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Made in us
Ultramarine Master with Gauntlets of Macragge





Boston, MA

Today marked the 7th game in the league I've been taking part in, and my second battle against Necrons. This was a different player than my last game against Necrons, but once again they brought the camera and once again I used the same list! The mission had three objectives: Primary was to get more killpoints, secondary was to kill all of your opponent's Elite, Fast Attack or Heavy Support (whichever was most numerous), and Tertiary was to kill their army commander. Here's what the lists looked like, probably slightly innacurate since I still don't quite know what Necron stuff is or does:
Crimson Fists, 2nd Company task force:
- Pedro Kantor
- Sternguard squad Guerra, 9 men with powerfist, Rhino, 2x combi melta
- Sternguard squad Drakken, 10 men with powerfist, Rhino
- Assault Terminator squad Martillo, 3 men with lightning claws, 6 with TH/SS
- Tactical squad Grimm, 10 men with power fist, plasma gun, plasma cannon, Rhino
- Tactical squad Diego, 10 men with power fist, melta, multimelta, Rhino
- Devastator squad Drigo, 10 men with 4x rocket launcher

Forces of the Great Corrupter, Nybbas Mallear
- Lord with warscythe, 3++, mindshackle scarabs
- Destroyer Lord with warscythe, mindhshackle scarabs
- 10 Immortals with Cryptek with AP1 leadership flamer thing
- 5 Warriors with Cryptek with lance
- 16 Warriors with Lord with mindshackle scarabs
- 3 Heavy Destroyers
- 2 Tomb Spyders, one has a prism
- 3 scarab swarm bases
- 6 Wraiths with whip coils and wound allocation dickery

Now, due to our position late in the league, we've both accomplished various special objectives that have given us special bonuses.
Crimson Fists:
- One die (or set of dice for an LD test) may be rerolled per game
- One unit may be given Furious Charge
- One unit may be given Preferred Enemy, either in shooting or close combat

Necrons:
- D3 units may deep strike, and when they do they only scatter 1d6
- One free C'tan
- 5 free Flayed Ones, which may be upgraded as per your points allowance

This was going to be a tough one! Deployment looked like this:


The Tomb Stalker, C'tan and Flayed ones stayed in reserve to Deep Strike.

We're all deployed, he fails to seize, and the Crimson Fists have first turn!
TURN 1
I move everything up. My Devastators fail to wound anything. Pedro calls down an orbital bombardment on the Immortals and it scatters off. It's hit once over the course of this entire league!
The advance:



The Wraiths, curiously, stay put. The rest of the army moves around then shoots at the Terminators. Warriors, Crypteks, Destroyers and Immortals open fire, and one goes down.
[img]http://images.dakkadakka.com/gallery/2012/6/11/376161_md-.jpg[url]
End of the turn looked like this:


TURN 2
I shoot krak rockets at the Destroyers and mostly fail to wound again. One manages to go down. Everything else advances, including Pedro who sat back last turn to miss with his orbital bombardment.
End of the turn looked like this:


The C'tan shows up, deep striking behind my devastator squad. The Tomb Spyders spawn some Scarabs, but one hurts itself in doing so. The Warriors and Immortals open up on the Terminators, and four go down. The 6 Warriors in the bunker manage to immobilize and disarm the Rhino my plasma tac squad is riding in. The Scarabs charge the melta Rhino, reducing it to AV8. The Wraiths assault the assault Terminators, and I fail to wound with Thunder Hammers, leaving one Terminator surviving. Things look a lot brighter from the Necron side:

End of the turn looked like this:


TURN 3
Pedro Kantor and his 19 Sternguard prepare to stage a daring rescue of their Terminator comrade!

The plasma cannon from the tactical squad drops four Immortals, and the Devastators drop one more, once again failing to wound with strength 8 weapons... 2 of them get back up. The melta tac squad shoots out the hatch of their Rhino, vaping two Scarab swarms and wounding another with the aid of their Rhino's stormbolter. Finally, the Sternguard charge. Pedro's Sternguard have Preferred Enemy, but only in shooting thanks to the campaign special rule. Welp. The other squad has Furious Charge though, and with Pedro's +1 attack radius, the Sternguard have the odds on their side! The Destroyer Lord tries his mindshackle scarabs on my lone assault Terminator, but his faith is strong! He then proceeds to hammer the Lord into scrap metal. The Crimson Fists win combat 7 wounds to 3, and the four Fearless wounds see two more Wraiths go down. End of the turn looked like this:


The Tomb Stalker and the Flayed Ones drop in! One Flayed One dies as it scatters into difficult terrain. The other Spyder wounds itself as it spawns more Scarabs while the mess of Warriors prepare for a counter assault. Shooting is inconsequential, as the plasma Rhino's armor deflects gauss and lance shots. The C'tan charges the Devastators and kills one Marine in exchange for a wound. The Scarabs charge the Melta Rhino, bring it down to AV1, then auto-pen it and explode it. One Marine dies and one Scarab is wounded. Finally, the Warriors charge in and join the central melee. The fighting is brutal:

The Warrior Lord uses his Mindshackle Scarabs to try and control a power fist, but randomly controls some random Sternguard guy instead. His faith is strong and he passes his morale. The fight goes horribly for the Crimson Fists, causing only a wound to a Spyder, a single dead Warrior, and a single dead Wraith while losing 12 Sternguard in return. I once again can't wound with a power fist, but those low rolls come in handy for the leadership test to stay in the fight!
End of the turn looked like this:

*The Warriors were engaged with a unit that no longer exists, even though they were part of the assault. They can now act freely and independently. ~*The more you know*~

TURN 4
Time for glory! My two mobile Rhinos tank shock the Flayed Ones, and the second drives them back, breaking their morale! The plasma tac squad vapes two more Immortals, as the Rhino's engine guns back up again. The unwillingly dismounted melta tac squad opens up on the Scarabs, slaying 4 bases. We get back to assault and the C'tan takes a wound and kills one more bolter guy. With the assault down to just the Spyders, Wraith, and Sternguard, it's the Necrons' turn to fail wounding! Pedro and his boys wipe the opposition, and consolidate a tired 2 inches.
End of the turn looked like this:


Unfortunately, now my most valuable troops are out in the open! The Immortals gun away at Pedro and his Sternguard, but their faith (and power armor) shields them. The Warriors in the bunker ace the last Terminator. Assault sees the other Warriors mob into the Sternguard. The Sternguard kill 3 and lose 2. The Lord tries to use his mindshackle scarabs on Pedro, but thanks to my one reroll I'm able to roll under his leadership! Pedro swings his fist and wounds the Lord once. Once again, you'll sense a theme with my S8 weapons here. Elsewhere, the Scarabs charge the plasma Rhino and wreck it, pinning the squad inside when I need them the most! Lastly, the Tomb Stalker charges one of the Rhinos chasing the Flayed Ones, exploding it.
Forgot to get a picture this turn!

TURN 5
The melta tac squad finally finishes the Scarabs off. My Rhino keeps chasing the Flayed Ones and tries to gun down an Immortal, but fails to. The C'tan finally overcomes my Devastators, forcing them to fall back off the table, but not before taking his third wound in as many rounds of combat. Between mindshackle scarabs and other junk, Pedro and his Sternguard get knocked down to their last man:

PS: He doesn't wound anyone with his powerfist.
End of the turn looked like this:


I should've popped smoke! The Destroyers kill my last Rhino. The Immortals kill a Marine from the melta squad, while the Warriors in the bunker kill two more. Assault sees the Sternguard sergeant failing to do anything but die, but the C'tan charges the melta tactical squad. He is once again trounced by the butt of a bolter and takes his fourth and final wound. He kills 1 Marine before exploding and killing three more. The Tomb Stalker charges the pinned plasma tac squad and wins 3-2. Marines pass morale though.
Forgot to take another picture!

We roll to see if the game ends and it keeps going.

TURN 6
My two remaining men from the melta squad move up to charge the Immortals. They shoot and miss with both shots, then charge and miss with all their attacks. Immortals do nothing back to them. The fight with the Tomb Stalker sees nothing happen, only for it to Hit and Run away, 11 inches in a straight line. I consolidate my tac squad 6" away, through dangerous terrain. One Marine dies from that. End of the turn looked like this:


The Flayed Ones regroup! The Warriors tried to pursue, but couldn't reach my tactical squad through the ruined Rhino. So close!

The Scarab charged them, killing two, but the Marines passed their morale. The Destroyers join the Immortals and kill my powerfist before it can miss strike, receiving no wounds in return. End of the turn looked like this:


My opponent rolls to see if the game ends and it does!
Primary objective goes to the Necrons, getting 9 killpoints to my 5.
Secondary objective goes to the Necrons, killing all my Elites choices while still having their own special stuff.
Tertiary objective goes to the Necrons, killing my commander and still having their own.

