http://www.imperiusdominatus.com/2012/06/battle-report-blood-angels-vs-eldar.html
 
 Got a game in last night with John (Metallicarule). I haven't had a game with John for sometime, and at the moment he's been on a winning streak. I haven't lost to John in a while, but can I break his winning streak? Bring it on peace lovin' rocker!
 
 I am using a tweaked B.A list, which I am using Predators and Typhoons. Be interesting to see how it goes. I am proxying D.E Venoms as Land Speeders and using Vindicators and a Razorback as Predators.
 
 Blood Angels 'Wing Striker' - 2,000 points
 
 
 
HQ
 
 
 Librarian - shield of sanguinus & unleash rage
 Librarian - shield of sanguinus & unleash rage 
 
 Elite
 
 
 2 x Sanguinary Priests
 
 Troops
 
 
 5 x Assault Marines w/ Razorback - flamer - Sgt w/ power weapon - Razorback w/ lascannon & twin-linked plasma gun
 5 x Assault Marines w/ Razorback - flamer - Sgt w/ power weapon - Razorback w/ lascannon & twin-linked plasma gun 
 5 x Assault Marines w/ Razorback - flamer - Sgt w/ power weapon - Razorback w/ lascannon & twin-linked plasma gun 
 5 x Assault Marines w/ Razorback - flamer - Sgt w/ power weapon - Razorback w/ lascannon & twin-linked plasma gun 
 5 x Assault Marines w/ Razorback - meltagun - Razorback w/ lascannon & twin-linked plasma gun 
 5 x Assault Marines w/ Razorback - meltagun - Razorback w/ lascannon & twin-linked plasma gun 
 
 Fast Attack
 
 
 Land Speeder - typhoon missile launcher
 Land Speeder - typhoon missile launcher 
 Land Speeder - typhoon missile launcher 
 
 Heavy Support
 
 
 Predator - lascannon sponsons
 Predator - lascannon sponsons 
 Predator - lascannon sponsons 
 
 Eldar 'Craftworld Vagisil' - 2,000 points
 
 
 
HQ
 
 
 Eldrad the Dick
 Farseer - fortune
 
 Elite
 
 
 5 x Fire Dragons w/ Wave Serpent - Wave Serpent w/ twin-linked shuriken & shuriken cannon
 5 x Fire Dragons w/ Wave Serpent - Wave Serpent w/ twin-linked shuriken & shuriken cannon 
 5 x Fire Dragons w/ Wave Serpent - Wave Serpent w/ twin-linked shuriken & shuriken cannon 
 
 Troops
 
 
 5 x Dire Avengers w/ Wave Serpent - Wave Serpent w/ twin-linked shuriken & shuriken cannon 
 5 x Dire Avengers w/ Wave Serpent - Wave Serpent w/ twin-linked shuriken & shuriken cannon 
 5 x Dire Avengers w/ Wave Serpent - Wave Serpent w/ twin-linked shuriken & shuriken cannon 
 
 Heavy Support
 
 
 3 x War Walkers - 6 x eldar missile launchers
 3 x War Walkers - 6 x scatter lasers
 3 x War Walkers - 6 x scatter lasers 
 
 Pre-Game Analysis
 
 
 I really don't like playing John's Eldar, as his list always seems tough no matter what army I use. It's the serious amount of dakka he can lay down, partically from the War Walkers. The problem I have normally with my Razor-Angels list is that is doesn't have enough dakka to deal with the War Walkers, at least no like G.K or I.G or even D.E. I am hoping that my tweaked list should give me a helping hand as I now have more dakka, but things like meltas and lascannons have a tough game against Wave Serpent energy fields.
 
 Game: Annihilation + Dawn of War
 
 Deployment
 
 
 John wins the roll and decides to deploy second. I decide to deploy nothing, as does John.
 
 Here's a picture of the table pre battle.
 
 
 
 
 * Tactical Notes
 
 
 I am expecting a tough match up with John, which is good 

 . He has smartly gone second, which means I will lose a turn of shooting. I expect him to move everything in flat out so he can get a cover save and use the ruins for cover for his War Walkers.
 
 
 I'll try and dakka the War Walkers with Predators and Typhoons while lascannons focus on the Fire Dragon Wave Serpents.
 
