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Made in au
Space Marine Scout with Sniper Rifle





What are some good Space Marine tactics to destroy Grey Knights using 1500 points. Its a far stretch to even slow down Grey knights but I was thinking I'll give it a try. Any tactics would be appreciated.
Thanks.
EDIT: He is not using paladins.
He will most likely use grand master, 3 strike squads and purifiers all with psybolt ammo.

This message was edited 1 time. Last update was at 2012/06/22 03:58:50


1750pts
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Veteran Inquisitorial Tyranid Xenokiller






Long Range, I play GKs and if my transports can get popped open my force slows way down and gives you a chance to shoot into my guys as you see fit.
   
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Decrepit Dakkanaut





Vallejo, CA

I'd agree, either take lots and lots of advantage of all those TLLCs and MLs you can get, or, on the other hand, out-concentrate your opponent with drop pods. Paladins are good, but if your drop pod assault throws two units of combi-plasma sternguard and an assault cannon dread at them, there's not a lot they're going to be able to do until it's too late.


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Bounding Assault Marine




brooklyn, NY. USA

ive found that lascannons are the best for dealing with those pesky paladins, granted they are not normally what you think about for anti infantry, but being able to instakill a paladin with each hit is huge.

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Shas'o Commanding the Hunter Kadre





Richmond, VA

Thunderfirecannons do wonders. Simply drop some dreads, toss in some sniper scouts and GK cease to be a problem.

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Popping those transports slows GK's down, and if faced with Paladins, your best bet is to saturate them completely and avoid CC. Lascannons are great, but if you absolutely have to confront them in CC, then a few meltaguns in the mix can help out. But as most would say... Stay Away From CC when confronting GK's.

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Upper East Side of the USA

Wait until 6th edition, then shoot them more with your bolters. :p
   
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Decrepit Dakkanaut





Vallejo, CA

juraigamer wrote:Thunderfirecannons do wonders.

?

I fail to see how a unit that does nothing more than throw a tiny amount of armor saves at GK squads, that is also going to be INSTANTLY liquefied by the psybolt rifleman dred (or three) that your opponent is bringing is going to "do wonders".

The low killing power and extreme fragility of the TFC makes this probably the WORST thing to take against GK outside, perhaps vanguard vets.


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Made in gb
Longtime Dakkanaut




The TFC will force more than a few armour saves. Then any failed save is fair few points of GK army in general.

With coversaves it is hardy enough and the psidread needs to shoot at something and probably will kill it.

The point is you need bombard the GK at range, sometimes with antitank to stop razorbacks and dreads but alot of the time infantry need to be dealt with.
   
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Longtime Dakkanaut





I'd load up on lots of plasma. Space Marines can do plasma pretty good. Plasma guns, plasma cannons, plasma pistols, plasma demolisher cannons...
   
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The Conquerer






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TH/SS terminators are a very good anti-deathstar unit.

They will Instant Death Paladins and have the save to weather the Force Weapon attacks. They will take casualities but they will also inflict them.

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Fireknife Shas'el





United States

Well, a few things can help:

1) High Strength, low AP weapons, such as Plasma Cannons or Lascannons, both of which can be put on Dreadnoughts.

2) Lots of dakka. They'll fail their saves eventually.

3) TH/SS Terminators. Better invuln than the GK (except the Warding Stave ones) and will ID them, though so will GK Force Weapons.
   
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Terrifying Wraith






Having a buddy who plays Grey Knights I can say that the best way is High Str, Low AP weapons as has been stated several times.

If there is one thing you do not want to do it is let him get close enough to you. That being said you want mobile High Str, Low AP weapons.

I have also found that vindicators are exceptional at dealing with GK squads. Demolisher pie plates are devastating to the army. Yes they are only 24 inches but if you mix them in with some longer range support it makes for a much easier game.

TH/SS terminators also make a wonderful counter/clean up squad. The low save on the Storm Shield allows them to take the hits from the force weapons while hitting back at high Str. while ID paladins.

I know you said he is not planning on using them but I have a feeling at some point you will face them so make sure you have TH/SS terminators on hand.

A suicide unit of scout snipers will also work get some rending shots in hope you don't die on his first turn and get some more on second.

Sternguard loaded with combi-plasma. Melta can work as well the problem with using melta is they are short ranged so if you are shooting them they are able to charge. Yes you will probably kill a lot of them but if the dice are not rolling in your favor and you don't kill most of them you are screwed. So sternguard with plasma is probably a better solution in this case also remember they have special ammo that can deal with PA!

 
   
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Command squad on bikes with quad plasma?

 
   
 
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