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Made in gb
Warp-Screaming Noise Marine




England

Hey all thinking of adding some of these nutjobs to my force any tactics i should be using, how big should my units be i tend to use a bike force with wazdakka how should i intergrate them into my force
   
Made in us
Ork-Hunting Inquisitorial Xenokiller






I've never used them but from what I heard you would want probably 12 in a trukk. Make one a Nob with Boss pole and Klaw. And give them a tank hammer or two. Try to get them close to the biggest vehicle using the trukk and then assault it with hammers, klaws, and tank busta bombs.
   
Made in nz
Longtime Dakkanaut





New Zealand

Compared to most other races' anti-tank specialists, Tankbustas need to get in close, due to those short-ranged rokkits. In fact, since you're also dealing with BS 2, some players prefer to use them in close combat, i.e. concentrating on the bombs and tankhammers to blow up tanks, with any damage done by shooting just a lucky bonus.

So they're likely to need transport to get close to the enemy, and unfortunately they can't take a transport of their own (thank you. GW ) so will need to either borrow another unit's trukk or take a battlewagon.

This message was edited 1 time. Last update was at 2012/06/09 21:53:07


 
   
Made in us
Resentful Grot With a Plan





Beardy tactics include using the transport to block LOS to all available vehicles to shoot at what you want. Remember bomb squigs are great for tankhammer tankbustas, but useless against nids.

Lootas should be better at popping av 12 and under due to their volume of fire, but like it has been said there is something to say about str 10 hammers (but then if it explodes you are losing expensive boys). On the other hand you can't hide from tank bustas as easily because they can move and shoot.

If you are using a bike force, you might want to give them something heavier than a trukk to increase their odds of getting there.


The thing thing about any discussion concerning why orks did something usually ends with because they are orks, and noone seems to argue, or offer further questioning.
 
   
Made in us
Krazed Killa Kan






Has anyone given any thought to how Grotsnik's rule plays out with Tankbustas?

Does it overrule Glory Hogs or does Glory Hogs overrule Grotsnik's rage?

Something to think about.

Fang, son of Great Fang, the traitor we seek, The laws of the brethren say this: That only the king sees the crown of the gods, And he, the usurper, must die.
Mother earth is pregnant for the third time, for y'all have knocked her up. I have tasted the maggots in the mind of the universe, but I was not offended. For I knew I had to rise above it all, or drown in my own gak. 
   
Made in us
Ork-Hunting Inquisitorial Xenokiller






TedNugent wrote:Has anyone given any thought to how Grotsnik's rule plays out with Tankbustas?

Does it overrule Glory Hogs or does Glory Hogs overrule Grotsnik's rage?

Something to think about.


Maybe they have to move, shoot, and assault the closest vehicle-unit? just a guess.
   
Made in gb
Towering Hierophant Bio-Titan





Fareham

No idea, but he adds an extra klaw to the unit and a ton of upgrades
Maybe the 1st tank you hammer wont kill the ladz then XD

Generally when ive used them they need babysitting alot, but the can pay off from time to time.
The tank hammers are great though and worth every point.
Just dont expect to have a full unit once you wreck a vehicle.

But the mad dok idea is pretty sound.
They need babysitting anyway, so why not stack them even more and have no extra trouble?

   
Made in us
Krazed Killa Kan






I can think of two specific conflicts, one being that during the shooting phase, Glory Hogs tells you you have to shoot at a vehicle if it's in range, OSS says you have to move as fast as possible. If "move as fast as possible" means run during the shooting phase, then you can't shoot which Glory Hogs specifies you must do.

In the Assault Phase, if there's an Infantry unit that is closer than a Vehicle unit, Glory Hogs specifies you must assault the Vehicle unit and OSS specifies you must assault the nearest unit, being the Infantry unit.

Reason the thought occurred to me is because I was imagining how much more durable a Tankbusta unit would be running across the board with Feel no Pain

Fang, son of Great Fang, the traitor we seek, The laws of the brethren say this: That only the king sees the crown of the gods, And he, the usurper, must die.
Mother earth is pregnant for the third time, for y'all have knocked her up. I have tasted the maggots in the mind of the universe, but I was not offended. For I knew I had to rise above it all, or drown in my own gak. 
   
Made in gb
Warp-Screaming Noise Marine




England

So a battlewagon would be an idea i was thinking 8 or 9 in a bw with a D rolla tankbustas pop the transport nob bikers rip it to shreads
   
Made in de
Ork Admiral Kroozin Da Kosmos on Da Hulk






stompygitz wrote:I've never used them but from what I heard you would want probably 12 in a trukk. Make one a Nob with Boss pole and Klaw. And give them a tank hammer or two. Try to get them close to the biggest vehicle using the trukk and then assault it with hammers, klaws, and tank busta bombs.

Tank bustaz can't take a trukk. Buying a trukk for boyz and giving it to another unit is always inferior to just getting a battlewagon. You also want a full unit of tank bustaz, because you are going to lose some to exploding vehicles, and them being a good target for any opponent shooting anyways.

Ruphi wrote:Beardy tactics include using the transport to block LOS to all available vehicles to shoot at what you want. Remember bomb squigs are great for tankhammer tankbustas, but useless against nids.

I don't see how using the worst elite choice of our codex is beardy in any way

TedNugent wrote:I can think of two specific conflicts, one being that during the shooting phase, Glory Hogs tells you you have to shoot at a vehicle if it's in range, OSS says you have to move as fast as possible. If "move as fast as possible" means run during the shooting phase, then you can't shoot which Glory Hogs specifies you must do.

