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Made in us
Pestilent Plague Marine with Blight Grenade





I was looking over my poor old monoliths and wishing I had better use for them in their current rendition. However, it occured to me, that I might actually have a purpose for them with this list...

****HQ - 390****
Overlord (195)
- Warscythe
- MSS
- Dedicated CCB

Overlord (195)
- Warscythe
- MSS
- Dedicated CCB

****Troops - 760****
5x Necron Warriors (255)
- Attached Cryptek of Destruction
- - Solar Pulse
- Dedicated Ghost Ark

5x Necron Warriors (255)
- Attached Cryptek of Destruction
- - Solar Pulse
- Dedicated Ghost Ark

5x Necron Warriors (250)
-2x Attached Cryptek of Destruction
- Dedicated Ghost Ark

****Elites - 250****
10x Deathmarks (250)
- Attached Cryptek of Despair
- - Veil of Darkness
- Attached Cryptek of Despair

****Heavy Support - 600****
Monolith (200)

Monolith (200)

Monolith (200)

****Total - 2,000****


What does everyone think? It's just a modification of some of the standard Ark walls out there these days, but with more mobility thanks to the veil and monoliths, and monoliths in place of the Annihilation barges.
   
Made in au
Longtime Dakkanaut





Perth, Australia

I guess it depends how you are going to play the liths. Looking at the list, you aren't going to need the teleport ability, so I guess you are just going to move everything up together, except the CCB flitting around?

If that is the case, why 10 Deathmarks? 2 X 5 would make more sense, except you would have to drop a lancetek to get the extra veil.

   
Made in us
Longtime Dakkanaut




I could see using the Monos to provided cover saves for the GAs. Anti Vehicle could be an issue but that might be slightly over come by the fact that the bigger the parking lot the better chances of the Mono's Pie Plates scattering onto something useful.
   
Made in us
Pestilent Plague Marine with Blight Grenade





MarkCron wrote:I guess it depends how you are going to play the liths. Looking at the list, you aren't going to need the teleport ability, so I guess you are just going to move everything up together, except the CCB flitting around?

If that is the case, why 10 Deathmarks? 2 X 5 would make more sense, except you would have to drop a lancetek to get the extra veil.


Pretty much. Move everything up as one, using the pulses to grant two turns for the teks to fire without fear of true retaliation, and the CCBs coming in to try and tear up anything bigger and mean looking (Land Raiders, Manticores, etc). Once the units are on foot, I figure they should be easy picking for the Deathmarks and monolith weapons, and then using the monoliths (Those that survive) to contest / pull units to hold objectives in later turns.

I did think about taking two squads of five deathmarks instead, but figured the extra teks would be a good idea.

ShadarLogoth wrote:I could see using the Monos to provided cover saves for the GAs. Anti Vehicle could be an issue but that might be slightly over come by the fact that the bigger the parking lot the better chances of the Mono's Pie Plates scattering onto something useful.


And the ccb, and hoping that with two turns of night fighting, I can put more damage on you before your true firepower comes to bear. But it's all theoretical.
   
 
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