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![[Post New]](/s/i/i.gif) 2012/06/11 16:47:57
Subject: Turbo Penetrator Rounds VS Wave Serpent Energy Field
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Executing Exarch
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Hi all, This came up last night. My opponent said that his turbo penetration rounds get 4D6 for armor penetration against my wave serpent, He said the field protects against bonus dice(being a casual game I did not argue) but reading the codex the energy field says "All ranged attacks never roll more than +1D6 for armor penetration." So it seems that turbo penetration rounds do not work on wave serpents. What do you guys think?
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This message was edited 1 time. Last update was at 2012/06/11 17:01:04
The most important rule of 40K-Page XVII of the 6th edition rulebook, the figure at the top right of the page. "Shake hands with your opponent and thank them for a good battle and fun experience." Then go out for a beer.
Shine bright like Iyanden |
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![[Post New]](/s/i/i.gif) 2012/06/11 16:54:44
Subject: Turbo Penetrator Rounds VS Wave Serpent Energy Field
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Decrepit Dakkanaut
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They dont work on wave serpents
It's why mine shoots falcons or fire prisms.
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![[Post New]](/s/i/i.gif) 2012/06/11 16:55:11
Subject: Re:Turbo Penetrator Rounds VS Wave Serpent Energy Field
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The Conquerer
Waiting for my shill money from Spiral Arm Studios
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That is correct,
So the best a Turbo-penetrator could do would be to Glance.
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Self-proclaimed evil Cat-person. Dues Ex Felines
Cato Sicarius, after force feeding Captain Ventris a copy of the Codex Astartes for having the audacity to play Deathwatch, chokes to death on his own D-baggery after finding Calgar assembling his new Eldar army.
MURICA!!! IN SPESS!!! |
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![[Post New]](/s/i/i.gif) 2012/06/11 17:07:51
Subject: Turbo Penetrator Rounds VS Wave Serpent Energy Field
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Decrepit Dakkanaut
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Not even then, as Rending doesnt work either.
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![[Post New]](/s/i/i.gif) 2012/06/11 21:39:27
Subject: Turbo Penetrator Rounds VS Wave Serpent Energy Field
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Agile Revenant Titan
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nosferatu1001 wrote:Not even then, as Rending doesnt work either.
I was under the impression that Rending still affected Wave Serpents. I would say, technically, a Rending weapon is only rolling D6 for is armour penetration, it simply gets an additional D3 after that roll is resolved, thus not coming into conflict with the "Energy Fields" rule?
Iranna.
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![[Post New]](/s/i/i.gif) 2012/06/11 21:47:47
Subject: Turbo Penetrator Rounds VS Wave Serpent Energy Field
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Lieutenant General
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The additional D3 is still added to the armour penetration roll. When it occurs is inconsequential. Its still more than 1D6.
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'It is a source of constant consternation that my opponents cannot correlate their innate inferiority with their inevitable defeat. It would seem that stupidity is as eternal as war.'
- Nemesor Zahndrekh of the Sautekh Dynasty Overlord of the Crownworld of Gidrim |
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![[Post New]](/s/i/i.gif) 2012/06/11 22:03:51
Subject: Turbo Penetrator Rounds VS Wave Serpent Energy Field
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Powerful Phoenix Lord
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Also, (something I didn't realize before) Ordnance don't get to roll 2 dice and pick the highest.
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Greebo had spent an irritating two minutes in that box. Technically, a cat locked in a box may be alive or it may be dead. You never know until you look. In fact, the mere act of opening the box will determine the state of the cat, although in this case there were three determinate states the cat could be in: these being Alive, Dead, and Bloody Furious.
Orks always ride in single file to hide their strength and numbers.
Gozer the Gozerian, Gozer the Destructor, Volguus Zildrohar, Gozer the Traveler, and Lord of the Sebouillia |
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![[Post New]](/s/i/i.gif) 2012/06/11 22:04:03
Subject: Turbo Penetrator Rounds VS Wave Serpent Energy Field
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Grim Dark Angels Interrogator-Chaplain
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i see what you mean Ghaz, i always thought it worked like this
str6+6 but max is str8 then add the D3
But i was clearly wrong, not that it ever came up in a game anyway
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![[Post New]](/s/i/i.gif) 2012/06/11 22:43:27
Subject: Turbo Penetrator Rounds VS Wave Serpent Energy Field
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Secretive Dark Angels Veteran
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Looks like Psyfledread is the only good way to counter Wave Serpent.
