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![[Post New]](/s/i/i.gif) 2012/06/13 14:27:07
Subject: Top 5 Psyker Powers?
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Stealthy Space Wolves Scout
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Thought this would be a fun topic to talk about, so here it is!
What do people think are the top 5 powers overall?
Well my mind is failing me, but here it goes
Can't decide on order but what i consider to be some top runners are,
Living Lightning-SW
( Probaly undeniably one of the best powers in the game, Unlimted range, high strength, and greater for killing transports)
Blood lance-BA-maybe
( Very useful in todays edition, but now that i think of it it can probably go once i rember a better power)
Doom-Eldar-
( Says what it does, point, aim, curse, fire, things dead if not hurt badly.)
Gate-SM-
(I see this power as opening very many options to a commander, and can be a failsafe to get around the board if needed, so tactical)
Jaws-SW-Maybe
(reason is its useless vs high I value armies but versus I4 and lower the ability to snipe among other things is just mean)
P.S-Sorry about the mess
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My purpose in life is to ruin yours. |
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![[Post New]](/s/i/i.gif) 2012/06/13 15:26:19
Subject: Re:Top 5 Psyker Powers?
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Regular Dakkanaut
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Sure, I'll bite:
Fortune - Eldar
(re-rolling all saves is the keystone of most Eldar lists)
Shield of Sanguinious (sp?) - BA
(Cover saves for vehicles? Yes please)
Living Lightning - SW
(Agree that this needs to be listed)
Hammer Hand - GK
(Not too powerful alone, but because it is stack-able, shenanigans ensue)
Fortitude - GK
(Everyone's favorite power to hate)
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![[Post New]](/s/i/i.gif) 2012/06/13 23:46:20
Subject: Re:Top 5 Psyker Powers?
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Stalwart Veteran Guard Sergeant
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Doom - Eldar
(Rerolling to wound against a unit until your next turn? Yes please)
Blood Lance - Blood Angels
(Come on it's bound to kill some pricey stuff and bust up some vehicles)
Living Lightning - Space Wolves
(........you really don't even have to explain this one haha)
Warp Time - Chaos Space Marines
( Rerolling to hit and to wound in close combat while you have a force weapon  )
Fortune - Eldar
(It make Eldar liv............somewhat livable haha)
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![[Post New]](/s/i/i.gif) 2012/06/14 00:05:50
Subject: Top 5 Psyker Powers?
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Grim Dark Angels Interrogator-Chaplain
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SW: Livin lightning
SW: Jaws
Eldar: DDDDDDDDDDDOOOOOOOOOOOOOMMMMMMMMMM!!!!!!
GK: fortitude
GK: Fortitude (hate that power lol)
Eldar: Guide
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![[Post New]](/s/i/i.gif) 2012/06/14 00:10:34
Subject: Top 5 Psyker Powers?
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Legendary Dogfighter
Garden Grove, CA
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Living Lightning
JoTWW
Shield of Sanguinius (better than stormcaller based on sheer wording)
Fortitude (cause holy feth am I not gonna be suppressed)
And probably Doom.
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"Do not practice until you get it right, practice until you can not get it wrong." In other words, stop effing up.
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![[Post New]](/s/i/i.gif) 2012/06/14 00:23:07
Subject: Top 5 Psyker Powers?
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Morphing Obliterator
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CSM: Gift of Chaos - Probably my favourite power in the whole game, possible horrendous result for the enemy but with a very balanced chance to get it.
Eldar: Doom - Want to see it dead? You get it.
SM: Nullzone - No one mentioned this before?
SM: GoI - Abusable with locator beacons
GK: Fortitude & Warp Quake - Just ridiculous...
But I have not yet played against SW and IG Psykers, so I probably missed the best ones.
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Playing mostly Necromunda and Battletech, Malifaux is awesome too! |
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![[Post New]](/s/i/i.gif) 2012/06/14 00:49:32
Subject: Top 5 Psyker Powers?
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Wraith
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I really don't know why people mention Jaws. It has limited use (and any time I have used it, complete failure. A Tervigon making the save THREE TIMES.) compared to Living Lightning which can hurt a much wider array.
Then throw down stuff like Nullzone, Bloodlance, Lash of Submission, and your choice of Eldar buffs (I like Fortune), and that'd be your list.
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Shine on, Kaldor Dayglow!
Not Ken Lobb
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![[Post New]](/s/i/i.gif) 2012/06/14 02:20:29
Subject: Top 5 Psyker Powers?
