redrooster148 wrote:hi im a salamander player and i sometimes have real trouble against daemons. any ideas? heres what i have.
dreadnought -assualt cannon
devie squad - 3 lascannons and missle launcher
termintor assualt squad- only two hammers though
3 tac squads
10 man assualt squad led by captain with jumpack
vindicator
vulkan with command squad
Play a good list and you should auto win against daemons, they really are quite poor.
Some pretty poor choices in your army, you trade tons of quality shooting for some poor shooting and wretchedly bad assault ability.
2
HQs in vanilla is 1
HQ too many. The fact you have a command squad in a non biker list is also poor. Captains for marines are for making bike armies, not because they are any good (In fact, captains are pretty terrible). Vulcan does not compute for this list. Lack of melta/flamers/
TH means that the reason taking the guy just doesn't exist in this list. Run a null zone librarian for the most efficient and effective vanilla choice. In fact never go without a null zone librarian. EVER. Its almost the entire reason why vanilla is even viable after all these years, the lack of such means you should probably paint your guys red or gray blue.
Vindicators aren't particularly good, and solo ones are rather poor. Run 2-3 or run none. The reason why they are bad is they are single shot short range tanks with easy to hurt side and rear armor with 1 gun. .
Terminator Assault squads without a
LR is to slow and vulnerable. Give them a
LRC (or
LRR if you prefer that for some reason or another) to ride in, or drop them from the list.
While some people say no the
SM dev squads, I actually like them. But not how you are running them. Mixing weapons is normally bad, but with vanilla its fine to have 1 weapon different due to signum. Unfortunately you have the wrong singleton... 3
ML and 1
LC is the normal ratio. gives you frag/krak on 3 weapons and a boosted chance on the
LC. Its also way cheaper than how you are running them. If you want
LC in your list, give them to the
tac squads, they are a much cheaper upgrade in those units.
vanilla assault marines are just bad. Unlike
BA they are not troops, have no access to
FNP, and don't have anywhere near the same special weapons/vehicles/movement options.
I like dreads, but that build you have there needs a
HF, and you probably should run more than 1 dread if you run any. Redundancy is the key to success in
40k.
In summery you don't have enough shooting to kill daemons (the prefered method) and you don't have good enough assault to beat them at that (vanilla can't really out assault specialist assault armies).
Also, ignore any advice telling you to take
HBs unless its on a pred or bolter scouts (an acquired taste I can't recommend for beginners). Any other platform they come on just doesn't make much sense.
HBs have the illusion of
RoF, but in reality they are extra shot extra strength bolt guns with the heavy rule. Except you pay way too much opportunity and points cost for them.