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![[Post New]](/s/i/i.gif) 2012/06/12 06:15:30
Subject: Capes, Cloaks and Jump Packs.
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Violent Enforcer
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I was putting together a Space Marine Commander and thought about putting a JP on his back, realising then, that JP and capes would not work well together in the flammable sense despite it looking kinda cool. Not really a practical option.
What is your opinion on practicality issues like these? Are there any MAJOR ones which bug you such as guns pointing at irregular angles or strange positioning?
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This message was edited 1 time. Last update was at 2012/06/12 06:16:03
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![[Post New]](/s/i/i.gif) 2012/06/12 06:23:19
Subject: Capes, Cloaks and Jump Packs.
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Frenzied Berserker Terminator
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That's always struck me as odd, too, in a way that reminds me of the "no cape" rule in The Incredibles.
Most other things that would normally annoy me can be forgiven for the sake of "the rule of cool", to be honest.
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![[Post New]](/s/i/i.gif) 2012/06/12 06:23:26
Subject: Capes, Cloaks and Jump Packs.
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Frenzied Berserker Terminator
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Imperial Fist colour scheme. Blood Angels colour scheme. Many, many, many other colour schemes, why? Because everyone knows bright yellow is impossible to spot in a jungle...
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Veteran Sergeant wrote:In the grim darkness of the far future, the guy with a rifle is the weakest man on the battlefield, left to quake in terror, hoping the two or three shots he gets do the job before somebody runs screaming across the battlefield to hit him with an energized stick.
http://www.dakkadakka.com/dakkaforum/posts/list/440996.page
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![[Post New]](/s/i/i.gif) 2012/06/12 06:29:18
Subject: Capes, Cloaks and Jump Packs.
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Drone without a Controller
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I guess those capes are made from 100% Asbestos :p
What annoys me the most is the utter lack of an understanding for the logistical challenges involved in the deployment of any sizeable imperial guard regiment. Going by even world war I standards they'd need a whole fleet just to feed those guys.
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4.000 1.750 |
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![[Post New]](/s/i/i.gif) 2012/06/12 09:10:46
Subject: Capes, Cloaks and Jump Packs.
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Violent Enforcer
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JohnnoM wrote:Imperial Fist colour scheme. Blood Angels colour scheme. Many, many, many other colour schemes, why? Because everyone knows bright yellow is impossible to spot in a jungle...
Space Marines have highly distinctive colour schemes for a reason. It is so that during the chaos and confusion of battle they are able to easily identify their fellow battle brother. Scouts still maintain the ability to camouflage themselves when they need to and tactical terrain cover is usless on a marine considering they deploy strait for Drop Pods which aren't exactly a covert entry.
Another thing that bugs me sometimes is unpainted/un-drilled barrel holes. It doesn't really matter though if you're less into the painting aspect and are just in it for the game.
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![[Post New]](/s/i/i.gif) 2012/06/12 11:24:47
Subject: Capes, Cloaks and Jump Packs.
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Gore-Soaked Lunatic Witchhunter
Seattle
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What annoys me the most is the utter lack of an understanding for the logistical challenges involved in the deployment of any sizeable imperial guard regiment. Going by even world war I standards they'd need a whole fleet just to feed those guys.
The Imperial Navy does have vessels entirely dedicated to the transportation of food or other materials. The transports the IG rides in when crossing the stars aren't small, either, and might actually have entire decks given over to the creation and processing of food. Between hydroponics, vat-grown meats, storage vaults the size of skyscrapers and rendering the dead into corpse-starch, you can keep a force of people fed for a rather long time.
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It is best to be a pessimist. You are usually right and, when you're wrong, you're pleasantly surprised. |
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![[Post New]](/s/i/i.gif) 2012/06/12 12:20:54
Subject: Capes, Cloaks and Jump Packs.
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Rampaging Furioso Blood Angel Dreadnought
Potters Bar, UK
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Beat me to it Psienesis.
Recycling is one of the major wonders of the 40k Universe IMO. EVERYTHING is recycled (not on all worlds, but on Ships and Hive Worlds for example), this allows a totally different take on logistics than we have now.