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Decrepit Dakkanaut
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The only one I'm sad not to see here is gifts of chaos. Sure, the odds of it working aren't all that great, but when it works, you remove a model from play. No invul saves, no nothing. The best part is that YOU can chose the mini effected, so you can snipe hidden models right out of combat.
On non-KP games you also get the benefit of forcing your opponent to have to deal with a chaos spawn in close combat (even if they weren't already in close combat - however unlikely that is to be). They may suck as an FA choice, but given that you get a multi-wound mini for free, there's no real drawback.
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![[Post New]](/s/i/i.gif) 2012/06/14 02:22:44
Subject: Top 5 Psyker Powers?
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Veteran Inquisitorial Tyranid Xenokiller
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My Top 5 for entertainment value:
CSMs:
Mass Mutation is awesome because of the horrible things it can do. Not only can you fail to do the test and have daemons eat your soul, but even if you succeed you can kill one of your own squads with it.
Wind of Chaos / Doombolt- because it's havoc incarnate.
(I don't play Orks but there's got to be one that's funny as hell)
Adversaries of the Witch Hunters:
Puppet Dance - Who doesn't enjoy making horrifically powerful close combat units destroy parts of their own army?
Brain Flayer - Either you win... or you die lol.
-I don't know any purely demonic abilities so we'll go with the old GK's:
Holocaust: The image of self immolation being used to burn your enemies just makes me all warm inside.
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![[Post New]](/s/i/i.gif) 2012/06/14 02:23:35
Subject: Re:Top 5 Psyker Powers?
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Fixture of Dakka
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Fortune
Living Lightning
Fortitude
Weaken Resolve
Murderous Hurricane
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"'players must agree how they are going to select their armies, and if any restrictions apply to the number and type of models they can use."
This is an actual rule in the actual rulebook. Quit whining about how you can imagine someone's army touching you in a bad place and play by the actual rules.
Freelance Ontologist
When people ask, "What's the point in understanding everything?" they've just disqualified themselves from using questions and should disappear in a puff of paradox. But they don't understand and just continue existing, which are also their only two strategies for life. |
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![[Post New]](/s/i/i.gif) 2012/06/14 02:24:53
Subject: Top 5 Psyker Powers?
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Veteran Inquisitorial Tyranid Xenokiller
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Ailaros wrote:The only one I'm sad not to see here is gifts of chaos. Sure, the odds of it working aren't all that great, but when it works, you remove a model from play. No invul saves, no nothing. The best part is that YOU can chose the mini effected, so you can snipe hidden models right out of combat.
On non-KP games you also get the benefit of forcing your opponent to have to deal with a chaos spawn in close combat (even if they weren't already in close combat - however unlikely that is to be). They may suck as an FA choice, but given that you get a multi-wound mini for free, there's no real drawback.
I wanted to mention Gift of Chaos, but it'd take out one of my other favs
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![[Post New]](/s/i/i.gif) 2012/06/14 02:26:05
Subject: Top 5 Psyker Powers?
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Insect-Infested Nurgle Chaos Lord
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Zogworts curse
ZZap
WAAAGH
Ere we go!
Warpath
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The Viletide: Daemons of Nurgle/Deathguard: 7400 pts
Disclples of the Dragon - Ad Mech - about 2000 pts
GSC - about 2000 Pts
Rhulic Mercs - um...many...
Circle Oroboros - 300 Pts or so
Menoth - 300+ pts
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![[Post New]](/s/i/i.gif) 2012/06/14 03:46:56
Subject: Top 5 Psyker Powers?
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Longtime Dakkanaut
St. George, UT
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My ideas run along the same with others.
Living Lightning
Hammer Hand
Lash of Submission
Doom
Fortune
Stuff like Jaws, zogworts curse, null zone, while devistating when they work, are very situational as such I can't say its a top power because it either never comes up or has no effect. The above list can be used in every game that you will ever play.
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See pics of my Orks, Tau, Emperor's Children, Necrons, Space Wolves, and Dark Eldar here:

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![[Post New]](/s/i/i.gif) 2012/06/14 07:10:19
Subject: Top 5 Psyker Powers?
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Dakka Veteran
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I'm really surprised no one has mentioned Paroxysm. Short range is its only downside...Other than that, it completely ruins the effectiveness of any character or unit for a full round. Shooting units hit on 6s. In close combat, you're hitting on 5s and getting hit on 3s.
Catalyst is another scary power. Gives a glass-cannon unit like Genestealers the equivalent a Space Marine save.
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![[Post New]](/s/i/i.gif) 2012/06/14 07:22:09
Subject: Re:Top 5 Psyker Powers?
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Homicidal Veteran Blood Angel Assault Marine
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I'm a Blood Angels player and I have to vote AGAINST Blood Lance.
