12,000
2,000 |
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![[Post New]](/s/i/i.gif) 2012/06/12 16:50:29
Subject: Black knights or hexwraiths?
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Regular Dakkanaut
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Lazarus426 wrote:An ethereal unit that doesn't have to get into combat and does wounds that can get around armor, regen, and even some ward saves? They just move around killing all sorts of things. Imagine walking through a dwarf gunline from side to side without even spending turns waiting for machines to be destroyed to move to the next one. You just walk through stuff and it dies. Can't top that. If I could, my entire list would be hex wraiths lol.
Automatically Appended Next Post:
They completely wreck shop on my WoC, and what can I do?About face only to be run through again? Or spend an entire magic phase working on the one unit? Even if I did my caster would have to turn to face them, and he's not leaving his unit to do so. Why you ask? Because there are hex wraiths around.
Well this is so cool  get the wizard fast in combat never any magic phase  and run the hex true them muahaha its just pure evil
Love this gonne be ghost killing machines
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![[Post New]](/s/i/i.gif) 2012/06/12 17:31:25
Subject: Re:Black knights or hexwraiths?
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Sinister Shapeshifter
The Lair of Vengeance....Poole.
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Lazarus426 wrote:A Even if I did my caster would have to turn to face them, and he's not leaving his unit to do so. Why do you not have a level 4 on a disc? bieren wrote:But i'm indeed gowing for the 5 black knights full comand That isn't going to be that effective. If you want knights, take 15 at least with a vampire. Lazarus426 wrote:Imagine walking through a dwarf gunline from side to side without even spending turns waiting for machines to be destroyed to move to the next one. You just walk through stuff and it dies. Dwarves can put runes on their artillery which makes them magical.
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This message was edited 5 times. Last update was at 2012/06/12 17:34:39
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![[Post New]](/s/i/i.gif) 2012/06/12 18:27:21
Subject: Re:Black knights or hexwraiths?
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Regular Dakkanaut
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Only got room for 5 horsies
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![[Post New]](/s/i/i.gif) 2012/06/12 18:29:51
Subject: Black knights or hexwraiths?
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Ambitious Marauder
Newark, DE
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Dwarves can indeed put magical runes on, but how many take them unless they are kitting out specifly to play against vamps? Most dwarves I'm playing in the tournament settings are taking stone throwers S5/10 flaming, and variations of that since they can't take multiples of the same combination. A magic cannon poses no threat to hex wraiths. What's it going to do, kill 1 per turn?
The lvl 4 on a disc would still have to worry about being run through by hex wraiths who are ethereal w/ killing blow. No unit to hide inside, and no look out sir roll vs shooting either. Also if he's on a disc he has to be lore of Tzeentch. Tzeentch has gate, flicker, and then a bunch of useless spells imho. So I would be blowing my phase trying to kill hex wraiths while I get eaten up by other stuff. Automatically Appended Next Post: I'd much rather rock shadow or slaanesh within the unit.
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This message was edited 1 time. Last update was at 2012/06/12 18:30:18
Khorne Tzeentch Nurgle Slaanesh
KTNS
Kittens
12,000
2,000 |
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![[Post New]](/s/i/i.gif) 2012/06/13 04:47:09
Subject: Black knights or hexwraiths?
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Killer Klaivex
Oceanside, CA
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At 30 points each, you're not exactly "blowing your magic phase". You are picking up some very easy victory points off T3 models with no save.
I run 10 hex wraiths, just so I don't crumble to death in combat.
-Matt
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![[Post New]](/s/i/i.gif) 2012/06/13 13:42:25
Subject: Black knights or hexwraiths?
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Ambitious Marauder
Newark, DE
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So you would risk your 300+ point general (plus 100) on the chance of taking out a 5 man hex wraith 150 point unit?
10 hex wraiths would be better, but given the choice between them and some black knights. I'd take the wraiths.
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Khorne Tzeentch Nurgle Slaanesh
KTNS
Kittens
12,000
2,000 |
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![[Post New]](/s/i/i.gif) 2012/06/13 14:11:13
Subject: Black knights or hexwraiths?
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Regular Dakkanaut
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The 5 Black Knights are probably more durable and the Hexwraiths are more difficult to use, but they're both hammers, and the most hammery are the 5 Hex's
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![[Post New]](/s/i/i.gif) 2012/06/13 16:12:22
Subject: Re:Black knights or hexwraiths?
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Regular Dakkanaut
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Gonne be the 5 hex like THE plan for not go in charge but keep mar hing whit them true fighting units
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![[Post New]](/s/i/i.gif) 2012/06/13 17:15:10
Subject: Black knights or hexwraiths?
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Ambitious Marauder
Newark, DE
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Excellent choice =) Glad to be of help.
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Khorne Tzeentch Nurgle Slaanesh
KTNS
Kittens
12,000
2,000 |
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