 
 Turn 1
 
 
 I bring all my armour on moving just over 12" with most things, Predators and Typhoons lurk at the back, though Typhoons move flat out along my table edge to gain a cover save. I pop smoke with everything. That is my entire turn done.
 
 John's first turn; he brings in all his skimmers and moves them flat out along his table edge and also uses the ruins to block 
LOS in some places. All his War Walkers use the ruins and Wave Serpents for cover. John does no shooting as he's further than 36" away.
 
 
 
 
  
 
 * Tactical Notes
 
 
 Well that was a quick turn! At least I didn't take any damage though. 
 
 
 Next turn will be tough as everything has cover in John's army. He does have a single F.D Serpent which is my side of the line of ruins, I'll gun for that one first. Preds and Speeders will dakka the 
EML  War Walkers and then work on other War Walker units.
 
 
 Turn 2
 
 
 Keeping in mind of the Predator sponsons, I bring my Razorbacks forward and have to split them around the centre tower ruin. I keep them in shield range and 
fnp range, though shield probably will be useless this game as John has runes of warding (
3D6 psychic tests).
 
 Shooting; I fire lascannons and plasma guns into the forward most Wave Serpent and all I do is break off the turret, not very handy. Predators and Speeders blast the 
EML Walkers, if I remember right I take out a single War Walker and stop the other two from shooting. Lascannons blast out at Eldrad's ride, though covers make the save.
 
 John's turn; he casts his psychic powers with Eldrad and the Farseer, my psychichood is just out of range from Eldrad. The turret destroyed Serpent comes forward and Dragons bail out ready to slag a Librarian's ride while another goes flat out and lands in a cocky manner right between my Razorbacks on the right side of the centre tower ruin. There's some other minor movement too, though not a huge lot.
 
 Shooting; Fire Dragons make my Razorback go boom and draw first blood and score John his first kill point.  Scatter lasers fire from a War Walker unit on the right flank on the hill and wreck a Razorback on the left of the centre ruin, inside is a Priest. The other scatter-walkers dakka the other Razorback holding the Priest (which is on the right of the tower) and it explodes, one Blood Angel dies and the squad passes pinning test.
 
 Kill points - Blood Angels: 0 Eldar: 3
 
 
 
 
  
 
  
 
 * Tactical Notes
 
 
 Ok, John has got off to a cracking start and scored three kill points. He has took out a fair bunch of my fire power and left my units stranded pretty much in no man's land and no where near his Eldar.
 
 
 Next turn I'll get the Libby and his squad to deck the Fire Dragons, while melta will move to get the Wave Serpent by the exposed Priest and his unit on the left side. I'll also have to tackle the cocky Serpent as it is now named, but it has been looked after by fortune, so will see how it goes.
 
 
 Turn 3
 
 
 Not a huge amount of movement from me, I just move armour to get 
LOS and a melta unit bails out to deal with the Dragon Serpent out in front while the other Librarian bails out to deal with the F.D's which I hopefully will bust out their cocky Serpent ride.
 
 Shooting; bolt pistols and flamer blast into the Dragons on foot and only one dies, this is fine as I can punch them in the face next turn. Melta fails to hit on the forward Serpent :( . Other melta blasts the rear armour of the cocky Serpent, though John saves it. Plasma guns and lascannons fire into the rear armour and John saves every single one thanks to fortune! Preds and Speeders fire into a single unit of scatter-walkers, they get cover and one is down and another not shooting.
 
 Assault; Librarian and flamer unit charge and slaughter the Fire Dragons. The other Librarian and his unit along with the melta unit with attached Priest charge the cocky Serpent, they smash it up with 
raw strength and it's wrecked. John narrowly jams his Dragons by the rear exit (I was hoping they would emergence disembark) and passes pinning test.
 
 John's turn; he casts more psychic powers and again I am out of hood range, god damn it. The forward Serpent repeats the tricky of the now wrecked cocky Serpent and jams betweens a Razorback and a Predator, Dragons bail out and eye up the Predator. The Dragons busted out their ride mooch forward and target the Predator next to the one which already has a bead on it.
 
 Shooting; Fire Dragons slag both the Predators, though both explode and kill some Dragons with shrapnel, though both units remain. Shuriken fire dakkas a Speeder and stuns it, while another Speeder is blown to bits by the operational scatter-walker unit.
 
