Today marked the 7th game in the league I've been taking part in, and my second battle against Necrons. This was a different player than
my last game against Necrons, but once again they brought the camera and once again I used the same list! The mission had three objectives: Primary was to get more killpoints, secondary was to kill all of your opponent's Elite, Fast Attack or Heavy Support (whichever was most numerous), and Tertiary was to kill their army commander. Here's what the lists looked like, probably slightly innacurate since I still don't quite know what Necron stuff is or does:
Crimson Fists, 2nd Company task force:
- Pedro Kantor
- Sternguard squad Guerra, 9 men with powerfist, Rhino, 2x combi melta
- Sternguard squad Drakken, 10 men with powerfist, Rhino
- Assault Terminator squad Martillo, 3 men with lightning claws, 6 with
TH/
SS
- Tactical squad Grimm, 10 men with power fist, plasma gun, plasma cannon, Rhino
- Tactical squad Diego, 10 men with power fist, melta, multimelta, Rhino
- Devastator squad Drigo, 10 men with 4x rocket launcher
Forces of the Great Corrupter, Nybbas Mallear
- Lord with warscythe, 3++, mindshackle scarabs
- Destroyer Lord with warscythe, mindhshackle scarabs
- 10 Immortals with Cryptek with AP1 leadership flamer thing
- 5 Warriors with Cryptek with lance
- 16 Warriors with Lord with mindshackle scarabs
- 3 Heavy Destroyers
- 2 Tomb Spyders, one has a prism
- 3 scarab swarm bases
- 6 Wraiths with whip coils and wound allocation dickery
Now, due to our position late in the league, we've both accomplished various special objectives that have given us special bonuses.
Crimson Fists:
- One die (or set of dice for an
LD test) may be rerolled per game
- One unit may be given Furious Charge
- One unit may be given Preferred Enemy, either in shooting or close combat
Necrons:
- D3 units may deep strike, and when they do they only scatter 1d6
- One free C'tan
- 5 free Flayed Ones, which may be upgraded as per your points allowance
This was going to be a tough one! Deployment looked like this:
The Tomb Stalker, C'tan and Flayed ones stayed in reserve to Deep Strike.
We're all deployed, he fails to seize, and the Crimson Fists have first turn!
TURN 1
I move everything up. My Devastators fail to wound anything. Pedro calls down an orbital bombardment on the Immortals and it scatters off. It's hit once over the course of this entire league!
The advance:
The Wraiths, curiously, stay put. The rest of the army moves around then shoots at the Terminators. Warriors, Crypteks, Destroyers and Immortals open fire, and one goes down.
[img]http://images.dakkadakka.com/gallery/2012/6/11/376161_md-.jpg[url]
End of the turn looked like this:
TURN 2
I shoot krak rockets at the Destroyers and mostly fail to wound again. One manages to go down. Everything else advances, including Pedro who sat back last turn to miss with his orbital bombardment.
End of the turn looked like this:
The C'tan shows up, deep striking behind my devastator squad. The Tomb Spyders spawn some Scarabs, but one hurts itself in doing so. The Warriors and Immortals open up on the Terminators, and four go down. The 6 Warriors in the bunker manage to immobilize and disarm the Rhino my plasma
tac squad is riding in. The Scarabs charge the melta Rhino, reducing it to AV8. The Wraiths assault the assault Terminators, and I fail to wound with Thunder Hammers, leaving one Terminator surviving. Things look a lot brighter from the Necron side:
End of the turn looked like this:
TURN 3
Pedro Kantor and his 19 Sternguard prepare to stage a daring rescue of their Terminator comrade!
The plasma cannon from the tactical squad drops four Immortals, and the Devastators drop one more, once again failing to wound with strength 8 weapons... 2 of them get back up. The melta
tac squad shoots out the hatch of their Rhino, vaping two Scarab swarms and wounding another with the aid of their Rhino's stormbolter. Finally, the Sternguard charge. Pedro's Sternguard have Preferred Enemy, but only in shooting thanks to the campaign special rule. Welp. The other squad has Furious Charge though, and with Pedro's +1 attack radius, the Sternguard have the odds on their side! The Destroyer Lord tries his mindshackle scarabs on my lone assault Terminator, but his faith is strong! He then proceeds to hammer the Lord into scrap metal. The Crimson Fists win combat 7 wounds to 3, and the four Fearless wounds see two more Wraiths go down. End of the turn looked like this:
The Tomb Stalker and the Flayed Ones drop in! One Flayed One dies as it scatters into difficult terrain. The other Spyder wounds itself as it spawns more Scarabs while the mess of Warriors prepare for a counter assault. Shooting is inconsequential, as the plasma Rhino's armor deflects gauss and lance shots. The C'tan charges the Devastators and kills one Marine in exchange for a wound. The Scarabs charge the Melta Rhino, bring it down to AV1, then auto-pen it and explode it. One Marine dies and one Scarab is wounded. Finally, the Warriors charge in and join the central melee. The fighting is brutal:
The Warrior Lord uses his Mindshackle Scarabs to try and control a power fist, but randomly controls some random Sternguard guy instead. His faith is strong and he passes his morale. The fight goes horribly for the Crimson Fists, causing only a wound to a Spyder, a single dead Warrior, and a single dead Wraith while losing 12 Sternguard in return. I once again can't wound with a power fist, but those low rolls come in handy for the leadership test to stay in the fight!
