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Made in us
Dakka Veteran





United States

Can a Necron monolith deepstrike and shoot all its weapons as if it were stationary?


Successful trades since 2011 with GREY88, Theophony, midget_overlord, Stricknasty, ratmkith, Swissgeese, djones520, ArcSoll, LValx, Joravi,... 
   
Made in us
Heroic Senior Officer





Woodbridge, VA

A Monolith can now deep strike and fire as if stationary, altho that does NOT mean it can fire all of it's weapons. Hint: One of them is Ordnance........................

Don "MONDO"
www.ironfistleague.com
Northern VA/Southern MD 
   
Made in us
Sinister Chaos Marine





which one isn't like the others, which one doesn't belong...

On the same par, you can you use the Gate and Whip same turn, I believe the Gate is more of an ability then a weapon..
   
Made in ca
Lethal Lhamean





somewhere in the webway

the gate is a shooting attack.

otherwise, the teleport unit thing happens start of movment phase, wich i think is before the monolith deepstrikes? or can you DS it, then disembark a unit?

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Lieutenant General





Florence, KY

The Dimensional Corridor is indeed used at the start of the Movement phase and therefore may not be used on the turn that the Monolith deep strikes.

'It is a source of constant consternation that my opponents
cannot correlate their innate inferiority with their inevitable
defeat. It would seem that stupidity is as eternal as war.'

- Nemesor Zahndrekh of the Sautekh Dynasty
Overlord of the Crownworld of Gidrim
 
   
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Daemonic Dreadnought





Derby, UK.

don_mondo wrote:A Monolith can now deep strike and fire as if stationary, altho that does NOT mean it can fire all of it's weapons. Hint: One of them is Ordnance........................


For now. I'm hoping they change the way ordannce works in 6th otherwise the Monoliths "Heavy" rule effectively does nothing.

I was actually surprised they made it ordnance in the first place. Wasn't it just a large blast in the old 'dex?

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Sinewy Scourge





Long Island, New York, USA

Praxiss wrote:I was actually surprised they made it ordnance in the first place. Wasn't it just a large blast in the old 'dex?


Nope, sorry. In the old codex the particle whip was an ordnance weapon.

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"For having lived long, I have experienced many instances of being obliged, by better information or fuller consideration, to change opinions, even on important subjects, which I once thought right but found to be otherwise." - Benjamin Franklin
 
   
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Daemonic Dreadnought





Derby, UK.

huh. Live and learn.

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Made in us
Incorporating Wet-Blending






Glendale, AZ

Praxiss wrote:....otherwise the Monoliths "Heavy" rule effectively does nothing.


It does allow the 'Lith to DS and fire it's Flux Arcs without being a fast vehicle.

This message was edited 1 time. Last update was at 2012/06/19 21:13:48


Mannahnin wrote:A lot of folks online (and in emails in other parts of life) use pretty mangled English. The idea is that it takes extra effort and time to write properly, and they’d rather save the time. If you can still be understood, what’s the harm? While most of the time a sloppy post CAN be understood, the use of proper grammar, punctuation, and spelling is generally seen as respectable and desirable on most forums. It demonstrates an effort made to be understood, and to make your post an easy and pleasant read. By making this effort, you can often elicit more positive responses from the community, and instantly mark yourself as someone worth talking to.
insaniak wrote: Every time someone threatens violence over the internet as a result of someone's hypothetical actions at the gaming table, the earth shakes infinitisemally in its orbit as millions of eyeballs behind millions of monitors all roll simultaneously.


 
   
Made in us
Heroic Senior Officer





Woodbridge, VA

I do believe someone else said what is attributed to me above................

Don "MONDO"
www.ironfistleague.com
Northern VA/Southern MD 
   
Made in us
Incorporating Wet-Blending






Glendale, AZ

don_mondo wrote:I do believe someone else said what is attributed to me above................
Sorry, will edit.

Mannahnin wrote:A lot of folks online (and in emails in other parts of life) use pretty mangled English. The idea is that it takes extra effort and time to write properly, and they’d rather save the time. If you can still be understood, what’s the harm? While most of the time a sloppy post CAN be understood, the use of proper grammar, punctuation, and spelling is generally seen as respectable and desirable on most forums. It demonstrates an effort made to be understood, and to make your post an easy and pleasant read. By making this effort, you can often elicit more positive responses from the community, and instantly mark yourself as someone worth talking to.
insaniak wrote: Every time someone threatens violence over the internet as a result of someone's hypothetical actions at the gaming table, the earth shakes infinitisemally in its orbit as millions of eyeballs behind millions of monitors all roll simultaneously.


