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Made in il
Tail-spinning Tomb Blade Pilot




Israel

2/2 HQ (1020):
Imotekh the Stormlord = 225pts
+ Harbinger of Destruction + Solar pulse = 55pts
+ Harbinger of Destruction + Gaze of Flames = 45pts
+ Harbinger of Transmogrification + Harp of Dissonance = 55pts
Nemesor Zahndrekh = 185pts
+ Catacomb Command Barge = 80pts
+ Harbinger of Destruction + Solar pulse = 55pts
+ Harbinger of Destruction = 35pts
+ Harbinger of Destruction = 35pts
+ Harbinger of Destruction = 35pts
+ Harbinger of Transmogrification + Harp of Dissonance = 55pts
Vargard Obyron = 160pts

3/6 Troops (480):
15 Warriors + Ghost Arc = 310pts
5 Tesla Immortals = 85pts
5 Tesla Immortals = 85pts

3/3 Fast Attack (595):
6 Canoptek Wraiths (3 Whipcoils, 1 Particle Casters) = 245pts
6 Canoptek Wraiths (3 Whipcoils, 1 Particle Casters) = 245pts
7 Canoptek Scarabs = 105pts

Heavy Support (405):
Annihilation Barge /w Tesla Cannon = 90pts
Annihilation Barge /w Tesla Cannon = 90pts
3 Canoptek Spyders (2 Twin-Linked Particle Beamers + 1 Fabricator Claw Array + Gloom Prism) = 225pts

Total 2500pts


The Stormlord and Nemesor both go with the warrior blob center field, joined with the gaze of flames destructek. 4 Destructeks hitch a ride inside the Ghost Ark trailing the warrior blob. Annihilation Barges on the flanks.

Immortals sit rear objectives with one harptek each, taking infinite range entropic shots at enemy armor. The extra destructek goes to the one closer to the action, hopefully getting some shots in with his 36" range.

Varguard gets his boss's pimp ride and goes can-opening, always ready to ghostwalk out of danger if things go south.

Scarab farm hides behind the GA for a couple of turns doing its thing and fixing damaged vehicles with the fabricator claw array if needed. Scarabs are on counter-charge duty until they get to critical mass and go hunting. Spyders follow them around and use their particle beamers whenever they get the chance.

Wraiths either counter-charge a melee centric enemy or go hunting against a shooty enemy.

With Imotekh providing night fighting and lightning strikes and the pulseteks providing clear shooting the first couple of turns should definitely favor the crons, and afterwards you'd just have to keep shooting and weak havoc with the mini-wraithwing and scarab farm.


Alternatively scrap the spyders and scarabs and put in two Triarc Stalkers and an extra 3 warriors instead, or give the stalkers gauss cannons instead of taking the warriors.


Either way this list has plenty of anti-armor to go around, considerable CC protection and quite a bit of firepower all tolled.


Thoughts?

6,000pts (over 5,000 painted to various degrees, rest are still on the sprues)  
   
Made in au
Longtime Dakkanaut





Perth, Australia

I like it.

I'm not sure about the 2 pulses though. They are really only going to be useful T1 if you go 2nd. I'd be looking at a crucible for one of the Tremorteks instead.

Unless you particularly wanted Zahndrek for the buffing, you could ditch Z&O and replace with an O'Lord, plus an normal Lord with Orb, MSS, scythe. Then the normal lord with orb goes with Imo in the warriors (and then the orb can't get picked out). As a thought, replace the Gaze with a StormTek with lightning just as a bit of extra CC deterrent.

I don't see Stalkers and Imo as an effective synergy - wraiths and spyders work better with Imo.

Edit:to fix my poor typing!

This message was edited 1 time. Last update was at 2012/06/17 01:43:24


   
Made in il
Tail-spinning Tomb Blade Pilot




Israel

MarkCron wrote:I like it.

I'm not sure about the 2 pulses though. They are really only going to be useful T1 if you go 2nd. I'd be looking at a crucible for one of the Tremorteks instead.

Unless you particularly wanted Zahndrek for the buffing, you could ditch Z&O and replace with an O'Lord, plus an normal Lord with Orb, MSS, scythe. Then the normal lord with orb goes with Imo in the warriors (and then the orb can't get picked out). As a thought, replace the Gaze with a StormTek with lightning just as a bit of extra CC deterrent.

I don't see Stalkers and Imo as an effective synergy - wraiths and spyders work better with Imo.

Edit:to fix my poor typing!


Hmm... Good point about the orblord.


Automatically Appended Next Post:
New and improved!

2/2 HQ (1055):
Imotekh the Stormlord = 225pts
+ Necron Lord + Resurrection orb + Mindshackle Scarabs + Warscythe = 90pts
+ Harbinger of Destruction + Solar pulse = 55pts
+ Harbinger of Destruction + Gaze of Flames = 45pts
+ Harbinger of Transmogrification + Harp of Dissonance = 55pts
Necron Overlord + Warscythe + Sempiternal Weave + Mindshackle Scarabs = 130pts
+ Catacomb Command Barge = 80pts
+ Necron Lord + Mindshackle Scarabs + Warscythe = 60pts
+ Harbinger of Destruction + Solar pulse = 55pts
+ Harbinger of Destruction = 35pts
+ Harbinger of Destruction = 35pts
+ Harbinger of Destruction = 35pts
+ Harbinger of Transmogrification + Harp of Dissonance = 55pts

3/6 Troops (545):
20 Warriors + Ghost Arc = 310pts
5 Tesla Immortals = 85pts
5 Tesla Immortals = 85pts

3/3 Fast Attack (595):
6 Canoptek Wraiths (3 Whipcoils, 1 Particle Casters) = 245pts
6 Canoptek Wraiths (3 Whipcoils, 1 Particle Casters) = 245pts
7 Canoptek Scarabs = 105pts

Heavy Support (405):
Annihilation Barge /w Tesla Cannon = 90pts
Annihilation Barge /w Tesla Cannon = 90pts
3 Canoptek Spyders (2 Twin-Linked Particle Beamers + Fabricator Claw Array + Gloom Prism) = 225pts

Total 2500pts



The Stormlord goes with the warrior blob center field joined with the gaze of flames destructek. 4 Destructeks hitch a ride inside the Ghost Ark trailing the warrior blob with Annihilation Barges on the flanks.

Immortals sit rear objectives with one harptek each, taking infinite range entropic shots at enemy armor. The extra destructek goes to the one closer to the action, hopefully getting some shots in with his 36" range.

Overlord sits his pimp ride and goes can opening (or at least panicking the enemy with the thought that he might).


Scarab farm hides behind the GA for a couple of turns doing its thing and fixing damaged vehicles with the fabricator claw array if needed. Scarabs are on counter-charge duty until they get to critical mass and go hunting. Spyders follow them around and use their particle beamers whenever they get the chance.

Wraiths either counter-charge a melee centric enemy or go hunting against a shooty enemy.

With Imotekh providing night fighting and lightning strikes and the pulseteks providing clear shooting the first couple of turns should definitely favor the crons, and afterwards you'd just have to keep shooting and wreak havoc with the mini-wraithwing and scarab farm.

This message was edited 1 time. Last update was at 2012/06/17 06:01:37


6,000pts (over 5,000 painted to various degrees, rest are still on the sprues)  
   
 
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