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inmygravenimage wrote:Have courage, faith and beer, my friend - it will be done!
MeanGreenStompa wrote:Anonymity breeds aggression.
Chowderhead wrote:Just hit the "Triangle of Friendship", as I call it. |
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![[Post New]](/s/i/i.gif) 2012/06/12 12:48:20
Subject: Re:Capes, Cloaks and Jump Packs.
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Devestating Grey Knight Dreadknight
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I'd imagine that the fists would more often than not be enduring seiges so the yellow wouldn't really hurt. Also true story is that the special forces in real life actually had a pink humvee at one time. Pink apparently makes an excellent camo color at dusk/night. (unfortunately the men didn't like it so they had to dump the damn thing)
The British even had it as an official naval color during the 1940's.
http://en.wikipedia.org/wiki/Mountbatten_pink
These strange colors have plenty of historical backing.
Also, I'm assuming such as in the ultramarines books, they could cover up their bright colors when needed with capes/cloaks.
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+ Thought of the day + Not even in death does duty end.
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![[Post New]](/s/i/i.gif) 2012/06/12 12:51:56
Subject: Capes, Cloaks and Jump Packs.
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Violent Enforcer
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I guess in the grim darkness of the far future recycling has become a big thing. Orks loot, Tyranids consume bio-mass, and even Necrons make use of older technology rather than tossing it out
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![[Post New]](/s/i/i.gif) 2012/06/12 12:57:29
Subject: Re:Capes, Cloaks and Jump Packs.
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Renegade Inquisitor de Marche
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sudojoe wrote:I'd imagine that the fists would more often than not be enduring seiges so the yellow wouldn't really hurt. Also true story is that the special forces in real life actually had a pink humvee at one time. Pink apparently makes an excellent camo color at dusk/night. (unfortunately the men didn't like it so they had to dump the damn thing)
AFAIK the Pink Panther was a beloved vehicle of the British SAS...
We also had pink spitfires...
Colours and camo are odd, camo can look horrible when out of its environment but can work perfectly in its environment...
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Dakka Bingo! By Ouze
"You are the best at flying things"-Kanluwen
"Further proof that Purple is a fething brilliant super villain " -KingCracker
"Purp.. Im pretty sure I have a gun than can reach you...."-Nicorex
"That's not really an apocalypse. That's just Europe."-Grakmar
"almost as good as winning free cake at the tea drinking contest for an Englishman." -Reds8n
Seal up your lips and give no words but mum.
Equip, Reload. Do violence.
Watch for Gerry. |
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![[Post New]](/s/i/i.gif) 2012/06/12 14:25:11
Subject: Capes, Cloaks and Jump Packs.
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Longtime Dakkanaut
Dundee, Scotland/Dharahn, Saudi Arabia
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There is a quote from the old 40k red book (from rogue trader)
"Camouflage is the colour of cowardice"
Space Marines are shock troops.
They want to be seen.
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If the thought of something makes me giggle for longer than 15 seconds, I am to assume that I am not allowed to do it. item 87, skippys list
DC:70S+++G+++M+++B+++I++Pw40k86/f#-D+++++A++++/cWD86R+++++T(D)DM++ |
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![[Post New]](/s/i/i.gif) 2012/06/12 15:10:38
Subject: Capes, Cloaks and Jump Packs.
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Heroic Senior Officer
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The only thing that truly bugs me are the six lasgun sponsons on the back of chimeras. They can't aim low enough to hit anything most of the time because the tracks are in the way. And if you put track guards on them the only they can aim at are aircraft, which we all know lasguns wontbe killing anytime soon
It just seems like lazy/ terrible design. Other than that though I love the look of the tanks. Just wish that one little thing was fixed.
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'I've played Guard for years, and the best piece of advice is to always utilize the Guard's best special rule: "we roll more dice than you" ' - stormleader
"Sector Imperialis: 25mm and 40mm Round Bases (40+20) 26€ (Including 32 skulls for basing) " GW design philosophy in a nutshell |
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![[Post New]](/s/i/i.gif) 2012/06/12 15:13:05
Subject: Capes, Cloaks and Jump Packs.