 
   
Made in us
Daemonic Dreadnought






AL

time wizard wrote:
Praxiss wrote:I was actually surprised they made it ordnance in the first place. Wasn't it just a large blast in the old 'dex?


Nope, sorry. In the old codex the particle whip was an ordnance weapon.


It was also Strength 9 with the center of the blast template being AP1... *grumble grumble grumble...*

But yeah as stated previously, you do have the issue of the Whip being Ordnance, though there are rumors that all Heavy Vehicles may become pretty much Super Heavies with 1 structure point so it may change to allow the shooting of everything... then again, it is a rumor so don't get your hopes up.

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Daemonic Dreadnought





Derby, UK.

We'll find it in just over a week.

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Made in za
Fresh-Faced New User




If I read the rumour thread correctly, the lith will be able to fire the whip and then snap fire the other weapons..

Also, since all skimmers get jink, the monolith has a 5+ cover save if it moves 0.0000001+ inches.

But as Praxiss said ... we'll find out in a week.
   
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Nasty Nob on Warbike with Klaw





Liverpool

A giant slow moving building is going to dodge a shot?
   
Made in us
The Hive Mind





grendel083 wrote:A giant slow moving building is going to dodge a shot?

Same way it dodges rams.

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Lord Commander in a Plush Chair






dimensional shifting.

Probably via the Hawking field(Necrons/Imperium know enough about Nicolai Tesla to name their Lightning guns after him, why not name a non-existent dimensional shunting field to fluffully explain how the monolith dodges anything after Stephen Hawking).

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Stop looking for buzz words and start reading the whole sentences.



 
   
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Numberless Necron Warrior





grendel083 wrote:A giant slow moving building is going to dodge a shot?

Scarabs is going to be my first bet, or the Living metal doesn't care 1/3th of the time.

I really hope ordinance for heavy weapons ignore that silly rule. If I remember right you can fire everything at different targets on a monolith. (like a ghost ark, which makes sense to me)

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Daemonic Dreadnought





Derby, UK.

ordnance rules re going to eb the key for the 'Lith. If you can fire other weapson after ordnance the 'lith will never need to use Snapshot.

Thanks to the Heavy rule, it always counts as stationary for moving, and a stationary tank can fire everything at normal BS.

If the ordnance rule changes i might start fielding my monoliths in larger games. if not they will become Necron Bastions (counting the crystal a the quad gun AA upgrade)

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Missionary On A Mission




Richmond Va

That idea tickles my fancy. I agree that they used to be the single most OP armor in the game but after a much needed nerf they became rather obsolete.

My Overprotective Father wrote:Tyrants shooting emplaced weapons? A Hive Tyrant may be smarter than your average bug, but that still isint saying much

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Daemonic Dreadnought





Derby, UK.

Even then they would only really come into their own on a successful Deepstrike fairly close to the enemy. that gives you essentially 4 heavy bolter (with Gauss) that can target different units, a S8 large Blast, and "table edge" where you can tleport units from anywhere on the table (except from CC obviously).

it's a big thing to avoid a Mishap with.

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Daemonic Dreadnought






AL

Ummmm... The old monolith pretty much said screw the mishap table. If it came down on top of a unit, the unit had to move out of the way for the monolith which suffered no mishap. And back then it was S9

Gods? There are no gods. Merely existences, obstacles to overcome.

"And what if I told you the Wolves tried to bring a Legion to heel once before? What if that Legion sent Russ and his dogs running, too ashamed to write down their defeat in Imperial archives?" - ADB 
   
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Daemonic Dreadnought





Derby, UK.

Indeed. Now it is S8 and can mishap, and as it is such a big thing the safest way to avoid a mishap is to DS it a safe distance away.

Last codex you could just dump it smack on top of anythgin and blast away with D6 shots to every unit in range.

And it was immune to Melta...


/sigh.

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Decrepit Dakkanaut




King Pariah wrote:Ummmm... The old monolith pretty much said screw the mishap table. If it came down on top of a unit, the unit had to move out of the way for the monolith which suffered no mishap. And back then it was S9


Nope, only if it were destroyed did you move models out the way instead. You could still be put back in reserves or misplaced.
   