End of the turn looked like this:
*The Warriors were engaged with a unit that no longer exists, even though they were part of the assault. They can now act freely and independently. ~*The more you know*~
TURN 4
Time for glory! My two mobile Rhinos tank shock the Flayed Ones, and the second drives them back, breaking their morale! The plasma
tac squad vapes two more Immortals, as the Rhino's engine guns back up again. The unwillingly dismounted melta
tac squad opens up on the Scarabs, slaying 4 bases. We get back to assault and the C'tan takes a wound and kills one more bolter guy. With the assault down to just the Spyders, Wraith, and Sternguard, it's the Necrons' turn to fail wounding! Pedro and his boys wipe the opposition, and consolidate a tired 2 inches.
End of the turn looked like this:
Unfortunately, now my most valuable troops are out in the open! The Immortals gun away at Pedro and his Sternguard, but their faith (and power armor) shields them. The Warriors in the bunker ace the last Terminator. Assault sees the other Warriors mob into the Sternguard. The Sternguard kill 3 and lose 2. The Lord tries to use his mindshackle scarabs on Pedro, but thanks to my one reroll I'm able to roll under his leadership! Pedro swings his fist and wounds the Lord once. Once again, you'll sense a theme with my S8 weapons here. Elsewhere, the Scarabs charge the plasma Rhino and wreck it, pinning the squad inside when I need them the most! Lastly, the Tomb Stalker charges one of the Rhinos chasing the Flayed Ones, exploding it.
Forgot to get a picture this turn!
TURN 5
The melta
tac squad finally finishes the Scarabs off. My Rhino keeps chasing the Flayed Ones and tries to gun down an Immortal, but fails to. The C'tan finally overcomes my Devastators, forcing them to fall back off the table, but not before taking his third wound in as many rounds of combat. Between mindshackle scarabs and other junk, Pedro and his Sternguard get knocked down to their last man:
PS: He doesn't wound anyone with his powerfist.
End of the turn looked like this:
I should've popped smoke! The Destroyers kill my last Rhino. The Immortals kill a Marine from the melta squad, while the Warriors in the bunker kill two more. Assault sees the Sternguard sergeant failing to do anything but die, but the C'tan charges the melta tactical squad. He is once again trounced by the butt of a bolter and takes his fourth and final wound. He kills 1 Marine before exploding and killing three more. The Tomb Stalker charges the pinned plasma
tac squad and wins 3-2. Marines pass morale though.
Forgot to take another picture!
We roll to see if the game ends and it keeps going.
TURN 6
My two remaining men from the melta squad move up to charge the Immortals. They shoot and miss with both shots, then charge and miss with all their attacks. Immortals do nothing back to them. The fight with the Tomb Stalker sees nothing happen, only for it to Hit and Run away, 11 inches in a straight line. I consolidate my
tac squad 6" away, through dangerous terrain. One Marine dies from that. End of the turn looked like this:
The Flayed Ones regroup! The Warriors tried to pursue, but couldn't reach my tactical squad through the ruined Rhino. So close!
The Scarab charged them, killing two, but the Marines passed their morale. The Destroyers join the Immortals and kill my powerfist before it can
miss strike, receiving no wounds in return. End of the turn looked like this:
My opponent rolls to see if the game ends and it does!
Primary objective goes to the Necrons, getting 9 killpoints to my 5.
Secondary objective goes to the Necrons, killing all my Elites choices while still having their own special stuff.
Tertiary objective goes to the Necrons, killing my commander and still having their own.
My biggest failure this game had to be my dice. I'm not one to typically blame my dice, but almost every time I hit something with a powerfist I would fail to wound it. My S4 hits were very good - those killed a C'tan even! My armor and invuln saves were even above average. But thunder hammers, powerfists, and krak rockets couldn't do a damn thing, which is a problem since they're supposed to do the heavy lifting in my army. My tactics weren't perfect either - I definitely fell into that big trap in the middle with his wraiths, but I couldn't resist an assault with all 20 of my Sternguard! I should have given them Preferred Enemy for close combat instead of shooting, but what are you gonna do. Finally, I found that I really don't like mindshackle scarabs. I was able to roll low enough to get past them most of the time, but I hate losing attacks; let alone losing all of them to hit my own guys. It was a fun game though, and it was much more of a learning experience than my last game against Necrons.