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Aspirant Tech-Adept
Aschknas, Sturmkrieg Sektor
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Considering that there are witches and other "unrealistic" things in the game, it's pretty clear the game is designed to look cool over being realistic. My advice: stop trolling.
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As a discussion grows in length, the probability of a comparison to Matt Ward or Gray Knights approaches one.
Search engine for Warhammer 40,000 websites
Note: Ads are placed by Google since it uses their service. Sturmkrieg does not make any money from the use of this service.
The Vault - Fallout Wiki Wikia still maintains their plagiarized copy |
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![[Post New]](/s/i/i.gif) 2012/06/12 15:15:19
Subject: Capes, Cloaks and Jump Packs.
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Renegade Inquisitor de Marche
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Inquisitor Ehrenstein wrote:Considering that there are witches and other "unrealistic" things in the game, it's pretty clear the game is designed to look cool over being realistic. My advice: stop trolling.
It's not trolling...
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Dakka Bingo! By Ouze
"You are the best at flying things"-Kanluwen
"Further proof that Purple is a fething brilliant super villain " -KingCracker
"Purp.. Im pretty sure I have a gun than can reach you...."-Nicorex
"That's not really an apocalypse. That's just Europe."-Grakmar
"almost as good as winning free cake at the tea drinking contest for an Englishman." -Reds8n
Seal up your lips and give no words but mum.
Equip, Reload. Do violence.
Watch for Gerry. |
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![[Post New]](/s/i/i.gif) 2012/06/12 15:24:59
Subject: Capes, Cloaks and Jump Packs.
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Perfect Shot Dark Angels Predator Pilot
Ottawa, Ontario, Canada
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You could try the pre heresy jump packs. They stick out a little farther back, and look like they would be more forgiving with a cape. Plus they themselves look pretty cool.
chapter house has them:
http://chapterhousestudios.com/index.php?route=product/product&path=85_131&product_id=69
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"And the Angels of Darkness descended on pinions of fire and light... the great and terrible dark angels."
— Ancient Calibanite Fable |
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![[Post New]](/s/i/i.gif) 2012/06/12 15:36:29
Subject: Re:Capes, Cloaks and Jump Packs.
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The Conquerer
Waiting for my shill money from Spiral Arm Studios
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The capes are actually there to protect from the Jetwash
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Self-proclaimed evil Cat-person. Dues Ex Felines
Cato Sicarius, after force feeding Captain Ventris a copy of the Codex Astartes for having the audacity to play Deathwatch, chokes to death on his own D-baggery after finding Calgar assembling his new Eldar army.
MURICA!!! IN SPESS!!! |
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![[Post New]](/s/i/i.gif) 2012/06/12 21:19:30
Subject: Re:Capes, Cloaks and Jump Packs.
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Stormin' Stompa
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Space marines without their helmets. I don't care how cool you look, safety first. I make sure all my space marine models have helmets.
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Ask yourself: have you rated a gallery image today? |
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![[Post New]](/s/i/i.gif) 2012/06/12 22:08:05
Subject: Capes, Cloaks and Jump Packs.
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Courageous Space Marine Captain
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I use helmets because I can't paint skin.
The thing that bugs me is unpainted/half built models- especially the "best armies". I hate when 8 year olds turn up with unprimed Paladins with no arms and expecting games. Or a horde of fantasy with no painting done. I would never purposefully play with with unpainted minis if possible. I get mine primed at a GW store who do it out back, so if I turn up and a kid asks for a game before I can paint or prime a model that is the exception. Once paint touches it, it shall hit the battlefield complete or not at all.
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![[Post New]](/s/i/i.gif) 2012/06/12 22:38:25
Subject: Re:Capes, Cloaks and Jump Packs.
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Dakka Veteran
Eye of Terra.
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At the level of technology and the construction capabilities of all the factions in the game practicality is the least of concerns for the most part.
One only has to look to the Imperium and the over the top grandiosity of most construction to see that they do what they feel like with little regard for our 21st century sensibilities.
Practicality exists within the factions, of course, but in no sense does it resemble something set by our limits.
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This message was edited 1 time. Last update was at 2012/06/12 22:38:59
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