It's not worth it. It sounds nice on paper, but I had no success with it. I tried. But it always disappointed me.
The average range is 14 inch and in most cases you only hit 1 vehicle. Not so fancy. Shield of Sanguinius/Unleash Rage/Might of Heroes are the superior choices to be honest.
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![[Post New]](/s/i/i.gif) 2012/06/14 09:00:38
Subject: Top 5 Psyker Powers?
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Ork Admiral Kroozin Da Kosmos on Da Hulk
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Ascalam wrote:Zogworts curse ZZap WAAAGH Ere we go! Warpath  I'd put Zzap above Zogworts curse. It's hard to beat 36" S10 melta
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This message was edited 1 time. Last update was at 2012/06/14 09:00:52
7 Ork facts people always get wrong:
Ragnar did not win against Thrakka, but suffered two crushing defeats within a few days of each other.
A lasgun is powerful enough to sever an ork's appendage or head in a single, well aimed shot.
Orks meks have a better understanding of electrics and mechanics than most Tech Priests.
Orks actually do not think that purple makes them harder to see. The joke was made canon by Alex Stewart's Caphias Cain books.
Gharkull Blackfang did not even come close to killing the emperor.
Orks can be corrupted by chaos, but few of them have any interest in what chaos offers.
Orks do not have the power of believe. |
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![[Post New]](/s/i/i.gif) 2012/06/14 09:30:06
Subject: Top 5 Psyker Powers?
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Wicked Warp Spider
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You can change the OP to be "what are the three best psychic powers except Fortune and Doom?" They are the best. Doom would be terrific in any army and Fortune is extremely good in the Eldar army but every other army (except Orks and IG) would have more benefit from it due to having over all better saves to buff.
(It's just ironic that I'd rank two other Eldar psychic powers among the 5 worst with Guide being a mediocre and situational power)
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I really need to stay away from the 40K forums. |
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![[Post New]](/s/i/i.gif) 2012/06/14 09:37:14
Subject: Top 5 Psyker Powers?
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Lady of the Lake
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I guess you could also add whatever the power Space Marines have that forces the opponent to reroll failed passed invulnerable saves. The name escapes me, but while it was not so great on their release it has become more useful as the amount of invulnerable saves per unit has increased. More or less it's like the marine equivalent to Doom in a way, though not as effective. I guess you could also add in Bolt of Change as it is sort of an instant kill if it manages to work. Most of the powers however vary in usefulness with the situation, Doom, Fortune and Fortitude do not appear to.
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This message was edited 2 times. Last update was at 2012/06/14 10:01:40
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![[Post New]](/s/i/i.gif) 2012/06/14 09:59:28
Subject: Re:Top 5 Psyker Powers?
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Insect-Infested Nurgle Chaos Lord
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DarknessEternal wrote:Fortune
Living Lightning
Fortitude
Weaken Resolve
Murderous Hurricane
I was waiting for someone to mention that one. Everyone focuses on JOTWW, when the actual SW players know what their good psychic powers are.  It's the additional effect of Dangerous Terrain that makes this so nasty. I once remember killing over half of a CSM Termie Deathstar unit containing Abaddon simply due to them tripping over themselves.
@n0t_u- surely you mean PASSED saves?
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Games Workshop Delenda Est.
Users on ignore- 53.
If you break apart my or anyone else's posts line by line I will not read them. |
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![[Post New]](/s/i/i.gif) 2012/06/14 10:00:41
Subject: Top 5 Psyker Powers?
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Lady of the Lake
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I don't know, been a while since I've read the codex. Edit: Now I see it, yes I did mean passed in that case.
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This message was edited 1 time. Last update was at 2012/06/14 10:01:22
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![[Post New]](/s/i/i.gif) 2012/06/14 10:48:29
Subject: Top 5 Psyker Powers?
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Junior Officer with Laspistol
Perth/Glasgow
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n0t_u wrote:I guess you could also add whatever the power Space Marines have that forces the opponent to reroll failed passed invulnerable saves. The name escapes me, but while it was not so great on their release it has become more useful as the amount of invulnerable saves per unit has increased. More or less it's like the marine equivalent to Doom in a way, though not as effective.
I guess you could also add in Bolt of Change as it is sort of an instant kill if it manages to work. Most of the powers however vary in usefulness with the situation, Doom, Fortune and Fortitude do not appear to.
nullzone
My top 5 (In no particular order and from personal experience)
Shield of sanguinus BA
Murderous Hurricane SW
Living Lightning SW
Zzap
Lash
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Currently debating whether to study for my exams or paint some Deathwing |
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![[Post New]](/s/i/i.gif) 2012/06/14 10:51:12
Subject: Top 5 Psyker Powers?