My biggest failure this game had to be my dice. I'm not one to typically blame my dice, but almost every time I hit something with a powerfist I would fail to wound it. My S4 hits were very good - those killed a C'tan even! My armor and invuln saves were even above average. But thunder hammers, powerfists, and krak rockets couldn't do a damn thing, which is a problem since they're supposed to do the heavy lifting in my army. My tactics weren't perfect either - I definitely fell into that big trap in the middle with his wraiths, but I couldn't resist an assault with all 20 of my Sternguard! I should have given them Preferred Enemy for close combat instead of shooting, but what are you gonna do. Finally, I found that I really don't like mindshackle scarabs. I was able to roll low enough to get past them most of the time, but I hate losing attacks; let alone losing all of them to hit my own guys. It was a fun game though, and it was much more of a learning experience than my last game against Necrons.

Check out my Youtube channel!
 
   
Made in us
Ultramarine Master with Gauntlets of Macragge





Boston, MA

Since nobody's posting in here I might as well add a thought or two I had last night. I had two tactical errors that I think really set me back in this game. First of all, I was terrible at concentrating my fire. I was shooting everything at different targets, which led to a wound here and there, but nothing substantial. I should have put more fire on something like the Immortals than try and hit both them and another unit.

Second, my deployment was in the wrong part of the field. I saw big mobs of Warriors, got greedy, and tried to drive straight down their gullet. This put me dead center against an entire army of shooting, where I ran into an ambush with Wraiths. If I deployed on a flank I could have not only gotten more cover and concealment for my army, but avoided the Wraiths until later in the game or maybe even draw them out into the open.

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Made in us
Bane Thrall






The ws5 t7 s7 monstrous creature living god known as the c'tan could only kill one marine a turn in cc and then got killed by a normal marine? I feel bad for whoever was rolling the c'tans attacks...

Aside from that good rep, although i think getting a free c'tan is a little ridiculous, but i like the tomb stalker being used, wish i had one myself.

This message was edited 1 time. Last update was at 2012/06/11 20:27:05




They stare into your soul.
 
   
Made in us
Elite Tyranid Warrior





New Jersey, USA

The armies look great! I liked the basing on the Necrons!

   
Made in us
Fireknife Shas'el





United States

Deployment can be a game changer. At least now you know not to get lured into the open by Warrior blobs.

I don't think you should have moved your sternguard into assault. Since you had preferred enemy in shooting, I would've simply rapid fired Vengeance bolts into the Wraiths.

Perhaps you left something out to speed things along, but how did the CC terminator kill the destroyer lord?

This message was edited 1 time. Last update was at 2012/06/11 20:37:21


 
   
Made in us
Ultramarine Master with Gauntlets of Macragge





Boston, MA

Defiler37 wrote:The ws5 t7 s7 monstrous creature living god known as the c'tan could only kill one marine a turn in cc and then got killed by a normal marine? I feel bad for whoever was rolling the c'tans attacks...

Aside from that good rep, although i think getting a free c'tan is a little ridiculous, but i like the tomb stalker being used, wish i had one myself.

Yeah, his bonuses are quite a bit better than mine! If I was able to accomplish my campaign objective I would get 5 free Legion of the Damned, which are nowhere NEAR as good as a free C'tan! He failed all four of the saves he had to take though, and they were all caused by S4 attacks from random schmucks. That was probably my favorite part of the game right there!
Auxellion wrote:The armies look great! I liked the basing on the Necrons!

Thanks! I just wish there were some better pictures of his Necrons - they're a beautiful army and the pictures don't do them justice!

Check out my Youtube channel!
 
   
Made in us
Regular Dakkanaut





A cornfield somewhere in Iowa

Nice report and great to see CF on the field. I have run most of the special characters now, and I still think Pedro is the best and most fun!

40k-


Bolt Action- German 9th SS
American Rangers 
   
Made in gb
Daemonic Dreadnought





Derby, UK.

Have to second the Sternguard point. For a scoring shooty unit, they charged in very early.

If they had re-rolls then the AP3 rounds could have killed the Stalker as well (only has a 3+ armour save).

Focussed fire is the way to kill necrons. if you wipe the squad they can't get back up. Admittedly he did have a few units that codul hurt you.

With the free C'Tan, does he get to add any powers to it or is it just naked?


