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Made in us
Perfect Shot Black Templar Predator Pilot





The Veiled Region

ImpGuardPanzies wrote:HQ-

Battlesuit Commander- Shas'o: (292)
Cyclic Ion blaster, Fusion Blaster, Missile Pod, Hardwired blacksun filter, hardwired multi-tracker
BODYGUARD 1) (78): Fusion blaster, TW Missile Pod, Hard wired blacksun filter, hardwired multitracker, hardwired target lock
BODYGUARD 2) (78): Fusion Blaster, TW Missile Pod, Hardwired Blacksun Filter, hardwired multi-tracker, Hardwired target lock.


ELITE-

Stealth Squad (205): Team leader (multitracker, marker light) 6 Stealth suits

Stealth Squad (205): Team leader (multitracker, markerlight) 6 stealth suits

TROOP-

Fire Warriors 1(100): 10 warriors, 10 pulse rifles
Fire Warriors 2(60): 6 warriors, 6 pulse rifles
Fire Warriors 3(155): 6 warriors, 6 pulse rifles- Devilfish (multitracker, blacksun filter)
Kroot 1(117): 12 Kroot, shaper, 2 hounds
Kroot 2(70): 10 Kroot

FAST ATTACK-

Pathfinders(177): 6 pathfinders, devilfish (disruption pod, 2 seeker missiles)

Piranha Squadron(155): (fusion blaster, blacksun filter, targeting array) x2 one has a target lock.

HEAVY SUPPORT-

Hammerhead(145): Ion cannon, 2 seeker missiles, 2 burst cannons, disruption pod, blacksun filter

Broadside(75): Multi-tracker

Broadside(75): Multi-tracker




56 points left, I was considering a battlesuit 'team' or possibly removing 2 kroot from the shaper squad and adding another 6 fire warriors, however I'd need a devilsfish, and even if I could get one, would it be wort it?


I still think the Stealths need to be removed entirely. I fight against someone who frequently plays Tau and whenever he brings them I can straight up ignore them if they don't wanna shoot at me. If they choose to actually engage me, they go down so easy it's a joke. He never fields them because they are that bad...they are one of the few units I would suggest more upgrades over.

Your Hammerhead needs to be a Railhead IMHO since at a Tourny you need those Transports down. All 3 of your Railguns shooting at one vital vehicle should do the trick.

Shaper on the Kroot is a waste, go ahead and keep the Hounds. 6+ armor save is just not worth the points you are putting down. If you salvage the Stealths/Shaper you should be able to fit in the Railgun on the Hammerhead and maybe 3 more suits outfitted for a different role than the suits you have now. Personally if you can being 2 groups of 3 suits I would bring one of them with MP's + Plasma and the other with Fusion Blasters and Flamers. I have always seen those do well and they compliment each other distance wise nicely.
 
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