
Being a fan of the second edition, I have decided it would be fun if all weapons, models and special rules were more complicated.
So, I propose the following:
Armour values up to 35.
The following stats for all weapons: Short range, Long range, Accuracy Bonus, Damage(Number of wounds inflicted), Clip size,Penetration(number and type of dice rolled for armour penetration) and replacing
AP with Save Modifiers.
A movement value.
Crew for vehicles/cavalry/bikes/jetbikes.
Instead of giving a save, cover modifying the strength of the weapon(slightly)
Reloding for non-vehicles(when the clip runs out).
There was some thing else, but I forgot it.
Rant over!