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Made in us
Water-Caste Negotiator





HQ:
Fate Weaver

Keeper of Secrets - Unholy Might, Sporific Musk, Transfixing Gaze

Elite:
Blood Crusher x4
Blood Crusher x4
Flamers x3

Troop:
Bloodletters x10 - Chaos Icon
Bloodletters x10 - Chaos Icon
Daemonetts x20 - Chaos Icon

Heavy:
Daemon Prince - MoS, Iron Hide, Sporific Musk, Pavane

1848

What do you guys think? Is it solid? I heard daemonetts impress at 15 to 20 models, so I'm going to give it a shot.

 
   
Made in us
Noise Marine Terminator with Sonic Blaster





Moon Township, PA

Take the icons off the letters and daemonettes. Put them on the crushers. With the left over 25 points, give fury to each crusher squad, and an instrument to one. (wound allocation)

Daemon Prince - default is MoT, Bolt, Gaze and use as a firing platform. But this may work as well.

Bloodletters - I would either run 4 squads of 5 or one squad of 5 and one of 15. The 5 is used to hold an objective far away and the 15 wrecks face provided it survives.

 
   
Made in us
Water-Caste Negotiator





4 units of 5 letters seems like they would die stupid easy though.

I only have one icon for WYSIWYG for the crushers.

 
   
Made in us
Noise Marine Terminator with Sonic Blaster





Moon Township, PA

Well, if this is who I think it is, you can borrow some of my crushers when you head to Legions this weekend.
Also, does the KoS come with the aura of aquiesence? I would take that over transfixing gaze. You do not want that high initiative being negated by cover.

This message was edited 1 time. Last update was at 2012/06/15 17:39:24


 
   
Made in us
Painlord Titan Princeps of Slaanesh





Syracuse, NY

The keeper comes with Aura standard.

Gaze is really a point filler - I run my KoS with Musk or Naked. Mostly naked lately since slaanesh prefers it and she seems to get blown away pretty quick anyway. That said, when she gets into a combat it is all downhill. Last week she went through a C'tan, 2x Immortal units and a Leman Russ squadron in a team tournament.

Daemons Blog - The Mandulian Chapel 
   
Made in us
Noise Marine Terminator with Sonic Blaster





Moon Township, PA

Well then nevermind about my last post. I think musk is a given and I would almost say the same for might. That extra point can make or break a combat. But that is just me.

 
   
Made in us
Painlord Titan Princeps of Slaanesh





Syracuse, NY

I have found that S6 vs S7 on a Keeper does not provide a benefit (going to S8 for ID would be great but alas). Musk is a more interesting argument and it can be great once you knock into combat.

Daemons Blog - The Mandulian Chapel 
   
Made in us
Water-Caste Negotiator





The upgrades are kind of how I like to run it. I find that the STR 7 does help in situations. She'll be next to fateweaver most of the time so I'm not too worried. Besides if they light her up they ignore everything else.

And green is best, I know who you are you big burley man. Only ork player at our FLGS who knows enough about orks a daemons to put 2 cents in.

 
   
Made in us
Regular Dakkanaut





Hickory NC

Overall I like the list. Its a different take on a Fatecrusher list and its never a bad idea to put your own personal twist on a list that works. The Keeper rocks when she can get in on your opponent, no doubt about that. I agree with Musk and Might on her. The DP of Slaanesh I never used or had played against me so I don't really have a position on it. Don't know that I wouldn't rather have a Soul Grinder in that list though. As for the 5 man and 15 man Bloodletter idea, I could agree with that. The 5 man squad holds while the 15 man squad attacks. I would personally take 5 Plaguebearers though if you are going for a squad to hold objectives on your side.

20 Daemonettes? Insanity....but a lot of time insanity works lol

 
   
Made in gb
Towering Hierophant Bio-Titan





Fareham

Troops:

Good sized units and its nice to see daemonettes that wont fold from a single unit shooting them, but i think you have gone a bit heavy on icons.

If you drop an icon from a unit (one of the letters units wont hurt) then drop pavane from the prince, you can take wings.
He seems more geared towards combat, so they will help more than pavane.
Also, why the mark of slaanesh? (just curious)
I find it to be the least use.
Rather go nurgle or tzeentch for a bit more staying power.

I do agree on the keeper though, might is a must. (i use it on thirsters)
Average roll on 2D6 is 7, meaning it brings it up to glancing a landraider or the like.
Since it will be the keeper and prince hunting armour, you need all the help you can get. (kairos can too, but you dont want him near combat)

   
Made in us
Water-Caste Negotiator





My philosophy behind the icons, and one that I use often in a list like this (mind you this is the first time I'm using these kind of troops though.) is this:

Fateweaver is in group A along with the 2 blood letter squads. Crushers are in group B.

Fate weaver will come down first, depending on where he lands the 2 units of letters will come down on his left and right.

The turn the crushers come in they flank the forward left and right infront of everyone so everyone behind will get cover.

I can probably take the netts icon off but I'm trying to prepare for group B coming in. This is to insure my units can come in close, as I usually move like a steam roller down the field, only breaking formation when need be, say KoS finds a juicy target.

Now do not get this wrong, this list is not built soley around fateweaver. I've learned relying on him to much is a horrible thing, because when he's dead he's dead..and everyone loves to shoot the bird who squaks just to watch him fly away. No instead I rely more on the crushers for a dozer blade and people in back to hop out to go kill things of importance that they can handle.

 
   
 
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