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![[Post New]](/s/i/i.gif) 2012/06/11 22:57:39
Subject: Turbo Penetrator Rounds VS Wave Serpent Energy Field
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Decrepit Dakkanaut
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leohart wrote:Looks like Psyfledread is the only good way to counter Wave Serpent.
Mass psycannons also help, since even at their worst they're essentially BS4 autocannons, just sacrificing 48" range for being Assault weapons. A combat squad of Purifiers pumps out 8 S7 BS4 shots (because who wouldn't take 10 purifiers and 4 psycannons?) per shooting phase if they stood still during movement, and that's a very good all-around Eldar counter, since we have nothing over AV12.
Psyrifles are the best counter, but psycannons can be just as good and equally - if not more - numerous, and aren't exactly pricey either; 5 Purifiers with PCannons are only 5pts more than a psyrifleman, but have the ability to hide in terrain and have 3 ablative wounds.
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Mandorallen turned back toward the insolently sneering baron. 'My Lord,' The great knight said distantly, 'I find thy face apelike and thy form misshapen. Thy beard, moreover, is an offence against decency, resembling more closely the scabrous fur which doth decorate the hinder portion of a mongrel dog than a proper adornment for a human face. Is it possibly that thy mother, seized by some wild lechery, did dally at some time past with a randy goat?' - Mimbrate Knight Protector Mandorallen.
Excerpt from "Seeress of Kell", Book Five of The Malloreon series by David Eddings.
My deviantART Profile - Pay No Attention To The Man Behind The Madness
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![[Post New]](/s/i/i.gif) 2012/06/11 23:02:19
Subject: Turbo Penetrator Rounds VS Wave Serpent Energy Field
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Heroic Senior Officer
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Rending is actually debateable, given that Tankhunters does work against the energy field.
Q. Does the Wave Serpent’s energy field negate the +1
bonus to the penetration roll from the tank hunters
universal special rule? (p45)
A. As the tank hunters universal special rule does not
alter the strength of the attack, the energy field has no
effect on it.
Same answer could be said to apply to rending......................
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Don "MONDO"
www.ironfistleague.com
Northern VA/Southern MD |
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![[Post New]](/s/i/i.gif) 2012/06/11 23:05:17
Subject: Turbo Penetrator Rounds VS Wave Serpent Energy Field
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Decrepit Dakkanaut
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Energy Fields specifies that you may never roll more than +1D6; you do not roll for Tank Hunters, therefore it is unnaffected, whereas you do roll for Rending.
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Mandorallen turned back toward the insolently sneering baron. 'My Lord,' The great knight said distantly, 'I find thy face apelike and thy form misshapen. Thy beard, moreover, is an offence against decency, resembling more closely the scabrous fur which doth decorate the hinder portion of a mongrel dog than a proper adornment for a human face. Is it possibly that thy mother, seized by some wild lechery, did dally at some time past with a randy goat?' - Mimbrate Knight Protector Mandorallen.
Excerpt from "Seeress of Kell", Book Five of The Malloreon series by David Eddings.
My deviantART Profile - Pay No Attention To The Man Behind The Madness
"You need not fear us, unless you are a dark heart, a vile one who preys on the innocent; I promise, you can’t hide forever in the empty darkness, for we will hunt you down like the animals you are, and pull you into the very bowels of hell." Iron - Within Temptation |
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![[Post New]](/s/i/i.gif) 2012/06/11 23:05:36
Subject: Turbo Penetrator Rounds VS Wave Serpent Energy Field
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Decrepit Dakkanaut
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don_mondo wrote:Rending is actually debateable, given that Tankhunters does work against the energy field.
Q. Does the Wave Serpent’s energy field negate the +1
bonus to the penetration roll from the tank hunters
universal special rule? (p45)
A. As the tank hunters universal special rule does not
alter the strength of the attack, the energy field has no
effect on it.
Same answer could be said to apply to rending......................
Except that Rending is an extra penetration die and Energy Field only allows 1D6 penetration.
The two aren't even close to comparable.
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