 Kill points - Blood Angels: 2 Eldar: 6
 
 
 
 
 * Tactical Notes
 
 
 Well John is kicking my ass so far and screaming head with kill points. Not only has his annoying Wave Serpents survived, but he managed to break through my wall of armour and tackle my heavy amount of range support. I've really taken a blow this turn as fire power wise I only have half my Razorbacks left and a single operational Speeder and Predator. Add in that my squads blown out their transports are stuck mid field.
 
 
 Next turn I'll split the Librarian from one the units, he has greater chance to move through terrain and reach the unit of three remaining Fire Dragons. The other Libby and unit will charge the unit of two remaining Dragons. I'll carry on shooting John's War Walkers as they are the souce of his fire power.
 
 
 Turn 4
 
 
 Librarian splits from his unit and moves through cover to reach the three man Fire Dragons, the other Libby and his unit move up to tackle the other Dragons. Melta unit on foot on the left side of the tower move up towards the 
EML War Walkers while the other melta unit moves forward to fire at the last Serpent in my ranks.
 
 Shooting; melta fires at the War Walkers and causes minor damage, Speeder fires krak missiles and I take one down, though the unit remains. Other melta fires at the Wave Serpent in my face and it explodes. Bolt pistols fire into the unit of three Dragons, only one remains who passes morale. Shots fire into the scatter-walkers near Eldrad and one goes down after fortune cover saves.
 
 Assault; solo Libby and the Libby with his unit each assault Fire Dragons and wipe them all out.
 
 Eldar fourth turn; Eldrad moves forward in his Serpent with it giving cover to the depleted War Walkers, the single 
EML Walker runs off and hides using terrain to block 
LOS. I think that's about it.
 
 Shooting; John fires scatter lasers and shuri cannons into the two Razorbacks on the right side of the tower ruin and both are wrecked, one is empty, though the other holds a flamer unit, who pass morale. The last operational Razorback is then immobilised.
 
 Kill points - Blood Angels: 5 Eldar: 8
 
 
 
 
  
 
  
 
 
 * Tactical Notes
 
 
 Ok, I've caught up with John, though he still has a nice lead. I've taken out his serious anti tank and depleted his War Walkers, though that doesn't really matter now as I have little armour left to pose a threat. All John has to do is torrent my units and keep his distance and he will gain kill points and not give up any.
 
 
 Next turn I'll put my flamer infantry into defensive mode, at least the two squads in the back field as they won't get far. The melta units will go all out as will the flamer unit near Eldrad's ride, I still can get some kill points yet if I take out three War Walker units with dakka and Eldrad's ride.
 
 
 Turn 5
 
 
 Depleted melta unit moves into Eldar terrority aiming for the single 
EML War Walker. Other melta unit moves to draw 
LOS on Eldrad's ride while the flamer unit moves up to assault some War Walkers.
 
 Shooting; melta fails to tackle the 
EML War Walker and the other melta misses altogether. I do manage to take out a single War Walker from the unit by Eldrad, only one left now.
 
 Assault; flamer unit charges the single War Walker, I don't think it takes any damage, though I lose a Marine and fail morale and fall back!
 
 John's turn; he moves a Serpent flat out and lands by my Blood Angel unit which is falling back, they cannot regroup and will give a kill point if it ends this turn. The depleted War Walkers fall back to get cover while Eldrad's ride moves to gain cover. John also casts psychic powers, which I manage to stop one going off, wooooo!
 
 Shooting; the depleted melta unit in John's face eats shuri and dies. The last Razorback is also taken out.
 
 I have a tactical review of the game and come to the conclusion I cannot win as my flamer units are too far back, plus I cannot hurt his armour with flamers or do a fat lot with what I have. I conceed and John picks up the win.
 
 Eldar win with 11 kill points to 5.
 
 
 
 
  
 
  
 
 Summary
 
 
 Well John has beaten me after a long time coming and also earnt himself a victory hug, yay!
 
 John's Eldar is always a tough army, sometimes I've had lucky breaks thanks to his bad dice rolls. Today his fortune rolls were are fire. I would have hoped that with the extra dakka I could have taken down those War Walker units quicker than I did do and disable a lot of John's shooting. But alas it was not to be and not only did John's dice rolls go far, but he played a excellent game and also out played me.