Grotznik does not force you to run, but if you run, you have to move where he says. There is no rules conflict between them, but if you shoot something that isn't the closest unit, you are unable to assault at all.
The two rules have really bad synergy though. Usually grotznik pulls them towards a unit, and into LoS of a vehicle, then glory hogs forces them to shoot that vehicle, and you are unable to assault the unit right next to you. And we all know what happens when boyz get assaulted.
In general Grotznik doesn't work well with tankbustaz.

The best way to run tank bustaz is either:
1) Putting a full unit in a battlewagon, buy all the toyz, and add a boarding plank to the battlewagon. You are able to shoot two vehicles once(bomb squigs), strike weaker vehicles with 3x S10 from the inside, as well as demolishing stuff as strong as a landraider or monolith with 4 S9 attacks, 6 S10 attacks and 12 S6+2d6 bombs. If you need to shoot something that's not a vehicle, just park the battlewagon in such a way that it blocks los to all vehicles, and disembark towards the target.
2) 'Ard case the battlewagon carrying the KFF and put in five tanbustaz with it as "retinue". You can still use the firing point of the battlewagon to shoot out, and they cost just as much as putting rokkit launchers on the vehicle itself. Unlike the vehicle-mounted ones, some of them survive the demise of the vehicle though. I've seen this used to some success in KoS lists.

7 Ork facts people always get wrong:
Ragnar did not win against Thrakka, but suffered two crushing defeats within a few days of each other.
A lasgun is powerful enough to sever an ork's appendage or head in a single, well aimed shot.
Orks meks have a better understanding of electrics and mechanics than most Tech Priests.
Orks actually do not think that purple makes them harder to see. The joke was made canon by Alex Stewart's Caphias Cain books.
Gharkull Blackfang did not even come close to killing the emperor.
Orks can be corrupted by chaos, but few of them have any interest in what chaos offers.
Orks do not have the power of believe. 
   
Made in za
Mutilatin' Mad Dok





A full unit of Tankbustas inside a battlewagon actually works *really* well. One nob with the cheapest PK in the codex (15pts!), two tank hammers, and 12 rokkit boyz (average of 4 hits).

Remember that Bomb Squigs don't need line of site, and can "pass through" impassable terrain - thus the only cover saves that can be taken are ones not based on LOS (Smoke, KFF, Flat Out, etc).

It does mean that the battlewagon gets a massive target priority, though.

This message was edited 1 time. Last update was at 2012/06/10 11:40:34


 
   
Made in us
Smokin' Skorcha Driver




15 tankbustas in a battlewagon with RPJ and the works is sooo incredibly good its crazy. I've used it a few times and always with a big mek with KFF riding along for that rediculous 4+ cover save.

Against tyranids, it's instant win. There is nothing in the world they can do to stop 15 S8 AP3 rockets flying at roughly the same direction they are.

A lot of the concern about using an AV14 to force tankbustas ADHD to take over is posh. Very few armies actually have AV14 and the only consistent AV14 I see is guard and SOMETIMES orks (but wagons side armor is like 90% of the vehicle facing so eh)

Just move the wagon with 15 tankbustas close to the enemy transport and start shooting.

I'm not a huge fan of tankhammas since getting them into assault is a total waste of their points. In combat, boyz are boyz and a few S10 attacks will be shrugged off by most power armor and the like. Imo, 2-3 more rokkits shooting per turn over 5 turns is better than 2-3 tankhammers.
If you desperately need S10 no-ap, you've always got your deffrolla.
   
Made in gb
Agile Revenant Titan




In the Casualty section of a Blood Bowl dugout

Crimson-King2120 wrote:So a battlewagon would be an idea i was thinking 8 or 9 in a bw with a D rolla tankbustas pop the transport nob bikers rip it to shreads

I'd say a battle wagon is too expensive for this purpose, and I would reccomend a Looted Wagon. As others have said, try to get them into assault as it's far more reliable (as ever) than shooting

DT:90S+++G++MB++IPwhfb06#+++D+A+++/eWD309R+T(T)DM+

9th Age Fantasy Rules

 
   
Made in gb
Warp-Screaming Noise Marine




England

Thanks guys do you think this would work in a bike list i usually run 4 units of 4 warbikers wazzy 5 nob bikers with the works rokkit buggys and deffkoptas
   
Made in de
Ork Admiral Kroozin Da Kosmos on Da Hulk






The Shadow wrote:
Crimson-King2120 wrote:So a battlewagon would be an idea i was thinking 8 or 9 in a bw with a D rolla tankbustas pop the transport nob bikers rip it to shreads

I'd say a battle wagon is too expensive for this purpose, and I would reccomend a Looted Wagon. As others have said, try to get them into assault as it's far more reliable (as ever) than shooting

A battlewagon is only a 55 point increase over a looted wagon. Considering that you are carting around a 250+ point unit, that should be wort it.

That said, a looted wagon is never a good idea as a transport.


Automatically Appended Next Post:
Crimson-King2120 wrote:Thanks guys do you think this would work in a bike list i usually run 4 units of 4 warbikers wazzy 5 nob bikers with the works rokkit buggys and deffkoptas


Sure, I don't see why not.

This message was edited 1 time. Last update was at 2012/06/10 14:17:11


7 Ork facts people always get wrong:
Ragnar did not win against Thrakka, but suffered two crushing defeats within a few days of each other.
A lasgun is powerful enough to sever an ork's appendage or head in a single, well aimed shot.
Orks meks have a better understanding of electrics and mechanics than most Tech Priests.
Orks actually do not think that purple makes them harder to see. The joke was made canon by Alex Stewart's Caphias Cain books.
Gharkull Blackfang did not even come close to killing the emperor.
Orks can be corrupted by chaos, but few of them have any interest in what chaos offers.
Orks do not have the power of believe. 
   
 
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