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![[Post New]](/s/i/i.gif) 2012/06/16 20:00:57
Subject: inquisitorial stormtroopers in GK codex
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Pete Haines
Springfield, MA
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tl:dr rant, the GK codex makes me sad because they crammed in all 3 inquisitorial orders and didn't even do them right. I also refuse to field crappy warrior henchmen as my stormtrooper models because they aren't anywhere near the same.
I've been wondering is it fair to add stormtroopers from IG to the GK codex as a troop choice? If no, then what if you remove all ordo hereticus and ordo xenos stuff to compensate?
For many reasons I don't see anything wrong with it, but i'm curious on what others think about how it changes the power level of the codex. The only thing that makes them weird is they suck at hand to hand and would have ap3 shooting, but because of their range and relative weakness, I don't see this as much different an outcome than if someone used a strike squad instead.
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"A rule is only as good as the reasoning behind it."
I played Ordo Malleus since before it had a codex. |
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![[Post New]](/s/i/i.gif) 2012/06/16 20:40:13
Subject: Re:inquisitorial stormtroopers in GK codex
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Ferocious Black Templar Castellan
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Codex: Grey Knights does not need access to Deep Striking double melta squads, because that'd be silly.
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For thirteen years I had a dog with fur the darkest black. For thirteen years he was my friend, oh how I want him back. |
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![[Post New]](/s/i/i.gif) 2012/06/16 21:07:20
Subject: Re:inquisitorial stormtroopers in GK codex
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Pete Haines
Springfield, MA
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Ugh. I guess that does give them something major. I was only thinking of them being basic troops, not suicide  .
Say I don't use them like that. Would having them as troops and losing hereticus and xenos stuff give me any other unfair advantages?
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"A rule is only as good as the reasoning behind it."
I played Ordo Malleus since before it had a codex. |
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![[Post New]](/s/i/i.gif) 2012/06/17 00:13:55
Subject: inquisitorial stormtroopers in GK codex
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Jovial Junkatrukk Driver
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Hopefully GKs will be getting a nerf in the 6th edition.
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motyak wrote:[...] Yes, the mods are illuminati, and yakface, lego and dakka dakka itself are the 3 points of the triangle. |
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![[Post New]](/s/i/i.gif) 2012/06/17 06:52:51
Subject: inquisitorial stormtroopers in GK codex
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Lone Wolf Sentinel Pilot
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If you remove deepstrike and infiltration I see nothing wrong with adding them.
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![[Post New]](/s/i/i.gif) 2012/06/17 13:16:23
Subject: Re:inquisitorial stormtroopers in GK codex
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Screaming Shining Spear
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Oh and I want Fateweaver in my IG army, can I use him? Oh and Fire Dragons from Eldar as troops choice would be sweet. Pretty please?
If you want Stormtroopers use Warrior Acolytes + Carapace + Hot Shot. GK has too much of everything anyways.
 The mistake was rolling the Inquisition into the Grey Knights, should have done something else like added them as an Ally for almost any Imperium of Man army and give chaos (cultists) tau (Seperatists) eldar (pirates, raiders, etc who have been tricked to fight in the battle), dark eldar (Slaves), Tyranids (Genestealer cult) as mercenary units with very generic rules that let them be bent anyway for the non- IOM armies.  Except Orks, why would they want someone else to fight for them?
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4500 Points
3500 (1500 painting, using Lizardmen models) http://imgur.com/a/Y28Fw#0
3000 Points of Heralds of Arcadia (Space Marines) |
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![[Post New]](/s/i/i.gif) 2012/06/17 19:15:10
Subject: Re:inquisitorial stormtroopers in GK codex
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Lone Wolf Sentinel Pilot
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felixander wrote:Oh and I want Fateweaver in my IG army, can I use him? Oh and Fire Dragons from Eldar as troops choice would be sweet. Pretty please?
If you want Stormtroopers use Warrior Acolytes + Carapace + Hot Shot. GK has too much of everything anyways.
 The mistake was rolling the Inquisition into the Grey Knights, should have done something else like added them as an Ally for almost any Imperium of Man army and give chaos (cultists) tau (Seperatists) eldar (pirates, raiders, etc who have been tricked to fight in the battle), dark eldar (Slaves), Tyranids (Genestealer cult) as mercenary units with very generic rules that let them be bent anyway for the non- IOM armies.  Except Orks, why would they want someone else to fight for them?
The Orks could be working as Mercs for someone else.
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![[Post New]](/s/i/i.gif) 2012/06/17 20:19:46
Subject: Re:inquisitorial stormtroopers in GK codex
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Pete Haines
Springfield, MA
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It's not that I want the stormtroopers in the book just because, they should've been in there to begin with. Leaving out the inquisition's main troops yet including 2 branches of the inquisition that don't work with grey knights is totally slowed. The only reason i'm not nerdraging over what they did is because it is the grey knight codex, not really the ordo malleus. Plus GW decisions leave me too dead inside to nerdrage.
Warrior acolytes don't work.
Even with stormtroopers the army isn't rightly represented. I can almost get by with just playing GK and IG. The only problem is i'd be forced to take "inducted units" in every game, because stormtroopers aren't a troop choice. Maybe i'll use the daemonhunters codex for options, but use the points and stats from current units.
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"A rule is only as good as the reasoning behind it."
I played Ordo Malleus since before it had a codex. |
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