Armies:

(Iron Warriors) .......Gallery: Iron Warriors Gallery
.......Gallery: Necron Gallery - Army Sold
.......Gallery: Crimson Fists Gallery - Army Sold

Iron Warriors (8000 points-ish)

 
   
Made in us
Ultramarine Master with Gauntlets of Macragge





Boston, MA

I've got another game against Necrons this week - hopefully this time I can refrain from having them charge at the first sign of danger

Even with rerolls to hit against the Tomb Stalker, I still would only be wounding on sixes. With 20 shots, I'd be getting 3 wounds at most. The Stalker wasn't much of a problem though - it was the Wraiths. Because that TH/SS Terminator survived I couldn't shoot them in my turn and I didn't know what else to do aside from try and win with overwhelming charges. I definitely could have benefited from stepping back for a minute and assessing the situation instead of charging in like some kind of Ork!

Ass for the free C'Tan, the policy with the free units in this campaign is that you can buy upgrades and such as normal. He had 5 free Flayed Ones, and bought 5 additional ones with his points allowance.

Check out my Youtube channel!
 
   
Made in gb
Daemonic Dreadnought





Derby, UK.

Gotcha. TBH there's all sorts of natiness he coudl have doen with the C'Tan failry cheaply if he's not paying for thermodel itself (Lord of Fire to make your melta guns explode on a 1 springs to mind).

But you're right. If wraiths are on the table and you have a chance to focus fire on them, take it. By all accounts they can ruin more or less anyones day (woudln't knwo as i dont have any & can't afford any).

Armies:

(Iron Warriors) .......Gallery: Iron Warriors Gallery
.......Gallery: Necron Gallery - Army Sold
.......Gallery: Crimson Fists Gallery - Army Sold

Iron Warriors (8000 points-ish)

 
   
Made in us
Ultramarine Master with Gauntlets of Macragge





Boston, MA

Well, as someone who has fought them I can assure you they're quite good at ruining anyone's day! I'm playing a 2000 point game against another Necron player this week - I might take this list but add 150 points of Scouts for some outflanking goodness to take on his backfield units.

Check out my Youtube channel!
 
   
Made in gb
Daemonic Dreadnought





Derby, UK.

on the up-side. The army you faced didn't have any armour.

The CCB and ther Anni Barge can be proper nasty too.

Armies:

(Iron Warriors) .......Gallery: Iron Warriors Gallery
.......Gallery: Necron Gallery - Army Sold
.......Gallery: Crimson Fists Gallery - Army Sold

Iron Warriors (8000 points-ish)

 
   
Made in us
Willing Inquisitorial Excruciator





Sarasota, FL

Great read and the armies are really fantastic. Sorry for the bad luck but a game that looks that nice was hopefully still a good time for you guys.

Great report man, keep it up.

7K Points of Black Legion and Daemons
5K Points of Grey Knights and Red Hunters  
   
Made in us
Ultramarine Master with Gauntlets of Macragge





Boston, MA

Praxiss wrote:on the up-side. The army you faced didn't have any armour.

The CCB and ther Anni Barge can be proper nasty too.

I had to face all of the above in my last game against Necrons! I didn't have much to deal with it, unfortunately.
BladeWalker wrote:Great read and the armies are really fantastic. Sorry for the bad luck but a game that looks that nice was hopefully still a good time for you guys.

Great report man, keep it up.

It was still a lot of fun for both of us! I wish I could've done a bit better, but what are you gonna do?

Also, I willingly chose two Necron players in a row, and I'm playing Necrons again this week. If you told me back before the current Necron codex I'd actually WANT to play against Necrons, I'd say you're crazy! The old one was always a boring and one-sided fight where I would just stomp the robot skeletons into the dirt. This codex is a lot of fun to fight, with the sole exception of Mindshackle Scarabs!

Check out my Youtube channel!
 
   
Made in us
Hardened Veteran Guardsman




you might want to get your chapter's techmarine to check out those power fists, but besides that, great bat rep. do you often do the picture based ones? I am simply curious because I prefer them a lot more to the videos.

and one last question. are those necrons supposed to be rusty? it looks like it from the pics, but couldn't get a clear picture
   
Made in us
Ultramarine Master with Gauntlets of Macragge





Boston, MA

The Necrons are supposed to be rusty! I really wish he could've taken some better pictures of his own army, because they are some of the coolest Necrons I've ever seen!

I do picture battle reports with some regularity. I've probably made over a dozen and posted them here on Dakka by now. Check my threads started and have a looksee! I prefer them to video reports as well.

Check out my Youtube channel!
 
   
 
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