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Been Around the Block






So now that 6th edition is pretty much "out there" would it be accurate to say with the new Heavy rule the Monolith can move 6" and fire everything? I haven't seen anyone even mention if the Ordnance rule is still in the game at all (at least I haven't seen it) which would lead one to believe that the Monolith is pretty much laughing at this point!

Well, except for no Deep Strike protection. Man I hope that gets FAQ'd >.<
   
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Discriminating Deathmark Assassin






Moving does not matter.
If it fires Ordinance, it can only Snap Shoot the other weapons. So the Flux Arcs, since the door doesn't use BS, and 'guns' that don't use BS can't be snap shot.

So the Whip and miss-happy Arcs, or the Door and accurate Arcs.
   
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Been Around the Block






Nightbringer's Chosen wrote:Moving does not matter.
If it fires Ordinance, it can only Snap Shoot the other weapons. So the Flux Arcs, since the door doesn't use BS, and 'guns' that don't use BS can't be snap shot.

So the Whip and miss-happy Arcs, or the Door and accurate Arcs.


So Ordnance allows Snap Shooting other weapons now? I hadn't read that, thanks for the info!
   
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Loyal Necron Lychguard






Palm Beach, FL

Ordinance disallows non-vehicle models from moving and shooting it, and disallows non-vehicle models from firing any other weapons. I'm not seeing a restriction at all for vehicles.
   
Made in us
Discriminating Deathmark Assassin






Bottom of page 71.


Automatically Appended Next Post:
Heavy does essentially nothing for the 'lith, sadly.
I'm really starting to want a revised edition of this codex.

This message was edited 1 time. Last update was at 2012/06/30 05:09:01


 
   
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Sword-Bearing Inquisitorial Crusader






Page 51 under Ordnance weapons

"A non-vehicle model carrying an Ordnance weapon cannont fire in the shooting phase if he moved in the preceding movement phase and cannot fire as snap shots. Furthermore, if a non-vehicle model fires an Ordnance weapon, then the massive recoil from the Ordnance weapon means that the model cannot fire other weapons that phase, nor will it be able to charge in the ensuing assault phase."

Please note the usage of non-vehicle models, and never mentioning vehicles in this paragraph.

Page 71

Vehicles & Ordnance Weapons
"Unlike other units, vehicles can move and fire with Ordnance weapons. However, a vehicle that fires an Ordnance weapon can only make Snap Shots with it's other weapons that turn."

So, it can move 6" fire it's Particle Whip, and Snap Fire the Gauss Weapons or it can teleport units in, move, and fire at normal BS with Gauss, and use the gate of eternity.

As a bonus I'd like to add all Skimmers have jink. If the monolith moves at all it gets a 5+ cover save. As a heavy skimmer however, it cannot ever move at cruising speed (opting not to shoot, and able to move an extra 6 inches) For example a Rhino can move 12 inches, choose not to shoot, and move an extra 6" to count as moving flat out for a total of 18 inches. This Rhino can then move 6", disembark it's troops 6" and then shoot with them, but not assault. (as a side note, you can only ever move 6" and disembark unless otherwise specified, although you can now disembark 6", instead of 2", and when you're wrecked, you're allowed a disembark of 3" (instead of the normal 6, or the old rule of 2".)

Also, the cover rules have been changed from 50% to be considered obscured, to 25%. This has made it much easier to gain a cover save with the monolith. Also, cover is based on what type of terrain you're behind/being obscured with. So if it's ruins you're 25% of the facing behind, you get a 4+, if it's woods, another unit, or pretty much anything else besides a bastion or fortress, it's a 5+.

The monolith has gotten much better.

Oh, and every necron vehicle is a skimmer, thus gains a jink save when it moves. These vehicles can opt to move flat out in the movement phase (unless it's a heavy skimmer), and move an extra 6" giving them a 4+ jink save. However it's worthwhile to note this.

page 83 Skimmers and Damage results

"If it moved flat out in this, or the previous turn, a skimmer that suffers an immobilized result immediately crashes and it is wrecked."

Keep in mind, immobilized is now a dice roll of 5 on the damage table which would normally be wrecked in the old edition, 4 is weapon, 3 is stunned 1-2 is shaken, 6 of course is explodes. Keep in mind as well, glancings do not trigger a roll on the damage table and only removes a hull point as a result.

This message was edited 3 times. Last update was at 2012/06/30 10:37:20


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