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Longtime Dakkanaut
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Weaken Resolve.
That BA power that gives Preferred Enemy every fething turn. There's no point taking a reclesiarch/chaplain with this dude.
Doom
Fortune.
Lash of Submission.
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Unnessesarily extravegant word of the week award goes to jcress410 for this:
jcress wrote:Seem super off topic to complain about epistemology on a thread about tactics. |
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![[Post New]](/s/i/i.gif) 2012/06/14 10:55:28
Subject: Top 5 Psyker Powers?
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Junior Officer with Laspistol
Perth/Glasgow
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The Ba power is Unleash Rage
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Currently debating whether to study for my exams or paint some Deathwing |
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![[Post New]](/s/i/i.gif) 2012/06/14 11:12:43
Subject: Top 5 Psyker Powers?
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Willing Inquisitorial Excruciator
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Fortune
JotWW
Blood Lance
Fortitude
Hammerhand (if you have characters in your squad- s7 or s8 power weapon attacks on I6 hurts every time)
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![[Post New]](/s/i/i.gif) 2012/06/14 11:40:18
Subject: Top 5 Psyker Powers?
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Longtime Dakkanaut
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Hlaine Larkin mk2 wrote:The Ba power is Unleash Rage
Yeah that's it.
Same points costs as Chaplain...but gets to re-roll hit dice every turn. Only Matt Ward
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Unnessesarily extravegant word of the week award goes to jcress410 for this:
jcress wrote:Seem super off topic to complain about epistemology on a thread about tactics. |
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![[Post New]](/s/i/i.gif) 2012/06/14 12:49:32
Subject: Re:Top 5 Psyker Powers?
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Fixture of Dakka
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Grimtuff wrote:DarknessEternal wrote:Fortune
Living Lightning
Fortitude
Weaken Resolve
Murderous Hurricane
I was waiting for someone to mention that one. Everyone focuses on JOTWW, when the actual SW players know what their good psychic powers are.  It's the additional effect of Dangerous Terrain that makes this so nasty. I once remember killing over half of a CSM Termie Deathstar unit containing Abaddon simply due to them tripping over themselves.
Most people don't get that Muderous Hurricane also has unlimited range for half the power.
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"'players must agree how they are going to select their armies, and if any restrictions apply to the number and type of models they can use."
This is an actual rule in the actual rulebook. Quit whining about how you can imagine someone's army touching you in a bad place and play by the actual rules.
Freelance Ontologist
When people ask, "What's the point in understanding everything?" they've just disqualified themselves from using questions and should disappear in a puff of paradox. But they don't understand and just continue existing, which are also their only two strategies for life. |
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![[Post New]](/s/i/i.gif) 2012/06/14 14:24:02
Subject: Top 5 Psyker Powers?
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Troubled By Non-Compliant Worlds
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Paroxysm - reduced to WS1 and BS1 till my next turn
Guide/doom combo.
living lightning
Null Zone
lash Of submission
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Space marines
:tyranid: Tyranid
and a smattering of chaos |
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![[Post New]](/s/i/i.gif) 2012/06/14 14:31:51
Subject: Top 5 Psyker Powers?
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Regular Dakkanaut
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I have to ask... why do people love Doom so much when its very difficult to get off in the first place. (Though this could be because of my local meta) Because Doom is cast at the beginning of the turn, most of your targets are unreachable because everything is mech'd up
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![[Post New]](/s/i/i.gif) 2012/06/14 15:52:30
Subject: Top 5 Psyker Powers?
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Troubled By Non-Compliant Worlds
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I like the guide doom combo, because reroll everything is fantastic.
I think it is one of the best powers simply due to versatility. If you need to account for some terrible rolls, just guide doom that unit.
Also doom is for everything shooting at it, not just one unit. so focus fire becomes even more amazing.
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Space marines
:tyranid: Tyranid
and a smattering of chaos |
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![[Post New]](/s/i/i.gif) 2012/06/14 15:58:03
Subject: Re:Top 5 Psyker Powers?
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The Conquerer
Waiting for my shill money from Spiral Arm Studios
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Might of Titan, because its awsome when you can Falcon-punch Landraiders with your bare fists
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Self-proclaimed evil Cat-person. Dues Ex Felines
Cato Sicarius, after force feeding Captain Ventris a copy of the Codex Astartes for having the audacity to play Deathwatch, chokes to death on his own D-baggery after finding Calgar assembling his new Eldar army.
MURICA!!! IN SPESS!!! |
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